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Jibartik
09-22-2019, 04:33 PM
Hey I wanted to create a thread where I could ask questions about links I find on the internet, and then I realized it might be nice (loramin to makea guide one day of this :rolleyes:) to create a thread, where we could dump links, screenshots we find, magazine article PDF's old manuals and stuff, Vyal dumped an old manual PDF in his thread the other day and that was awesome! I read that till I fell asleep.

I just found this page, looking for some stuff. Its a list of the first Epics (either on a server, or on all servers? I am not looking through it like columbo or anything)

http://www.castle-grounds.co.uk/eq/epiclink.htm

But one thing that caught my eye was, for a period of time was the enchanter epic, instant click? :cool:

https://i.imgur.com/dqc1rRU.png

So hey, if you find something, you want to share it, you find something in a link shared here and want to ask questions about it.

I really would like this thread to be a no stupid questions about classic thread. If you find a blog, that says "back then characters could not look up" and you want to ask about that, post it, ask and hopefully we all will be SO GOOD AND SMART at everquest, thanks to all these lanks and greens that we can give you a straight answer ;)

Also whatup with enchanter tho? insta clicky epic? :cool: :confused:

Gonna go find some more lanks to dump in here now...

No stupid questions, no stupid posts, go! :o

Jibartik
09-22-2019, 04:44 PM
I just got into these message boards https://web.archive.org/web/19990831004140/http://boards.station.sony.com/cgi-bin/Ultimate.cgi?action=intro 1999 all right.

What secrets do they keep... ]

Man can anyone figure out how to read these? so many subjects, but none are on wayback when you click them 8( it'd be like if you could only see the subjects to p99 and you were trying to make projectblue2009

I am so sad I cant read this rant https://i.imgur.com/d4A9S9s.png

Jibartik
09-22-2019, 04:56 PM
a necro pet weapon discussion enchanter velious spells next to useless discussion 23 posts long! the truth about wizard 161 posts long! ugh god there is so much juice to be squeezed can someone figure out how to get into these posts? Do we need a real time travel machine?

https://i.imgur.com/IDYagLt.png

Jibartik
09-22-2019, 04:58 PM
Chortles, you got a wayback of Casey's Effing Corner? :D That was as close as our server's ever been to Fancy The Famous Bard

Jibartik
09-22-2019, 05:03 PM
Could you imagine if we could get in here? can someone get in here??

https://web.archive.org/web/19990831004140/http://boards.station.sony.com/cgi-bin/Ultimate.cgi?action=intro

https://i.imgur.com/kop9eFa.png

Jibartik
09-22-2019, 05:12 PM
Screenshot Request: Screenshot of someone using track before kunark on a live server!

Chortles Snort|eS
09-22-2019, 05:24 PM
at best, it was moderately amusing edgelord humor
a product of da era me suppose

Vx36
09-22-2019, 05:44 PM
I am so sad I cant read this rant https://i.imgur.com/d4A9S9s.png"If the pictures of the new quest weapons are correct druids get a scimitar with leaves flying around it.
This looks stupid. Not only that its a scimitar which isnt very druid like (NO IT ISNT). The leaves around it look well... sucky ? Not that i will be able to get the weapon anyway as i am without a guild but druids get screwed this time.

Where are our kunark armor boots and gloves btw ?

And could you EVER fix the female halfling boots graphic ? I am complaining about it since the beginning but well i am used to be ignored.
Maybe we halfling girls dont have the numbers of barbarians but we would like a graphic fix too. Velious would be a good time for it.

Gaiaa, 56 druid, soro"

Jibartik
09-22-2019, 07:04 PM
"If the pictures of the new quest weapons are correct druids get a scimitar with leaves flying around it.
This looks stupid. Not only that its a scimitar which isnt very druid like (NO IT ISNT). The leaves around it look well... sucky ? Not that i will be able to get the weapon anyway as i am without a guild but druids get screwed this time.

Where are our kunark armor boots and gloves btw ?

And could you EVER fix the female halfling boots graphic ? I am complaining about it since the beginning but well i am used to be ignored.
Maybe we halfling girls dont have the numbers of barbarians but we would like a graphic fix too. Velious would be a good time for it.

Gaiaa, 56 druid, soro"

those druids never change. :o

How'd you get this? I tried but failed. Can you get into the other posts? and see all the replies?

Jibartik
09-22-2019, 07:49 PM
The reason I play everquest was because of a advertisement I saw in an old gaming magazine. My mom brought one home from work becaues I did well in school said I could get a new video game as a reward. I basically cracked the magazine open to a giant 2 page ad with darkelves, trolls, ogres, wizards and warriors in some dark dungeon and was like what is this?? then I noticed it said: coming out March 16th. It was the 15th that day, so I was sure it was a sign.

Well these are not those advertisements, but they are a magazine spread and it did make me think of those, I'm gonna go on an IRL quest to find that advertisement. Maybe I can buy some old magazines from that era on ebay and Ill just happen upon it! Or maybe someone will find it here, well for now check out these bad boys to get your green99 juices flowing! :)

https://i.imgur.com/V9d5epj.jpg

https://i.imgur.com/G1IzXMn.jpg

Wenai
09-22-2019, 08:05 PM
"Luckily, you cannot be killed by other players unless you deliberately select being vulnerable (enabling you to attack others as well). This not only gives the players that want to fight each other the luxury of doing so without bothering everybody else, but it also limits the more antisocial parts of society to bothering their own."

Savage. RIP Red Players.

Jibartik
09-22-2019, 08:08 PM
I played on Rallos Zek because my best friend wanted to "roleplay" and he thought that like, for some reason PvP would mean that people would roleplay more.

Boy were we wrong.

Once I sat outside of school and cried because I got online in the library and someone pk'd me and stole my Glowing Torch (https://wiki.project1999.com/Glowing_Torch).

Tears were in my eyes and I said "this isnt roleplaying this is real life"

pink grapefruit
09-22-2019, 08:10 PM
I played on Rallos Zek because my best friend wanted to "roleplay" and he thought that like, for some reason PvP would mean that people would roleplay more.

Boy were we wrong.

Once I sat outside of school and cried because I got online in the library and someone pk'd me and stole my Glowing Torch (https://wiki.project1999.com/Glowing_Torch).

Tears were in my eyes and I said "this isnt roleplaying this is real life"

LOL that is pure gold xD

i'm pretty sure players rped a lot more on pvp servers than anywhere else in eq, tho.

Also this thread is fantastic. I love you <3

Vx36
09-22-2019, 08:11 PM
How'd you get this? I tried but failed. Can you get into the other posts? and see all the replies?I can get in some posts and see the replies but not all.

Jibartik
09-22-2019, 08:12 PM
Can I get some lanks plz! just dump any lanks you can in here so I can click and read instead of irl and think about that glowing torch I'm still not over. :)

pink grapefruit
09-22-2019, 08:17 PM
When I was a young elf on VZ, a roving gang of dwarves spammed me with blind and PKed me, ultimately stealing my earring that actually had some stats on it. It made me unreasonably angry, and to this day I still HATE all dwarves. Even in other games. I'm currently making dwarves in wow sad with my /spit emotes and they have no idea why.

But I will never forget, or forgive.

Vx36
09-22-2019, 08:24 PM
Here are some I got working in the hybrid forum I will try some others.

HYBRIDS; WARRIORS WANT HYBRIDS OBSOLETE AT LVL 51 PLUS READ OR BE USELESS "TAUNT " (https://web.archive.org/web/20010124132700/http://boards.station.sony.com/everquest/Forum15/HTML/000291.html)
Hybrids are Obsolete in EverQuest (https://web.archive.org/web/20010124125100/http://boards.station.sony.com/everquest/Forum15/HTML/000270.html)
paladins and archery (https://web.archive.org/web/20010124134100/http://boards.station.sony.com/everquest/Forum15/HTML/000295.html)
Bards - why bother anymore (https://web.archive.org/web/20010124125400/http://boards.station.sony.com/everquest/Forum15/HTML/000262.html)
GO GO POWER RANGERS(Parsed log compairing 56 ranger and 56 warrior) (https://web.archive.org/web/20010124133600/http://boards.station.sony.com/everquest/Forum15/HTML/000293.html)
macros&twisting; songs(help) (https://web.archive.org/web/20010124135200/http://boards.station.sony.com/everquest/Forum15/HTML/000298.html)

Jibartik
09-22-2019, 08:30 PM
PG: lol!
V36: you tha man thanks!!!

Hey guys, just poking around the web, and I found this cache of 142 very old screenshots!

https://www.mmorpg.com/everquest/screens/display/45

ahh there are only like 30 or so good pics then it gets to Yucklin.

Jibartik
09-22-2019, 08:37 PM
Here are some I got working in the hybrid forum I will try some others.

Bards - why bother anymore (https://web.archive.org/web/20010124125400/http://boards.station.sony.com/everquest/Forum15/HTML/000262.html)

I completely appreciate their self-less nature within the dynamic of a group and I am occasionally in awe of their soloing capabilities <if you don't mind wearing out several keyboards with all the work that soloing involves>.

hmm swarm kiting? Or charm kiting.... :D

wow I am halfway through this thread and Im pretty sure this guy was talking about fear kiting, these people sucked at EQ back then yowzers not a single mention to aoe spells at all yet.

