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View Full Version : Adding More Noise to the Concert


theonesler
07-30-2019, 10:07 AM
I get that people come to p99 for "classic" EQ experiences (although we all know this server isn't and can never be truly FULL on classic...)

But you'd think 20 years later there'd be some realization that it's okay to also tweak the game to benefit player's general well being and health.

And that lands my plane on the runway of target windows.

I just don't understand how it is healthy to have 16hr or 24hr spawn windows on a server with such high competition and dozens of mobs to contest.

The large windows are also a major culprit in spread out timers when it hasn't quaked in a while because the variable spawn times spread out all the windows.

Why can't we just agree that 4 or 8 hour spawn timers would be so much healthier, still leave pop times up to chance (and thus require tracking/socking), and decrease the amount of quakes needed to keep people more or less happy?

Maybe I'm delusional but every time I think about this "fix" it works in my head. Someone talk me out of it?

And again, I don't really care about whether this is truly classic or not. We're (mostly) grown adults, I don't think the desire to want something a bit healthier for our lives should be lost on most who read this.

k9quaint
07-30-2019, 10:19 AM
I would change the spawn location to be random as well.
Mario Kart 2.0

Xulia
07-30-2019, 10:30 AM
Personally I'm more in favor of rotations than shortening all the spawn windows - but that idea is never going to gain any traction with other players and their reasons are valid. As a full-time engineer and a parent, I understand where you're coming from, but I also enjoy that those 7 day target encounters are made all the more epic by the wait and anticipation.

indiscriminate_hater
07-30-2019, 10:47 AM
Where can I sign up for pixel EBT?

Nuggie
07-30-2019, 11:01 AM
Well, you put it in RnF where it was destined to end up.

Join date less than a year old and you don't understand how the server ended up this way. You don't say...

The problem isn't spawn windows. The problem is some people get their kicks from feeling superior when they deny other people the opportunity at something. That's what makes their endorphins flow. The spawn windows was a "hey, stop it" from the admins to try to give other people a shot at something.

Back in the kunark days there was a guild that was so on top of things no one else had the opportunity to try a boss mob to learn techniques. IIRC, the idea was to make the spawn window so long no one would sit through it all. Unfortunately some neckbeards are so thick they will sit through a large minority of their day waiting for an imaginary dragon to spawn and hit the batphone. The idea of dropping spawn windows has come up several time throughout the years, the answer from the top is generally something like: you guys(and girls) treat another like animals. You've proven time and again you won't change. Spawn Windows are staying. Same for decreasing window duration.

On top of this, can you imagine how hard some people would have this server on lockdown if they knew the exact second a bossmob was going to spawn? They could be in, kill it, and log off before anyone knew they were there. How does anyone have a chance if they have to actively track for days to find when something spawn? It's pretty tough keeping track of spawn windows as it is. Doing it the other way would be worse. No thank you.

theonesler
07-30-2019, 11:10 AM
Hey Nuggie,

Yeah I started playing on p99 at the new year... so my knowledge and experience of server history is very limited.

I do disagree with your sentiments however. I think with rooted dragons in ToV it has changed the landscape drastically, so much so that I think decreasing the windows would be very different from how it was in years past. I believe this because if more mobs had conflicting windows (that were shorter), guilds would have to be more selective with their targets. And that is precipitated by the fact that killing most ToV dragons doesn't take 20 minutes or less anymore. So, it is my opinion that shorter windows under these new rules would actually open up targets to more guilds because it just wouldn't be possible for one guild to go for all targets.

And again, guilds wouldn't know the "exact spawn time", that's not even close to what I am proposing. 4 or 8 hours is still a lot of time of variance, especially if there are multiple targets in window. Guilds would still need to be strategic and selective with where they devote their resources.

And like I said, it wouldn't be feasible for one guild to dominate all targets given the amount of time it takes to down ToV targets. FTE locks would prohibit this.

derpcake2
07-30-2019, 11:25 AM
And again, I don't really care about whether this is truly classic or not. We're (mostly) grown adults, I don't think the desire to want something a bit healthier for our lives should be lost on most who read this.

Obese neckbeards put pixels ahead of health.

You seem to be missing the perspective of this specific audience, which encompasses a very large group on p1999.

Hope this helps.

Legidias
07-30-2019, 11:36 AM
WHY ISNT ANYONE ELSE YELLING? I CANT HEAR ANYTHING AT THIS CONCERT UNLESS YOU YELL OVER THE NOISE!

fortior
07-30-2019, 11:45 AM
I hope that green will make blue's raiding scene a bit more palatable.

Molitoth
07-30-2019, 11:47 AM
I think if the Windows were adjusted smaller, you would have 3-4 more guilds willing to park and compete, which would make zones like NToV a total shit show.

It's enough of a shit show with only 2 guilds going after mobs. It's constant petitionquest/lawyerquest.

Videri
07-30-2019, 11:53 AM
I think if the Windows were adjusted smaller, you would have 3-4 more guilds willing to park and compete, which would make zones like NToV a total shit show.

It's enough of a shit show with only 2 guilds going after mobs. It's constant petitionquest/lawyerquest.

Does this mean "If we improve the game too much, more people will want to play the game"?

lifewater
07-30-2019, 12:03 PM
Well, you put it in RnF where it was destined to end up.

Join date less than a year old and you don't understand how the server ended up this way. You don't say...

