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Dantes
02-16-2011, 02:09 AM
Discuss.

Ruinous
02-16-2011, 02:14 AM
Do we really need another thread about this shit?

^ this

mimixownzall
02-16-2011, 02:32 AM
Curiosity got the best of me. I hopped on to see what it was like.

10+ level 1 mobs later and i had gotten about half a yellow...

wtf?

Humerox
02-16-2011, 02:38 AM
they turned the xp way down from what i understand...

course they'd need to, since it is what it is~

azeth
02-16-2011, 07:51 AM
10+ level 1 mobs later and i had gotten about half a yellow...



really?

azeth
02-16-2011, 08:30 AM
26/20 monk fists and modern Harm Touch #s alone turned me away. Beyond that I imagine it's a lot of fun to experience Classic EQ under more forgiving circumstance. i.e no CRs etc.

Crone
02-16-2011, 09:54 AM
26/20 monk fists and modern Harm Touch #s alone turned me away. Beyond that I imagine it's a lot of fun to experience Classic EQ under more forgiving circumstance. i.e no CRs etc.

They removed HT from the game currently. Made it an AA ability, and of course, AAs are not allowed. So now we just have to deal with OP monk fists. Or OP mage pets. :)

Thetruth
02-16-2011, 10:01 AM
They removed HT from the game currently. Made it an AA ability, and of course, AAs are not allowed. So now we just have to deal with OP monk fists. Or OP mage pets. :)

The truth is,

LMFAO!!!! SOMEONE QUICK FIND THE POST WHERE THE PLAYER or P99 DEV STATED TO IMPLEMENT THIS!!!! LOL THE DEVS SAID IT WOULDN"T BE FEESABLE , BUT NOW ITS IN EFFECT. THIS GOES AND SHOWS HOW STUPID SONY DEVS ARE JESUS FUCKING <I WONT SAY THE LAST NAME> Thats Mean.

Japan
02-16-2011, 10:08 AM
Buildin a progression fortress. To keep all the haters out.

Trimm
02-16-2011, 10:15 AM
They removed HT from the game currently. Made it an AA ability, and of course, AAs are not allowed. So now we just have to deal with OP monk fists. Or OP mage pets. :)

I tried it as well for about 20 minutes on a bard. There were so many people running around Gfay that I was able to kill only 2 white-con mobs in that time, so I logged off. From what I understand, the HT and LoH abilities are in the game, you just have to buy the AA at level 1 and it works. I might check out a monk tonight just to see how OP they are.

Crone
02-16-2011, 10:20 AM
I felt pretty discouraged about Steamfont. In about 30 minutes, I also only killed 2 mobs, and died twice trying to kill higher level mobs. lol.

Then I went and grouped up with my buddy boxing ranger/druid.. for whatever stupid reason, over in Gfay and did much better once I was over there. Grouped with more, made full group and moved to BB and it was even better.

From what I can tell, they actually made grouping worth it. Experience seems to roll in much faster.

RocketMoose
02-16-2011, 11:07 AM
First things first.

Monk fists are going to be 20/26, not THAT far off from what their Sky weapons are anyway, and will be replaced in Kunark with Tstaffs MCTs etc.

Secondly:
HT and LoH are in the game, it's just the 'v' key doesn't work to pull up your AAs, you have to go in through the 'inventory' screen and open your AAs up. Everything else is locked out and working just fine.

Thirdly, could SoE have taken the time to go back and scale HT and Fists properly? Yep, they sure could have, but they also go the damage formula, mob movement speed, player movement speed, etc all correct...so...are they REALLY that stupid? Nah, didn't think so.

The progression server exp is really slow, but grouping is the best way to do it, actually in a full group you earn more exp than you do for solo kills. So it works out really nicely forcing people to group up...this was designed no question about it. But so far, I'm having a blast with it.

Dantes
02-16-2011, 11:32 AM
Dammit, try to make a joke and you guys come in here and mess up my thread with serious talk. I can't believe you folks still want to pay Sony after all these years.

RocketMoose
02-16-2011, 11:40 AM
Dammit, try to make a joke and you guys come in here and mess up my thread with serious talk. I can't believe you folks still want to pay Sony after all these years.

I dunno who said anything about paying...my accounts are all free right now...

Dantes
02-16-2011, 11:48 AM
Oh, I see. Now it makes sense. I guess I didn't read that in the other 300 threads about this topic.

