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Mblake81
09-24-2019, 09:59 PM
Yes, it was bad, they changed it because it was bad, and the game was better for it. If it's so great then why did they remove it?

They changed a lot of things that soured players who were into it for reasons like this. They added autoteleporters because having a couple classes that could teleport people around in the RPG setting just didn't cut it for high speed raiding video game. Far more convenient to click a pedestal.

Anything else?

Wurl
09-24-2019, 10:07 PM
Blind meditation was likely added in because in a lot of Diku MUDs you are "blind" while sleeping or meditating. If you're interested, these are from the Diku MUD that Brad McQuaid played on:
< P: std (AFK) > WAKE REST SIT STAND KNEEL RECLINE ALERT

As in the real world, your character will eventually get tired and run
out of energy or get injured in the line of fire. When this occurs,
you may wish to sit and rest or sleep for a quick bit. You recover
more quickly when sleeping than when resting, and more quickly resting
than standing.

Persons who are magically put to sleep may be awakened with the "wake"
command.

The new position/status system commands are as follows:

Command Does

stand stand up and become alert
sit sit down
kneel go to your knees
recline lie down
rest relax, and sit down if you're standing
alert pay attention, doesn't change position
sleep go to sleep, doesn't change position
wake wake up, doesn't change position.

At some point your character may end up standing and resting. If you are
standing and unable to do much, try "alert".

See also: SLEEP

< P: std (AFK) > MEDITATE
Applied/Reflexive skill.

Syntax: Sit or rest, then meditate
Aggressive: No
Class/Level: Enchanter/Invoker/Necromancer/Elementalist/Shaman/Cleric/Druid,
Illusionist/Psionicist 1st

"Meditate" allows the player to memorize/pray for spells with a chance
of halving the time. A single proficiency check is made at the half
way point for each spell. If successful, the spell will be memorized/
prayed for at that time. If unsuccessful, the spell will take the
normal time before it is memorized/prayed.

Meditation is automatic for casters while praying or memorizing spells.

Psionicists and Yuan-ti can use the meditate skill to regenerate spent psp at
a slightly faster rate.

GhostCow
09-24-2019, 10:07 PM
We all know the game went to crap around Luclin. That's why were here. We are discussing a mechanic that was changed in Velious era. You know, the time when EQ was at it's best?

Mblake81
09-24-2019, 10:09 PM
We all know the game went to crap around Luclin. That's why were here. We are discussing a mechanic that was changed in Velious era. You know, the time when EQ was at it's best?

Green starts in the original game, which that UI is part of. It is changed some during Kunark then finally in Velious. Green is not starting in Velious, this is what we are talking about.

Edit: My personal opinion is EQ didn't go to the trash can during Luclin but started with Kunark. The original game was the best, rounded and complete. They started tossing whatever after this but still kept some semblance which started fading faster with each expansion before finally being bent over the table with Luclin. It went from an RPG with a fairly deep background of influences before it to just another raiding game competing with other titles on the market. EQ lost its identity at this point.

Mblake81
09-24-2019, 10:18 PM
Blind meditation was likely added in because in a lot of Diku MUDs you are "blind" while sleeping or meditating. If you're interested, these are from the Diku MUD that Brad McQuaid played on:
< P: std (AFK) > WAKE REST SIT STAND KNEEL RECLINE ALERT

As in the real world, your character will eventually get tired and run
out of energy or get injured in the line of fire. When this occurs,
you may wish to sit and rest or sleep for a quick bit. You recover
more quickly when sleeping than when resting, and more quickly resting
than standing.

Persons who are magically put to sleep may be awakened with the "wake"
command.

"Meditate" allows the player to memorize/pray for spells with a chance
of halving the time. A single proficiency check is made at the half
way point for each spell. If successful, the spell will be memorized/
prayed for at that time. If unsuccessful, the spell will take the
normal time before it is memorized/prayed.

Meditation is automatic for casters while praying or memorizing spells.

Psionicists and Yuan-ti can use the meditate skill to regenerate spent psp at
a slightly faster rate.

/\ yea, that stuff. Which other people just called 'Downtime' and it was rejected later. Other games didn't have these influences and were fast paced.. "Look I click this melee attack and it sets up a special then a super special attack" and they never sat down or had reason to. RPG can be defined in different ways, those games had the marketing brand to benefit. Turns out, who really cares about RPG elements in a MMORPG.. the RPG just got in the way.

Edit: The racial visions, part of the RPG setting, were later stripped out to give everyone decent night visions as an improvement. In madcows mind, "those RPG elements were so terrible they took them out. If they were not bad why didn't they leave them in?" .. because they started catering to people who didn't care or give a damn about any of that, They just wanted to raid and anything that didn't facilitate that end were rendered pointless. I personally think it was cool as a wood elf seeing things tinted reddish-orange glow at night and dark elves having things tinted violet and could see a long ways in the dark. Certainly added to their flavor. But you know, they eventually made player cities pointless for an all in one XP starter zone.. because why have player cities in your RPG?.. lol that's dumb

soronil
09-24-2019, 10:24 PM
We all know the game went to crap around Luclin. That's why were here. We are discussing a mechanic that was changed in Velious era. You know, the time when EQ was at it's best?

I don't necessarily think the game was at it's best at Velious. Itemization went to shit for one. Other than simply more content (cultural tradeskills are cool) i can't think of many reasons I enjoy the velious expansion. I don't really care about having 4 more hotbar buttons THAT much

Wurl
09-24-2019, 10:26 PM
I don't necessarily think the game was at it's best at Velious. Itemization went to shit for one. Other than simply more content (cultural tradeskills are cool) i can't think of many reasons I enjoy the velious expansion. I don't really care about having 4 more hotbar buttons THAT much
I don't know if I'm in a minority, but I LOVE Velious zones. They're some of my favorites in the game!

Jibartik
09-24-2019, 10:29 PM
I don’t remember combination grey ui vs Velious transparency
My memory remembers the toggling UIs :confused:

My memory is so spotty, like honestly, I had no memory of what the transparent UI looked like at all, and I played in it as exclusively as possible.

But when I frst linked those marble bags my thought was "Idk wtf these are but they just feel right to me."

After seeing it in the other screens, its like the memories are coming back to me.

That's why I keep harping on finding a tracking window in the transparent UI screen. I cant be confident about any of my memories from back then. ugh.

Its wild what I cant remember. Do you ever binge really hard, accomplish so much, help so many friends, have so many laughs, drama's, high's low's, and then after the 3 or 4 day binge is over... you go back to work. And like remember zeeeeero of it. I bet there are some crazy adventures and fun ass nights that I had that I cant remember at all, and I bet while I was having them I was thinking "don't forget this its the greatest!"

One of these days we're going to find out the brain processes our emotions playing this game the same way it processes DMT or something. :eek:

GhostCow
09-24-2019, 10:37 PM
I don't know if I'm in a minority, but I LOVE Velious zones. They're some of my favorites in the game!

I agree the Velious zones were pretty great. The best parts for me though were the new UI and removal of hybrid XP penalties. They also added a lot of spells that helped some classes be more useful. Honestly it was criminal for them to make those spells expansion only.

Fammaden
09-24-2019, 10:43 PM
One of these days we're going to find out the brain processes our emotions playing this game the same way it processes DMT or something. :eek:

I think its pretty well established that its the same as gambling addiction, man.

GhostCow
09-24-2019, 10:46 PM
Nah you're thinking of gacha games

Tethler
09-25-2019, 12:46 AM
It's funny you bring this up.... ;)

YES! The classic blindness is so immersive. It really felt like a boon to get infravision or ultravision. It gives a real purpose to lightsource items and the summon spells that make them will be used again!

GnomeCaptain
09-25-2019, 02:21 AM
I think if we did a poll we'd find that it's not a minority. I know EQ has always been a game for masochists but I just find it hard to imagine that people actually want and enjoy things like blind medding and hybrid xp penalties.

Making a game based on what the 'majority' thinks based on 'polls' would really, really suck.

If you want an easy-mode game that appeals to the masses and polls really well, go play WoW or some other trash.

El-Hefe
09-25-2019, 02:59 AM
I think if we did a poll we'd find that it's not a minority. I know EQ has always been a game for masochists but I just find it hard to imagine that people actually want and enjoy things like blind medding and hybrid xp penalties.

Listening to the majority is why modern EQ is terrible.

GhostCow
09-25-2019, 03:01 AM
Jesus christ, why do so many people think I'm calling for freaking democracy? I'm responding to the fact that PabloEdvardo said the people against it are a vocal minority. You guys need to work on your reading comprehension and stop reading into shit people didn't say.

Vizax_Xaziv
09-25-2019, 04:21 AM
I actually think Green99 is gonna be a failure once the honeymoon phase passes; due to the lack and outright removal of so many QOL features. Lotta players are gonna head back to Blue before they even hit level 20!

We enjoyed classic EQ in spite of its problems and limitations not because of them.

Kraznor
09-25-2019, 06:39 AM
The problem with this is it isn't something that will just go away. If memory serves the spellbook to level 35 thing was in EQ until just before the release of Luclin. If this is implemented, it will be the case for then entire life of the server. Every mana based character, forever will have to do this.

