PDA

View Full Version : RAID POLL TIME!


Fifield
01-12-2017, 03:59 PM
Its poll time P99'rs!!!
Will this poll be accurate info for the GMs? maybe.
Will this help the casuals? maybe.
Will this be a complete waste of time for us all and make the work day go by faster? Who knows but lets vote!


Heres my thoughts:

Option 1: Not a chance, server will become dull and die with a rotation. ( look at phinny, its fun as fuck for 1-2 months, gets dull, then a new expansion comes out and its fun as fuck for anther 1-2 months )

Option 2: Probably my favourite choice, can still compete but yet give up some merbs to the casuals.

Option 3: meh

Option 4: We've heard a million ideas. Do YOU have the right one?

End of the day, there will always be some sort of competition in P99 EQ. Hopefully this survey helps get a census of where everyones heads at.

arsenalpow
01-12-2017, 04:05 PM
No Phinny option, 0/5 stars, shut up OP

sirelothar
01-12-2017, 04:10 PM
The game has been out since 1999. All the good ideas have been given, there is nothing new to add. Rotate the fun!

FatMice
01-12-2017, 04:18 PM
Just apply to be a GM Fifi. Do good from the inside.

Prismaticshop
01-12-2017, 04:22 PM
No Phinny option, 0/5 stars, shut up OP

You're a short ginger cuck, you should probably shutup lawlz

Phantasm
01-12-2017, 04:33 PM
Random biweekly earthquake
Reduce variance to 4 hours

Doesnt matter, server wont change if the players wont

maskedmelon
01-12-2017, 04:37 PM
Random death touches every 20sec to players in NToV. Once you run up dem steps, RNG start stalkin' dat ass w/ death touch chance every 20seconds. Give less experienced guilds better chance for FTE.

dafier
01-12-2017, 04:39 PM
Didn't someone try this before? Some stupid poll....

dafier
01-12-2017, 04:40 PM
Random death touches every 20sec to players in NToV. Once you run up dem steps, RNG start stalkin' dat ass w/ death touch chance every 20seconds. Give less experienced guilds better chance for FTE.

Even better, KOS flurry drakes everywhere starting RIGHT WHEN YOU ZONE!

maskedmelon
01-12-2017, 04:41 PM
Even better, KOS flurry drakes everywhere starting RIGHT WHEN YOU ZONE!

YES!


Let's make this happen ^^

maskedmelon
01-12-2017, 04:43 PM
Wait, no, those could be managed with idols and other invulnerable. DeathTouch work through invulnerable no? Maybe my idea wasn't so fantastic after all :c

dafier
01-12-2017, 04:45 PM
3 Flurrys at the entrance before clicking in, 5 surrounding the entrance circle after clicking in (pentagram placement), all with see invis and flurry.

DERP!

Pokesan
01-12-2017, 04:46 PM
full spawn length variance.

No TOV binds.

remove CSR support for rotted corpses.

monthly RP events.

dafier
01-12-2017, 04:49 PM
To add to my last post, the only time you can enter without being attacked is if you are flagged by staff.

So...only this stupid asshole guild is flagged for 3 days. Then asshole stupid fuck guild is flagged for 3 days after the first stupid asshole guild. Then you have a bunch of stupid assholes waiting to get fagged....days on end.

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

dafier
01-12-2017, 05:01 PM
DPS race on every mob - 0 GM intervention - full training allowed. Let the filthy mob destroy itself until they realize nothing will get done without full cooperation from everyone because if you d!ck someone over they just train you into oblivion or steal your loot.