The problem isn't spawn windows. The problem is some people get their kicks from feeling superior when they deny other people the opportunity at something. That's what makes their endorphins flow. The spawn windows was a "hey, stop it" from the admins to try to give other people a shot at something.

Back in the kunark days there was a guild that was so on top of things no one else had the opportunity to try a boss mob to learn techniques. IIRC, the idea was to make the spawn window so long no one would sit through it all. Unfortunately some neckbeards are so thick they will sit through a large minority of their day waiting for an imaginary dragon to spawn and hit the batphone. The idea of dropping spawn windows has come up several time throughout the years, the answer from the top is generally something like: you guys(and girls) treat another like animals. You've proven time and again you won't change. Spawn Windows are staying. Same for decreasing window duration.

On top of this, can you imagine how hard some people would have this server on lockdown if they knew the exact second a bossmob was going to spawn? They could be in, kill it, and log off before anyone knew they were there. How does anyone have a chance if they have to actively track for days to find when something spawn? It's pretty tough keeping track of spawn windows as it is. Doing it the other way would be worse. No thank you.

Since you've been here a long time, whats the verdict? Because looking at this objectively, we still have multiple people from multiple guilds spending 8-24 hours (per mob) spamming tracking/pet tracking macros to make sure we have a chance to kill internet dragons. And every week I come to RnF and people are being animals to each other. So what I'm seeing is everything is still the same, we just have longer spawn windows. In your opinion has it changed for the better with these oppressive windows?

Madbad
07-30-2019, 12:23 PM
Does this mean "If we improve the game too much, more people will want to play the game"?

It's possible that if we improve the game too much, we lose what made the game magic in the first place. <3 u Tala

d3r14k
07-30-2019, 12:37 PM
If we are going to do full on rotations (which I don't want), we may as well instance raid zones (which I also don't want).

theonesler
07-30-2019, 12:40 PM
Does this mean "If we improve the game too much, more people will want to play the game"?

Ha, my thoughts exactly when I read that... so we want p99 raiding to be structured so that is fun/optimal for a smaller amount of guilds (and people) than to try to work towards making it better for more people. Seems like an odd philosophy to take up but oh well.

The MAIN and really only benefit I see to such looooong windows is that it does include non-US based players more. If windows were short they'd probably preference US times most and less windows would work their way around to non-US day times.

Anyways, no one is presenting any convincing arguments yet in this thread, so my opinion is still pretty firm on shorter windows = better for the server.

theonesler
07-30-2019, 12:42 PM
If we are going to do full on rotations (which I don't want), we may as well instance raid zones (which I also don't want).

I don't want to rotations or instance, which is why my proposal is shorter windows, not a rotation. Competition is an important component to p99 and if we more or less lost that a good portion of the server would lose their desire to play.

shuklak
07-30-2019, 01:02 PM
Neckbeards win more eq pixels and that's just never going to change. Any rule to make the game easier on casuals makes the game easier on neckbeards.

Convict
07-30-2019, 01:05 PM
And like I said, it wouldn't be feasible for one guild to dominate all targets given the amount of time it takes to down ToV targets. FTE locks would prohibit this.

there in lies the problem, the top guild wants to be able to dominate all targets. You saw how upset AM got because AG killed doubles and triplets when AM and Riot were fighting for aary and gettin trained, etc. They didn't like that very much. It wont be long before AM is asking Riot for another 2 way rotation like they had with AW so that they can stop the 3rd party guilds from getting anything.

Convict
07-30-2019, 01:07 PM
they dont care if they get to kill several juicy targets in a shorter time and enjoy more off time. They don't need off time they have no life. They would much rather have longer drawn out windows that are spread out over 4 days tbh. Their guild mantra since inception has been to "deny others pixels" its never about having fun for them or being more efficient, and that isnt likely to change before they are gone.

theonesler
07-30-2019, 01:14 PM
I hope it's clear that my proposal is not being dictated by AM's values... if anything (as stated) my proposal flies the face of their values a bit. And I'm quite okay with that :)

For anyone on here saying this would "disrupt" the neckbeards and their heart's desires... I'm also not using their desires as my guidepost here.

Legday
07-30-2019, 01:18 PM
@OP

Staff is on record saying they wouldn't shorten or eliminate window lengths unless the community proves that they can play nice. Even if the raid scene DID play nice for an extended period of time, the staff is likely way past the point of eliminating or shortening windows due to years and years of dealing with adult children.

The context for the current window length is that at first there were no windows at all. If you killed a raid mob it would spawn exactly xx:xx:xx later, just like any static trash mob does. That was insane with click fests standing over mobs (like scout if there wasn't a roll. Then the staff added 96 (NINETY SIX) hour windows to raid mobs. That for sure eliminated any casual or even semi-hardcore guilds from getting into the action. Then they dropped the windows to 16 hours (which in comparison to 96 hour windows seems like a huge favor, doesn't it?) and that is more or less where we have been ever since.

I'm not saying you don't have fair points, but just letting you know the staff already feels very strongly about the 16 hour window being the sweet spot of dealing the community and minimizing the headache.

theonesler
07-30-2019, 01:22 PM
@OP

Staff is on record saying they wouldn't shorten or eliminate window lengths unless the community proves that they can play nice. Even if the raid scene DID play nice for an extended period of time, the staff is likely way past the point of eliminating or shortening windows due to years and years of dealing with adult children.