I get that it's classic, but it's boring, and shitty, and an irritating roadblock to the enjoyment of the game. It's also purposeless, there is no benefit, no added enjoyment, and no good reason why it was ever included in the first place.

You might think it's cool, for the novelty, but two and a half years from now when you are still staring at your spellbook on your new cleric alt, a class which does nothing but med, at all times, you are going to be pretty damn tired of it.

If the devs decide to put this in, there is nothing we can do about it, but for the love of god dont encourage this. I go camping to get the feeling of roughing it back in the old days, but I don't give myself dysentery just for added realism.

This. As a caster who had to go through that once... with Hell levels...FFFF that.

I would rather not play than have to go through that again. The amount of deaths you get from not being able to see roamers in EC alone would make you want to rage quit.

Kraznor
09-25-2019, 06:43 AM
Listening to the majority is why modern EQ is terrible.

Um. EQ just had it's 20th anniversary, so your "terrible" analysis is purely your opinion. Tens of thousands of people disagree with you or EQ would not exist.

Listening to the majority is NOT why EQ lost so many people. The majority was not calling for WoW... the MINORITY was...but Sony saw that as the cash grab because of WoW's popularity with kids so they went that direction to attract back more subs that they were bleeding.

When you make uninformed statements, expect backlash.

Kraznor
09-25-2019, 06:45 AM
They changed a lot of things that soured players who were into it for reasons like this. They added autoteleporters because having a couple classes that could teleport people around in the RPG setting just didn't cut it for high speed raiding video game. Far more convenient to click a pedestal.

Anything else?

And those changes were good for EVERYONE except 2 classes. Only druids and wizards didn't like SoL and PoP changes. Should we ignore 10 classes for the sake of 2?

Kraznor
09-25-2019, 06:47 AM
We all know the game went to crap around Luclin. That's why were here. We are discussing a mechanic that was changed in Velious era. You know, the time when EQ was at it's best?

No, we don't. Most players stuck it out through PoP because PoP rocked hardcore. SoL was an awesome experience, too. Velious was good, but hardly the best. If what you are saying was true, the mass exodus would have occurred at Luclin. It didn't. It occurred at GoD.

Mblake81
09-25-2019, 06:48 AM
This. As a caster who had to go through that once... with Hell levels...FFFF that.

I would rather not play than have to go through that again. The amount of deaths you get from not being able to see roamers in EC alone would make you want to rage quit.

So you have learned you don't like real EQ which was the goal of the project. The titanium client was in this state for such a long time, that's too bad.

It's probably better you don't play Green. I was initially against the idea having spent so many years on blue. With posts like Kraznors it's shaping up to be the best place on the internet to find real eq, the original game turns the can't be bothereds like garlic to a vampire.

I would rather not have to deal, compromise or hear their weakness.

Deathrydar
09-25-2019, 06:50 AM
So you have learned you don't like real EQ which was the goal of the project. The titanium client was in this state for such a long time, that's too bad.

It's probably better you don't play Green. I was initially against the idea having spent so many years on blue. With posts like Kraznors it's shaping up to be the best place on the internet to find real eq, the original game turns the can't be bothereds like garlic to a vampire.

I don't ever knock how people want to play, but with all due respect, this guy is right! The book meditation thing, as much as I hate it, was part of the classic experience. It makes the game more difficult. It's just how it is. This game is unforgiving! And we love the game for that very reason!

Mblake81
09-25-2019, 06:53 AM
Um. EQ just had it's 20th anniversary, so your "terrible" analysis is purely your opinion. Tens of thousands of people disagree with you or EQ would not exist.

Listening to the majority is NOT why EQ lost so many people. The majority was not calling for WoW... the MINORITY was...but Sony saw that as the cash grab because of WoW's popularity with kids so they went that direction to attract back more subs that they were bleeding.

When you make uninformed statements, expect backlash.

And those changes were good for EVERYONE except 2 classes. Only druids and wizards didn't like SoL and PoP changes. Should we ignore 10 classes for the sake of 2?

No, we don't. Most players stuck it out through PoP because PoP rocked hardcore. SoL was an awesome experience, too. Velious was good, but hardly the best. If what you are saying was true, the mass exodus would have occurred at Luclin. It didn't. It occurred at GoD.

*Garlic Spray*

Kraznor
09-25-2019, 06:53 AM
Guys, book until level 35 IS NO BIG DEAL. This is how we all leveled back then and it was allright.

It took us ages to hit 35 back then, too. Here it's a matter of a few days.

A few days? No. It still takes a month. And adding this only adds more needless death. There is literally NO benefit to this at all. Why go to the trouble of adding another hurdle when the game is plenty hard enough?

And I don't know about you, but I grew up in the past 20 years and got a ton of responsibility. I don't have 10 hours a day to play EQ any more. Last thing I want is to go afk for 30 seconds for a phone call and lose experience because I can't see the HG coming at me.

Kraznor
09-25-2019, 06:54 AM
*Garlic Spray*

Nice Alinsky response. Unreal.

Kraznor
09-25-2019, 06:56 AM
So you have learned you don't like real EQ which was the goal of the project. The titanium client was in this state for such a long time, that's too bad.

It's probably better you don't play Green. I was initially against the idea having spent so many years on blue. With posts like Kraznors it's shaping up to be the best place on the internet to find real eq, the original game turns the can't be bothereds like garlic to a vampire.

I would rather not have to deal, compromise or hear their weakness.

If it's so important, then WHY hasn't it been on P99 since launch? And why do you have to be so douchey to someone who expresses their opinion?

Rogean
09-25-2019, 07:00 AM
This is what it's going to look like for people running 1920x1080: https://i.imgur.com/WXj5uOf.png

Just pointing this out for people who are still saying a book on the screen is the end of the world. That's how it's going to look on Green.

(Sorry, ignore my Compass and Short Duration window and other stuff, I was on an admin account >_>)

Mblake81
09-25-2019, 07:01 AM
A few days? No. It still takes a month. And adding this only adds more needless death. There is literally NO benefit to this at all. Why go to the trouble of adding another hurdle when the game is plenty hard enough?

And I don't know about you, but I grew up in the past 20 years and got a ton of responsibility. I don't have 10 hours a day to play EQ any more. Last thing I want is to go afk for 30 seconds for a phone call and lose experience because I can't see the HG coming at me.

Nice Alinsky response. Unreal.

"The garlic.. it burns!"

If it's so important, then WHY hasn't it been on P99 since launch? And why do you have to be so douchey to someone who expresses their opinion?

It wasn't on P99 from the very start because the original game was erased by Sony back in the day. The P99 developers have had to work their way backward, reprogramming and created everything lost. That is why, its also the reason many original RPG type features do not work here now as the titanium client had all of these hard removed. Loramin can probably link you to it on the wiki.

Its a "Project" 1999 because of the work they are doing. They didn't just flip a switch and it all reverted to be what the goal of the project is.

Kraznor
09-25-2019, 07:03 AM
"The garlic.. it burns!"



It wasn't on P99 from the very start because the original game was erased by Sony back in the day. The P99 developers have had to work their way backward, reprogramming and created everything lost. That is why, its also the reason many original RPG type features do not work here now as the titanium client had all of these hard removed. Loramin can probably link you to it on the wiki.

Its a "Project" 1999 because of the work they are doing. They didn't just flip a switch and it all reverted to be what the goal of the project is.

And yet, they've had TEN YEARS to put it back in and they didn't. Are you saying theyre so incompetent that they couldn't implement this in ten years time?

Mblake81
09-25-2019, 07:03 AM
This is what it's going to look like for people running 1920x1080: https://i.imgur.com/WXj5uOf.png

Just pointing this out for people who are still saying a book on the screen is the end of the world. That's how it's going to look on Green.

(Sorry, ignore my Compass and Short Duration window and other stuff, I was on an admin account >_>)

Appreciate your hard work. Don't listen to the them, they are not EQ fans of what the project is trying to accomplish. You were originally on the right path.. until you took a arrow to the knee.

Kraznor
09-25-2019, 07:04 AM
"The garlic.. it burns!"



Grow up, kiddo.

Mblake81
09-25-2019, 07:05 AM
And yet, they've had TEN YEARS to put it back in and they didn't. Are you saying theyre so incompetent that they couldn't implement this in ten years time?

That would be you because you don't understand. See the guy I just responded to, Rogean. Notch another arrow and tell him that to his face.

Rogean
09-25-2019, 07:06 AM
until you took a arrow to the knee.

https://i.imgur.com/MKXe6vJ.png

Kraznor
09-25-2019, 07:07 AM
That would be you because you don't understand. See the guy I just responded to, Rogean. Notch another arrow and tell him that to his face.

I read your passive aggressive feminine taunt. Your attempt to taunt has Failed!

Palemoon
09-25-2019, 07:11 AM
This is what it's going to look like for people running 1920x1080: https://i.imgur.com/WXj5uOf.png

Just pointing this out for people who are still saying a book on the screen is the end of the world. That's how it's going to look on Green.