This guy talking about lag being a problem for bards because they drop out of the sky and become uninvisible, and we think they swarm kited? lol idk bout that stuff the more I read about this stuff:

"I did not stop when a drop of lag turned me visable and got me killed time after time.
I did not stop when when I lagged and fell for 10k hps when bard lev poofed. "

Vx36
09-22-2019, 08:59 PM
Fighters
PETS vs. WARRIORS---COME OOOooon!! (https://web.archive.org/web/20010109102200/http://boards.station.sony.com/everquest/Forum13/HTML/000166.html)
Do shorties get hit less? (https://web.archive.org/web/20010109094300/http://boards.station.sony.com/everquest/Forum13/HTML/000163.html)
ok people is this really roleplaying? (https://web.archive.org/web/20010109082600/http://boards.station.sony.com/everquest/Forum13/HTML/000156.html)
Warrior Creation Guide for the uninitated. (https://web.archive.org/web/20010109101000/http://boards.station.sony.com/everquest/Forum13/HTML/000165.html)
Warriors should get a upgrade (https://web.archive.org/web/20010109072300/http://boards.station.sony.com/everquest/Forum13/HTML/000147.html)
Monk questions (newbie, and long) (https://web.archive.org/web/20010109061700/http://boards.station.sony.com/everquest/Forum13/HTML/000133.html)

Could only get one of the caster pages to load.
Necros are underpowered (https://web.archive.org/web/20010124081200/http://boards.station.sony.com/everquest/Forum12/HTML/000361.html)

Healers
Bear pets for Shamans! We want bears! (https://web.archive.org/web/20001101171248/http://boards.station.sony.com/everquest/Forum14/HTML/000096.html)
The druid quest weapon is a scimi *sucks* (https://web.archive.org/web/20001017214020/http://boards.station.sony.com/everquest/Forum14/HTML/000082.html)

Coalition of Tradesfolk
What is a poor halfling to do? (https://web.archive.org/web/20001208222900/http://boards.station.sony.com/everquest/Forum8/HTML/001548.html)
Forged Throwing Weapons (https://web.archive.org/web/20001026071347/http://boards.station.sony.com/everquest/Forum8/HTML/000935.html)
WISH: New Trade Skill : Cartography (https://web.archive.org/web/20010124054100/http://boards.station.sony.com/everquest/Forum8/HTML/000503.html)
Topic: Wish:Tinkering items (https://web.archive.org/web/20001209114900/http://boards.station.sony.com/everquest/Forum8/HTML/000127.html)

I've noticed some of the posts have links which you can try to get working. http://www.eqportal.com/ (https://web.archive.org/web/20010302123810/http://www.eqportal.com/) works and it has a whole list of old eq sites.

I managed to get two working links from their forum.
Druid Hunting Grounds (https://web.archive.org/web/20030505162814/http://www.eqportal.com/forum/ubb/Forum4/HTML/000001.html)
Weapons classes... (https://web.archive.org/web/20030505162416/http://www.eqportal.com/forum/ubb/Forum4/HTML/000004.html)

Jibartik
09-22-2019, 09:17 PM
Fighters
PETS vs. WARRIORS---COME OOOooon!! (https://web.archive.org/web/20010109102200/http://boards.station.sony.com/everquest/Forum13/HTML/000166.html)
Do shorties get hit less? (https://web.archive.org/web/20010109094300/http://boards.station.sony.com/everquest/Forum13/HTML/000163.html)
ok people is this really roleplaying? (https://web.archive.org/web/20010109082600/http://boards.station.sony.com/everquest/Forum13/HTML/000156.html)
Warrior Creation Guide for the uninitated. (https://web.archive.org/web/20010109101000/http://boards.station.sony.com/everquest/Forum13/HTML/000165.html)
Warriors should get a upgrade (https://web.archive.org/web/20010109072300/http://boards.station.sony.com/everquest/Forum13/HTML/000147.html)
Monk questions (newbie, and long) (https://web.archive.org/web/20010109061700/http://boards.station.sony.com/everquest/Forum13/HTML/000133.html)

Could only get one of the caster pages to load.
Necros are underpowered (https://web.archive.org/web/20010124081200/http://boards.station.sony.com/everquest/Forum12/HTML/000361.html)

Healers
Bear pets for Shamans! We want bears! (https://web.archive.org/web/20001101171248/http://boards.station.sony.com/everquest/Forum14/HTML/000096.html)
The druid quest weapon is a scimi *sucks* (https://web.archive.org/web/20001017214020/http://boards.station.sony.com/everquest/Forum14/HTML/000082.html)

Coalition of Tradesfolk
What is a poor halfling to do? (https://web.archive.org/web/20001208222900/http://boards.station.sony.com/everquest/Forum8/HTML/001548.html)
Forged Throwing Weapons (https://web.archive.org/web/20001026071347/http://boards.station.sony.com/everquest/Forum8/HTML/000935.html)
WISH: New Trade Skill : Cartography (https://web.archive.org/web/20010124054100/http://boards.station.sony.com/everquest/Forum8/HTML/000503.html)
Topic: Wish:Tinkering items (https://web.archive.org/web/20001209114900/http://boards.station.sony.com/everquest/Forum8/HTML/000127.html)

These are so awesome I am still only halfway through the bard one, and wow there are some nasty broken things that could be done to make them more classic but less fun lol :( :o

The formatting you're doing is so rad Vx I feel like I am at a classic buffet.

Vx36
09-22-2019, 09:23 PM
Haha yeah no problem. It's kind of fun to take a look in the past. I've updated the same post a bit because it was easier then spamming the thread.

Fammaden
09-22-2019, 09:25 PM
I completely appreciate their self-less nature within the dynamic of a group and I am occasionally in awe of their soloing capabilities <if you don't mind wearing out several keyboards with all the work that soloing involves>.

hmm swarm kiting? Or charm kiting.... :D

wow I am halfway through this thread and Im pretty sure this guy was talking about fear kiting, these people sucked at EQ back then yowzers not a single mention to aoe spells at all yet.

This guy talking about lag being a problem for bards because they drop out of the sky and become uninvisible, and we think they swarm kited? lol idk bout that stuff the more I read about this stuff:

"I did not stop when a drop of lag turned me visable and got me killed time after time.
I did not stop when when I lagged and fell for 10k hps when bard lev poofed. "

I mean yeah, many of us have tried to explain this to P99'ers for a while. Bard was simply not the turbo charged xp class back then. Latency, hardware, disconnects, basic video lag...swarming was unheard of in my experience. The first time I ever remember seeing a bard do it was during Planes of Power.

In my experience bards were strictly a support character, play mana song for casters being the number one request, and also support songs for the melee during fights. Their charms and mezzes were regarded as nearly worthless compared to an enchanter.

Speaking of charms, the amount of enchanter charming seen here was far from the norm back then as I remember too, for many of the same reasons, walking the razor's edge was a death sentence when lag spikes and random disconnects were so common. People were more risk averse and took the path of least resistance, no one wanted to risk xp to test the envelope of what was possible. Not to mention gearing being so trivial here.

Chanters were mostly considered a group class who buffed, slowed, and CC'ed to support groups. There's a reason war/cleric/chanter was known as the "holy trinity" for xp grouping, rather than chanter being considered the premier soloist.

I'm sure there are outlier cases of people trying outside the box tactics, or servers where the perceptions may have been different, but that's the early EQ I remember playing.

Jibartik
09-22-2019, 09:25 PM
Haha yeah no problem. It's kind of fun to take a look in the past. I've updated the same post a bit because it was easier then spamming the thread.

I think we'll convert this into a page on the wiki eventually, I would love to figure out a way to archive this stuff so that when it goes away, we can still have a copy of it. But I need loramin to help because I am really bad at registering my wiki account lol

Loramin: (come on do it do it now!)
Me: (hmm I should watch Preditor, yes that does sound great *presses play sits on couch*)

Jibartik
09-22-2019, 09:50 PM
I found this cool EQ launch google groups conversation, I didn't read it all, but its probubly a fun read.

https://groups.google.com/forum/#!msg/comp.sys.ibm.pc.games.rpg/-BIUTnMoIx8/me6HTrGgeH8J

Editing in this Green99 Pro Strat quote from the body of this post:
They then found out that they could make a haul off of making things that
cost little to produce but that NPC merchants would buy for a tidy player profit
(examples are Pie Tins made with the pottery skill and certain booze made with
the Brewing skill).

Jibartik


Also gonna edit in this little anecdote, look my best friend wasn't the only one who thought Rallos Zek had the roleplayers haha wow:
I must dissagree. I think that there are plenty of people in EQ who have
definite identities that others recognize. It's more apparent on the Rallos Zek
server, where people roleplay more. Everyone who goes there knows who Holy Golightly
is, as well as Petunia. Hyacinth, the Troll Bard of Grobb is pretty cool too : ).