The context for the current window length is that at first there were no windows at all. If you killed a raid mob it would spawn exactly xx:xx:xx later, just like any static trash mob does. That was insane with click fests standing over mobs (like scout if there wasn't a roll. Then the staff added 96 (NINETY SIX) hour windows to raid mobs. That for sure eliminated any casual or even semi-hardcore guilds from getting into the action. Then they dropped the windows to 16 hours (which in comparison to 96 hour windows seems like a huge favor, doesn't it?) and that is more or less where we have been ever since.

I'm not saying you don't have fair points, but just letting you know the staff already feels very strongly about the 16 hour window being the sweet spot of dealing the community and minimizing the headache.

Very helpful response, thanks Legday.

While I respect the staff's decisions and do not envy their task (policing a 20 year old game filled with grown adults who most times can't get along), I still think the introduction of rooted dragons in ToV has changed the raiding landscape significantly enough that it warrants reconsidering things like spawn windows... but again, that's just my take.

Appreciate the info!

Jonabis
07-30-2019, 01:26 PM
The only solution to your issue is to remove raid mob respawns entirely. Instead you have 4-6 quakes a month. The only time this server sees healthy distribution of raid targets is during quakes for the most part. The only way to keep neck beards from filling their pockets with DKP watching for a mob to spawn over a 16 hour window is to remove the temptation.

theonesler
07-30-2019, 01:27 PM
The only solution to your issue is to remove raid mob respawns entirely. Instead you have 4-6 quakes a month. The only time this server sees healthy distribution of raid targets is during quakes for the most part. The only way to keep neck beards from filling their pockets with DKP watching for a mob to spawn over a 16 hour window is to remove the temptation.

I see what you're saying but I am not convinced that is true. Again because of the introduction of rooted dragons in ToV.

branamil
07-30-2019, 01:37 PM
These long spawn windows aren't even classic. It's funny how we get to pick and choose what classic is.

Nuggie
07-30-2019, 01:45 PM
Since you've been here a long time, whats the verdict? Because looking at this objectively, we still have multiple people from multiple guilds spending 8-24 hours (per mob) spamming tracking/pet tracking macros to make sure we have a chance to kill internet dragons. And every week I come to RnF and people are being animals to each other. So what I'm seeing is everything is still the same, we just have longer spawn windows. In your opinion has it changed for the better with these oppressive windows?

From the perspective of a once 2nd tier guild that got stomped every week on every mob during the kunark era before the big windows then as a 3rd rate guild(in a large alliance) near the end of kunark and on into the Velious era with the big windows we were able to compete successfully and kill every mob in the game at our peak. Vulak and ST golems included.

As a side note, I stopped logging in 2 years ago. I came back (to the forums) recently after I heard Green99 was finally going to be a thing and I was tired of fighting cleanly against cheaters in Ark Survival.

My resume aside, server admins have been burned in their efforts to make P99 a reasonable place to play/raid time after time and are jaded to the point where I seriously doubt any petition to change the rules will have any effect.

But to see what's down this rabbit hole for your humor, the closer the spawn windows are allows the neckbeards aOneorter time to have to focus on P99. Instead of spreading them out over the whole week they will super focus on 2-3 days that the spawns are clustered around. Especially when you consider these guilds have wave after wave of characters loaded up with good gear that they can afford to swap 15-20 people mid raid to other chars for 20 minutes to kill the lower tier targets then swap back to help with NToV. Also consider the screen sharing that happens in today's climate. (One person/few people) can now watch all(?) of the spawns in window with the correct infrastructure set up(which skirts the no boxing rule and is -super- bullshit). They have adapted to succeed in this many-mob-in-window climate with minimal effort.

I don't have an answer to fix the raid scene. My only advice to someone who wants to raid would be to join one of the two big guilds, get what you think you need from raiding, and move on with your life. I've tried to be part of the small casual raiding scene and it's largely filled with disappointment if your expectation is to get BiS gear.

Nuggie
07-30-2019, 01:49 PM
These long spawn windows aren't even classic. It's funny how we get to pick and choose what classic is.

Your criticism is noted, but it makes the server more manageable for the staff.

Nexii
07-30-2019, 02:11 PM
Variance, lockouts, and other rules only go so far. Blue has 300-500 raiders or so consuming content designed for 100 endgamers at most.

There's a few fixes for the endgame overpopulation
- Faster repops such as 3 days (probably won't happen)
- Red server transfer/copy (probably won't happen)
- More servers (green might help a little)

Though there was precedent for reducing repop on epic, most classes epics got much easier throughout the Velious -> PoP expansions, bottlenecks were reduced

Similarly many servers merged up etc, new ones came out at various points. Tholuxe Paells (reroll server) was probably the most fun I've had in EQ

Molitoth
07-30-2019, 02:16 PM
These long spawn windows aren't even classic. It's funny how we get to pick and choose what classic is.

This server was no longer classic the day after Luclin should have been released.

Nisse
07-30-2019, 06:04 PM
Every non-classic change has been a poisoned dagger in Brads heart. Any mechanical changes made at this point should be to roll back all the intentional custom nonsense, or to continue tuning things to a more perfect snapshot of this era of Everquest. Fuck your general well-being and health

pink grapefruit
07-30-2019, 07:42 PM
Why not just roll with a friend on red, xp super fast to 60, and join Apex over there?