(Sorry, ignore my Compass and Short Duration window and other stuff, I was on an admin account >_>)

Going with the book/black screen blocking out view would of been better.

-Its a small price/handicap casters pay for their far superior early game capabilities.

-It gives a use to the sentinel spell and items that have that effect like Staff of the Observers.

-Also gives a small role to the non caster in the group to act as a "look out".

-Forces people to immerse a bit more into the world and listen to the environmental sounds of a mobs approaching footsteps, etc (which we remember doing back in 1999). Instead of blabbing non stop on teamspeak or blaring Icehouse.

Kraznor
09-25-2019, 07:40 AM
This is what it's going to look like for people running 1920x1080: https://i.imgur.com/WXj5uOf.png

Just pointing this out for people who are still saying a book on the screen is the end of the world. That's how it's going to look on Green.

(Sorry, ignore my Compass and Short Duration window and other stuff, I was on an admin account >_>)

This isn't what you originally posted. The original post showed no vision at all, like launch was. This isn't the same thing AT ALL... kinda like a bait and switch. That image is nothing compared to what we endured in early EQ. Most of us that actually did it hated it. That's why we reacted as we did.

And as far as I read, not one person suggested that it was the end of the world. Most people just complained that it would make the game no fun to not be able to see anything while meditating. But I gotta ask, why exaggerate and insult people for their opinions?

Mblake81
09-25-2019, 07:44 AM
Good lord.

Mblake81
09-25-2019, 07:48 AM
*steps inside and activates the gate warded by garlic*

So anyway, when/if endurance is fixed will you guys try to make a more stamina heavy build ? Having to pick your weaponry choices due to drain or rely on having a caster zing you (https://wiki.project1999.com/Invigor).

Invigor: Renews the endurance of your target, replenishing their stamina for 18 secs (3 ticks).
Cleric - Level 9
Paladin - Level 22
Ranger - Level 30
Druid - Level 14
Shaman - Level 24
Enchanter - Level 24

Did endurance originally drain from just running around? I forget that detail and perhaps its why bards had Jig O' Vigor (https://wiki.project1999.com/Jaxan%27s_Jig_o%27_Vigor) before Selo Accelerando.

Tethler
09-25-2019, 07:49 AM
This isn't what you originally posted. The original post showed no vision at all, like launch was. This isn't the same thing AT ALL... kinda like a bait and switch. That image is nothing compared to what we endured in early EQ. Most of us that actually did it hated it. That's why we reacted as we did.

And as far as I read, not one person suggested that it was the end of the world. Most people just complained that it would make the game no fun to not be able to see anything while meditating. But I gotta ask, why exaggerate and insult people for their opinions?

It's not as bad as you expected. Time to let it go. That's not a fight you want to pick.

Wurl
09-25-2019, 08:32 AM
This is what it's going to look like for people running 1920x1080: https://i.imgur.com/WXj5uOf.png
Can we still use the default skin instead of that skin on Green? I really dislike the weird transparent border around the spellbook on the "velious" skin. I keep hearing that we'll be locked into the "velious UI", but I don't know if that's the same thing as the skin.

Wurl
09-25-2019, 08:34 AM
This isn't what you originally posted. The original post showed no vision at all, like launch was.
Yeah, but he already posted saying that wasn't going to be forced on Green:
https://www.project1999.com/forums/showthread.php?p=2965963

Mblake81
09-25-2019, 08:35 AM
Can we still use the default skin instead of that skin on Green? I really dislike the weird transparent border around the spellbook on the "velious" skin. I keep hearing that we'll be locked into the "velious UI", but I don't know if that's the same thing as the skin.

Which one is the default skin?

Deathrydar
09-25-2019, 08:37 AM
They can't really lock us into the Velious UI until we can move the chat windows without having to switch to the default UI........right?

Wurl
09-25-2019, 08:40 AM
Which one is the default skin?
With a newish install of P99, \Everquest\uifiles\ has "default", "default_old", and "velious". Here's a quick random shot: https://i.imgur.com/UkBm6OW.png

Fammaden
09-25-2019, 08:50 AM
They can't really lock us into the Velious UI until we can move the chat windows without having to switch to the default UI........right?

In the aftermath of the extra hotbar/pet window patch he claimed they would be doing exactly that. Or at least that green would have no custom UI's. Assumption being that velious is what we would get, not clear if reverting to old style velious with only six hotbuttons/macro slots.

Maybe its that default instead of velious? But that seems to include more out of era stuff than the velious version. What is default_old?

Based on the Rogean screen shot it looks more like velious UI is what he's talking about, since that's his example of how medding on green would look.

Deathrydar
09-25-2019, 08:56 AM
In the aftermath of the extra hotbar/pet window patch he claimed they would be doing exactly that. Or at least that green would have no custom UI's. Assumption being that velious is what we would get, not clear if reverting to old style velious with only six hotbuttons/macro slots.

Maybe its that default instead of velious? But that seems to include more out of era stuff than the velious version. What is default_old?

Based on the Rogean screen shot it looks more like velious UI is what he's talking about, since that's his example of how medding on green would look.

The default UI is POP UI, I know that. The Velious UI is close to the original, but still wrong.

But.....I need to have separate chat windows! You currently cannot do that if you are stuck on the Velious UI only.

Fammaden
09-25-2019, 10:40 AM
But.....I need to have separate chat windows! You currently cannot do that if you are stuck on the Velious UI only.

Just checked on blue, you can definitely make a second chat window using Velious UI. Not sure if that's getting turned off for green.

Deathrydar
09-25-2019, 10:53 AM
Just checked on blue, you can definitely make a second chat window using Velious UI. Not sure if that's getting turned off for green.

Well, maybe I spoke out of term here. THe issue isn't that you cannot create a new chat window, the issue is that you cannot move any of the chat windows unless you go back to the default UI, move them to your desired location, and then switch back to the Velious UI.

Fammaden
09-25-2019, 10:57 AM
Oh ok, you can at least expand and contract them to line up windows at the bottom side by side, but I see what you mean now.

I had seen others speculating after the path that they could disable the ability to create a second chat window completely for green if multiple chat windows weren't available during the timeline.

Mblake81
09-25-2019, 11:05 AM
Oh ok, you can at least expand and contract them to line up windows at the bottom side by side, but I see what you mean now.

I had seen others speculating after the path that they could disable the ability to create a second chat window completely for green if multiple chat windows weren't available during the timeline.

Kunark-Velious UI in action (https://www.youtube.com/watch?v=k-zASeudAcw)

iirc to med during this time it would switch back over to the classic UI with the spellbook. Perhaps someone who knows for certain will comment.

Deathrydar
09-25-2019, 11:06 AM
Kunark-Velious UI in action (https://www.youtube.com/watch?v=k-zASeudAcw)

iirc to med during this time it would switch back over to the classic UI with the spellbook. Perhaps someone who knows for certain will comment.

I remember when that video was made by Kibanu on EQC.......

loramin
09-25-2019, 11:13 AM
And yet, they've had TEN YEARS to put it back in and they didn't. Are you saying theyre so incompetent that they couldn't implement this in ten years time?

Wow: I found your posts ignorant and annoying up until this point, but that one was completely rude and uncalled for ... and in an official staff thread no less!

The people behind this server spent ten years doing something really, really hard: a tiny team of volunteer programmers re-created roughly half (the server-side) of a massive game .... a game that was originally built by a professional computer gaming company, with a paid team easily 10x P99's size. They didn't do it for their own benefit (they don't even play here!), but to give everyone else a chance to experience classic EverQuest, a game that couldn't be played anymore until they made it possible.

But nevermind all that ... because they didn't get it 100% finished by year ten (in large part because of technical issues: they didn't re-write the client, so they have to deal with limitations from it), therefore everything they've done up until that point doesn't matter, and they're incompetent?

I know this isn't RnF, but:

https://i.imgur.com/sOeurNG.gif?noredirect

Wurl
09-25-2019, 11:15 AM
in an official staff thread
TBF this is a joke thread Rogean made to troll the community, and it was extremely successful.

El-Hefe
09-25-2019, 11:17 AM
Wow: I found your posts ignorant and annoying up until this point, but that one was completely rude and uncalled for ... and in an official staff thread no less!

The people behind this server spent ten years doing something really, really hard: a tiny team of volunteer programmers re-created roughly half (the server-side) of a massive game .... a game that was originally built by a professional computer gaming company, with a paid team easily 10x P99's size. They didn't do it for their own benefit (they don't even play here!), but to give everyone else a chance to experience classic EverQuest, a game that couldn't be played anymore until they made it possible.

But nevermind all that ... because they didn't get it 100% finished by year ten, therefore everything they've done up until that point doesn't matter, and they're incompetent?

I know this isn't RnF, but:

https://i.imgur.com/sOeurNG.gif?noredirect

https://i.imgur.com/TNhQK8g.gif

loramin
09-25-2019, 11:18 AM
TBF this is a joke thread Rogean made to troll the community, and it was extremely successful.

