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derpcake
09-18-2016, 11:12 AM
you all retarded

grats on "farming" 17 year old content by "virtue of having no life whatsoever"

pls continue complaining, competing with 8-300000 hour windows..

special EQ olympic winners :)

radda
09-18-2016, 11:13 AM
Plz shut up

derpcake
09-18-2016, 11:16 AM
I would rather slam my nutsack between my car's door then "compete" in the shitfest that blue 1999 is.

(I drive a BMW, not a shitty US car, so the doors actually close tight)

paulgiamatti
09-18-2016, 11:41 AM
I'm kinda conflicted about this thread because on one hand my quality of life has improved ten-fold since my departure from the blue server's raid scene, but on the other I can't really think of a more profound definition of sheer depravity than P99 red in general.

It takes a certain level of sociopathy and masochism to even play a serious character on red - I can't imagine the depths to which one must dive to play there seriously enough to do end-game raiding.

entruil
09-18-2016, 11:59 AM
I'm kinda conflicted about this thread because on one hand my quality of life has improved ten-fold since my departure from the blue server's raid scene, but on the other I can't really think of a more profound definition of sheer depravity than P99 red in general.

It takes a certain level of sociopathy and masochism to even play a serious character on red - I can't imagine the depths to which one must dive to play there seriously enough to do end-game raiding.

"Today, tommorrow, six months, next year. They have always held the keys to your fears. Fast forward, decades later, blood sweat and tears are shed to the Creator, but it was all made up. " - Canibus

Videri
09-18-2016, 01:23 PM
I can't really think of a more profound definition of sheer depravity than P99 red in general.

It takes a certain level of sociopathy and masochism to even play a serious character on red - I can't imagine the depths to which one must dive to play there seriously enough to do end-game raiding.

Only one way to find out...

skarlorn
09-18-2016, 01:28 PM
This is good forum copy, subscribed.

Angushjalmur
09-18-2016, 02:49 PM
OP confirmed rustled he didnt get FTE on something

fan D
09-18-2016, 04:58 PM
I'm kinda conflicted about this thread because on one hand my quality of life has improved ten-fold since my departure from the blue server's raid scene, but on the other I can't really think of a more profound definition of sheer depravity than P99 red in general.

It takes a certain level of sociopathy and masochism to even play a serious character on red - I can't imagine the depths to which one must dive to play there seriously enough to do end-game raiding.

raiding on blue will make you go low enough to try red
(then u realize evequest is alot more fun with pvp and would rather rip your face off before ever playing blue again)

Sirban
09-18-2016, 05:38 PM
nerds

ZiggyTheMuss
09-18-2016, 06:28 PM
OP confirmed rustled he didnt get FTE on something

Yeah definitely sounds like we are missing some information here.

I don't completely disagree with him though. I am pretty new to the server still and new to the raiding scene. It blows my mind that people do sit in multi hour windows with a raid force "just for a chance" to kill a target. It's not even guaranteed that they will get it! I could see myself waiting in a 60-90 minute window but people do this for upwards of 6 hours. That is just crazy. Luckily not all raid targets are like that right? Again, pretty new still.

That being said I would rather play on a server with highly contested spawns rather than play on one with 50 people. Sounds incredibly lonely.

xKoopa
09-18-2016, 06:32 PM
Posts: 1,264

JurisDictum
09-18-2016, 07:20 PM
Basically... about 20 hardcore players on this server have turned what could have been a nice nostalgia server into some kind of life consuming competition.

Generally when a tiny minority of people are holding a game hostage, game companies fix that problem. But without the profit motive, that will never happen on p99.

That being said, the server still works great up until the end game. But on a time lock server....Its just too bad.

JurisDictum
09-18-2016, 07:24 PM
Yeah definitely sounds like we are missing some information here.

I don't completely disagree with him though. I am pretty new to the server still and new to the raiding scene. It blows my mind that people do sit in multi hour windows with a raid force "just for a chance" to kill a target. It's not even guaranteed that they will get it! I could see myself waiting in a 60-90 minute window but people do this for upwards of 6 hours. That is just crazy. Luckily not all raid targets are like that right? Again, pretty new still.

That being said I would rather play on a server with highly contested spawns rather than play on one with 50 people. Sounds incredibly lonely.

Its fucking boring, pathetic, and needs to be changed. Everyone except a tiny minority sees this clear as day.

Baler
09-18-2016, 07:42 PM
I miss the days of hearing about epic weekend long raids. :(

Tankdan
09-18-2016, 07:52 PM
Basically... about 20 hardcore players on this server have turned what could have been a nice nostalgia server into some kind of life consuming competition.

At least they found a purpose for their life

JurisDictum
09-18-2016, 07:52 PM
I miss the days of hearing about epic weekend long raids. :(

I would love weekend long raids.