Naerron
07-30-2019, 10:55 PM
For a long time i've stumped about two very straight forward ways to address this issue. I also think we're thinking if we provide a simple solution (like change the spawn variant to 3 hours) that it will provide with a simple straightforward in game change. But predicting what people will do is not simple and this is not facebook analytics where they have a team of research professionals to test the different variants and their result on the behavior of humans..

So here are my two ideas that I think would work best if implemented together, but could still have a meaningful impact even if only one was in place. I only kept three things in mind when thinking of this.

1. Equity of raid targets for all guilds wanting to raid
2. Maintaining competition on P99 that has been a hallmark of this really hardcore community since the start.
3. Be able to create a space for being able to have dragons raids that are all about fun and connecting with your guild.

#3 Is something i really miss about live i haven't found here yet. On Povar we did a rotation for a lot of raid mobs. If we didn't Triton could've just stopped any guild from getting any VP, NToV/Kael/DN, VexThal, and PoTime loot all the way through those expansions. But, we didn't do that and when it was our weekend in NToV, we'd all get snacks and settle in for those epic crawls and have room for new tanks/pullers to test their chops. It was more of an event than a bodily sacrifice for loot that we do here.

So here are the two ideas that very few of you have made it far enough into this post to read =)

A simple rule based only solution is a tag limit for each cycle/month

Argue the numbers how you like but IMO it's
1 city leader(dain/yeli/KT), (two a month)
14 dragons (all world, max 10 in velious - only get hosh or sev not both)
1 of the following AOW(including statue)/vulak/doze (3 a month)
Tunare always ffa because of the clear means you earned it.


BUT...if we ever seriously consider changing the game fundamentally by timers, I'd argue a better solution would be to add instanced raid zones. All instances would be guild based so they would not require raids and so members of other guilds simply could not enter the instance (yes this is possible). They would have 1 month lockout timer that does not go away if you changed guilds. Perhaps make instance dragons drop 1 loot, open world 3 so keep the value of the open world mobs. Maybe even no Vulak in instanced ToV, i'm sure there are many ways to balance it.

Right now if a new guild actually wanted to gear up together and make it into high end raiding they couldn't unless instead of raiding for a year they spent their time farming to buy raid gear. Then they'd be able to maybe start competing for high end targets, but , there's no way to for a new guild without a core player base of already geared toons can break in as a group.

Videri
07-30-2019, 11:46 PM
It's possible that if we improve the game too much, we lose what made the game magic in the first place. <3 u Tala

tru enuf

btw, dear poster I quoted, my goal was not to insult you! Merely to create some laughs.

Not that anyone here is interested in TAKP, but the raid rotations are great there. Each guild proves they can do X content, then they get a turn in the rotation. Every time a guild realizes they won't have the numbers that week or whatever, they alert other guilds so the target gets killed by somebody. You don't get the fun of beating other players (which I know some people want), but you get the fun of killing the mobs. It's still challenging because you have to successfully kill the mobs - several times if there's a particular item you're chasing. This reminds me, I've got another PSA to do.

aaezil
07-31-2019, 06:40 AM
IIRC from when i played in actual velious times i think mob respawn timers all had a variance % if they were higher lvl mobs and even more if they were raid repops. Cant remember if it was 16 or 24 hours of variance but it probably wasnt what we have here. Not that p99 is anything like real velious. In real velious only 1 or maybe 2 guilds total were able to kill high end content per server and most dragons would just be up all day until a scheduled raid time. For the weaker guilds you were scared of the high lvl mobs they hunted you not the other way around.

aaezil
07-31-2019, 06:42 AM
Tldr: you aren’t playing even remotely the same game as real velious

Mblake81
07-31-2019, 07:05 AM
1. Equity of raid targets for all guilds wanting to raid
2. Maintaining competition on P99 that has been a hallmark of this really hardcore community since the start.
3. Be able to create a space for being able to have dragons raids that are all about fun and connecting with your guild.


1. Equal opportunity for them, not equality of outcome. There are no rules saying any guild cant go for any target. Its if they can or not.

On a side note: The meta was trust bust the zerg guilds or root the dragons. Dragons was chosen, Zerg became the meta supercharged.

2. You wouldn't have 2 without 1. You can or you can't.

The previous raid scene was being eaten up by the top two raid guilds, its where everyone went to get their loots. This would not be busted, having 20 smaller guilds was not possible because guild size limits are not classic. Having limits on the alts a guild/specific players have was also not possible. Too much headache, easier to root the mobs.

3. ?

Tldr: you aren’t playing even remotely the same game as real velious

On the flipside the players are not the same as real velious. Multiple accounts, loads of level 60 bots etc. The players are not classic nor will they ever be, that cat is long out of the bag. What we consider classic cannot exist ever again, no matter what the philosophy about it is. It was a moment in time.

The enthusiasts here are the ones who played in era. Rightfully so, new kids often can't stand this game and for many it was created before they were born. They have no reason to love this. The enthusiasts know how to break the game, all of the secrets have been laid out in detail.

The other thing I have to mention is competition. Its something of a farce here. I have been in a 'out of game guild' here on p99 for a small time. It was comprised of members of all guilds. My point is, everyone has their hands in each others pockets. Trying to enforce something real here would be met with "No life, its just a game bro" while spouting "Die hard competition" out the other side. It's a joke once you understand this.