Jibartik


Better in the long run: Ultima Online or Everquest?
17 posts by 10 authors
his...@mindspring.com

9/30/99

I'm thinking of purchasing Everquest, mostly because of the rave (or
near-rave) reviews in the computer gaming magazines as well as the minor
tidal wave of positive usenet posts that followed it's release. I didn't
even consider
Ultima Online because of the bad reviews ( wasn't it CGW's 'Coaster of the
Year '? ) and, of course, the numerous posts on this newsgroup complaining
about the latency problems, the unfair and not very fun player killings, the
lack of treasure and monsters and so on. However, I read a magazine the
other day which offered a slightly different take on both games:.To be
brief, the reviewer said that, yes, Ultima Online was a very,very difficult
game when you first start out and that you will die many times but that
after ,say, a month or so, you will grow to appreciate the game. He also
mentioned- and this is complete opposite of what I have been led to believe
elsewhere- that many people will help you out, that monsters and interesting
quests are everwhere and that it actually quite a blast to meet up with
player killers because you know everything you've worked for is on the line.
He then went on to review Everquest which he also like but not quite as much
as UO. His problems with Everquest were that it's battles, while fun and
graphically pleasing at first, gradually lose their luster and after awhile
you grow bored with EQ while UO has a great and wonderfull player community
which draws you in for the long haul. I have very little spare time or money
so I need to know the opinions of some people who have played both games,
which game is better in the end? Has Origin solved many of the problems that
riddled UO when it first came out? I only have a 56K modem, so if latency is
still a huge issue I may opt for Everquest.On the other hand, I can't help
but notice that there was a huge surge of EQ postings when it was first
released and then, poof, almost nothing. Does EQ reach a point where it
suddenly get's tedious? Any comments would help.....

Eric Liebl

9/30/99

I played UO over a 6 month period (along with the expansion and when it
first came out). I also have been playing EQ since March (I have one
character only...a level 50 Warrior). I've probably logged over 600 hours
on UO and over 1200 on EQ. I much prefer EQ for a variety of reasons: no
pkilling unless I choose to duel, no tank mages (UO players due to the skill
system all end up resembling eachother)...every class and race is different
to play and each brings unique skills to a group. Both games are raher weak
on quests however. EQ also requires grouping to get anywhere after around
lvl 15 (round 100 hours of play) while a solo player in UO can get by easily
(if you avoid the pkillers). I have found EQ fosters more grouping and
socializing...actually it requires it which is bad for players who have very
little time to spend on the game since players at their skill level are
constantly leaving them behind. I'd give EQ a shot if you have a lot of
time to play..it is very lag tolerant and has a huge world to explore. Both
games are a bit tedious when starting out but the rewards you get as you
play EQ are pretty constant and keep you motivated to play late into the
night. Of course I have played EQ so much now that the game is sorta
finished for me...I am at the highest level I can get to and their really
arent too many items left to loot or monsters I havent killed or places I
havent seen...but the game was a heck of a lot of fun and sometimes
frustration to get to where I am now.

--
^ +~+~~
"Fair winds and following seas." ^ )`.).
)``)``) .~~
-Eric ).-'.-')|)
eli...@ix.netcom.com |-).-).-'_'-/
~~~\ `o-o-o' /~~~
~~~'---.____/~~

William Pitcher

10/1/99

UO has it's merits, but it's lost a lot of steam since EQ came out, from
what I hear. I don't play a lot personaly, but a friend of mine does and I've
watched him play a few times and said to myself (and later to him : ) ), "good
God, man...what the hell is the fun in all of this?"
I guess the fun of UO is in building up your character, just like any other
rpg, but the fact that anyone can come along and whack you just for the hell of
it is more of a pain in the ass than fun.


EverQuest, however, gives you a choice. You can play on any of 25 servers.
3 of which are dedicated to PvP (player versus player) style, the other 22 are
"normal" servers. Here's how it works:

Rallos Zek: On this server EVERYONE is PvP. Anyone can shiv anyone else in
the heart with their Dragoon Dirk whenever they please.

Tallon Zek & Vallon Zek: One these two servers, there are "teams". If you
are on a cetain team, then nobody on that team can hurt you. These are also
called the "Race-War" servers (really politicaly correct name there, eh? : ) )
because the teams are broken down by race - "The Evil Races", for example, are
made up of the Dark Elves, Ogres, and Trolls. While another team is made up of
Dwarves, Halfings, and Gnomes ("The Small", IIRC : ) ).

Regular Servers: On the other servers, you cannot be hurt except by falling
and by monsters (and yourself if you are stupid : ) ). Everyone's name is
written in blue above their head, signifying that they are non PvP. Well,
_almost_ everybody : ). You see, on a regular server, everyone is given a
special book called the Tome of Order and Discord. If you give this book to an
NPC called the Priest of Discord, then you become PvP. Someone who is PvP can
attack any other PvP person on the server, but still can't hit a non-PvP person
unless they agree to a duel. This is rather bad on a generally non-PvP server
because non PvP spells don't work on a person who is PvP and vice versa.
Therefore you can't heal or be healed by your friends if they don't have the
same PvP or non-PvP status as yourself. You are given a Tome on the other
servers too. On Rallos Zek it's useless, but if you turn it in on Tallon and
Vallon Zek, then other people on your own team can smack you around if they
want.

Even non-Pvp people can fight if they want, but they must both agree to a
duel before they (and they alone) can fight each other).

So, what's the downside of EQ? Well, there are several. First is the grand
experiment/illusion/disaster that is the Player Driven Economy. EQ was designed
with the idea that the players would develop their own little economy based on
trading/selling items and also using trade skills to make things that other
players wanted. This lasted until people really got into trade skills (about 2
weeks after the release). They then found out that they could make a haul off
of making things that cost little to produce but that NPC merchants would buy
for a tidy player profit (examples are Pie Tins made with the pottery skill and
certain booze made with the Brewing skill). No player would buy them from you
in a million years, but you could make hundreds of platinum by doing a "blitz"
and prodcing hundreds of the things in a single evening (from personal
experience - I could produce 14/15 pie tins in about 7-10 minutes and make 5-6
platinum off them total. After an hour, I'd have over 30 platinum or so. A
tidy sum for a level 10 character).

So what do the boys at Verant do? They "'nerf" (please, someone tell me
where that term comes from? : ) ) the trade skills so that they are now
unprofittable. So nobody bothers with them anymore unless they have money and
time to waste while waiting for friends to log on. So now people are left
"camping out" certain areas where high value items are to make money. It's
really nothing to see 25 people camped out near a place where only 5 enemies
spawn at 20 minute intervals each, all scrambling to get that kill. And they do
it for hours.

It's come to the point now where money is nearly useless though, after 4
months. The people who make it to the high levels first have no need for money
because they can kill the creatures that have the items they want. The low
level people can't, and they also don't need to because half the time they can
simply ask a high level person for an item and they will get it! I've even had
people offer me things without my asking! For example: I was roleplaying my
Troll near a common resting site, when a Druid came up to me. She was
polymorphed into a wolf and I said. "Puppy!" She laughed and I said, "Talking
puppy!" I patted her head and offered her a chunk of meat. She took it. I
then said "Puppy wanna beer?" I offered her a beer and she gave me 10 platinum
for it!! I was very greatful, to say the least, but my lord - 10 platinum? She
of course had no need for it because she was something like level 40, but to my
Troll this helped me buy some much needed armour.

And that brings me to the next problem with the economy in EQ - twinking.
In the past 4 months, one of the most consistently profittable skills was
Smithing. Selling Banded armour to people about level 10-15 was a big thing.
But now I hardly see it at all any more. Why? Because people constantly give
items from their own high level characters to thier lower level characters (a
process called "twinking"). People only need to buy an item like armour once -
when they switch characters, they just give their armour to the new character by
either having a friend help, or risking it by dropping it in a secluded place
(underwater, for example), logging the older character out, logging in with the
new one and picking it up off the ocean floor. It's surprisingly easy to do,
and kinda funny when you see a level 1 character running around with full
Rubicite armour on (Rubicite is very powerful armour - the chest plate doubles
your hit point recovery rate - and cannot normally be aquired unless you have a
group of level 30+ people hunting in a very dangerous dungeon).

So enough about the economy, what are the people like, and how's the
roleplaying?

Well, the people are, as usual. a mix of nice folks and complete jerks.
I've had level 40 characters respond to my cries for help while being assaulted
by a sewer rat (heheh : ) ), and been ignored by even higher level characters
who've stood there and watched a lion rip me a new one while I asked repeatedly
for help. Some people will sit and talk for hours while you hunt with them,
others will insist on some sort of military style group where you only speak
when necessary (??). Some folks will make a deal with you when you trade with
them, others will try to stiff you by raising their prices to compensate for
their own trade skill failures (people who make jewelry, for example, will
sometimes fail a skill roll when trying to make something and then overcharge
you to make up lost money : ). No ammount of bargaining will get their price
down).

Roleplaying is almost nonexistant. With the exception of Rallos Zek, there
is almost no roleplaying on any server. On Rallos, I must say, it is pretty
good, with most people staying in character. On Rallos Zek, there are even a
few player driven sagas - try http://www.ralloszek.com (I think that's the URL)
and you'll see what they are all about. Whether you roleplay or not, this may
be a good or bad thing, but either way, you have a choice of which server you go
to, so it's up to you.

In closing, I must say that because I haven't played UO for more than 10
hours total (my friend lets me play on occasion) I can't give you all the
information you need. But from what I _have_ seen, EQ is, even with all it's
bugs, still a better game with more to see and do. Yes, alot of the fun is in
the moster slaying, and it's a bit of a hack and slasher, but I like that stuff,
so sue me : ).


