stormlord
10-29-2017, 11:47 PM
(This snapshot is June 2002. The thread title in the forum says 2003. My edit didn't update it.)
I made this thread to review the old PvP rulesets and compare them to what we have here. How are thigns different and what exactly is Red trying to achieve its ruleset? I played on Sullon Zek mostly.
These're the earliest snapshots in the archive for these pages. The specialty servers page:
http://web.archive.org/web/20020605035159/http://eqlive.station.sony.com:80/library/special_servers.jsp
The PvP rulesets:
http://web.archive.org/web/20020605114204/http://eqlive.station.sony.com:80/library/sz_rule_sets.jsp
Note every PvP server except Sullon Zek had Play Nice rules for non-PvP related events:
On Rallos Zek, PvP-related Play Nice Policy situations are expected to be resolved using PvP solutions. However, Non PvP-related Play Nice Policy issues, such as training, causing intentional experience loss, bind point, zone, and portal camping, as well as other various forms of harassment, are not permitted in the PvP environment.
While corpse camping is no longer illegal, corpse camping someone until the point where his or her corpse decays is considered harassment, and will be treated as such.
Every PvP server has teams, except Rallos Zek.
Every PvP server had infrequent experience loss in PvP. Sullon Zek was full experience loss if within 5 level restriction.
Rallos had a "1 item + coin" from PvP death. Tallon/Vallon was coin. Sullon Zek was coin if within 5 level restriction..
Rallos Zek had a 4 level PvP restriction. TallonVallon it was 8. Sullon Zek it was FFA.
########
I want something clarified about Red. Is it true there's limits on PvP regarding invisibility?
What other obscure rules are there? I already know about LootnScoot. Thanks.
I made this thread to review the old PvP rulesets and compare them to what we have here. How are thigns different and what exactly is Red trying to achieve its ruleset? I played on Sullon Zek mostly.
These're the earliest snapshots in the archive for these pages. The specialty servers page:
http://web.archive.org/web/20020605035159/http://eqlive.station.sony.com:80/library/special_servers.jsp
The PvP rulesets:
http://web.archive.org/web/20020605114204/http://eqlive.station.sony.com:80/library/sz_rule_sets.jsp
Note every PvP server except Sullon Zek had Play Nice rules for non-PvP related events:
On Rallos Zek, PvP-related Play Nice Policy situations are expected to be resolved using PvP solutions. However, Non PvP-related Play Nice Policy issues, such as training, causing intentional experience loss, bind point, zone, and portal camping, as well as other various forms of harassment, are not permitted in the PvP environment.
While corpse camping is no longer illegal, corpse camping someone until the point where his or her corpse decays is considered harassment, and will be treated as such.
Every PvP server has teams, except Rallos Zek.
Every PvP server had infrequent experience loss in PvP. Sullon Zek was full experience loss if within 5 level restriction.
Rallos had a "1 item + coin" from PvP death. Tallon/Vallon was coin. Sullon Zek was coin if within 5 level restriction..
Rallos Zek had a 4 level PvP restriction. TallonVallon it was 8. Sullon Zek it was FFA.
########
I want something clarified about Red. Is it true there's limits on PvP regarding invisibility?
What other obscure rules are there? I already know about LootnScoot. Thanks.