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Hamedore
11-15-2018, 10:02 AM
Hey guys, just being curious : can epic monks use their epic fist while carrying primary and secondary items ? (or primary slot needs to be empty ?).
It sucks to have an empty primary slot !
Thanks !

Zemus
11-15-2018, 10:21 AM
Monk epic fist alone has a 9/16 ratio. Not bad if you consider the 1h primary damage bonus. If you wear a weapon you use the weapon and not the fist. You can still use the click (celestial tranquility) and obviously it is still your hand slot item.

Legidias
11-15-2018, 11:27 AM
Monk epic changes your H2H ratio if primary / secondary is empty. If you fill either of those slots with a weapon, your ratio changes to that weapon. If you fill one, and leave other empty, the filled = weapon, empty = epic ratio.

Hamedore
11-15-2018, 11:37 AM
Other question : why do most people say Epic / SoS combo is better DPS than Adamantite Club / SoS for a level 60 ?
If I'm not mistaken, epic ratio is 0,56 (9/16) whereas Adamantite club ratio is 0,60 (15/25).
Thanks !

GinnasP99
11-15-2018, 11:42 AM
Applying main hand damage bonus more frequently is good. Also, the club has a stun proc iirc, which might not be what you want in a lot of situations.

The club also looks really stupid (imo)

Nitholias01
11-15-2018, 11:49 AM
at 58+ your fist with epic is 20/16, addy club would be 26/25. seconday doesnt get dmg bonus so SoS has a great ratio for offhand. a lot monks will use SoS til proc then switch to addy club in offhand for the stun for solo or groups

Oleris
11-15-2018, 12:05 PM
https://www.project1999.com/forums/showthread.php?t=110823

https://drive.google.com/file/d/0BwLk00fzuQQMcElKYTJtaGVsanM/edit?usp=sharing

Monk DPS calculator from 2013. No velius stuff, but gives you an idea.

d3r14k
11-15-2018, 01:01 PM
The club also looks really stupid (imo)

/agree

FashionQuest > RatioQuest

Legidias
11-15-2018, 01:28 PM
AC overrated. Jade mace does basically same DPS (higher DPS at 59+)

Synthlol
11-15-2018, 10:27 PM
Other question : why do most people say Epic / SoS combo is better DPS than Adamantite Club / SoS for a level 60 ?
If I'm not mistaken, epic ratio is 0,56 (9/16) whereas Adamantite club ratio is 0,60 (15/25).
Thanks !

In EQ, players' mainhand swings have a flat damage bonus applied to each swing. This bonus increases as player level increases, and faster weapons apply this flat bonus more frequently. At level 60, this bonus is fairly significant and can cause a really fast weapon to outdamage a slow weapon with a better ratio (in the mainhand slot).

Trzzle
11-16-2018, 04:47 AM
at 58+ your fist with epic is 20/16

No.

Sacer
11-16-2018, 06:18 AM
No.

Yes

Here is the main hand bonus damage table for melees :

Level 28: 1
Level 31: 2
Level 34: 3
Level 37: 4
Level 40: 5
Level 43: 6
Level 46: 7
Level 49: 8
Level 52: 9
Level 55: 10
Level 58: 11

At 60 you get 11 bonus damage, and the fist become 20/16 (1.25 ratio) in the main hand, that's why it outdamage most weapons with a better ratio, addy club in comparaison become 26/25 (1.04 ratio)

Lurgort/Sseri
11-16-2018, 06:26 AM
It's not a raw increase to the ratio, it's a flat bonus in damage scaling per level.

If epic fists were 20/16, Monks would be spamming attacks over 100 damage.

Ortnit
11-16-2018, 06:28 AM
Yes
At 60 you get 11 bonus damage, and the fist become 20/16 (1.25 ratio) in the main hand, that's why it outdamage most weapons with a better ratio, addy club in comparaison become 26/25 (1.04 ratio)

It's not correct.
While the tendency is right, the MH Bonus is added without Modifier.

The correct formula can be found on the Wiki under Mechanics:

[Max Damage] = ([Mod] x [Weapon Damage]) + [Main Hand Bonus] (rounded down)

Sacer
11-16-2018, 07:05 AM
It's not correct.
While the tendency is right, the MH Bonus is added without Modifier.

The correct formula can be found on the Wiki under Mechanics:

[Max Damage] = ([Mod] x [Weapon Damage]) + [Main Hand Bonus] (rounded down)

I did not know that interesting thanks, so the Mod is always minimum 2 and up to 4.31 for monks with max strength. That makes the bonus damage less relevant than I thought but still something to take into account.

[Mod] is calculated as: ([Weapon Skill] + [STR] -75) / 100

Ortnit
11-16-2018, 07:30 AM
I did not know that interesting thanks, so the Mod is always minimum 2 and up to 4.31 for monks with max strength. That makes the bonus damage less relevant than I thought but still something to take into account.

[Mod] is calculated as: ([Weapon Skill] + [STR] -75) / 100

I had the same conversation with a guildy a couple of months ago. Like you, i also thought you could just add MH bonus to weapon damage (hence 20/16 for Epic monk fists). That's when i looked it up on the wiki :)

zarza
11-16-2018, 07:55 AM
dmg bonus is not base dmg

Legidias
11-16-2018, 10:59 AM
Its more relevant than you think on high AC raid targets, where you will very rarely hit for max damage (and more often hit for 11 dmg).