K. Laisathit

10/1/99
In article <37F35F4D...@hfx.andara.com>,

William Pitcher <wpit...@hfx.andara.com> wrote:
> UO has it's merits, but it's lost a lot of steam since EQ came out,
>from what I hear. I don't play a lot personaly, but a friend of mine
>does and I've watched him play a few times and said to myself (and later
>to him : ) ), "good God, man...what the hell is the fun in all of
>this?"

Step back and look at what you're doing in EQ. Get together, head
to the desired location, kill monsters, heal/meditate, wait for
the respawn, repeat ad nauseum. Not much of a game mechanic, eh?

> I guess the fun of UO is in building up your character, just like
>any other rpg, but the fact that anyone can come along and whack you just
>for the hell of it is more of a pain in the ass than fun.

I haven't played UO for a long time now, so things may have changed.
At any rate, because of the usage-based skill system in UO, most
players probably macro their chars to mastery within the first
2 weeks of game play (except skills that require extensive resources -
magery, blacksmithy, etc.). So, the character development is probably
the least of UO charm.

> In closing, I must say that because I haven't played UO for more
>than 10 hours total (my friend lets me play on occasion) I can't give you
>all the information you need. But from what I _have_ seen, EQ is, even
>with all it's bugs, still a better game with more to see and do. Yes,
>alot of the fun is in the moster slaying, and it's a bit of a hack and
>slasher, but I like that stuff, so sue me : ).

Well, you have more freedom about what to do and where to go in UO
than you do in EQ. In fact, when you come right down to it, there
is only one activity you can engage in EQ, kill lots of monster.
Even the myriad of quests in EQ boil down to finding the right
monster and kill it (repeatedly actually, since the crap you need
from it doesn't load every time, worse yet, chances are you'll have
to kill the place holder monsters a few dozens time before the right
monster spawns).

EQ is a load of fun in the early going. Every monster does something
unexpected. Some monsters go fast (feline type, for instance) while
some are slow (insect type). Some will cast spells, some will hit
for a lot of damage if you let them. The zone itself presents a
pretty interesting puzzle when you try to figure out how to survive
in it. More importantly, because of the peculiar game design which
makes grouping a requirement, making friends and developing a
playing group you are comfortable to hang out with is an interesting
social challenge.

Unfortunately, by the time you hit level 20+, all these activities
becomes somewhat routine. You've seen most monster types. You've
seen most zones, newer zones are just variations of older ones with
tougher monsters and/or peculiar hazards (lava in Solusek for
instance). It's also rather difficult to attach yourself to new
playing groups. At some point, the game becomes rather monotonous,
since the only way you can advance your character (and hence, keep
up with your playing buddies) is to head for a magic location
which gives you XP and loots. Stay and fight same monsters over
and over.

UO has the advantage that everybody hits the 700 skill points cap
within the first 2 weeks. I know, this sounds counter-intuitive.
But think about it, if your stat/skill isn't going anywhere after
2 weeks, your mind is free from having to figure out where to go.
You're free to set your game objectives. You do whatever strikes
your fancy. Compare this to your typical EQ player, who follows
more or less the same path. It doesn't matter if you're a monk,
druid, wizard, ranger, etc., you may fight a little differently,
but at the end of the day, everybody goes to the same places and
kill the same monster over and over. Nothing beats seeing about
a dozen level 10 players crowding the Nybright sister bandit camp
waiting for a respawn. As soon as one shows up all hell breaks
lose. Heck, players even evolve an etiquette in this type of
situation, kill rotation. Take a number, wait your turn for the
chance to kill a freshly respawned monster.

Later...

foamy

10/1/99

>In closing, I must say that because I haven't played UO for more than 10 hours total (my friend lets me play on occasion) I can't give you all the
>information you need. But from what I _have_ seen, EQ is, even with all it's
>bugs, still a better game with more to see and do.


I've played them both, and of course we all have our own
preferences, but to say EQ has more to see and do than UO
is simply not true. UO has scores of things to do which are
impossible in EQ.

Compared to UO, EQ is pure hack ' slash.

Jim


Nihil99

10/1/99


> but notice that there was a huge surge of EQ postings when it was first
> released and then, poof, almost nothing.

Try "alt.games.everquest" -no lack of postings there.

> Does EQ reach a point where it suddenly get's tedious?

I played UO for about a month and a half. I played EQ for about 6 months.
2 important questions which would help you decide:

1) how do you feel about Player vs Player combat? If you don;t mind it
being forced on you, UO is your game. If you want to be able to choose to
PvP or not to PvP, then there's EQ.

2) How swayed are you by graphics? EQ is a fancy 3D world, first person,
with lots of interesting locations to see. UO looks a lot like past UO
games, top down graphics.

and the gameplay in each is very different, but mainly just a matter of
preference, and not so easy to describe, without bias.

General Tso

10/1/99

Are tank mages still around in UO? I haven't played since the first 6
months it came out. A lot of cries back then to tone down the tank mages
but I see that they haven't dealt with that yet. UO offers a lot of class
differences but all of them are just different pathways to the final class,
which is a tank mage. You hone your skills in fighting and then if you
can't advance anymore you go hone your magic skills - end result is a mage
wearing a fucking plate armor. That's why all high level characters in UO
are the same. I use to call classes such as archers, rangers, healers, and
etc. a "toy" class. Because that's all they were, you tinker around their
special skills until you get bored and then proceed to the fighter/mage
stuff. UO sucked back then and this is coming from a guy who had 2
characters that have topped off their experience levels :) Another thing, I
don't think I'll ever go back playing online RPGs for awhile. I notice that
players in these games are power gamers. Which means they log on 24 hours a
day (no jobs) and advance their character 3X faster than what you could.
Another problem is, everyone wants to find and kill stuff. Imagine a scene
in UO where a bear got ganged up by 5 players trying to kill it because of
monster shortages. Dungeons that were supposed to be hidden and dangerous
became grand central stations, you start feeling sorry for the inhabitants
(monsters) living in there. And the PKs? Well, the PK problem won't be
dealt with any fairness unless they put a permanent death in these
characters. Imagine having a Ted Bundy who is immortal. No matter how many
times he get caught, he would simply revive, pick up his stuff, and then go
on killing some more.

Eric Liebl wrote in message <7t138b$e...@dfw-ixnews13.ix.netcom.com>...
- show quoted text -
>> but notice that there was a huge surge of EQ postings when it was first
>> released and then, poof, almost nothing. Does EQ reach a point where it
>> suddenly get's tedious? Any comments would help.....

Catalyst

10/1/99

K. Laisathit wrote:


> UO has the advantage that everybody hits the 700 skill points cap
> within the first 2 weeks. I know, this sounds counter-intuitive.
> But think about it, if your stat/skill isn't going anywhere after
> 2 weeks, your mind is free from having to figure out where to go.
> You're free to set your game objectives. You do whatever strikes
> your fancy. Compare this to your typical EQ player, who follows
> more or less the same path. It doesn't matter if you're a monk,
> druid, wizard, ranger, etc., you may fight a little differently,
> but at the end of the day, everybody goes to the same places and
> kill the same monster over and over. Nothing beats seeing about
> a dozen level 10 players crowding the Nybright sister bandit camp
> waiting for a respawn. As soon as one shows up all hell breaks
> lose. Heck, players even evolve an etiquette in this type of
> situation, kill rotation. Take a number, wait your turn for the
> chance to kill a freshly respawned monster.

Hehe, the Nybright bandit camp was the reason I quit EQ. I had the
highest level character on the server, and teamed up with a guy one
level lower when I hit level 15. He showed me this spot where we could
get bronze and gems by killing level 11-14 bandits. We camped there for
something like 12 hours as he got all his spells and such while I saved
up enough for a pair of combine swords. Finally I realized what I was
doing and got up from my computer in dismay. Canceled my account the
same day.

10/1/99

General Tso wrote:
>
> Are tank mages still around in UO?

Actually, no. Armor significantly reduces mana regeneration. Every
serious mage wears minimal or no armor. In addition, even though
mage-types can still maximize a weapon skill, they can't match the
damage or speed of a warrior.

-Smedley

Damocles

10/1/99

On Fri, 01 Oct 1999 00:59:26 GMT, William Pitcher
<wpit...@hfx.andara.com> wrote:

>UO has it's merits, but it's lost a lot of steam since EQ came out, from
>what I hear. I don't play a lot personaly, but a friend of mine does and I've
>watched him play a few times and said to myself (and later to him : ) ), "good
>God, man...what the hell is the fun in all of this?"
> I guess the fun of UO is in building up your character, just like any other
>rpg, but the fact that anyone can come along and whack you just for the hell of
>it is more of a pain in the ass than fun.

The source of UO's longevity is that it really is a world simulator,
albeit a limited and chaotic one. Everquest is simply a game you play
online...players leave no mark on the world and don't even look
particularly different from one another. UO provides the ability
define a unique identity for yourself in a persistent community.
That's why in spite of all its problems players keep on with it.

William Pitcher

10/1/99

Okay, same thing as the last guy - what are these things you can see and do?

William Pitcher

10/1/99

> The source of UO's longevity is that it really is a world simulator,
> albeit a limited and chaotic one. Everquest is simply a game you play
> online...players leave no mark on the world and don't even look
> particularly different from one another. UO provides the ability
> define a unique identity for yourself in a persistent community.
> That's why in spite of all its problems players keep on with it.