Maybe I could have been more specific with my choice of words; I meant "thread started by an official staff member", not "an official staff news announcement thread".

Mblake81
09-25-2019, 11:21 AM
TBF this is a joke thread Rogean made to troll the community, and it was extremely successful.

Maybe it is, Wurl. Maybe its not. Maybe its to get a feel for how this current playerbase would react considering classic changes freak them out so much. It could have been a Troll, Rogean is talking more lately which is a plus.

Graventhel
09-25-2019, 11:23 AM
We already have the ability to disable/enable buttons as needed at character select, so if we do this we will disable Erudite Shadowknights until the appropriate era.

You have broken my heart.

Mblake81
09-25-2019, 11:28 AM
Wow: I found your posts ignorant and annoying up until this point, but that one was completely rude and uncalled for ... and in an official staff thread no less!

The people behind this server spent ten years doing something really, really hard: a tiny team of volunteer programmers re-created roughly half (the server-side) of a massive game .... a game that was originally built by a professional computer gaming company, with a paid team easily 10x P99's size. They didn't do it for their own benefit (they don't even play here!), but to give everyone else a chance to experience classic EverQuest, a game that couldn't be played anymore until they made it possible.

But nevermind all that ... because they didn't get it 100% finished by year ten (in large part because of technical issues: they didn't re-write the client, so they have to deal with limitations from it), therefore everything they've done up until that point doesn't matter, and they're incompetent?

Here is your explanation.

One of these guys, I think it was Loramin, linked to the wiki page that details the shortcomings of the Titanium client. This is the client the dev team had to work with and have been trying to restore the original game for 10 years. Small team doing what they can and something, not even Daybreak, has bothered to do. Sony erased the original information iirc, pretty sure they did, remember reading that somewhere. Or they didn't keep backups for it.

Edit note: One reason to suspect this a troll thread is due to the sept 2019 posters in here reverse trolling. Yes, I responded to him. I am a bit bored today, passes some time. It would be a kick if that guy was really Nilbog.

loramin
09-25-2019, 11:31 AM
One of these guys, I think it was Loramin, linked to the wiki page that details the shortcomings of the Titanium client.

I <3 that you referenced me in a response to me :D

(http://wiki.project1999.com/Non-Classic_Compendium)

Llandris
09-25-2019, 11:32 AM
@Rogean, black out the sky with your arrows

Jibartik
09-25-2019, 11:59 AM
Everytime I see this thread I sing this little ditty in my head. (https://www.youtube.com/watch?v=8UW5InWPybo) Just barely period appropriate too so that's cool. :)

How classic do you want it?
How classic you want it to feel?
Leveling up as a human or a caster ya cant see nothing for real.

Azoraa
09-25-2019, 12:18 PM
I am in the camp of not going on there if screen will be blanked out with book during most/much of my play time. Thanks

bwe
09-25-2019, 12:19 PM
You're welcome

Deathrydar
09-25-2019, 12:26 PM
I am in the camp of not going on there if screen will be blanked out with book during most/much of my play time. Thanks

Well, the classic version of this game isn't for everyone. I hope you change your mind, but we understand if you cannot hack it.

Mblake81
09-25-2019, 12:26 PM
https://i.imgur.com/gxS8uDV.jpg

https://i.imgur.com/w9UbUuT.jpg

oqrelord
09-25-2019, 12:45 PM
The spellbook obscuring your view seems like an intentional design decision. Everquest borrowing heavily from dnd, it makes sense.

Spellcasters have to prepare their magic after each 'engagement' and this is classic eq's way of simulating that. Casters are left vulnerable inbetween battles.

Even more so, it somewhat balances casters and melee's. Melee are much weaker in classic, but they aren't hampered with preparation time.

The fact that casters graduate from this after 35, signals how conscious of a design choice this was.


I actually would welcome this to be implemented... it's an interesting mechanic, and you can level out of it, so its not even a big deal.

Palemoon
09-25-2019, 12:49 PM
The spellbook obscuring your view seems like an intentional design decision. Everquest borrowing heavily from dnd, it makes sense.

Spellcasters have to prepare their magic after each 'engagement' and this is classic eq's way of simulating that. Casters are left vulnerable inbetween battles.

Even more so, it somewhat balances casters and melee's. Melee are much weaker in classic, but they aren't hampered with preparation time.

The fact that casters graduate from this after 35, signals how conscious of a design choice this was.


I actually would welcome this to be implemented... it's an interesting mechanic, and you can level out of it, so its not even a big deal.

All true.

Videri
09-25-2019, 12:58 PM
Well, maybe I spoke out of term here. THe issue isn't that you cannot create a new chat window, the issue is that you cannot move any of the chat windows unless you go back to the default UI, move them to your desired location, and then switch back to the Velious UI.

To move chat windows in the Velious UI, you resize them. You drag the top corner up, then the bottom corner up. Then you drag a left corner left, then a right corner left.

Deathrydar
09-25-2019, 01:08 PM
To move chat windows in the Velious UI, you resize them. You drag the top corner up, then the bottom corner up. Then you drag a left corner left, then a right corner left.

Thank you very much!

Vizax_Xaziv
09-25-2019, 01:22 PM
This is what it's going to look like for people running 1920x1080: https://i.imgur.com/WXj5uOf.png

Just pointing this out for people who are still saying a book on the screen is the end of the world. That's how it's going to look on Green.

(Sorry, ignore my Compass and Short Duration window and other stuff, I was on an admin account >_>)

Please make the blackout-screen an option, if that's an easy implementation! Surely all the "blind-blook" advocates here will CHOOSE to play w/ the blackout enabled to increase their immersion!

Right? Rrrrrriiiiiiiigggggghhhhhhttttttt

Vizax_Xaziv
09-25-2019, 01:30 PM
Can we still use the default skin instead of that skin on Green? I really dislike the weird transparent border around the spellbook on the "velious" skin. I keep hearing that we'll be locked into the "velious UI", but I don't know if that's the same thing as the skin.

I reckon probably not. The UI Skin in that screenshot is called the "Velious UI."

Azoraa
09-25-2019, 01:49 PM
The spellbook obscuring your view seems like an intentional design decision. Everquest borrowing heavily from dnd, it makes sense.

Spellcasters have to prepare their magic after each 'engagement' and this is classic eq's way of simulating that. Casters are left vulnerable inbetween battles.

Even more so, it somewhat balances casters and melee's. Melee are much weaker in classic, but they aren't hampered with preparation time.

The fact that casters graduate from this after 35, signals how conscious of a design choice this was.

I actually would welcome this to be implemented... it's an interesting mechanic, and you can level out of it, so its not even a big deal.

Convincing aside, you are going to end up putting off players with this. I don't know that you would lose players for not book-blocking the screen though. And I agree that the disapproval is not coming from die-hard EQ players who want to play in the most restrictive form possible. We are more interested in returning and enjoying the fresh-start aspects.

The couple of hardcore guys who keep pushing for it on here may actually enjoy spending their play time with a blanked screen for cumulative hours/days. Or perhaps the extent of their playing is on a forum arguing. In any case, we are waiting for the official response regarding this question so that we can make some decisions amid the games that are doing a fresh-start server within the ~month.

Jibartik
09-25-2019, 02:11 PM
Please make the blackout-screen an option, if that's an easy implementation! Surely all the "blind-blook" advocates here will CHOOSE to play w/ the blackout enabled to increase their immersion!

Right? Rrrrrriiiiiiiigggggghhhhhhttttttt

I chose to play with regular gamma and a torch, so why not! :o

Jibartik
09-25-2019, 02:12 PM
https://i.imgur.com/gxS8uDV.jpg

https://i.imgur.com/w9UbUuT.jpg

https://i.imgur.com/YAHWegk.jpg

:D

Danth
09-25-2019, 02:39 PM
Pentium III
Voodoo3
SB Live!
128 megs RAM (I think, little fuzzier, it's been a long time)
Windows 98

That's what I was using in '99, and it ran EQ silky smooth right up 'till Luclin launched, from which point it ran like a dog--part of why I quit shortly after Luclin opened and didn't come back till I bought a new machine about a year later.

Danth

Neno
09-25-2019, 03:16 PM
Kunark-Velious UI in action (https://www.youtube.com/watch?v=k-zASeudAcw)

iirc to med during this time it would switch back over to the classic UI with the spellbook. Perhaps someone who knows for certain will comment.


Depends what you mean by classic UI. Classic had tiny window and full screen at launch. For some reason a lot of people just always played in little window mode and didn't know you could switch between them. If you were in the full screen and you went into the spellbook it put you into the small window UI until you you exited the book then you went back to full screen.

oqrelord
09-25-2019, 03:38 PM
Please make the blackout-screen an option, if that's an easy implementation! Surely all the "blind-blook" advocates here will CHOOSE to play w/ the blackout enabled to increase their immersion!

Right? Rrrrrriiiiiiiigggggghhhhhhttttttt

That would acually be kinda neat, if there was a permanent blindbook option at start, and you get a special title to denote your character is blindbook tied.