Yak
02-16-2011, 11:58 AM
This is great and has a better rule set then the classic server. I am just glad they opened up the second server as the first one was overcrowded for trying to get kills. Here is a short listen of items that really make the game more fun that are only on the classic server because the creators want to keep it true to class, even if it's not to better the game and to be suborn.

Better graphics, you are lying to your self if you don't admit this one.

Heals and spell damage not sucking and being what they should.

Being able to find to any city and not spam the channels.

Not losing your gear and only xp on death. This sounds cool but personally very annoying. However, they may vote to change it in the future.

Actually being able to get decent plat on the lower levels to buy your spells.

Being able to use spells at every level and not having to wait.

Don't think, I am going to pay the sub and enjoying the free reactivation for now. I am sure there are other thing that I will find, as we go on. Just because it's a feature in classic doesn't mean you should keep it. I am impressed that the DEVs at Sony did a good job and spent months at it.

Omnimorph
02-16-2011, 12:04 PM
First things first.

Monk fists are going to be 20/26, not THAT far off from what their Sky weapons are anyway, and will be replaced in Kunark with Tstaffs MCTs etc.


14/30 are monk fists at 50 for humans on live. Sky weapons are 14/28.

Look at it objectively. 20/26 (at 50) is 0.77 ratio. at 60 it's going to be 22/24.

Best weapons in the game come velious will be gharn's 15/18, and primal etc. 15/20. Gharn's would be preferable to your fists at 50, but that's 2 expansions down, off one of the end game mobs. Of which you'll need to be level 60 to kill i imagine.

Then you look at PoP, you get weapons comparable to the fists at 60, like battle firsts from RZ (18/22) shinai of the ancients (23/20), but then the cap is 65... where your fists are 23/24. So shinai is better than your fists at 60, but that's the absolute end game monk weapon.

Basically the new tables means for the progression server, the damage that an end game monk does will always be the same as a non-raiding monk with bare fists.

That might not bother you, but it's still pretty substantial, and maybe not game breaking, but it certainly means monks are going to be using their bare fists pretty much all the time.

Trimm
02-16-2011, 12:10 PM
Yeah I think the free accounts they activated only have 3 or 4 days of playtime left on them, after that everyone will be back to P99 like normal. I wouldn't be very worried.

azeth
02-16-2011, 12:25 PM
I wouldn't be very worried.

I was talking to an IB member a day or so ago, the consensus was we don't at all think the progression server will have any baring on the community-scape come Kunark. Whether or not we have almost a thousand people at peak times anymore isn't really indicative of those people leaving for progression as much as burning out on Classic EQ.

fugazi
02-16-2011, 12:31 PM
I logged on, I logged off. Now all I need to do is uninstall that crap.

RocketMoose
02-16-2011, 12:40 PM
14/30 are monk fists at 50 for humans on live. Sky weapons are 14/28.

Look at it objectively. 20/26 (at 50) is 0.77 ratio. at 60 it's going to be 22/24.

Best weapons in the game come velious will be gharn's 15/18, and primal etc. 15/20. Gharn's would be preferable to your fists at 50, but that's 2 expansions down, off one of the end game mobs. Of which you'll need to be level 60 to kill i imagine.

Then you look at PoP, you get weapons comparable to the fists at 60, like battle firsts from RZ (18/22) shinai of the ancients (23/20), but then the cap is 65... where your fists are 23/24. So shinai is better than your fists at 60, but that's the absolute end game monk weapon.

Basically the new tables means for the progression server, the damage that an end game monk does will always be the same as a non-raiding monk with bare fists.

That might not bother you, but it's still pretty substantial, and maybe not game breaking, but it certainly means monks are going to be using their bare fists pretty much all the time.

Tstaff > Fists

Weapons + Augs (which are available) can be > fists as well.

Fists aren't the be all end all in EQ, and they never will be. Procs and augs and ratios will be better on weapons than they are on fists. The T-Staff and the Moss Covered twig are just 2 examples. Tstaff with it's stun, and MCT with it's insane dps, that's what makes the difference.

You can let it bother you, but it won't bother me, the experience is way too fun. It's nice actually being able to run away from mobs properly, something this server may never get right, it's nice being able to actually have the proper damage formula implemented, in fact it's critical. It's nice that pets are properly balanced, and that the pets aren't the best DPSers in the game making melee irrelevant. Tons of things to like, and the fists, meh, they're just simply not that important.