I must dissagree. I think that there are plenty of people in EQ who have
definite identities that others recognize. It's more apparent on the Rallos Zek
server, where people roleplay more. Everyone who goes there knows who Holy Golightly
is, as well as Petunia. Hyacinth, the Troll Bard of Grobb is pretty cool too : ).

There's plenty to do to distinguish yourself in ANY game if you roleplay. the
reason why there are more recognised people on Rallos Zek is becasue they rp more and
even have a persistant player driven saga.

There's tons to discover and do in EQ, and you won't see it all until you get to
level 50, and even then...

William Pitcher

10/1/99
<SNIP>

Okay, but how is UO any better?

Nihil99

10/1/99

> Okay, same thing as the last guy - what are these things you can see and do?

Please quote the text you're responding to. I have no idea what
you are asking.

But in any case, have you looked at web sites devoted to each game?
like:

http://www.eqvault.com ~ EQ
http://www.uovault.com ~ UO

Check out screen shots, message boards, etc...

William Pitcher

10/1/99

Nihil99 wrote:

> In article <37F457F6...@hfx.andara.com>, wpit...@hfx.andara.com
> says...
> > Okay, same thing as the last guy - what are these things you can see and do?
>
> Please quote the text you're responding to. I have no idea what
> you are asking.

Sorry about that. I was referring to the other fella a few posts up who
basically said there were things to do, but then didn't list any of them. The
person who originated the thread was looking for reasons to choose one game or the
other and personal opinion isn't really enough, I don't think.

> But in any case, have you looked at web sites devoted to each game?
> like:

No, not me, I'm not that interested in UO. But I think the original poster
would be - thanks : ).


William Pitcher

10/1/99

> personal opinion isn't really enough, I don't think.

Heheh - just realized the irony in that statement : ). Sorry folks : ).


General Tso

10/2/99

Finally. When did they fix this? What about the other classes such as
Archers and Rangers? Are they all balance out yet?

--end of feed--

Jibartik
09-22-2019, 10:45 PM
Adding this link for posterity, I definitly need to turn this into a guide: https://www.project1999.com/forums/showpost.php?p=2965987&postcount=20

(loramin dont start it! I need a task or I will never register my wiki account,it is going to be fun making classic post library!)

Fammaden
09-22-2019, 11:01 PM
In reference to your green text above, most stuff that sold back for more than it cost to make ended up nerfed, at least anything significant. I'd imagine anything like that would retain retroactive nerfs on green.

Jibartik
09-23-2019, 10:09 AM
Loramin found this great post by nilbog about the planes: https://www.project1999.com/forums/showpost.php?p=2966039&postcount=1

He is trying to track down the official Launch date of the plane of:

Plane of Fear 1
Plane of Hate 1

If anyone knows, please post link or patch note!

loramin
09-23-2019, 10:32 AM
Loramin found this great post by nilbog about the planes: https://www.project1999.com/forums/showpost.php?p=2966039&postcount=1

He is trying to track down the official Launch date of the plane of:

Plane of Fear 1
Plane of Hate 1

If anyone knows, please post link or patch note!

Slight point of clarification: Nilbog's post was about the launch of P99, not the planes (I just found it while looking for planes info).

But yeah if anyone can point me towards evidence of the launch of the three original planes, I'd appreciate it.

zaneosak
09-23-2019, 11:19 AM
Do damage shield sources stack? For example -- Mage Fire pet has innate DS, Can Mage put his DS in addition? And a Druid DS on top of that?

Jibartik
09-23-2019, 11:29 AM
But yeah if anyone can point me towards evidence of the launch of the three original planes, I'd appreciate it.

Anyone have the earliest patch note recorded online? Daolin? There has to be a consensus on this one. I havent seen anything from like at least 4-5+ months after launch, nothing up to that really so far. Planes was months after launch? 2? 3? That's maybe why they are so hard to find?

Who's got the juice! :confused::cool::D

Still looking for
Fear Plane 1 launch Date:
Hate plane 1 Launch Date:

Jibartik
09-23-2019, 03:32 PM
Omg this is an amazing find lol https://web.archive.org/web/20010202083400/http://eq.stratics.com/content/info/eqfest/eqf2kmain.shtml

https://i.imgur.com/l6DEJoV.png
https://i.imgur.com/6GSQT94.png

Costume Contest (https://web.archive.org/web/20010203132000/http://eq.stratics.com/content/info/eqfest/costumes.shtml)
https://i.imgur.com/NkVA59H.png
https://i.imgur.com/sqcXXAF.png

Jibartik
09-23-2019, 05:11 PM
Here are a list of some of the more famous everquest info websites, I always forget the names and wanted to put some of them down so we can use them to look for cat facts.

I am adding origional URL's so you can use them to sleuth around on the wayback machine (https://archive.org/web/).

EVERQUEST INFORMATION WEBSITES
My personal favorite EQ website was eq.stratics.com.

Allakhazam's Magic Realm http://everquest.allakhazam.com/
Caster's Realm http://eq.castersrealm.com/ Complete reference for Enchanters including a jewelry chart and mana calculator.
Cazic Thule Corner http://www.cazic-thule.com/Excellent design -- intended for Cazic Thule server but has information relevant to all servers.
EQ Atlas (we eq players still use this bad boy) http://www.eqatlas.com/ Excellent maps can be found on this site with well-written descriptions -- very few dungeon maps, unfortunately.
EQ Journal http://adventurersjournal.eqhq.com/ Excellent maps, complete with most Kunark zones.
EQ Links http://www.eqlinks.com/ Comprehensive site (Zone guides, Class guides, Trade Skills, etc).
EQ'Lizer http://www.gameznet.com/eq This site is frequently updated. It has a thorough item description section.
EQ Stratics http://eq.stratics.com/ Thorough reference of each class, many spells, abilities, and more.
EQ Vault http://www.eqvault.com/ One of the first and most constantly updated EQ sites -- also shows a realtime status of each EQ server.
Everlore http://www.everlore.com/ A nice-looking EQ site.
Everquest Official website http://www.everquest.com/ What more can I say?
Graffe's Wizard Compilation http://www.graffe.com/ Excellent site for wizards - everything you need to know for spells, research, quests, items, wizard-related news, etc.
Maximum Everquest http://www.maximumeq.com/ Good EQ reference site with fair prices (in platinum) for many items.
Mythiran Tower Research http://mythiran.everquest.gamestats.com/ reference for magic users.
Outriders of Karana Maps http://www.tapr.org/~OutridersKarana/kunark/kunark.html Simply the best maps of Kunark.
Prexus Tribune http://www.prexus.com/ New website dedicated to the Prexus server.
Quester of Norrath http://www2s.biglobe.ne.jp/~hakata/eq/index2e.html Excellent maps can be found on this site.
The Rallos Zek Chronicles http://www.ralloszek.net/ Nice EQ website.
The Shaman's Crucible http://www.soerbaird.com/shaman/ Excellent site for shamans: spells, skill guide, alchemy info, etc.


EVERQUEST GUILDS ON THE INTERNET - Sometimes guild forums can be the best asset for cool classic infos! Here are some URL's for some famous old school 1999-2000 guilds!

5 Rings The 5 Rings is a L31+ only guild. I love their Member's Bios page (now why did they take down such a nice site just because the guild disbanded?).
Amber Fellowship Amber http://www.amberfellowship.com/ is the enchanters Gem of Strength, so our name "Amber Fellowship" simply means the "Strength of Friendship".
Everquest Guilds http://www.everquestguilds.com/ A website dedicated to providing links to other Everquest Guildsites.
Fires of the Heaven http://www.firesofheaven.net/ Excellent site with very up-to-date information (check out their message board).
Flower Jihad http://www.inktank.com/ Adventurers who are here to have fun (their Who We Are page is awarded two smiles!).
The Hunters Alliance http://people.zeelandnet.nl/soumokil/ Shockwave-only site the looks very similar to the Everquest Official website.
Keepers of the Faith http://www.gamelanusa.com/keepers/ Gotta love their Quotes page!.
Sovereign Guard http://www.sgnov.com/sg The Sovereign Guard guild website for Prexus server.
Twilight Council http://twilightc.virtualave.net/ Guildside for the Twilight Council.
Waves Of The Dark Tides http://www.angelfire.com/yt/waveofthedark Small site that Riliphaen promises me will grow =).
Wild Knights http://users.ev1.net/~soltan/ Amusing Blair Witch Project parody in Comics -> Kithicor By Soltan (big).
Guardians of Veeshan http://users.ev1.net/~soltan/ Well-designed with a cool intro animation. ( I cant get the animation to load :( )

NOW FIND the mysteries within... :cool::o

https://i.imgur.com/WLzAKPW.pnghttps://i.imgur.com/7ka8TcF.pnghttps://i.imgur.com/6JXRv6f.pnghttps://i.imgur.com/vMjagx4.pnghttps://i.imgur.com/xH6z3LN.gif
Who else remembers the daily polls on Stractics!https://i.imgur.com/PkwSJYr.png
https://i.imgur.com/5950f6q.png

Verityn
09-23-2019, 05:50 PM
Anyone have the earliest patch note recorded online? Daolin? There has to be a consensus on this one. I havent seen anything from like at least 4-5+ months after launch, nothing up to that really so far. Planes was months after launch? 2? 3? That's maybe why they are so hard to find?