It would let others know they have to watch out for you during groups, and it incentivises people to play classic.

loramin
09-25-2019, 03:47 PM
That would acually be kinda neat, if there was a permanent blindbook option at start, and you get a special title to denote your character is blindbook tied.

It would let others know they have to watch out for you during groups, and it incentivises people to play classic.

This guy gets it. The point of playing EQ on hard mode isn't to impose arbitrary restrictions on yourself and then try to play the harder game by yourself. If you want to do that, go speed run through Final Fantasy or something.

The point of playing in a classic multi-player world is that everyone is facing the same constraints, and when you overcome them (whether those constraints are night blindness, book blindness, or just the fact that you have to kill a whole hell of a lot more mobs to get a level than you do in WoW), you feel a greater sense of accomplishment.

I'm not in love with the idea of Green being split in to "real classic" players and "wannabe" ones, but at least that's better than telling everyone to turn their monitor down if they want night blindness (or any other "just do it on your own computer if you want it classic" response).

Nirgon
09-25-2019, 03:54 PM
Don't fall for the anti classic crocodile tears

Kraznor
09-25-2019, 04:50 PM
Yeah, but he already posted saying that wasn't going to be forced on Green:
https://www.project1999.com/forums/showthread.php?p=2965963

Then he should have put that in his OP, because expecting people to see that in 30 pages of responses is ridiculous.

I can only think of one reason to leave the OP like it is and not edit it: Trolling. He was trying to provoke a reaction, and got it. And a lot of people turned viscous on fellow EQ lovers who just have an opinion because they really don't like it.

Just look at the aftermath that could have been prevented if he edited his OP.

Kraznor
09-25-2019, 04:52 PM
I'm not in love with the idea of Green being split in to "real classic" players and "wannabe" ones, but at least that's better than telling everyone to turn their monitor down if they want night blindness (or any other "just do it on your own computer if you want it classic" response).

Do you think it helps anything to label people you disagree with and insult them?

Kraznor
09-25-2019, 04:55 PM
Depends what you mean by classic UI. Classic had tiny window and full screen at launch. For some reason a lot of people just always played in little window mode and didn't know you could switch between them. If you were in the full screen and you went into the spellbook it put you into the small window UI until you you exited the book then you went back to full screen.

Bingo. And it could be my memory... but didn't Classic EQ NOT have 3rd party view? Wasn't it all in 1st person at launch? I remember being ecstatic when we could use 3rd person.

Mblake81
09-25-2019, 04:55 PM
https://i.imgur.com/YAHWegk.jpg

:D

Yeah, love the old ads. I was a big Creative fan until I read what they did to Aureal. They went into a BS lawsuit with them and lost but cost Aureal so much in legal fees they had to close shop. Then Creative purchased all of Aureals tech then shelved it. Many old enthusiasts agree that Aureal was superior.

Aureals sound demo from Thief 2 (https://www.youtube.com/watch?v=v6ng_bGozSo) (mind the year)

So creative sued their main competitor out of business then caused so many problems with Windows drivers that Windows Vista removed the access. This was worked around with Creative Alchemy but essentially killed the hardware accelerated sound market. These days you are lucky if any PC game advertises sound as part of its game design, if it has something it will be software based. The enthusiasm left when the hardware did and perhaps the advancements as well. How I kept situation awareness in original everquest while having my book up (blind) was my speakers. I used a creative card at the time with its version of 3D soundscapes. I could hear the Hill Giant or the Shadow Wolf walking around me.

On March 5, 1998 Creative Labs sued Aureal for patent infringement. Aureal countersued because they believed Creative was guilty of patent infringement. After numerous lawsuits Aureal won a favorable ruling in December 1999,which vindicated Aureal from these patent infringement claims, but the legal costs were too high and Aureal filed for bankruptcy. On September 21, 2000, Creative acquired Aureal's assets from its bankruptcy trustee for US$32 million through the bankruptcy court, with the specific provision that Creative Labs would be released from all claims of past infringement by Creative Labs upon Aureal's A3D technology. The purchase included patents, trademarks, other property, as well as a release to Creative from any infringement by Creative of Aureal's intellectual property including A3D. The purchase effectively eliminated Creative's only competition in the gaming audio market. It also eliminated any requirements for Creative to pay past or future royalties as well as damages for products which incorporated Aureal's technology.

Arstechnica forum, Sound card discussion - year 2000 (https://arstechnica.com/civis/viewtopic.php?f=6&t=1028901)

Kraznor
09-25-2019, 05:00 PM
It's not as bad as you expected. Time to let it go. That's not a fight you want to pick.

No shit Sherlock, I literally JUST said that in the post you quoted.

But what I DON'T stand for, ever, is complete strangers telling me what to do, as if they are my master. You're not. Shove your superior attitude up yer azz.

Aaramis
09-25-2019, 05:01 PM
So, pets giving 100% xp so long as you do at least 1 point of damage.... classic? or just a blue thing?

Gamelore
09-25-2019, 05:49 PM
Pras!

Also, will we have an original Splitpaw Dungeon?

Splitpaw is what I'm waiting for too.

Please make an attempt at recreating original Splitpaw. That was my favorite zone in EQ, and it was sickening to me when they replaced it with level 25-40 content to release pressure on other zones.

Do your best recreating with that crazy high level Dark Elf wizard Nixx Nenix who spawns after you kill one of the Gnoll shamen and rampages the zone. If you need help, I never visited the new version and have a pretty good memory of the mob placement, drops, rough levels.

https://web.archive.org/web/19991013114727/http://eqatlas.com/splitpaw.html

https://web.archive.org/web/20001202134200/http://www.everlore.com/geography/default.asp?mapID=1509

https://web.archive.org/web/20000618043619/http://www.nx.sakura.ne.jp/~chizuya/image/paw/map.htm

Jibartik
09-25-2019, 05:54 PM
Splitpaw is what I'm waiting for too.

Please make an attempt at recreating original Splitpaw. That was my favorite zone in EQ, and it was sickening to me when they replaced it with level 25-40 content to release pressure on other zones.

Do your best recreating with that crazy high level Dark Elf wizard Nixx Nenix who spawns after you kill one of the Gnoll shamen and rampages the zone. If you need help, I never visited the new version and have a pretty good memory of the mob placement, drops, rough levels.

https://web.archive.org/web/19991013114727/http://eqatlas.com/splitpaw.html

https://web.archive.org/web/20001202134200/http://www.everlore.com/geography/default.asp?mapID=1509

https://web.archive.org/web/20000618043619/http://www.nx.sakura.ne.jp/~chizuya/image/paw/map.htm

This thread will give you tons of info on the old zone! Enjoy :) https://www.project1999.com/forums/showthread.php?t=326454 I added your amazing post! :D

loramin
09-25-2019, 05:55 PM
So, pets giving 100% xp so long as you do at least 1 point of damage.... classic? or just a blue thing?

All reports I've seen say that it's a Blue thing which won't be repeated on Green. If you can find proof on the http://wiki.project1999.com/Patch_Notes page that says otherwise though ...

loramin
09-25-2019, 05:57 PM
Splitpaw is what I'm waiting for too.

I think you, Jibartik, and everyone else who wants this is going to have to wait for Green 2.0.

Look, the devs are already scrambling to get the relevant Necro GM NPCs out of Paineel and into Toxx: they're not even sure they're going to be able to pull that off (meaning they may start Green with a very obviously unclassic feature).

Given that they've never tested "Paw 1.0", on Blue or anywhere else, I think it's completely unrealistic to expect that they'll pull a new zone out from nowhere and release it on Green without any testing.

Don't get me wrong, I'm sure R&N would love to have a proper classic Paw if they could ... I just don't think they can.

Deathrydar
09-25-2019, 05:58 PM
All reports I've seen say that it's a Blue thing which won't be repeated on Green. If you can find proof on the http://wiki.project1999.com/Patch_Notes page that says otherwise though ...

Not complaining, I just want to have this straight. I am trying out two INT casters for green on blue currently. The pet dynamics will change?

Jibartik
09-25-2019, 06:01 PM
I think you, Jibartik, and everyone else who wants this is going to have to wait for Green 2.0.

Look, the devs are already scrambling to get the relevant Necro GM NPCs out of Paineel and into Toxx: they're not even sure they're going to be able to pull that off (meaning they may start Green with a very obviously unclassic feature).

Given that they've never tested "Paw 1.0", on Blue or anywhere else, I think it's completely unrealistic to expect that they'll pull a new zone out from nowhere and release it on Green without any testing.

Don't get me wrong, I'm sure R&N would love to have a proper classic Paw if they could ... I just don't think they can.

We may but Ill wait for nilbog to say that :D

loramin
09-25-2019, 06:02 PM
Not complaining, I just want to have this straight. I am trying out two INT casters for green on blue currently. The pet dynamics will change?

Really all anyone knows for sure is what the staff has told us.

Of course, we also know that Nilbog's goal is to recreate those patch notes (http://wiki.project1999.com/Patch_Notes) (although perhaps on a slightly different schedule, to make things fall into monthly releases, instead of "Verant screwed up and added a second patch hours/days later" releases :)). And we know that Blue was the "beta run" for that whole process (so much of what happened here will happen on Green) ...