The motivating factors for why things were like that are not here.

Mblake81
07-31-2019, 07:23 AM
No wiki, no discord, no voice comms (not really) no youtube, no real alt tabbing (at least my new computer couldn't), dial up connection, no batphones. Technology has increased, you can break something that old easier now.

The ability to organize like it is here was only found in very small circles in era, like the top guilds..maybe. I still would have laughed at it or thought it absurd. Any change made here will not result in the way people think it would. It will not ever make things easier for the little guy, it may delay the able for a small time but they will overcome. You might even make it easier for them to stomp you.

Making things 'better' is not always the answer. You can easily move to WoW as that is what that game was designed to do. I prefer the older, kick me in the rear RPG world that is less designed to be a video game to please me or help me relax. A bottle of liquor can do that better. That guy who said 'careful because you might kill the magic' is legit about that. You would kill it for the people who originally picked it up and praised it, trying to cater to those who came later and only because someone else said it was good.

Mblake81
07-31-2019, 07:43 AM
https://i.imgur.com/DmL5KwJ.jpg

Molitoth
07-31-2019, 02:39 PM
Argue the numbers how you like but IMO it's
1 city leader(dain/yeli/KT), (two a month)
14 dragons (all world, max 10 in velious - only get hosh or sev not both)
1 of the following AOW(including statue)/vulak/doze (3 a month)
Tunare always ffa because of the clear means you earned it.

I've heard that something like this has been proposed in the past, and obviously shot down. At the time AM was getting 90% of the raid content, why would they want to give away free pixels?

That said, I think it could be a good system that allows for more raid diversity and end game content for smaller guilds like Paradigm Shift used to be.

saftbudet
07-31-2019, 04:11 PM
Respawn windows are great. The static 24h spawn timers are the worst though. It make certain key names only spawn at the time quake happened. Which lead to all other timezones that sleep when quake happened cannot do it.

Cecily
07-31-2019, 05:31 PM
For a long time i've stumped about two very straight forward ways to address this issue. I also think we're thinking if we provide a simple solution (like change the spawn variant to 3 hours) that it will provide with a simple straightforward in game change. But predicting what people will do is not simple and this is not facebook analytics where they have a team of research professionals to test the different variants and their result on the behavior of humans..

So here are my two ideas that I think would work best if implemented together, but could still have a meaningful impact even if only one was in place. I only kept three things in mind when thinking of this.

1. Equity of raid targets for all guilds wanting to raid
2. Maintaining competition on P99 that has been a hallmark of this really hardcore community since the start.
3. Be able to create a space for being able to have dragons raids that are all about fun and connecting with your guild.

#3 Is something i really miss about live i haven't found here yet. On Povar we did a rotation for a lot of raid mobs. If we didn't Triton could've just stopped any guild from getting any VP, NToV/Kael/DN, VexThal, and PoTime loot all the way through those expansions. But, we didn't do that and when it was our weekend in NToV, we'd all get snacks and settle in for those epic crawls and have room for new tanks/pullers to test their chops. It was more of an event than a bodily sacrifice for loot that we do here.

So here are the two ideas that very few of you have made it far enough into this post to read =)

A simple rule based only solution is a tag limit for each cycle/month

Argue the numbers how you like but IMO it's
1 city leader(dain/yeli/KT), (two a month)
14 dragons (all world, max 10 in velious - only get hosh or sev not both)
1 of the following AOW(including statue)/vulak/doze (3 a month)
Tunare always ffa because of the clear means you earned it.


BUT...if we ever seriously consider changing the game fundamentally by timers, I'd argue a better solution would be to add instanced raid zones. All instances would be guild based so they would not require raids and so members of other guilds simply could not enter the instance (yes this is possible). They would have 1 month lockout timer that does not go away if you changed guilds. Perhaps make instance dragons drop 1 loot, open world 3 so keep the value of the open world mobs. Maybe even no Vulak in instanced ToV, i'm sure there are many ways to balance it.

Right now if a new guild actually wanted to gear up together and make it into high end raiding they couldn't unless instead of raiding for a year they spent their time farming to buy raid gear. Then they'd be able to maybe start competing for high end targets, but , there's no way to for a new guild without a core player base of already geared toons can break in as a group.

tru enuf

btw, dear poster I quoted, my goal was not to insult you! Merely to create some laughs.

Not that anyone here is interested in TAKP, but the raid rotations are great there. Each guild proves they can do X content, then they get a turn in the rotation. Every time a guild realizes they won't have the numbers that week or whatever, they alert other guilds so the target gets killed by somebody. You don't get the fun of beating other players (which I know some people want), but you get the fun of killing the mobs. It's still challenging because you have to successfully kill the mobs - several times if there's a particular item you're chasing. This reminds me, I've got another PSA to do.

1. Equal opportunity for them, not equality of outcome. There are no rules saying any guild cant go for any target. Its if they can or not.

On a side note: The meta was trust bust the zerg guilds or root the dragons. Dragons was chosen, Zerg became the meta supercharged.

2. You wouldn't have 2 without 1. You can or you can't.

The previous raid scene was being eaten up by the top two raid guilds, its where everyone went to get their loots. This would not be busted, having 20 smaller guilds was not possible because guild size limits are not classic. Having limits on the alts a guild/specific players have was also not possible. Too much headache, easier to root the mobs.