This isn't the red side of the forum. :confused:

derpcake
01-12-2017, 05:02 PM
merge red and blue, turn pvp on

survival of the fattest replaced by survival of the fittest

derpcake
01-12-2017, 05:03 PM
i understand (https://www.youtube.com/watch?v=YwkieHkn4o0) this suggestion will get 0 blue raider votes :(

entruil
01-12-2017, 05:05 PM
no matter what they do or don't do significant gains will not be made without player co-operation...

oh... guess I should have read more...

derpcake
01-12-2017, 05:09 PM
its strange to see this much hate for A/A on a pve server

nothing you guys can do except compete in the FTE race

seems like a great concept

dafier
01-12-2017, 05:14 PM
its strange to see this much hate for A/A on a pve server

nothing you guys can do except compete in the FTE race

seems like a great concept

http://i.imgur.com/IhQaLK5.jpg


Concept in a picture.

maskedmelon
01-12-2017, 05:16 PM
Oo oo! This gives me an idea! What if there were no races and we just competed to get mobs. Everyone would have to watch all the dragon spawns that were in window and have people ready to poke them. I imagine we'd need like a BUNCH of mages parked at all the spawns and as soon as the dragon popped they would like coth a bard or monk or something to insta tag it! Though that might be too slow, so maybe the mages would liek, I dunno, just have coth casting ALL THE TIME and just duck to cancel it if the dragon not up so they don't run outta mana? Hmmmm

Kagey
01-12-2017, 05:24 PM
start a new server. "rotation paradise"

Skew
01-12-2017, 05:33 PM
Add traps through out ToV. Make them randomly port people to Hate or just DT. Like that idea.

JboxCSU
01-12-2017, 05:36 PM
What the fuck. Where is the bush/towers option?

Mendo
01-12-2017, 05:38 PM
No more 1 hour rule.
No more racing
You get FTE you have to kill the mob.
Rooted dragons in TOV so guilds have to COTH, run, or park at dragon once they get FTE.

Zekayy
01-12-2017, 05:51 PM
Make ToV and Kael No CSR just like good old vp days. #bringbacktrainwars2017 #Makep99greatagain

Zekayy
01-12-2017, 05:56 PM
ALSO again if you guys want a rotation cool. but theres like 50 guilds that would want the rotation so you you wouldnt see the spawns for alongtime. also it sounds good on paper till it actually happens look at what bda did they broke the rotation, I bet if theres a rotation chest and his goons would stop raiding on phinny and switch back over to p99 to raid just because they couldnt do it when they had competition but if there is one there would be no competition, sure a rotation is currently working but not many guilds can kill trak or do a ringwar or clear vp by themselves, all these guilds would want on that list and we wouldnt see tov walls or kael walls for a very long time please wake up guys rotation = the dumbest idea ever and im glad the p99 staff got rid of it

Zekayy
01-12-2017, 05:57 PM
also play uthgard

Detoxx
01-12-2017, 05:58 PM
2 solutions:

1. Rumble repop once a week based on an extremely high or low variance;
2. FFA everything. This scenario will force people to work shit out on their own. It will only take so long of being trained on every encounter and trying to kill a dragon for 6, 7, 8, 9 hours only to fail due to constantly being trained for people to work something out.

Comoc1
01-12-2017, 06:16 PM
We need to have a purge style monthly do what ever the fuck you want spawn cycle

Ella`Ella
01-12-2017, 06:16 PM
2. FFA everything. This scenario will force people to work shit out on their own. It will only take so long of being trained on every encounter and trying to kill a dragon for 6, 7, 8, 9 hours only to fail due to constantly being trained for people to work something out.

You mean No CSR? This is what allowed FE to kill your shit TMO guild.

Detoxx
01-12-2017, 06:17 PM
You mean No CSR? This is what allowed FE to kill your shit TMO guild.

Considering you gave up and folded into TMO, that is one bold statement.

FatMice
01-12-2017, 06:22 PM
also play uthgard

Stop proving the fact that you were dropped on your head as a kid.

Ella`Ella
01-12-2017, 06:24 PM
Considering you gave up and folded into TMO, that is one bold statement.

You mean cucked your feeble leadership into merging with FE, where I was then able to take control, live a PixelParadise draping myself in the finest PD loots and reign as Supreme of the most dominant guild on the server and then retire lavishly before incumbent management ran it into the ground and allowed Rampage to rise?

Detoxx
01-12-2017, 06:25 PM
You mean cucked your feeble leadership into merging with FE, where I was then able to take control, live a PixelParadise draping myself in the finest PD loots and reign as Supreme of the most dominant guild on the server and then retire lavishly before incumbent management ran it into the ground and allowed Rampage to rise?