... but as for all the other details, of which there are thousands, we all just have to wait for an announcement that specifically addresses our pet detail ... or we just have to wait for Green to see.

We may but Ill wait for nilbog to say that :D

I'm hoping I'm wrong. If I am I'll run my Green toon out from wherever he is at that level to SK to do it with you!

Chortles Snort|eS
09-25-2019, 06:06 PM
Depends what you mean by classic UI. Classic had tiny window and full screen at launch. For some reason a lot of people just always played in little window mode and didn't know you could switch between them. If you were in the full screen and you went into the spellbook it put you into the small window UI until you you exited the book then you went back to full screen.

I remember toggling
Also, are you Goladus from Graffe’s? Similar avatar reminds me of the first forum I quested in
A little nuts that the name came to me from the avatar

Gamelore
09-25-2019, 06:13 PM
I think you, Jibartik, and everyone else who wants this is going to have to wait for Green 2.0.

Look, the devs are already scrambling to get the relevant Necro GM NPCs out of Paineel and into Toxx: they're not even sure they're going to be able to pull that off (meaning they may start Green with a very obviously unclassic feature).

Given that they've never tested "Paw 1.0", on Blue or anywhere else, I think it's completely unrealistic to expect that they'll pull a new zone out from nowhere and release it on Green without any testing.

Don't get me wrong, I'm sure R&N would love to have a proper classic Paw if they could ... I just don't think they can.

Well, I'm here to help in any way I can to recreate original Splitpaw. My memory is sharp, and I can guess a good amount of it since it was my favorite zone. I knew the zone inside and out. I never stepped more than a foot or two in the new version, so it's uncorrupted memory too!

I would love to get all knowledgeable, pre-Oct 1999 players to come together to collaborate on the entire zone's placement, timing, drops, drop rate and put together a 95% accurate Splitpaw, relying on the wisdom of the crowd.

kaev
09-25-2019, 06:26 PM
Love this, lol. The first upgrade was not having to actually press the "Meditate" button, forget when they changed that but pretty sure it was no earlier than August of '99 as my original paladin didn't get spells until then and had to push the button at first. IIRC the L35 thing came in at same time as Temple of Ro (altho my memory does suck.)

What was really important back in the day of blind meditation was the audio. All walking mobs were audible on approach.

Vizax_Xaziv
09-25-2019, 06:34 PM
IIRC pet owners only had to deal 1 point of damage for FULL experience for the first several months of the game. I remember playing my High Elf Enchanter and being INSANELY jealous of how fast my buddy was leveling on his HE Mage.

Boy that sure changed come Kunark, lol....

Mblake81
09-25-2019, 06:43 PM
What was really important back in the day of blind meditation was the audio. All walking mobs were audible on approach.

All flying mobs had wing flap, whisp creatures had that wurling sound effect..oozes had a oozing sound..Giants stomped..beetles/spiders had a crawling sound..humanoids had footsteps..

You could hear other things swimming in the water. (remember the original underwater music as well)

Elementals! you couldn't hear those. That damn air elemental near the EC tunnel :mad:

kaev
09-25-2019, 06:54 PM
..Giants stomped..
I remember waking from some crazy dreams looking franticly around to see which way the giant was coming from, lol, too much EQ & too little sleep

AenorVZ
09-26-2019, 12:12 AM
https://i.imgur.com/OSy8pAZ.png

Legend.

Gustoo
09-26-2019, 12:35 AM
Are sounds screwy for everyone on p99? They do make a difference when ya gotta be OG full blind

And yes to 1 point dmg for full pet exp which frankly makes most sense. The game didn't really want people to level fast so when mages leveled too fast they just needed to slow em down.

All speed leveling stuff we know today would have been nerfed to kingdom come.

I prefer locked in terrible UI but we gotta just stop ruining people's play ability at some point. It's not classic to have to re re learn to play the game. That said maximum classic on green..hit me hard

Mblake81
09-26-2019, 07:59 AM
Are sounds screwy for everyone on p99? They do make a difference when ya gotta be OG full blind

The motherboard in my rig came with a Creative soundcard built in, it's ok but really have nothing to compare it with. Point is, it's hard for me to say if sound is correct on P99. I would need to hear it on period correct hardware with an OS of the time that didn't require workarounds. Is the clarity, depth, detail better on a system that didn't? is what I have now and Windows 10 better? IDK. 3D positional audio still works though but to what extent I can't say.

Back in EQs heyday...

The technology was originally developed by Crystal River Engineering for NASA's Virtual Environment Workstation Project (VIEW). Crystal River later commercialized the technology with a series of products including the Convolvotron and the Acoustetron. Aureal acquired Crystal River in May 1996 and rebranded the technology A3D. Many modern sound cards and PC games incorporated A3D via license from Aureal. Due to Aureal's acquisition the technology is now part of the intellectual property of Creative Labs.

Rogean
09-26-2019, 02:00 PM
This isn't what you originally posted. The original post showed no vision at all, like launch was. This isn't the same thing AT ALL... kinda like a bait and switch. That image is nothing compared to what we endured in early EQ. Most of us that actually did it hated it. That's why we reacted as we did.

And as far as I read, not one person suggested that it was the end of the world. Most people just complained that it would make the game no fun to not be able to see anything while meditating. But I gotta ask, why exaggerate and insult people for their opinions?

Did you miss this post?

We're not going to be forcing the black screen on green, so everyone put down the pitchforks.

We will still be requiring the book and meditate button for < 35 though. :D

Jibartik
09-26-2019, 02:08 PM
We're not going to be forcing the black screen on green, so everyone put down the pitchforks.

That post makes me want to GRAB my pitchfork!

:o

Stibe
09-26-2019, 03:42 PM
Medium rare.

Kraznor
09-26-2019, 03:44 PM
Did you miss this post?

Considering there are 36 pages of responses, do you think it's obvious? I don't have time to read 36 pages of just one thread. That's why I said it would be good if you edited the OP so that people wouldn't spiral.

Because your OP is clear - it says that you won't be able to see when meditating. Saying "we were just kidding" pages later doesn't help much IMO.

loramin
09-26-2019, 03:44 PM
That post makes me want to GRAB my pitchfork!

:o

Same, but here's hoping we get classic spellbook medding when Green 2.0 rolls around!

Jibartik
09-26-2019, 04:29 PM
or 3 or 4 or 12 Ill play them all :)

mrloki
09-26-2019, 06:08 PM
This is what it's going to look like for people running 1920x1080: https://i.imgur.com/WXj5uOf.png

Just pointing this out for people who are still saying a book on the screen is the end of the world. That's how it's going to look on Green.

(Sorry, ignore my Compass and Short Duration window and other stuff, I was on an admin account >_>)

https://i.imgur.com/0AXlBTh.gif

Jibartik
09-26-2019, 06:33 PM
Perfection for a level 35 caster! :p

Nagoya
09-26-2019, 07:06 PM
I don't have time to read 36 pages of just one thread

maybe you don't have time to play classic eq then.
this is a crazy game, and only people playing are crazy assholes like us.

Wenai
09-26-2019, 07:54 PM
This is what it's going to look like for people running 1920x1080: https://i.imgur.com/WXj5uOf.png

Just pointing this out for people who are still saying a book on the screen is the end of the world. That's how it's going to look on Green.

(Sorry, ignore my Compass and Short Duration window and other stuff, I was on an admin account >_>)

I haven't done any UI customization, but I may look at the Velious UI files to see how easy it is to restore the "white-ish" buttons of the old UI like here (https://upload.wikimedia.org/wikipedia/en/8/85/Sand_Giant_-_EverQuest_-_1999.jpg). I am assuming it should be easy?

Tyronius of Midnight
09-26-2019, 07:59 PM
Yes, but is /guildwar working?

Cyph
09-26-2019, 08:17 PM
Same, but here's hoping we get classic spellbook medding when Green 2.0 rolls around!

Best start the 2.0 threads now :)

Kraznor
09-26-2019, 08:29 PM
assholes like us.

You got one part right. I have no intentions of playing now, these forums have proven that this community sucks, and I don't want to be a part of it.

Mblake81
09-26-2019, 08:30 PM
I haven't done any UI customization, but I may look at the Velious UI files to see how easy it is to restore the "white-ish" buttons of the old UI like here (https://upload.wikimedia.org/wikipedia/en/8/85/Sand_Giant_-_EverQuest_-_1999.jpg). I am assuming it should be easy?

Here it is (https://www.project1999.com/forums/showpost.php?p=2958546&postcount=23)

El-Hefe
09-26-2019, 08:35 PM
You got one part right. I have no intentions of playing now, these forums have proven that this community sucks, and I don't want to be a part of it.

... Can I have your stuff?

Wait...

Mblake81
09-26-2019, 08:44 PM
You got one part right. I have no intentions of playing now, these forums have proven that this community sucks, and I don't want to be a part of it.