3. ?



On the flipside the players are not the same as real velious. Multiple accounts, loads of level 60 bots etc. The players are not classic nor will they ever be, that cat is long out of the bag. What we consider classic cannot exist ever again, no matter what the philosophy about it is. It was a moment in time.

The enthusiasts here are the ones who played in era. Rightfully so, new kids often can't stand this game and for many it was created before they were born. They have no reason to love this. The enthusiasts know how to break the game, all of the secrets have been laid out in detail.

The other thing I have to mention is competition. Its something of a farce here. I have been in a 'out of game guild' here on p99 for a small time. It was comprised of members of all guilds. My point is, everyone has their hands in each others pockets. Trying to enforce something real here would be met with "No life, its just a game bro" while spouting "Die hard competition" out the other side. It's a joke once you understand this.

The motivating factors for why things were like that are not here.

No wiki, no discord, no voice comms (not really) no youtube, no real alt tabbing (at least my new computer couldn't), dial up connection, no batphones. Technology has increased, you can break something that old easier now.

The ability to organize like it is here was only found in very small circles in era, like the top guilds..maybe. I still would have laughed at it or thought it absurd. Any change made here will not result in the way people think it would. It will not ever make things easier for the little guy, it may delay the able for a small time but they will overcome. You might even make it easier for them to stomp you.

Making things 'better' is not always the answer. You can easily move to WoW as that is what that game was designed to do. I prefer the older, kick me in the rear RPG world that is less designed to be a video game to please me or help me relax. A bottle of liquor can do that better. That guy who said 'careful because you might kill the magic' is legit about that. You would kill it for the people who originally picked it up and praised it, trying to cater to those who came later and only because someone else said it was good.

Cecily
07-31-2019, 05:33 PM
I get that people come to p99 for "classic" EQ experiences (although we all know this server isn't and can never be truly FULL on classic...)

But you'd think 20 years later there'd be some realization that it's okay to also tweak the game to benefit player's general well being and health.

And that lands my plane on the runway of target windows.

I just don't understand how it is healthy to have 16hr or 24hr spawn windows on a server with such high competition and dozens of mobs to contest.

The large windows are also a major culprit in spread out timers when it hasn't quaked in a while because the variable spawn times spread out all the windows.

Why can't we just agree that 4 or 8 hour spawn timers would be so much healthier, still leave pop times up to chance (and thus require tracking/socking), and decrease the amount of quakes needed to keep people more or less happy?

Maybe I'm delusional but every time I think about this "fix" it works in my head. Someone talk me out of it?

And again, I don't really care about whether this is truly classic or not. We're (mostly) grown adults, I don't think the desire to want something a bit healthier for our lives should be lost on most who read this.

Well, you put it in RnF where it was destined to end up.

Join date less than a year old and you don't understand how the server ended up this way. You don't say...

The problem isn't spawn windows. The problem is some people get their kicks from feeling superior when they deny other people the opportunity at something. That's what makes their endorphins flow. The spawn windows was a "hey, stop it" from the admins to try to give other people a shot at something.

Back in the kunark days there was a guild that was so on top of things no one else had the opportunity to try a boss mob to learn techniques. IIRC, the idea was to make the spawn window so long no one would sit through it all. Unfortunately some neckbeards are so thick they will sit through a large minority of their day waiting for an imaginary dragon to spawn and hit the batphone. The idea of dropping spawn windows has come up several time throughout the years, the answer from the top is generally something like: you guys(and girls) treat another like animals. You've proven time and again you won't change. Spawn Windows are staying. Same for decreasing window duration.

On top of this, can you imagine how hard some people would have this server on lockdown if they knew the exact second a bossmob was going to spawn? They could be in, kill it, and log off before anyone knew they were there. How does anyone have a chance if they have to actively track for days to find when something spawn? It's pretty tough keeping track of spawn windows as it is. Doing it the other way would be worse. No thank you.

Hey Nuggie,

Yeah I started playing on p99 at the new year... so my knowledge and experience of server history is very limited.

I do disagree with your sentiments however. I think with rooted dragons in ToV it has changed the landscape drastically, so much so that I think decreasing the windows would be very different from how it was in years past. I believe this because if more mobs had conflicting windows (that were shorter), guilds would have to be more selective with their targets. And that is precipitated by the fact that killing most ToV dragons doesn't take 20 minutes or less anymore. So, it is my opinion that shorter windows under these new rules would actually open up targets to more guilds because it just wouldn't be possible for one guild to go for all targets.

And again, guilds wouldn't know the "exact spawn time", that's not even close to what I am proposing. 4 or 8 hours is still a lot of time of variance, especially if there are multiple targets in window. Guilds would still need to be strategic and selective with where they devote their resources.

And like I said, it wouldn't be feasible for one guild to dominate all targets given the amount of time it takes to down ToV targets. FTE locks would prohibit this.

Ha, my thoughts exactly when I read that... so we want p99 raiding to be structured so that is fun/optimal for a smaller amount of guilds (and people) than to try to work towards making it better for more people. Seems like an odd philosophy to take up but oh well.

The MAIN and really only benefit I see to such looooong windows is that it does include non-US based players more. If windows were short they'd probably preference US times most and less windows would work their way around to non-US day times.

Anyways, no one is presenting any convincing arguments yet in this thread, so my opinion is still pretty firm on shorter windows = better for the server.