I fucking hate the "we need someone to stare at this wall 7 days a week" system. Its bad design. End of story.

JurisDictum
09-18-2016, 08:02 PM
For Ziggy and Others not aware, the windows are +-8 hours (total of 16 hours) for end game loot. There's maybe 20 targets. So there are more days things are in window than not usually.

Now, there about a hundred ways to fix this problem. The obvious one is 1 quake a week (would have to be sure to quake at euro times sometimes). This would take the vast majority of wall staring out of the game.

No one buys that they couldn't do this. They have offered no real explanation why they don't. All I could do is tin foil hat about it -- but frankly -- I don't want to know.

entruil
09-18-2016, 08:14 PM
I would love weekend long raids.

I fucking hate the "we need someone to stare at this wall 7 days a week" system. Its bad design. End of story.

paulgiamatti
09-18-2016, 08:18 PM
Definitely. There weren't weekly server restarts in 1999, but if we had weekly quakes the blue server would become more like classic EQ in an instant. And actually, they wouldn't even need to be weekly - bimonthly would suffice, because the following week after a quake the windows are all nicely stacked and minimal screen-staring is required.

It wouldn't solve everything, but it would make things far better than they are.

ZiggyTheMuss
09-18-2016, 08:55 PM
Now I know this is a hated suggestion as its not classic. Instances for these highly contested raid targets. Yes, it's not classic. But neither is 4+ years of kunark or whatever it is I have heard about. I'm pretty sure there weren't these many guilds of level 60s in classic staring at walls for hours on end at a chance of pixels. And if there WERE then maybe it's not always best to stick to "classic." I'm sure a lot of you people played back in the day like me when you were teenagers, had more time to spend on things like that. Most of you have wives and children now and I don't understand how someone can spend the little time you have poopsocking things just because "they might spawn!"

I must be crazy for suggesting this I'm sure.

skarlorn
09-18-2016, 09:02 PM
Now I know this is a hated suggestion as its not classic. Instances for these highly contested raid targets. Yes, it's not classic. But neither is 4+ years of kunark or whatever it is I have heard about. I'm pretty sure there weren't these many guilds of level 60s in classic staring at walls for hours on end at a chance of pixels. And if there WERE then maybe it's not always best to stick to "classic." I'm sure a lot of you people played back in the day like me when you were teenagers, had more time to spend on things like that. Most of you have wives and children now and I don't understand how someone can spend the little time you have poopsocking things just because "they might spawn!"

I must be crazy for suggesting this I'm sure.
Awful work here, consider rerolling life

ZiggyTheMuss
09-18-2016, 09:18 PM
Awful work here, consider rerolling life

What is the fix for this then? Keep the wall staring as is? Not sure how anyone can be okay with doing that.

entruil
09-18-2016, 10:49 PM
paul only read part and pausing to justify my drunkenness.................


read it now and it would not solve everything...

cept that one thing... plus Quakes the Blue doesnt even compute... if you want to quake... quake... quake is literally the only pvp love funhouse goodtimes that survived all this...


but hey you could of "Gunz" ten years ago..






i sound so negative... moreso im just stagnated that i cant pvp without same start... they delete YT for me to show up.... still /notanon /notroleplay and everyone scared they will b forum burnt? correct me... i dare you...

entruil
09-18-2016, 10:50 PM
jap i posted then seen... i talked shit about , but due...

Didnt read... but... i can trust...


WOKE heheheh... sry dawg

entruil
09-18-2016, 10:50 PM
nah u right i read first few... oops... AAAAAAAAAAAAAAAAAAAAAAAAgh, hahahhahahaha

skarlorn
09-18-2016, 11:00 PM
the fix is to stop raiding on EQ, silly :)

ZiggyTheMuss
09-18-2016, 11:51 PM
nah u right i read first few... oops... AAAAAAAAAAAAAAAAAAAAAAAAgh, hahahhahahaha

Even black out drunk I can form thoughts better than this. Tell us what's really going on here.

Troubled
09-19-2016, 12:31 AM
http://i.imgur.com/CZ4Kbgt.jpg

Pokesan
09-19-2016, 12:40 AM
http://i.imgur.com/CZ4Kbgt.jpg

good meme for a terrible show

huh, that also fully explains BDA posters

makes u think

entruil
09-19-2016, 01:23 AM
troubeld...


=)

raato
09-19-2016, 03:44 AM
Basically... about 20 hardcore players on this server have turned what could have been a nice nostalgia server into some kind of life consuming competition.

Generally when a tiny minority of people are holding a game hostage, game companies fix that problem. But without the profit motive, that will never happen on p99.