No, I mean you were riding high off IB leadership and they cucked you and forced you to merge with us.

FatMice
01-12-2017, 06:27 PM
2 solutions:

1. Rumble repop once a week based on an extremely high or low variance;
2. FFA everything. This scenario will force people to work shit out on their own. It will only take so long of being trained on every encounter and trying to kill a dragon for 6, 7, 8, 9 hours only to fail due to constantly being trained for people to work something out.

1. More Earthquakes yes.

2. You and the a collective you, as the leaders on this server, struggle to "work something out." That epic long nerd circle jerk that Sirken hosts in discord over 6months ago proved that. Also the constant petitions submitted also prove that. On top of both of those points if you really thought FFA everything was a valid solution, why have a history of guild agreements for rotations?

Personally I am for more earthquakes and mob rotations with timers. Omg, am I too casual now?

Man0warr
01-12-2017, 06:28 PM
No respawns, weekly earthquake on Sat or Sun.

Get rid of binding in Velious dungeons (it's not classic, still can't on Live EQ).

Ella`Ella
01-12-2017, 06:28 PM
No, I mean you were riding high off IB leadership and they cucked you and forced you to merge with us.

The same IB leadership that later created Rampage in my absence and drove you into attrition at the onset of Velious while I, again, dawned the finest pearls of NToV under the reign of Duke Gongshow and The Boy King?

Detoxx
01-12-2017, 06:28 PM
1. More Earthquakes yes.

2. You and the a collective you, as the leaders on this server, struggle to "work something out." That epic long nerd circle jerk that Sirken hosts in discord over 6months ago proved that. Also the constant petitions submitted also prove that. On top of both of those points if you really thought FFA everything was a valid solution, why have a history of guild agreements for rotations?

Personally I am for more earthquakes and mob rotations with timers. Omg, am I too casual now?

As I said, constantly getting trained and never succeeding on a kill will force cooperation. There wasn't that before.

evbo766
01-12-2017, 06:29 PM
Careful to argue with a fool. From a distance, it's hard to tell who is who.

FatMice
01-12-2017, 06:31 PM
As I said, constantly getting trained and never succeeding on a kill will force cooperation. There wasn't that before.

Our guildies are also notoriously famous for their train wars in VP. I don't see where you're going with this as an option for the entire server to enjoy.

Cecily
01-12-2017, 06:31 PM
Here's my solution. A/A stop raiding for one week every month and let the rest of the server kill some things. It's simple and reasonable. LMK.

Skew
01-12-2017, 06:47 PM
Zekayy still hasnt come down off his Tunare high by the sounds of it.

Ravager
01-12-2017, 07:20 PM
No respawns, weekly earthquake on Sat or Sun.

Get rid of binding in Velious dungeons (it's not classic, still can't on Live EQ).
Patch day repops are classic. Put it on a weekend and randomize it for the euros/asians to make it fair. Get rid of racing shit. Let people park on spawn points if that's what they want to do on a repop. Idiots can fight for mobs they want when they spawn. Fairest scenario possible outside of instances.

Jimjam
01-12-2017, 07:21 PM
You didn't include a 'have no clue' option.

Zekayy
01-12-2017, 07:26 PM
Zekayy still hasnt come down off his Tunare high by the sounds of it.

Nope shes hawt

Zekayy
01-12-2017, 07:30 PM
Stop proving the fact that you were dropped on your head as a kid.

Seek Help

Vianna
01-12-2017, 07:35 PM
To add to my last post, the only time you can enter without being attacked is if you are flagged by staff.

So...only this stupid asshole guild is flagged for 3 days. Then asshole stupid fuck guild is flagged for 3 days after the first stupid asshole guild. Then you have a bunch of stupid assholes waiting to get fagged....days on end.

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

People would just DA enter the zone and train them all away. Killing the ones outside wouldn't be that hard either.

Baler
01-12-2017, 08:01 PM
Admins should regulate a rotation and ignore all the jerk offs who don't even play on p99.