@OP

Staff is on record saying they wouldn't shorten or eliminate window lengths unless the community proves that they can play nice. Even if the raid scene DID play nice for an extended period of time, the staff is likely way past the point of eliminating or shortening windows due to years and years of dealing with adult children.

The context for the current window length is that at first there were no windows at all. If you killed a raid mob it would spawn exactly xx:xx:xx later, just like any static trash mob does. That was insane with click fests standing over mobs (like scout if there wasn't a roll. Then the staff added 96 (NINETY SIX) hour windows to raid mobs. That for sure eliminated any casual or even semi-hardcore guilds from getting into the action. Then they dropped the windows to 16 hours (which in comparison to 96 hour windows seems like a huge favor, doesn't it?) and that is more or less where we have been ever since.

I'm not saying you don't have fair points, but just letting you know the staff already feels very strongly about the 16 hour window being the sweet spot of dealing the community and minimizing the headache.

From the perspective of a once 2nd tier guild that got stomped every week on every mob during the kunark era before the big windows then as a 3rd rate guild(in a large alliance) near the end of kunark and on into the Velious era with the big windows we were able to compete successfully and kill every mob in the game at our peak. Vulak and ST golems included.

As a side note, I stopped logging in 2 years ago. I came back (to the forums) recently after I heard Green99 was finally going to be a thing and I was tired of fighting cleanly against cheaters in Ark Survival.

My resume aside, server admins have been burned in their efforts to make P99 a reasonable place to play/raid time after time and are jaded to the point where I seriously doubt any petition to change the rules will have any effect.

But to see what's down this rabbit hole for your humor, the closer the spawn windows are allows the neckbeards aOneorter time to have to focus on P99. Instead of spreading them out over the whole week they will super focus on 2-3 days that the spawns are clustered around. Especially when you consider these guilds have wave after wave of characters loaded up with good gear that they can afford to swap 15-20 people mid raid to other chars for 20 minutes to kill the lower tier targets then swap back to help with NToV. Also consider the screen sharing that happens in today's climate. (One person/few people) can now watch all(?) of the spawns in window with the correct infrastructure set up(which skirts the no boxing rule and is -super- bullshit). They have adapted to succeed in this many-mob-in-window climate with minimal effort.

I don't have an answer to fix the raid scene. My only advice to someone who wants to raid would be to join one of the two big guilds, get what you think you need from raiding, and move on with your life. I've tried to be part of the small casual raiding scene and it's largely filled with disappointment if your expectation is to get BiS gear.

Pint
07-31-2019, 05:41 PM
The objective isn't to make raid windows reasonable or healthy for the raiders, it's to punish them for not dialing back their autism

Naerron
07-31-2019, 06:13 PM
the only person here being original or clear with their ideas is Cecily. I'd have a beer with them, Cecily 2020

Dark_Magic
08-02-2019, 10:48 AM
P99 was 1000% better when there were 2 guaranteed quakes a month. I've been raiding for a couple years now and I still can't believe people screen share / face track mobs for hours upon hours. That's basically torture. I just show up for the batphones.

Daldaen
08-02-2019, 11:18 AM
The objective isn't to make raid windows reasonable or healthy for the raiders, it's to punish them for not dialing back their autism

I’m a little surprised Rogean hasn’t done the social experiment of doing 20+ resets over the course of a single week. Just to see what levels of depravity nerds will go to for pixels.

If I were him I’d do a reset every 4-6 hours for a week just to see what happens among the neckbeardiest of neckbeards.

Then maybe turn off raid spawns for a month and see how nerds deal with that too.

So many social experiments that should be performed to see how modern nerds deal with them.

Nuggie
08-02-2019, 11:51 AM
P99 was 1000% better when there were 2 guaranteed quakes a month. I've been raiding for a couple years now and I still can't believe people screen share / face track mobs for hours upon hours. That's basically torture. I just show up for the batphones.

Leeches similarly feed off other's to get what they want.

gutterbrain
08-02-2019, 12:14 PM
Earthquakes should be more frequent and more varied. As it stands the Earthquakes designed to simulate repops on a game patch or server maintenance during live only happen on the weekends which is insanely non classic. If my memory serves me, Tuesday was the day most maintenance and patches were implemented on live, and yet our server operates on weekend raids.

Simulating server patches and maintenance on the weekend is #NotClassic.

Cecily
08-02-2019, 12:39 PM
I’m a little surprised Rogean hasn’t done the social experiment of doing 20+ resets over the course of a single week. Just to see what levels of depravity nerds will go to for pixels.

If I were him I’d do a reset every 4-6 hours for a week just to see what happens among the neckbeardiest of neckbeards.

Then maybe turn off raid spawns for a month and see how nerds deal with that too.

So many social experiments that should be performed to see how modern nerds deal with them.

Thought you were banned.

My solution for raiding is to ban Daldaen again.

Fammaden
08-02-2019, 01:27 PM
I’m a little surprised Rogean hasn’t done the social experiment of doing 20+ resets over the course of a single week. Just to see what levels of depravity nerds will go to for pixels.

If I were him I’d do a reset every 4-6 hours for a week just to see what happens among the neckbeardiest of neckbeards.

Then maybe turn off raid spawns for a month and see how nerds deal with that too.

So many social experiments that should be performed to see how modern nerds deal with them.