Back to Mistmoore Castle he goes.. (https://www.shadowsanctum.com/secretfiles/2/readick_escape.aiff)

BlankDiploma
09-26-2019, 08:45 PM
You got one part right. I have no intentions of playing now, these forums have proven that this community sucks, and I don't want to be a part of it.

How many times are you going to post "I'm leaving!!!!" before you actually leave?

Muggens
09-27-2019, 07:29 AM
You got one part right. I have no intentions of playing now, these forums have proven that this community sucks, and I don't want to be a part of it.

Whats a crying-clown-baby doing out of WoW?

BlackBellamy
09-27-2019, 08:14 AM
You got one part right. I have no intentions of playing now, these forums have proven that this community sucks, and I don't want to be a part of it.

I've been here forever, think 10 years now? And I've only started posting recently because I'm psyched for Green. But during that time I've been playing on and off and everyone has been real nice in game. Just regular people trying to help out others. I think you're just looking for an excuse not to play, which is fine because the time investment is significant, but if you're doing it because of the toxic community, I gotta tell you, you gotta pick a better reason.

Deathrydar
09-27-2019, 08:15 AM
I've been here forever, think 10 years now? And I've only started posting recently because I'm psyched for Green. But during that time I've been playing on and off and everyone has been real nice in game. Just regular people trying to help out others. I think you're just looking for an excuse not to play, which is fine because the time investment is significant, but if you're doing it because of the toxic community, I gotta tell you, you gotta pick a better reason.

I agree! Maybe.....MAYBE 10% of the server's population actively post on these forums. If that is enough to burst their bubble and make them quit, they never wanted to be here in the first place!

Shrubwise
09-27-2019, 03:51 PM
I've been here forever, think 10 years now? And I've only started posting recently because I'm psyched for Green. But during that time I've been playing on and off and everyone has been real nice in game. Just regular people trying to help out others. I think you're just looking for an excuse not to play, which is fine because the time investment is significant, but if you're doing it because of the toxic community, I gotta tell you, you gotta pick a better reason.

QFT

The verbal minority on the forums do not accurately represent the P99 player base.

Baler
09-27-2019, 04:06 PM
forced 4:3 resolution
Which is possible.

Danth
09-27-2019, 04:36 PM
forced 4:3 resolution
Which is possible.

Anyone who understands how Titanium handles widescreen is already playing in narrower aspect ratio (like 4:3, which I use) anyway. To that end, let folks use "wide screen" because it's hamstringing the people using it and most of 'em don't even realize it.

Danth

Jimjam
09-27-2019, 04:39 PM
p1999: Check out my ultra widescreen set up!

Also p1999: why can I only see raid mobs toes?

Shrubwise
09-27-2019, 05:43 PM
Anyone who understands how Titanium handles widescreen is already playing in narrower aspect ratio (like 4:3, which I use) anyway. To that end, let folks use "wide screen" because it's hamstringing the people using it and most of 'em don't even realize it.

Danth

What resolution do you play in?

Danth
09-27-2019, 06:05 PM
What resolution do you play in?

Don't remember what it's set to right now, offhand. I've changed settings over the years ranging from 1024x768 up to 1600x1200 4:3 as well as experimenting with several wide-screen aspect ratios depending on the various monitors I've used over the course of the past decade. I forget the native resolution of my current monitor but it's a 16:9 screen so I accept the side-letterboxing in the name of being able to see more stuff in-game.

There are threads on the board detailing Titanium's wierdness with widescreen resolutions and I can create screenshots if needed, but suffice it to say that when you switch to a wide-screen resolution in-game, it isn't actually giving you more viewable space to the sides like you'd expect in any other piece of software. Instead it makes the game fit your screen by basically chopping off the top and bottom and reduces what you can really see. If you're playing in widescreen mode you're in effect looking at the game through a viewslit. If you already know all this, then consider this post to be directed at other readers whom might not be aware of the above.

EDIT: I'll link Jimjam's recent thread here. It should suffice as an illustration: https://www.project1999.com/forums/showthread.php?t=331665

Danth

BlackBellamy
09-27-2019, 07:36 PM
I play in the super popular 1792x1344 resolution.

https://i.imgur.com/wLX7ppS.jpg

I was using widescreen until I discovered how much game I was cutting off.

BlackBellamy
09-27-2019, 07:44 PM
Here is same shot widescreen, half the gate is missing.

Edit: notice you're not seeing any extra content on the sides.

https://i.imgur.com/qZRN8ps.jpg

Vizax_Xaziv
09-27-2019, 08:01 PM
Don't remember what it's set to right now, offhand. I've changed settings over the years ranging from 1024x768 up to 1600x1200 4:3 as well as experimenting with several wide-screen aspect ratios depending on the various monitors I've used over the course of the past decade. I forget the native resolution of my current monitor but it's a 16:9 screen so I accept the side-letterboxing in the name of being able to see more stuff in-game.

There are threads on the board detailing Titanium's wierdness with widescreen resolutions and I can create screenshots if needed, but suffice it to say that when you switch to a wide-screen resolution in-game, it isn't actually giving you more viewable space to the sides like you'd expect in any other piece of software. Instead it makes the game fit your screen by basically chopping off the top and bottom and reduces what you can really see. If you're playing in widescreen mode you're in effect looking at the game through a viewslit. If you already know all this, then consider this post to be directed at other readers whom might not be aware of the above.

EDIT: I'll link Jimjam's recent thread here. It should suffice as an illustration: https://www.project1999.com/forums/showthread.php?t=331665

Danth

So effectively it's reducing the players Field of View? I'd never noticed this playing @ 2560x1440 (and I did tests of various resolutions to check for any cropping....perhaps my eyes didn't notice the horizontal cropping as I was mainly looking to the sides of the monitor)

Playing at high refresh rate is DEFINITELY an all-around improvement and forced 60Hz would kill me!

Vizax_Xaziv
09-27-2019, 08:05 PM
Also forcing aspect ratios is a horseshit idea. For Anyone not playing on a screen that's native ratio of 4:3 it's gonna cause stretching artifacts and make the game look nauseating

My $300 Best Buy bargain bin laptop falls into this category. I mainly play on my PC but it's nice to be able to play on my lappy when I go away to visit the family or something

Danth
09-27-2019, 10:09 PM
I've seen a couple other people say that Vizax. Are there some widescreen displays that do not simply put a 4:3 picture in screen centre/letterboxed? That's how my monitor works, at least. I could set it to stretch mode too, but I see no reason to do so. Genuine question.

Danth

Verityn
09-27-2019, 11:36 PM
I'm so glad I saw this part of the thread. I changed to 4:3 and it's seems to have fixed something I didn't even notice was wrong. As a gnome moving relatively fast it made it hard to navigate with everything being so close up to my face.

Mblake81
09-28-2019, 11:26 PM
I play in the super popular 1792x1344 resolution.

https://i.imgur.com/wLX7ppS.jpg

I was using widescreen until I discovered how much game I was cutting off.

Here is same shot widescreen, half the gate is missing.

Edit: notice you're not seeing any extra content on the sides.

https://i.imgur.com/qZRN8ps.jpg

Nice comparison. Prefer the 4:3 image.

soronil
09-29-2019, 04:01 AM
An alternative to that, if you don't need/want to use 25% of your screen for something other than the everquest window, is to use /viewport to create a 4:3 (or approximately4:3, don't have to be exact) view in your window.

This is a quickly thrown together example on my laptop. 1800 x 1000 eq window, 1333 x 1000 viewport. The entire UI fits off to the side. You can also do /viewport 233 0 1333 1000 to have equal black bars on each side, but then you probably still have your main chat windows over the main game view.

On my actual gaming PC. I have a 3440 x 1440 screen. I do 2400x1400 windowed EQ resolution. then /viewport 0 0 2000 1400. Slightly wider than 4:3, and then I have ~60% of my screen EQ viewport, 10% UI, and then on the 30% outside the EQ window i usually have wiki or whatever website up top and netflix or whatever on the bottom.

Sonark
09-29-2019, 05:59 AM
You guys even try to min max available screen space.

Mein gott

Jimjam
09-29-2019, 06:36 AM
You guys even try to min max available screen space.

Mein gott

Its nice to see the birdmammals as you fight them.

soronil
09-29-2019, 09:12 AM
You guys even try to min max available screen space.

Mein gott
Try to be an ogre playing ultra wide screen in first person, literally can not see the mobs hitting you in the small ribbon of screen.
Normal wide screen not as bad, but still missing a lot of the world. The effect is not as pronounced in 3rd person, which a lot of people play in these days. But if you wanna 1999 it in first person, the 4:3 ratio is a better experience visually (if less immersive to some because you aren't using the whole screen)

BlackBellamy
09-29-2019, 09:45 AM
You guys even try to min max available screen space.

Mein gott

An alternative to that, if you don't need/want to use 25% of your screen for something other than the everquest window, is to use /viewport to create a 4:3 (or approximately4:3, don't have to be exact) view in your window.


Thanks! 20 years and I didn't realize you could drag UI elements out of the viewport. I'm going to keep some boxes in view, but the chat is defintely moving off the screen. Off to minmax screenspace again!