That being said, the server still works great up until the end game. But on a time lock server....Its just too bad.

Everyone knows who these about 20 players are. Ban them for the sake of common good!

Dunno about 'murican laws tho, would P99 be responsible for the suicides?

entruil
09-19-2016, 09:51 AM
http://i.imgur.com/CZ4Kbgt.jpg

im printing this and putting it on my wall... peace

maskedmelon
09-19-2016, 10:04 AM
For Ziggy and Others not aware, the windows are +-8 hours (total of 16 hours) for end game loot. There's maybe 20 targets. So there are more days things are in window than not usually.

Now, there about a hundred ways to fix this problem. The obvious one is 1 quake a week (would have to be sure to quake at euro times sometimes). This would take the vast majority of wall staring out of the game.

No one buys that they couldn't do this. They have offered no real explanation why they don't. All I could do is tin foil hat about it -- but frankly -- I don't want to know.

Almost all things currently spawn on Sunday, so not so awful. And yes, as things start to shift more into the week or spread apart in general, they should have quakes to pull back together. Have to applaud Detoxx's proposition several weeks back to bring targets back together. ^^

Izmael
09-19-2016, 10:20 AM
Why is variation needed anyway?

Back on live in classic/Kunark/Velious, there was no variation (except for Lodi and a couple other similar mobs maybe), and it was just fine, servers were full of raiding guilds but somehow everybody managed to get along.

derpcake
09-19-2016, 01:35 PM
Why is variation needed anyway?

Back on live in classic/Kunark/Velious, there was no variation (except for Lodi and a couple other similar mobs maybe), and it was just fine, servers were full of raiding guilds but somehow everybody managed to get along.

in theory variation means that since guilds don't know when a mob spawns, there will be more races and less camping

in practice people just camp the entire variation window

Nibblewitz
09-19-2016, 02:25 PM
Spread your wings and shed your pixel baggage.

Tankdan
09-19-2016, 02:31 PM
Why is variation needed anyway?

Back on live in classic/Kunark/Velious, there was no variation (except for Lodi and a couple other similar mobs maybe), and it was just fine, servers were full of raiding guilds but somehow everybody managed to get along.

It's because 200 people would be tab spamming the spawn when said mob was about to spawn, hoping their guild would get the FTE. It's how this server originally was. And anyone with a less than stellar ping is at a huge disadvantage. But after the last few years, that doesnt sound all that bad.

EdTuBrutus
09-19-2016, 03:10 PM
The problem with rare end game encounters is that it is a design fudge intended to fix a problem which we now know does not exist.

It's well documented that McQuaid did not believe in the end game, he believed the game would be PvP focus and those not into PvP needed to be held back with artificial time sinks and "difficulty" based on time consumption rather than complexity. When the his two attempts at making a viable PvP game failed (full PvP originally, then the Priest of Discord system) he became convinced that the only way to keep players was to make everything, and I mean EVERYTHING take ages.

But we now today this was not necessary. The number of high content consumers who exhaust themselves on content is tiny. What it does is deny the content to everyone else. The bulk of players keep playing once they start regularly doing end game encounters, then go on to play and level alts. We know it because we see it in every other game out there.

If every dragon spawned on a 4 to 6 hour timer, the game would not be easier. It would merely be more convenient to the bulk of potential players. But, hey, I guess that wouldn't be classic (like single boxing and AE limits, and whatever else has actually been changed for the better but isn't classic).

Baler
09-19-2016, 03:17 PM
It's well documented that McQuaid did not believe in the end game, he believed the game would be PvP focus and those not into PvP needed to be held back with artificial time sinks and "difficulty" based on time consumption rather than complexity.

No, just no. I'm all for a consider red post but EQ was always a PVE/PVM game. If at any point McQuaid said eq was focused on pvp he was probably hopped up on drugs at the time.

EdTuBrutus
09-19-2016, 03:33 PM
No, just no. I'm all for a consider red post but EQ was always a PVE/PVM game. If at any point McQuaid said eq was focused on pvp he was probably hopped up on drugs at the time.

I followed alt.games.everquest for at least a year before the launch and McQuaid was very active on the forum and also was pretty vocal about his intention for the game to be PvP and how he needed to introduce the PoDs because he couldn't find another way around griefing.

One of the reasons the game was so unfinished contentwise** was all the time spent trying to perfect the PoD mechanic and trying to get Red players on Blue servers to work (which, if course, he never could). alt.games.everquest spent most of its pre-launch existence almost entirely discussing PvP mechanics.

** Hands up, this particular part is an assumption but I think a reasonable one.

JurisDictum
09-19-2016, 04:06 PM
Interview with McQuaid in 2001:

Looking back on the game with 20/20 hindsight, what (if anything) would you have designed differently? Why?
Oh, there's still a lot that didn't work out right, despite the game overall turning out fantastic. Let me list a few things that I'd go back and approach or implement differently had I a time machine handy.