Ravager
01-12-2017, 08:23 PM
actually ya like cecily said would be pretty good. it would be superior though if all members with A/A tags were permanently banned though
Maybe there's some mathematicians around that can use Bayes' Theorem to prove that all of A/A tagged characters and every account on the same IP as A/A are the source of 99% of the petitions and 99% of the RMT and make this obvious course of action justified.

Comoc1
01-12-2017, 08:33 PM
Maybe there's some mathematicians around that can use Bayes' Theorem to prove that all of A/A tagged characters and every account on the same IP as A/A are the source of 99% of the petitions and 99% of the RMT and make this obvious course of action justified.

That silver hat looks good on you

Swish
01-12-2017, 08:40 PM
OP doesn't know how to do a poll

maskedmelon
01-12-2017, 08:51 PM
OP doesn't know how to do a poll

Jaxon
01-12-2017, 09:24 PM
OP doesn't know how to do a poll

I agree. It needed a Trump/Towers option.

Swish
01-12-2017, 09:32 PM
I agree. It needed a Trump/Towers option.

Exactly, FQ poll golden rule :p

dafier
01-13-2017, 11:27 AM
Admins should regulate a rotation and ignore all the jerk offs who don't even play on p99.

Was said on page 2. I said it. ME!

Sodors Finest Poster
01-13-2017, 12:39 PM
anytime you die to a raid encounter your character is deleted.

Daldaen
01-13-2017, 12:40 PM
It seems they are never going to roll with the weekly repop idea which would resolve a lot of issues and remove the need for many of the rules on this server.

They also seem to refuse to want to reduce variance because they know it will inevitably lead to poopsocking (I still cannot figure out why they care how nerds spend their free time...). Really Variance being dropped to 4-8 hours would help. A far more sane 2 hour window would be the most reasonable solution to preventing people knowing exact spawn times.

I'm in favor of three changes to the current system, assuming the big two listed above are off the table:

1. Allow the FTEs in ToV/Kael to be two different styles. You must still race per the prescribed rules but when you acquire FTE you shout out whether your FTE is a Competitive or a Noncompetitive FTE.

Competitive means you have 20 minutes to kill it, if you wipe (enters camp and tank dies) it unlocks to FFA and you are not "locked into" this mob, allowing you to have multiple mobs FTE'd, each with their own 20 minute window. If you fail to kill it within 20 minutes, wipe or let it Gate and zone out/camp... you have failed and cannot take another attempt at this mob. You're limited to 3 concurrent competitive windows at a time (I.E. you can't lock into 15 mobs in ToV on a repop to prevent others from doing so)

Noncompetitive means you have 24 hours to kill the mob, if you wipe during your 24 hours nothing happens only the timer expiring causes the mob to open up to FFA, and you are only allowed to have 3 Noncompetitive timers in any given week.

You cannot mix and match FTE styles. If you want the Noncompetitive style you can only call for those, likewise the Competitive style.

2. In an attempt to reduce lawyerquest, the stall/kite rules will be removed and replaced with a generic 10 minute rule. From the time you FTE any mob outside of locked in ToV/Kael targets (VP, ST, Dain, Yelinak, Outdoor Kunark Dragons, and ToV/Kael mobs that went FFA), you have 10 minutes to kill the mob. If an FTEer dies and the aggro list is reset (which would allow any other guild to contest the mob) the timer resets. If coding allowed any raid mob on aggro for longer than 10 min gains DT until his aggro list is wiped would be entertaining too.

So if you want to aggro Yelinak with your first CotH'd warrior wait around 5 minutes and then burn down Yelinak in 4 minutes you're free to do so. If you want to kite Severilous for 8 minutes pull him in and kill you're free to do so.

Yes it opens up a little bit of a new meta for Yelinak/Dain/ST type engages but it removes so much of the ambiguity of kiting/stalling and the absolutely ridiculous FRAPSing the top guilds partake in. Just a simple poke of Braknar and Sirken to check encounter logs and if the initial FTE - Time of Death exceeds 10 minutes, suspend. 10 minutes is long enough for any of these targets to be pulled across a zone and killed.