Who's got the juice! :confused::cool::D

Still looking for
Fear Plane 1 launch Date:
Hate plane 1 Launch Date:

I think I might go through my old hard drives to see if I find anything interested. I saw that I still have a 2gb drive which is likely what I was using when EQ first came out. Maybe there's some text file with the recent patch notes.

Jibartik
09-23-2019, 06:28 PM
I think I might go through my old hard drives to see if I find anything interested. I saw that I still have a 2gb drive which is likely what I was using when EQ first came out. Maybe there's some text file with the recent patch notes.

I 100% said when I quit eq: "Im moving this screenshot of 2,143 files into the trash, because not only do I want to forget this chapter of my life, Im never going to want to remember it again"

lol now look at me hahaha what a dummy. I am so upset about that idiot move. For 1 second I was like, wait is this smart? NAH DELETE!

PLEASE lets get into this directory, you may be holding the keys to some of the most important artifacts in classic everquest emulation, lets find them!!!! :D:D:D:D:D:D

Jibartik
09-23-2019, 07:28 PM
Just tossing one of Nilbogs old threads that has good classic info's in it here, so you can find it easy for reading while at the DMV

Toxxulia Forest - Classic Times https://www.project1999.com/forums/showthread.php?p=1062134

BlackBellamy
09-23-2019, 09:17 PM
This thread reminded me to look through my old eq folders :)

Look at that classic camaraderie and warmth, here's hoping we can capture that feeling again!

https://i.imgur.com/0y2Agnd.jpg

Jibartik
09-24-2019, 12:37 AM
You captured that feeling with that screenshot for me bellamy! If you have more I would love to see them! (Especially if you had the pre Velious tracking window up! hah!)

Another anonymous benefactor gifted us with these awesome shots! I will call them, Opal Darkbriar.

https://i.imgur.com/fcTdQ0m.jpg
https://i.imgur.com/G7tx4zu.jpg
https://i.imgur.com/YAHWegk.jpg
https://i.imgur.com/q1iyV9K.jpg
https://i.imgur.com/cE3XNPz.jpg

I had to get a closeup of this, these would make great avatars! :o

https://i.imgur.com/LHt423k.png

Thank you Opal Darkbriar! :cool:

Barantor
09-24-2019, 01:08 AM
RIP Keith Parkinson, that art was outstanding in those mags and on the covers.

Dolalin
09-24-2019, 03:21 AM
If you want to get pro with researching with all those eq websites, use this project to scrape entire sites and do text searches through the archive.

https://github.com/hartator/wayback-machine-downloader

Dolalin
09-24-2019, 03:28 AM
Full EQ patch histories are available here:

http://www.tski.co.jp/baldio/patch/19992002.php

Jibartik
09-24-2019, 08:26 AM
WHOA momma! Thank you dolalin! Loramin, you have been looking for fear hate! I bet its in there?

Hmm actually the first mention of "fear" (I just did a cntrl F on the first years pages) is this:

Both Fear and Hate planes have been enhanced, in terms of how often loot is dropped by NPCs. (http://www.tski.co.jp/baldio/patch/19991208.html)

Where is the mention of fear 1 and hate 1? Still elusive!

loramin
09-24-2019, 10:44 AM
That site is where I got most of the patch notes that Allakhazam didn't have: the wiki is the sum of it, Allakhazam, and some completely random site that had a single other patch note ....

... but unfortunately I don't think any of the planes were announced in the patch notes :( Verant was still new to the whole "patch notes" thing, so they didn't mention important stuff like that.

But somehow Nilbog figured out when to release them, so I'm searching for whatever evidence he used.

Jibartik
09-24-2019, 11:39 AM
APRIL 6, 1999
Corpse Bug - We've been tracking a nasty little bug that would make corpses disappear. I'm sure many of you know firsthand about this one. We finally nailed it and it should be safe to die again. Grin

There's a whole bunch of other stuff that has been fixed as well and is listed in the patch message.

Well, we're still short on actual patch notes for like the first 6 months. There definitely is a date fear went live somewhere on the internet we'll find it.

The first half of 99's patches seem to only be the cover letters. But they do give us dates to find the actual notes for. Which is great! Although Im sure there are tons not listed here too.

Verityn
09-24-2019, 12:34 PM
Here are some pre-release patch notes I found. Not sure if they are that interested, but they do bring back memories for me being in beta 4.


Welcome to Phase 4 of the EverQuest BETA Test!

You are connecting to the EverQuest test server. The test server is where code and data will be tested first, and is more prone to problems and bugs than the other servers. PLAY HERE AT YOUR OWN RISK. The chances of a bug or other error affecting your character and/or gameplay is significantly higher here.

Because we will be updating code and data to this server often, connecting will be PATCH HEAVY. If you do not have either a lot of bandwidth or a lot of patience (or both), we don't reccomend playing on the test server.

Phase 3.0 and 3.5 testers wishing their accounts restored MUST play on this server. Please read the instructions below. The GMs will be overwhelmed with this process at first -- IT COULD TAKE UP TO ONE WEEK TO GET YOUR ACCOUNT RESTORED. We will expedite this process as best as we are able, but please be patient. Thank you.

-Brad McQuaid Producer, EverQuest

ATTENTION! Phase 3.0/3.5 Players PLEASE READ:

3.0 and 3.5 Server Character Restoration Procedure.

After you have successfully created a Station account, please logon and enter the Test server. You will find that all slots in the Character Selection Screen are empty. Create a character (any race/class) and enter the game. From in game, please petition to have your characters restored. A GM will ask you to provide you Phase 3.0/3.5 account name and password. After the GM has accepted and confirmed your account name and password, please log off from the test server. Copying the files may take some time, so we ask that you bear with us in the process. We will make every effort to expedite the restoration of characters so that you may return to the test.

*NOTE: This is a special version that will only work with the EverQuest Test Server. You must run "EverQuest.exe" if you want to connect to one of the regular servers.

EverQuest Phase 4 Beta News

2/15/99 12:30am
We have added the EverQuest tutorial, which is recommended for new players getting started in the world of Norrath. To patch the tutorial, you will need to patch using the "testeverquest.exe" to receive all of the required files, then run "tutorial.exe". Please give us any feedback that you may have for improvments that should be made. All of the character restorations from phases 3 and 3.5 to the "Test" server should be completed by the end of the day. Also, please note that the "News" window will only contain information regarding the current additions and bug fixes, all past news can be read from the "revision.txt" file located in your EverQuest directory.

Bug Fixes

The "Backstab" and "Bind Wound" skills should be working as intended.
We believe we have solved one of the problems that occurs when people would get booted at the EverQuest loading screen (with the Elf woman on it).
We should very shortly have fixed all of the registration problems. Try back later tonight if you haven't successfully registered.
Zones should be MUCH, MUCH more stable now. We fixed a major crash problem with them.
New Banshee drivers should be up on www.everquest.com - These are EverQuest specific. Thanks to 3dfx for giving us these drivers before they are generally released.
If you have a Voodoo2 and you have THE latest drivers from 3dfx, you will have a problem switching resolutions. Please use the drivers off of www.everquest.com, as they work properly.
The "Backstab" and "Bind Wound" skills should be working as intended.
2/16/99 11:40am
This patch fixes some server bugs, which should make zones much more stable. We also added more debug information to the client to help us track down the remaining lockup problems that some people are having.

***** If you are having account problems, please direct e-mail to everquest@989studios.com ******* ****** If this is your first time playing, read everquest_manual.txt FIRST! *******

****** If this is your first time playing, read everquest_manual.txt FIRST! ******

loramin
09-24-2019, 01:57 PM
Here are some pre-release patch notes I found. Not sure if they are that interested, but they do bring back memories for me being in beta 4.


Welcome to Phase 4 of the EverQuest BETA Test!

You are connecting to the EverQuest test server. The test server is where code and data will be tested first, and is more prone to problems and bugs than the other servers. PLAY HERE AT YOUR OWN RISK. The chances of a bug or other error affecting your character and/or gameplay is significantly higher here.

Because we will be updating code and data to this server often, connecting will be PATCH HEAVY. If you do not have either a lot of bandwidth or a lot of patience (or both), we don't reccomend playing on the test server.

Phase 3.0 and 3.5 testers wishing their accounts restored MUST play on this server. Please read the instructions below. The GMs will be overwhelmed with this process at first -- IT COULD TAKE UP TO ONE WEEK TO GET YOUR ACCOUNT RESTORED. We will expedite this process as best as we are able, but please be patient. Thank you.

-Brad McQuaid Producer, EverQuest

ATTENTION! Phase 3.0/3.5 Players PLEASE READ:

3.0 and 3.5 Server Character Restoration Procedure.

After you have successfully created a Station account, please logon and enter the Test server. You will find that all slots in the Character Selection Screen are empty. Create a character (any race/class) and enter the game. From in game, please petition to have your characters restored. A GM will ask you to provide you Phase 3.0/3.5 account name and password. After the GM has accepted and confirmed your account name and password, please log off from the test server. Copying the files may take some time, so we ask that you bear with us in the process. We will make every effort to expedite the restoration of characters so that you may return to the test.

*NOTE: This is a special version that will only work with the EverQuest Test Server. You must run "EverQuest.exe" if you want to connect to one of the regular servers.