Mblake81
09-29-2019, 10:10 AM
Hmm, here is a pic of 1600x1200 in window. I tried /viewport but it puts the image on the left side of my screen, is there a way to get it in the center?

btw, eq finally looks right after switching to 4:3

https://i.imgur.com/8qS3G0J.jpg

Fammaden
09-29-2019, 10:15 AM
You rich fat cats with your big fancy expensive monitors make me SICK!

soronil
09-29-2019, 10:49 AM
Hmm, here is a pic of 1600x1200 in window. I tried /viewport but it puts the image on the left side of my screen, is there a way to get it in the center?

The first two parameters to viewport are the starting X and Y. So if you want to nudge it over 100 pixels to the right, you would do:
/viewport 100 0 1600 1200

Baler
09-29-2019, 10:51 AM
CRT monitors only

Mblake81
09-29-2019, 02:09 PM
The first two parameters to viewport are the starting X and Y. So if you want to nudge it over 100 pixels to the right, you would do:
/viewport 100 0 1600 1200

I thank you. :)

Mblake81
09-29-2019, 02:11 PM
CRT monitors only

No joke, if they refreshed CRT tech for computer grade monitors I would really consider buying one. Hopefully with weight and size reductions. They are the superior PC item beyond those two things.

brussel
09-29-2019, 02:38 PM
My desktop resolution is 2560 x 1440.

If I want 4:3 with the black area off to the right would my viewport command be:
/viewport 0 0 1920 1440

I am struggling to see the benefits of using 4:3, the bit that is chopped off doesn't seem like a big deal to me.

Thank you.

Chortles Snort|eS
09-29-2019, 04:53 PM
1680x1050 cut anything out? pls adviSe

soronil
09-29-2019, 05:33 PM
I am struggling to see the benefits of using 4:3, the bit that is chopped off doesn't seem like a big deal to me.

Thank you.


1680x1050 cut anything out? pls adviSe

Think of it this way: if you are facing two trees, and those two tree are on the far left and far right edges of your screen, any viewport you have.. 4:3, wide, ultrawide, even a rediculous ultra narrow 1:2 it something, those trees will always be on the edges. The horizontal viewport is locked. But the more narrow the viewport, the more will be rendered vertically.

People play 16:9 and don't seem to mind. I think that's okay 3rd person. I still think 4:3 is better. But ultra wide is bad. And first person really benefits from 4:3

Mblake81
09-29-2019, 06:05 PM
UI toggled off. Taken in the same spot.

1600x1200 4:3
https://i.imgur.com/LaEqYMY.jpg

2560x1440 16:9
https://i.imgur.com/FIg5Q2C.jpg

Mblake81
09-29-2019, 06:14 PM
4:3
https://i.imgur.com/vXzzGrE.jpg

16:9
https://i.imgur.com/nrx3djp.jpg

Chortles Snort|eS
09-29-2019, 07:12 PM
thx guys
16:9 dont bug me tbh

Muggens
10-08-2019, 08:22 PM
A few days ago I started reading about Pantheon Rise of the Fallen and came across this interview with Brad McQuaid done by someone called "Countdown to classic" :

https://countdowntoclassic.com/2019/07/24/episode-114-celebrity-countdown-madseason-on-wow-classic-brad-mcquaid-on-mmos-pantheon-athalus-on-wow-radio-sneakyb4rd-on-quests/

Somewhere along the line Brad talks about regrets/mistakes from his previous games and SPECIFICALLY mentions the spellbook medding saying that "it was probably one of THE most stupid things he implemented"

Brad interview starts at 1h05m and he mentions spellbook medding at around 1h51m15s

AbstractVision
10-08-2019, 08:46 PM
A few days ago I started reading about Pantheon Rise of the Fallen and came across this interview with Brad McQuaid done by someone called "Countdown to classic" :

https://countdowntoclassic.com/2019/07/24/episode-114-celebrity-countdown-madseason-on-wow-classic-brad-mcquaid-on-mmos-pantheon-athalus-on-wow-radio-sneakyb4rd-on-quests/

Somewhere along the line Brad talks about regrets/mistakes from his previous games and SPECIFICALLY mentions the spellbook medding saying that "it was probably one of THE most stupid things he implemented"

Brad interview starts at 1h05m and he mentions spellbook medding at around 1h51m15s

Nice find, good listen.

Jibartik
10-08-2019, 08:52 PM
He's wrong tho :)

Muggens
10-08-2019, 08:54 PM
hehe

BlackBellamy
10-08-2019, 09:32 PM
That guy was wrong about everything. Every little thing he said I had ten guys in the guild explain how wrong he was. He was the wrongest guy in the world. I couldn't believe it.

Verityn
10-08-2019, 09:45 PM
"With Everquest we didn't know what we were doing."

Varlos
10-08-2019, 10:15 PM
Nobody wants this change for the change, people just want less casters on the server solo'ing camps.

Baler
10-09-2019, 12:36 AM
No compromise classic gameplay.

dekova
10-09-2019, 07:36 AM
Nobody wants this change for the change, people just want less casters on the server solo'ing camps.

I love it when people talk for the entirety of the player base.

semioldguy
10-17-2019, 01:23 AM
So in the Green Beta currently my Meditate skill will still increase when sitting down, even without the Spellbook open or clicking on the Meditate button.

flacidpenguin
10-17-2019, 06:35 AM
I think there are some people calling for more and more changes that effect the QoL and will be massively off putting for most players who wont even be playing Green. I think there are a lot of trolls who just want, for what ever reason, to have less people playing the game. Things like the black screen while medding just turns off players. Everyone hated it in classic, and it's not something that adds to the game in anyway. Things like that.

It would be interesting, if there was an option to toggle such things on and off, for an experiance that was more or less classic, to see how many people who call for that here, would actually use it.

Classic was a fun amazing game that many of us loved. And P99 does many things that make us love the game, such as banning boxers and botters. And I am so excited for Green, so I can relieve the excitement and danger of a game where death was punishing, skill at your class was rewarded, and your reputation as a player was exceptionally important.

But there are many things which dont add anything to the immersion, dont add to the fun feel of classic. Things that do nothing but make the experiance much less enjoyable.

One of the things that is going to make green awesome is the thousands of casual players who dont know everything about the game, thousands of players who just want to relive the fun of the game of their youth in the golden days of EQ.

No reason to impliment features that just drive people away because a small vocal minority cheers for everything that makes the game less enjoyable.

Mblake81
10-17-2019, 07:11 AM
I think there are some people calling for more and more changes that effect the QoL and will be massively off putting for most players who wont even be playing Green. I think there are a lot of trolls who just want, for what ever reason, to have less people playing the game. Things like the black screen while medding just turns off players. Everyone hated it in classic, and it's not something that adds to the game in anyway. Things like that.

It would be interesting, if there was an option to toggle such things on and off, for an experiance that was more or less classic, to see how many people who call for that here, would actually use it.

Classic was a fun amazing game that many of us loved. And P99 does many things that make us love the game, such as banning boxers and botters. And I am so excited for Green, so I can relieve the excitement and danger of a game where death was punishing, skill at your class was rewarded, and your reputation as a player was exceptionally important.

But there are many things which dont add anything to the immersion, dont add to the fun feel of classic. Things that do nothing but make the experiance much less enjoyable.

One of the things that is going to make green awesome is the thousands of casual players who dont know everything about the game, thousands of players who just want to relive the fun of the game of their youth in the golden days of EQ.

No reason to impliment features that just drive people away because a small vocal minority cheers for everything that makes the game less enjoyable.

I am one of these people but I was not trolling for laughs. These are things that were original to the game when some of us first experienced it and it left an impression. It became the #1 mmorpg with these things. I see you are a 2019 account, hi there.

I think there are a lot of trolls who just want, for what ever reason, to have less people playing the game. Things like the black screen while medding just turns off players. Everyone hated it in classic, and it's not something that adds to the game in anyway. Things like that.

This makes me question if you played in classic. There was no Black Screen while medding.. it was a full spell book covering the viewport. The black screen was Rogeans attempt at recreating the same thing. We can't use the orginal UI and its viewport and its medding spell book because of modern LCD wide screen monitors and resolution not working like it does with CRT monitors.

But there are many things which dont add anything to the immersion, dont add to the fun feel of classic. Things that do nothing but make the experiance much less enjoyable.

.. and those would be the black screen which was an attempt at recreating the spell book medding which was classic, immersive. I suppose original EQ, what this server is trying to recreate, would be much less enjoyable while wanting to play a classic server .. *Oww, my head hurts*

Edit: As for cheering for these things to drive people away, I am not sure if this 2019 account is the same guy making all of the other 2019 accounts that argue similar. Anyway, giving the benefit of the doubt, you are simply confused. You say players remembering the golden years, which this was part of it. The classic game is not for everyone, I say this due to real opinions (or trolls) that say the classic game isn't classic but they want to play and experience the classic game.. it just makes my head hurt.

How classic is classic, how classic is the goal of classic for this server (and rogeans thread title). Some players want a cut off point for classic things and have posted about it.