RocketMoose
02-16-2011, 12:43 PM
I was talking to an IB member a day or so ago, the consensus was we don't at all think the progression server will have any baring on the community-scape come Kunark. Whether or not we have almost a thousand people at peak times anymore isn't really indicative of those people leaving for progression as much as burning out on Classic EQ.

Yesterday's population dipped by about 30% due to the server opening up, that's a huge hit, but it's not like everyone is going to stay gone either. Once Kunark drops it's going to be a madhouse over here with people coming back etc. The best thing about EQ, play on both lol. The pace is slow enough that you could play in different zones on live and on here and be good at both.

P99 will live on, but if SoE stays on top of things like they have so far...I think come Mid Kunark/Velious on the horizon you'll see a bigger group of people leaving. No one here seems to be in a hurry to race to 50 to be stuck there for 3 months, they've already gotten all that done here, they can go through that rat race once Kunark drops and they can push to 60, which they'll also have done here already. P99 will be fine, as long as they jump straight into working on Velious, and can release it within a couple of months of Fippy/Vulak reaching it.

Massive Marc
02-16-2011, 12:50 PM
they turned the xp way down from what i understand...

course they'd need to, since it is what it is~

After playing for over an hour last night and killing mobs NON STOP. I didn't even get half way through level 1. FUCKING WASTE OF TIME. I COULD HAVE BEEN COMMITTING MASS GENOCIDE IN RIVERVALE...

fugazi
02-16-2011, 01:07 PM
Yesterday's population dipped by about 30% due to the server opening up, that's a huge hit, but it's not like everyone is going to stay gone either. Once Kunark drops it's going to be a madhouse over here with people coming back etc. The best thing about EQ, play on both lol. The pace is slow enough that you could play in different zones on live and on here and be good at both.

P99 will live on, but if SoE stays on top of things like they have so far...I think come Mid Kunark/Velious on the horizon you'll see a bigger group of people leaving. No one here seems to be in a hurry to race to 50 to be stuck there for 3 months, they've already gotten all that done here, they can go through that rat race once Kunark drops and they can push to 60, which they'll also have done here already. P99 will be fine, as long as they jump straight into working on Velious, and can release it within a couple of months of Fippy/Vulak reaching it.

Don't forget that the Rift open beta also started yesterday. Most of the servers were full and had queues for 20-25 minutes :p

RocketMoose
02-16-2011, 01:09 PM
Don't forget that the Rift open beta also started yesterday. Most of the servers were full and had queues for 20-25 minutes :p

Oh I know, I was all over that stuff yesterday. Rift looks like it could be a really great game.

Deadmantis
02-16-2011, 02:36 PM
Just found out about Project 1999 from an ooc in Gfay on the Vulak TLP server. Just someone asking what P99 was, and someone answering "just google it and see".

So I did, and I'm thankful that I did :) this is much better!

I won't pay a sub to have my old EQ fix slowed down to an unbearable crawl while I fight over orc pawns.

Massive Marc
02-16-2011, 03:05 PM
Just found out about Project 1999 from an ooc in Gfay on the Vulak TLP server. Just someone asking what P99 was, and someone answering "just google it and see".

So I did, and I'm thankful that I did :) this is much better!

I won't pay a sub to have my old EQ fix slowed down to an unbearable crawl while I fight over orc pawns.

All your subscriptions are belong to Rogean

mimixownzall
02-16-2011, 04:33 PM
It's nice that pets are properly balanced, and that the pets aren't the best DPSers in the game making melee irrelevant

That's the way classic was. That's why you see such a VAST improvement to weapons in Kunark. That's why you had all the casters crying about the weapons in Kunark back in 2000. That is classic.

RocketMoose
02-16-2011, 04:47 PM
That's the way classic was. That's why you see such a VAST improvement to weapons in Kunark. That's why you had all the casters crying about the weapons in Kunark back in 2000. That is classic.

Pets didn't ignore ac etc completely, that's the problem here.

Nedala
02-16-2011, 09:09 PM
Just found out about Project 1999 from an ooc in Gfay on the Vulak TLP server. Just someone asking what P99 was, and someone answering "just google it and see".

So I did, and I'm thankful that I did :) this is much better!

I won't pay a sub to have my old EQ fix slowed down to an unbearable crawl while I fight over orc pawns.

grats, you found the better server and dont have to pay for it :D

real classic ftw