3. ToV dragons must be killed in their respective wings. If you want to train pull, do it within the wing the dragon spawns in so 4-way and entrance remain safe. You may now camp at Eashen Stairs and HoT entrance without breaking any "camp near target" rules left over from Kunark.

-----

Unfortunately I know my suggestions don't impact more casual guilds who just refuse to partake in the racing. Hopefully it allows some on a sim repop though to acquire a few FTEs as Noncompetitive and figure out how, after a few attempts and possibly some wipes, to kill these targets as EQ was intended to be played.

Aside from repops, massive variance reduction or a mandated rotation/bag limit I cant think of any ways to get casual guilds into opportunities for raid mobs without partaking in the current racing.

I always liked the idea of mobs shouting zonewide when they spawn so there is no benefit to tracking. Everyone is on even footing knowing when/which mobs spawn. But you'd still have nerds 24/7 socking the race line like they did in VP. Could even remove the race rules and go back to live FTEs only but again you'd have nerds sitting waiting.

Pokesan
01-13-2017, 12:53 PM
It seems they are never going to roll with the weekly repop idea which would resolve a lot of issues and remove the need for many of the rules on this server.

They also seem to refuse to want to reduce variance because they know it will inevitably lead to poopsocking (I still cannot figure out why they care how nerds spend their free time...). Really Variance being dropped to 4-8 hours would help. A far more sane 2 hour window would be the most reasonable solution to preventing people knowing exact spawn times.

I'm in favor of three changes to the current system, assuming the big two listed above are off the table:

1. Allow the FTEs in ToV/Kael to be two different styles. You must still race per the prescribed rules but when you acquire FTE you shout out whether your FTE is a Competitive or a Noncompetitive FTE.

Competitive means you have 20 minutes to kill it, if you wipe (enters camp and tank dies) it unlocks to FFA and you are not "locked into" this mob, allowing you to have multiple mobs FTE'd, each with their own 20 minute window. If you fail to kill it within 20 minutes, wipe or let it Gate and zone out/camp... you have failed and cannot take another attempt at this mob. You're limited to 3 concurrent competitive windows at a time (I.E. you can't lock into 15 mobs in ToV on a repop to prevent others from doing so)

Noncompetitive means you have 24 hours to kill the mob, if you wipe during your 24 hours nothing happens only the timer expiring causes the mob to open up to FFA, and you are only allowed to have 3 Noncompetitive timers in any given week.

You cannot mix and match FTE styles. If you want the Noncompetitive style you can only call for those, likewise the Competitive style.

2. In an attempt to reduce lawyerquest, the stall/kite rules will be removed and replaced with a generic 10 minute rule. From the time you FTE any mob outside of locked in ToV/Kael targets (VP, ST, Dain, Yelinak, Outdoor Kunark Dragons, and ToV/Kael mobs that went FFA), you have 10 minutes to kill the mob. If an FTEer dies and the aggro list is reset (which would allow any other guild to contest the mob) the timer resets. If coding allowed any raid mob on aggro for longer than 10 min gains DT until his aggro list is wiped would be entertaining too.

So if you want to aggro Yelinak with your first CotH'd warrior wait around 5 minutes and then burn down Yelinak in 4 minutes you're free to do so. If you want to kite Severilous for 8 minutes pull him in and kill you're free to do so.

Yes it opens up a little bit of a new meta for Yelinak/Dain/ST type engages but it removes so much of the ambiguity of kiting/stalling and the absolutely ridiculous FRAPSing the top guilds partake in. Just a simple poke of Braknar and Sirken to check encounter logs and if the initial FTE - Time of Death exceeds 10 minutes, suspend. 10 minutes is long enough for any of these targets to be pulled across a zone and killed.

3. ToV dragons must be killed in their respective wings. If you want to train pull, do it within the wing the dragon spawns in so 4-way and entrance remain safe. You may now camp at Eashen Stairs and HoT entrance without breaking any "camp near target" rules left over from Kunark.