Quake between 8 and 10 PM EST Christmas eve. Do it again like 12 to 14 hours later, than again 12 or so hours after that. Similar for Thanksgiving Day.

Cecily
08-02-2019, 01:55 PM
My solution for raiding is to ban Daldaen again.

Nuggie
08-02-2019, 02:42 PM
Quake between 8 and 10 PM EST Christmas eve. Do it again like 12 to 14 hours later, than again 12 or so hours after that. Similar for Thanksgiving Day.

This happened back in the rotation system days one time( at least). Except it was like 3 hours or something. Wasn't enough time to kill all the boss mobs. We lost a CT to the 2nd set of spawns IIRC.

kjs86z
08-02-2019, 02:55 PM
We need that .gif of all the AM batphones on Thanksgiving day.

Xulia
08-02-2019, 02:57 PM
This happened back in the rotation system days one time( at least). Except it was like 3 hours or something. Wasn't enough time to kill all the boss mobs. We lost a CT to the 2nd set of spawns IIRC.

Wait - Am I understanding this correctly that while you were about to engage CT after one quake - ANOTHER quake happened?

Nuggie
08-02-2019, 03:43 PM
I don't recall the specifics of the timing, but the first CT spawned for the 2nd quake.

Nuggie
08-02-2019, 03:43 PM
Despawned

Robot
08-02-2019, 06:43 PM
I’m a little surprised Rogean hasn’t done the social experiment of doing 20+ resets over the course of a single week. Just to see what levels of depravity nerds will go to for pixels.

If I were him I’d do a reset every 4-6 hours for a week just to see what happens among the neckbeardiest of neckbeards.

Then maybe turn off raid spawns for a month and see how nerds deal with that too.

So many social experiments that should be performed to see how modern nerds deal with them.
they would probably stay on for all of it, and collect as much gear they dont need as fast as they can

Bellringer
08-02-2019, 07:51 PM
My solution for raiding is to ban Daldaen again.

https://i.imgur.com/eFvQTvY.gif

Naerron
08-03-2019, 11:29 PM
https://i.imgur.com/DmL5KwJ.jpg

11020

aaezil
08-04-2019, 03:52 AM
Velious was beat in kunark gear - Funny part is people farm on here and stay glued to their computers for 16 hour spawn windows for no reason. There is no advancement. Just a dead end server really.

Mblake81
08-04-2019, 10:43 AM
https://i.imgur.com/ddeJcsn.jpg

haha

YendorLootmonkey
08-05-2019, 12:07 AM
Velious was beat in kunark gear - Funny part is people farm on here and stay glued to their computers for 16 hour spawn windows for no reason. There is no advancement. Just a dead end server really.

The reason is "to prevent others from getting pixels", which is even more pathetic.

Wonkie
08-05-2019, 12:33 AM
Velious was beat in kunark gear - Funny part is people farm on here and stay glued to their computers for 16 hour spawn windows for no reason. There is no advancement. Just a dead end server really.

for melee dps getting a primal is a game ender. invalidates most gear and leaves you playing Hp barbie.

i swear a thousand curses upon bradley

Stroboo
08-05-2019, 06:06 PM
With rooted dragons, and Vulak immune until most of his friend are dead, i think full ToV respawn everytime he (vulak) spawn (like CT and draco/gloems) would be pretty cool and fun way to distribute pixels.

Xulia
08-06-2019, 12:34 PM
With rooted dragons, and Vulak immune until most of his friend are dead, i think full ToV respawn everytime he (vulak) spawn (like CT and draco/gloems) would be pretty cool and fun way to distribute pixels.

This. This I like. I like this a lot. DOUBLE PIXELS.

ZiggyTheMuss
08-09-2019, 12:08 AM
WHY ISNT ANYONE ELSE YELLING? I CANT HEAR ANYTHING AT THIS CONCERT UNLESS YOU YELL OVER THE NOISE!

Someone actually told me I was being too loud at a concert once...

branamil
08-09-2019, 01:00 AM
daed server

kjs86z
08-09-2019, 10:08 AM
Someone actually told me I was being too loud at a concert once...

I was told this as well....at a Bruins game...in Boston...on St. Paddy's Day...playing the Flyers.

w.t.f.

Tenderizer
08-09-2019, 07:17 PM
first you have to ask why the variance was put in to begin with, why its changed a little and where we are now. Rooted Dragons was a huge change, for better or worse is up for debate.

it started with who can camp fear or w/e target first and hold it till it pops, bad times. Small Variance helped out but soon it wasnt enough and then we had rotations untill velious came around. . .go figure.

Most options have been tested and Even with the variance we have its still somewhat easily controllable.
(those that pray for server resets ect.. to get the timers clumped):rolleyes:

I'd suggest the ragefire-esque timer, say vox 7days classic timer, thats 4 times a month. I would love to see someone try to "lockdown" targets that could spawn 4 times anywhere from the 1st to the 30th potentially back to back even wiping raids. compound that to every target and there is no way you could keep tabs on every target 24/7 -365 to "Lockdown" a set of mobs but then again this is p99.

YendorLootmonkey
08-09-2019, 08:39 PM
Spawn all targets 4x as often, but 3 out of 4 times it drops no loot.

Nuggie
08-09-2019, 08:43 PM
I like a good practice run now and then. Keeps you on your toes.