Camping: Probably EQ's biggest flaw, in my opinion. We should have approached dungeon spawning and encounter mechanics very differently. The most efficient (and fun) way to gain experience and seek out treasure should be DOING a dungeon, not sitting in one spot, waiting for a spawn, or pulling things to you. Skill Advancement: This should have to do with choices more so than it does

skarlorn
09-19-2016, 04:52 PM
Here's an excerpt from an interview with. McQuaid:

Mcquaid: the goal of everquest is to become privately emulated on projects with proven staff corruption, where in game items can create a black market for real money, and obese virgins forfeit their real lives in order to sit at the computer 16 hrs in a row so they have a chance to race for dragon.

paulgiamatti
09-19-2016, 05:14 PM
Yeah, I mean no one's saying the game would be easier with weekly/bimonthly quakes - it'd actually be harder and therefore less shitty/more enjoyable. Players would actually have to race legitimately and competitively for the plethora of mobs, which is fun as hell. The average raider would actually get the chance to do the encounters on a regular basis, which aren't a walk in the park because the average blue raider is a regular person that has a day job and a family.

There are limits to A/A's appetite, believe it or not. Sure, if we suddenly started getting regular quakes I'm sure they'd devour the first few, but eventually burnout would take its toll and they'd reach a point where absolutely nothing except ToV, Tormax/Statue/AoW, CT, and maybe ST golems would matter to them. And they don't always get first swings at these, either.

Stormfists
09-19-2016, 05:40 PM
I've masterbated only 3 times to this thread.

My therapy is working...

Bones
09-20-2016, 02:22 AM
For Ziggy and Others not aware, the windows are +-8 hours (total of 16 hours) for end game loot. There's maybe 20 targets. So there are more days things are in window than not usually.

Now, there about a hundred ways to fix this problem. The obvious one is 1 quake a week (would have to be sure to quake at euro times sometimes). This would take the vast majority of wall staring out of the game.

No one buys that they couldn't do this. They have offered no real explanation why they don't. All I could do is tin foil hat about it -- but frankly -- I don't want to know.

I am pretty sure the reason is because they are afraid it will over inflate the amount of high end raid loot entering the server causing players to gear up too fast, burn out, and quit playing. I personally don't see that to be a real threat or problem from 1 quake a week but alas my opinion really doesn't matter as I'm a super casual who has probably logged less than 4 hours a week on average since the day this server went live. I would love to be able to kill high end targets and attend raids however rare it may be but even 7 years into this server shit like even faydedar, naggy, and vox is still permacamped and its fucking disgusting. I really cannot believe how socially deprived some human beings on this server are.
All I can really do is just be thankful I have a life and can enjoy this game as a casual downtime hobby and not have it consume my life.

skarlorn
09-20-2016, 02:28 AM
7 years into this server shit like even faydedar, naggy, and vox is still permacamped and its fucking disgusting. I really cannot believe how socially deprived some human beings on this server are.

JurisDictum
09-20-2016, 03:19 AM
I am pretty sure the reason is because they are afraid it will over inflate the amount of high end raid loot entering the server causing players to gear up too fast, burn out, and quit playing. I personally don't see that to be a real threat or problem from 1 quake a week but alas my opinion really doesn't matter as I'm a super casual who has probably logged less than 4 hours a week on average since the day this server went live. I would love to be able to kill high end targets and attend raids however rare it may be but even 7 years into this server shit like even faydedar, naggy, and vox is still permacamped and its fucking disgusting. I really cannot believe how socially deprived some human beings on this server are.
All I can really do is just be thankful I have a life and can enjoy this game as a casual downtime hobby and not have it consume my life.

Quake as in the dragon respawns are reset. Except for they would never spawn except the quake...so it would be the same amount of dragons and loot; they would just be consolidated to about 1 18 hour raidagaza a week.

It would also actually give some potential for casual guilds to pick off a lesser targets while A/A is tied up in ToV and Kael. Actually, other guilds besides A/A probably have the experience necessary to even take NToV loot if they wanted.

nyclin
09-20-2016, 12:37 PM
Actually, other guilds besides A/A probably have the experience necessary to even take NToV loot if they wanted.

They do, and have, especially during earthquakes.

Frequent artificial repops are classic as fuck. If you were fortunate to play on one of the less stable live servers, you may have been clearing NToV two or three times a week in some cases. Not saying this was a weekly occurrence, but it happened and artificial repops were definitely more frequent than they are on P99.

skarlorn
09-20-2016, 12:54 PM
Bad thing about Repops is bda may think they should come back