-----

Unfortunately I know my suggestions don't impact more casual guilds who just refuse to partake in the racing. Hopefully it allows some on a sim repop though to acquire a few FTEs as Noncompetitive and figure out how, after a few attempts and possibly some wipes, to kill these targets as EQ was intended to be played.

Aside from repops, massive variance reduction or a mandated rotation/bag limit I cant think of any ways to get casual guilds into opportunities for raid mobs without partaking in the current racing.

I always liked the idea of mobs shouting zonewide when they spawn so there is no benefit to tracking. Everyone is on even footing knowing when/which mobs spawn. But you'd still have nerds 24/7 socking the race line like they did in VP. Could even remove the race rules and go back to live FTEs only but again you'd have nerds sitting waiting.

zero chance of reading this

dafier
01-13-2017, 12:54 PM
I read it.....

Makes too much sense though.

gildor
01-13-2017, 01:04 PM
#Dald for lead csr GM 2017..

RedXIII
01-13-2017, 01:09 PM
zero chance of reading this

+1

Swish
01-13-2017, 01:16 PM
Put variance up to 48-72 hours, something will have to give.

Nitsude
01-13-2017, 01:37 PM
Put variance up to 48-72 hours, something will have to give.

Switch respawn time and current variance time. Vulak goes into window 16 hrs after being killed, 168 hour variance.

Psionide
01-13-2017, 01:41 PM
Where is the option to just act like normal people and let everyone enjoy a game we play for nostalgia without giant rule sets or poopsocking? Oh right, I forgot a 17 year old emu is serious business.

Zemus
01-13-2017, 01:48 PM
Switch respawn time and current variance time. Vulak goes into window 16 hrs after being killed, 168 hour variance.

Vulak can't travel back in time!

Xulia
01-13-2017, 01:52 PM
Where is the option to just act like normal people and let everyone enjoy a game we play for nostalgia without giant rule sets or poopsocking? Oh right, I forgot a 17 year old emu is serious business.

You can always ask to come along - provided you don't "ask" by simply doing /tell "Hey let me come with you." Despite what the forums might suggest many of the people here are willing to at least talk or hear a request and not everyone is pixel-starved. I think if you give it a shot you'll be pleasantly surprised. Way more good people on P99 than greedy people.

Necrostoner
01-13-2017, 02:20 PM
A rotation would be reeeettaaarddeddd. Soooo fucking stupid.

Go with the sim repop once a week with a 1-2 hour warning before some shitty rotation.

Dalven
01-13-2017, 02:52 PM
Repop once a week. The answer has been glaringly obvious for about 3 years now and repops are by far the most fun thing in p99 raiding. Fuck knows why Rogean doesn't want to implement it anymore.

Thinking about it further just having the raid mobs respawn every 24 hours would be the best for this server, make all the guilds so fat on pixels they don't have the will to fight with each other.

dafier
01-13-2017, 02:55 PM
I guess I'll be the first to say it in this thread....


WIPE IT CLEAN!

Ella`Ella
01-13-2017, 03:17 PM
I can't think of a good reason why they shouldn't just make everything respawn every 24 hrs with a small variance. The only reason I can think of not to do it would involve accusing P99 staff of corruption and that's obviously against the rules so I won't do that. We already have raid mobs respawning in a way that isn't classic (Variance) so at this point who cares if they change it to something else that isn't classic either and would vastly improve the server for pretty much everyone.

Who is posting on the jcr account? This seems kinda Anthrax(ish).

sezaru
01-16-2017, 04:47 AM
Detoxx share some meals kiddo!

Fifield
01-16-2017, 11:50 AM
Looks like about 34% want to keep it the way it is
About 60% want some sort of change, 40% of those want to rotate.

Use that how you will Sirken, no matter what you do, you cant make everyone happy =D

thanks for voting ya filthy mericans

FatMice
01-16-2017, 03:34 PM
Canada is America's Hat.

Swish
01-16-2017, 11:54 PM
Rotation seems to have won it, but would guilds play nice or will the guild managing it shit on everyone and go for glory again while causing smaller casual guilds to disband?