EverQuest Phase 4 Beta News

2/15/99 12:30am
We have added the EverQuest tutorial, which is recommended for new players getting started in the world of Norrath. To patch the tutorial, you will need to patch using the "testeverquest.exe" to receive all of the required files, then run "tutorial.exe". Please give us any feedback that you may have for improvments that should be made. All of the character restorations from phases 3 and 3.5 to the "Test" server should be completed by the end of the day. Also, please note that the "News" window will only contain information regarding the current additions and bug fixes, all past news can be read from the "revision.txt" file located in your EverQuest directory.

Bug Fixes

The "Backstab" and "Bind Wound" skills should be working as intended.
We believe we have solved one of the problems that occurs when people would get booted at the EverQuest loading screen (with the Elf woman on it).
We should very shortly have fixed all of the registration problems. Try back later tonight if you haven't successfully registered.
Zones should be MUCH, MUCH more stable now. We fixed a major crash problem with them.
New Banshee drivers should be up on www.everquest.com - These are EverQuest specific. Thanks to 3dfx for giving us these drivers before they are generally released.
If you have a Voodoo2 and you have THE latest drivers from 3dfx, you will have a problem switching resolutions. Please use the drivers off of www.everquest.com, as they work properly.
The "Backstab" and "Bind Wound" skills should be working as intended.
2/16/99 11:40am
This patch fixes some server bugs, which should make zones much more stable. We also added more debug information to the client to help us track down the remaining lockup problems that some people are having.

***** If you are having account problems, please direct e-mail to everquest@989studios.com ******* ****** If this is your first time playing, read everquest_manual.txt FIRST! *******

****** If this is your first time playing, read everquest_manual.txt FIRST! ******

I added them to a new/separate wiki page: http://wiki.project1999.com/Beta_Patch_Notes

I did my best to format them, but feel free to improve them.

Madbad
09-24-2019, 02:09 PM
lotsa gold here boys

Jibartik
09-24-2019, 02:16 PM
RIP Keith Parkinson, that art was outstanding in those mags and on the covers.

In my treasure hunting I found this old post on some old forum! So I converted it to a forum post for our new forum!

Just stumbled on this alt Keith Parkinson art for the EQ covers and thought they belonged here:
https://www.firesofheaven.org/threads/first-everquest-3-screenshots.9033/page-7

https://i.imgur.com/Tp93jKL.pnghttps://i.imgur.com/Tp93jKL.pnghttps://i.imgur.com/VywMTh7.pnghttps://i.imgur.com/r5AYdKb.pnghttps://i.imgur.com/2Pg9Dcd.pnghttps://i.imgur.com/0EuhRmT.pnghttps://i.imgur.com/73ZUc0I.pnghttps://i.imgur.com/7EXCmyx.pnghttps://i.imgur.com/VzaP2OA.png
https://i.imgur.com/Uzr7dyT.png

honeybee12874
09-24-2019, 02:49 PM
I had to get a closeup of this, these would make great avatars! :o

https://i.imgur.com/LHt423k.png

OMG... some of those class descriptions though... is a Druid a "nature-loving magician"? Do Enchanters really specialize in "creation of magical items and weapons"? LOL

Jibartik
09-24-2019, 02:57 PM
OMG... some of those class descriptions though... is a Druid a "nature-loving magician"? Do Enchanters really specialize in "creation of magical items and weapons"? LOL

Yeah it says the shaman is the primevil analogy to the cleric...

We just figured out in this thread (https://www.project1999.com/forums/showthread.php?t=334376) they're the primgood analogy to the necromancer!

IriBlair
09-24-2019, 03:36 PM
Probably a very stupid question but this would be the first time I'd play OG EQ (EQ2 was my first MMO ever in early 2005 and i played that till 2008). Since Iksar are apparently so evil they have their own city and are KoS in every other one, does that limit who you can group and trade with?

AbstractVision
09-24-2019, 05:18 PM
Found some good stuff in this link..

https://web.archive.org/web/20020614115602/http://eq.stratics.com/cgi-bin/news/viewnews.cgi?newsall

Verityn
09-24-2019, 05:25 PM
OMG... some of those class descriptions though... is a Druid a "nature-loving magician"? Do Enchanters really specialize in "creation of magical items and weapons"? LOL

I believe this was from the PC Gamer magazine where I think Everquest was on the cover. This article really got me into this game.

Verityn
09-24-2019, 06:06 PM
Slight point of clarification: Nilbog's post was about the launch of P99, not the planes (I just found it while looking for planes info).

But yeah if anyone can point me towards evidence of the launch of the three original planes, I'd appreciate it.

If I remember correctly, and that's a BIG IF, it wasn't mentioned in the patch notes. It was mentioned in game like a GM event. Something about a mysterious portal that has suddenly appeared in Feerrott.

loramin
09-24-2019, 06:11 PM
If I remember correctly, and that's a BIG IF, it wasn't mentioned in the patch notes. It was mentioned in game like a GM event. Something about a mysterious portal that has suddenly appeared in Feerrott.

That matches what I'm (not) seeing in the patch notes. Now I just have to track down a source for that ...

BTW in case anyone was wondering why I care about this stuff, I'm trying to sort out the "classic eras" for the wiki, and it seems likely that the introduction of Fear/Hate will be the start of an era (or maybe two).

I could just "cheat" and use the date from Nilbog's announcement, but ideally I'd like for the wiki to be able to point players to (at least some of) the same sources Nilbog used.

Verityn
09-24-2019, 06:48 PM
That matches what I'm (not) seeing in the patch notes. Now I just have to track down a source for that ...

BTW in case anyone was wondering why I care about this stuff, I'm trying to sort out the "classic eras" for the wiki, and it seems likely that the introduction of Fear/Hate will be the start of an era (or maybe two).

I could just "cheat" and use the date from Nilbog's announcement, but ideally I'd like for the wiki to be able to point players to (at least some of) the same sources Nilbog used.

I've been looking pretty hard for the dates now because I really want to know too. I've noticed that not even the first changes to Fear are mentioned in the patch notes. Like how at first maybe during the first month you could bring in low level characters to twink. And there was this gold armor (Indocolite? or something) that was like a suped up version of Rubicite as in a plate that even Rogues could wear. I believe a rogue wore that armor in the first best of the best tournament and I remember thinking how unbalanced that was.

Danth
09-24-2019, 06:54 PM
The armor you're thinking of is Lustrous Russet. It dropped on P99 in late 2009 and I expect we'll (briefly) see it make its appearance on green.

Danth

AbstractVision
09-24-2019, 06:54 PM
Indicolite is PoH armor for warriors.

Verityn
09-24-2019, 06:56 PM
The armor you're thinking of is Lustrous Russet. It dropped on P99 in late 2009 and I expect we'll (briefly) see it make its appearance on green.

Danth

That's the one. Lusterous was the first thing I thought of, but it sounded like bard armor to me for some reason.

Jibartik
09-24-2019, 10:38 PM
Probably a very stupid question but this would be the first time I'd play OG EQ (EQ2 was my first MMO ever in early 2005 and i played that till 2008). Since Iksar are apparently so evil they have their own city and are KoS in every other one, does that limit who you can group and trade with?

Well first thing to remember is iksar is not playable until the first expansion, about 1 year into EQ but, to answer your question it does limit what types of NPC's you can interact with, but has no affect on player interaction :cool:

As far as NPC's every class/race for the most part has npcs they cant interact with so its not a big deal, but iksars are pretty much hated by all non iksar races so factioning can be a problem. But on p99 you don't need to worry about that too much just because the community will help you do everything!

That's the one. Lusterous was the first thing I thought of, but it sounded like bard armor to me for some reason.

Boy would I like to have a dark elf shaman with a pair of Lustrous Russet boots... I cant decide https://i.imgur.com/7fDrDxA.png

Jibartik
09-25-2019, 11:11 PM
Click this extremely satisfying Everquest link.

https://www.phoenixdragoons.com/items/allItems.html

Expand and contract the window for like 15 minuets like I did.

AbstractVision
09-27-2019, 09:25 AM
Remind me, because I'm about to pass out after researching all night, how classic charming worked? You had to do 51% of the damage before charm released, keep your charm until the target died, or your charm had to die in order to get exp?

IIRC you couldn't send a charm pet against a mob, let them both get to 10% break charm and kill them both for exp because once charm broke the server saw that the target did >51% to your charm and the charm (now NPC) did >51% to the target so you wouldn't get exp for either kill without a mem blur or recharm?

I feel like I'm over-stating it, but there is a distinct difference from current p99 charm and classic isn't there? For instance bear pits was never possible in classic for druid because the NPCs would eat all your exp as they did all the damage.

Will research this further when I wake up later, but any help clarifying is welcome.

Lojik
09-27-2019, 10:02 AM
Remind me, because I'm about to pass out after researching all night, how classic charming worked? You had to do 51% of the damage before charm released, keep your charm until the target died, or your charm had to die in order to get exp?

IIRC you couldn't send a charm pet against a mob, let them both get to 10% break charm and kill them both for exp because once charm broke the server saw that the target did >51% to your charm and the charm (now NPC) did >51% to the target so you wouldn't get exp for either kill without a mem blur or recharm?

I feel like I'm over-stating it, but there is a distinct difference from current p99 charm and classic isn't there? For instance bear pits was never possible in classic for druid because the NPCs would eat all your exp as they did all the damage.

Will research this further when I wake up later, but any help clarifying is welcome.

I feel like this is a pretty stupid question, but Enchanters on p99 are over the top in how OP they can be both solo and in xp groups by charming stupidly powerful npcs to do the dirty work. The above is a difference that could explain why they get faster solo xp on p99, but it still seems like them charming OP mobs like rogues and wrecking seems over the top. Did charmed NPCs always do full damage? Are there any documented accounts from classic of enchanters charming osargen or similar NPC and just wrecking a zone? Is this something people just didn't figure out? Because it seems like if an enchanter did this in classic, others would see it and be like WTF and you'd see posts on allakhazam osargen page like "he's ok but use him as a charm pet he's F-ing badass."

Jibartik
09-27-2019, 10:16 AM
This isnt about that great question but this is my stupid question right now:

My instinct is to spend 1 at the guild leader in order to skill up by using it, if you were at 0 I expect it to never go up.

But that is based on nothing but instinct, is that something that is ingrained in me from classic? or some other era?

Deathrydar
09-27-2019, 10:17 AM
I have no idea what the last two posts said...

Jibartik
09-27-2019, 10:30 AM
I have this like gut instinct that say you wanted to skillup swimming, but your swimming was (0)

If you went to a pond and swam for 10 years your skill would remain at (0)

You would have to go to a guildmaster and train in swimming (1) before you could skillup on your own.

Is this from classic? Did I get this instinct from another era I played through on live? Is it like that movie Yesterday where the beetles never existed, and in this case this feature never existed in this timeline? I don't know I would believe any of those.

But I was wondering if anyone knew? :D

Deathrydar
09-27-2019, 10:34 AM
I have this like gut instinct that say you wanted to skillup swimming, but your swimming was (0)

If you went to a pond and swam for 10 years your skill would remain at (0)

You would have to go to a guildmaster and train in swimming (1) before you could skillup on your own.

Is this from classic? Did I get this instinct from another era I played through on live? Is it like that movie Yesterday where the beetles never existed, and in this case this feature never existed in this timeline? I don't know I would believe any of those.

But I was wondering if anyone knew? :D

I will say this: I just came back to playing on Tuesday and even though my Sense Heading was mapped to my WASD keys, it never leveled up. i went and trained 1 point into it and, viola, it's at 136 now....

Jibartik
09-27-2019, 10:38 AM
I will say this: I just came back to playing on Tuesday and even though my Sense Heading was mapped to my WASD keys, it never leveled up. i went and trained 1 point into it and, viola, it's at 136 now....

Wow swimming I am (99) percent sure goes up to (1) from (0) I wonder if its all just random, or if there actually was rules for it or not somewhere.

Lojik
09-27-2019, 10:47 AM
I have no idea what the last two posts said...

Sorry if my rambling wasn't concise. You can basically just look at just the bolded questions.

I feel like this is a pretty stupid question, but Enchanters on p99 are over the top in how OP they can be both solo and in xp groups by charming stupidly powerful npcs to do the dirty work. The above is a difference that could explain why they get faster solo xp on p99, but it still seems like them charming OP mobs like rogues and wrecking seems over the top. Did charmed NPCs always do full damage? Are there any documented accounts from classic of enchanters charming osargen or similar NPC and just wrecking a zone? Is this something people just didn't figure out? Because it seems like if an enchanter did this in classic, others would see it and be like WTF and you'd see posts on allakhazam osargen page like "he's ok but use him as a charm pet he's F-ing badass."

Jimjam
09-27-2019, 11:12 AM
I will say this: I just came back to playing on Tuesday and even though my Sense Heading was mapped to my WASD keys, it never leveled up. i went and trained 1 point into it and, viola, it's at 136 now....

You can actually get a skill up at sense heading with 0 skill.

It's just that you are so unlikely to have that happen you will be approximately level 30 by the time button mashing sense heading using the arrow keys gets that first skill up.

Once you do have that (1) skill, it will rocket all the way up to (200).

(edit: This is what happened with one of my toons)

Fammaden
09-27-2019, 11:24 AM
I feel like this is a pretty stupid question, but Enchanters on p99 are over the top in how OP they can be both solo and in xp groups by charming stupidly powerful npcs to do the dirty work. The above is a difference that could explain why they get faster solo xp on p99, but it still seems like them charming OP mobs like rogues and wrecking seems over the top. Did charmed NPCs always do full damage? Are there any documented accounts from classic of enchanters charming osargen or similar NPC and just wrecking a zone? Is this something people just didn't figure out? Because it seems like if an enchanter did this in classic, others would see it and be like WTF and you'd see posts on allakhazam osargen page like "he's ok but use him as a charm pet he's F-ing badass."

I absolutely do NOT remember any of this charming stuff going on back when I played in era. Chanters were considered a group centric class on my server and were invited to Clarity, mez, and debuff/slow. No one got them for adding DPS.

I don't know if the mechanics differed or if it was just people didn't know and/or were too scared to try. Latency/connections/LD's being what they were you really didn't need any extra group wiping variables like a buffed out hasted rogue mob going loose, people would not have found that to be an acceptable risk IME.

I did notice on Alla a while back some mention of guilds using charm pets on Statue/AoW attempts but that would have been bleeding edge guilds with level 60 ench/druids in good gear.

Danth
09-27-2019, 11:40 AM
I absolutely do NOT remember any of this charming stuff going on back when I played in era. Chanters were considered a group centric class on my server and were invited to Clarity, mez, and debuff/slow. No one got them for adding DPS.

I'll never "prove" it and such proof most likely does not exist, but I firmly believe that ALL non-fixed-duration spells are overly reliable on P1999. This includes not only charm, but also root (there's a reason people loved Enchanters for crowd control) and invisibility spells. On top of that the lull spell line also works far more reliably than it did historically as well because its inflated resist rate was coded into the host and not the spelldata file, so it didn't show up that way on Lucy/etc.

I don't place much stock in what Enchanter players claim. When P99 opened they were pinky-swearing up and down that Wirl-till-you-hurl lasting full duration every time and never breaking from damage was totally classic and legit. Some folks'll say just about anything in the name of preserving their advantages.

Danth

Deathrydar
09-27-2019, 12:12 PM
I'll never "prove" it and such proof most likely does not exist, but I firmly believe that ALL non-fixed-duration spells are overly reliable on P1999.Danth

I have no proof, but I clearly remember spells like Camouflage not having a fixed time on all users. I remember I was on a CR to Oasis and someone at the EC tunnel gave me a camo and about 1-2 minutes into NRO, it dropped due to my level. I also remember other spells doing the same type of thing over the years back in the beginning of it all.

Danth
09-27-2019, 12:34 PM
I have no proof, but I clearly remember spells like Camouflage not having a fixed time on all users. I remember I was on a CR to Oasis and someone at the EC tunnel gave me a camo and about 1-2 minutes into NRO, it dropped due to my level. I also remember other spells doing the same type of thing over the years back in the beginning of it all.

Don't get me wrong, such spells can and do fade early on P99 from time to time; I simply believe (again, can't prove it) that they're much too "kind" on P1999 and generally too reliable. Same with the lull spells, they had an artificially high resist rate but nobody's going to find it because it was coded directly in the host and not the spelldata files, so folks look at spelldata and see nothing amiss.

The above creates something of a perfect storm of overpowered awesome for the Enchanter class because it uniquely uses ALL of these types of spells.

Danth

kaev
09-27-2019, 12:41 PM
Will the level requirement for Plane of Fear be as it was on live (i.e. level 1)? Verant didn't add the level 46 requirement due to complaints about lost lowbies dying there, but when people started posting complaints about L26 twinks in full planar armor on the old Sony forum it suddenly became very important to them.

Jadian
09-27-2019, 07:39 PM
I'll never "prove" it and such proof most likely does not exist, but I firmly believe that ALL non-fixed-duration spells are overly reliable on P1999. This includes not only charm, but also root (there's a reason people loved Enchanters for crowd control) and invisibility spells. On top of that the lull spell line also works far more reliably than it did historically as well because its inflated resist rate was coded into the host and not the spelldata file, so it didn't show up that way on Lucy/etc.

I don't place much stock in what Enchanter players claim. When P99 opened they were pinky-swearing up and down that Wirl-till-you-hurl lasting full duration every time and never breaking from damage was totally classic and legit. Some folks'll say just about anything in the name of preserving their advantages.

Danth

100% my experience as a druid from live with the charm animal mechanics and root mechanics. Had to constantly watch for those breaks.

Nexii
09-27-2019, 07:48 PM
I do remember charming and dual wielding+hasting pets in the live era in Sebilis. Usually it was something I did only in groups with a backup healer. And charm duoing. However I'll agree that it felt harder. Equal chances it was player knowledge (proper actions on breaks) and that it was actually harder due to more charm breaks or resists on stun/mez.

loramin
09-27-2019, 08:33 PM
Please devs, give us 25% more charm, invis, etc. breaks on Green (with no notice whatsoever ;)).

Barantor
09-27-2019, 09:52 PM
Is Kithicor Forest going to not be haunted at night? I read on the wiki that it wasn't changed till later, so it should just be sort of low level till then yeah?