PDA

View Full Version : Trying to claim entire zone


AgentEpilot
06-22-2016, 05:26 PM
Me and a buddy wanted to just duo literally 2 of the spawns in a tucked away corner in MM. We immediately get threatened with petitions and other nonsense from a group pulling everything all the way up to the canyon.

Is this normal? Like I was at the forest giant fort with a group and we had no problem sharing, is this some unspoken rule that a group can be somewhere in a zone with tons of mobs and just claim them all? I get clear cut camps being called, and would never try to pull some crap with that, but that zone is large, and it seems like one group can just perma lock all the mobs there.

Any tips/advice. Or do I need to attend the P99 Camp Lawschool and pass the poopsockbar?

Valura
06-22-2016, 05:29 PM
eff em

NegaStoat
06-22-2016, 05:56 PM
" That being said, you can absolutely "camp" mobs, and you cannot steal another players 'camp'. In general, if the placeholder or placeholders for a spawn are being killed, that 'camp' can be considered held by the player doing the killing so long as they are keeping the placeholders cleared. You do not necessarily need to be at the spawn point to call it 'claimed' while it is uncontested, however, if someone else wishes to contest the 'camp' you do need to return to the 'camp' and maintain a presence at or very near the spawn(s) in order to hold it. You cannot hold multiple 'camps' if another group wishes to contest one that you are holding. The player holding multiple 'camps' retains the right to choose which 'camp' to give up. "

taken from - http://www.project1999.com/forums/showthread.php?t=132299

Loosely speaking, the server staff has been swift to enforce the above especially in situations where there's blocked LOS of mobs from each other due to game geometry (walls, doors, etc). If there's no presence at the spawn point, the camp's yours. Technically if the spawns are gone and are awaiting a respawn, the previous person camping has a legal right to make a decision as to which camp they are going to maintain a presence at. If both spawns are up and waiting though, you don't have to go through that horseshit.

maskedmelon
06-22-2016, 05:58 PM
eff em

^ This. Camps are pretty small with lots in between. People try to define their camp by what they are able to pull, but that not how it works. Mobs around pond are pond, at tower, tower or ent, canyon is canyon and when none are actively occupied they are FFA.

AgentEpilot
06-22-2016, 06:07 PM
Thanks, I knew we were right, I mean if it was some actual camp we would be in the wrong, but often I find jackass people like that tend to think the camp is what they can pull/do pull and not some actual defined camp. We left anyways because one of the whiners was even in my guild, but I couldn't believe how pissy they were getting over 2 mobs, we made a point to not take the gargoyles either.

They still had a stream of mobs but were bitching at us for sniping their camp lol

Swish
06-22-2016, 06:54 PM
The problem we've got now is people aren't just twinked, they're Velious twinked... so if a group has no problem clearing the entire pond area (and the canyon sometimes) they value every spawn.

Threats of petitions in the 20s is quite sad though, and is a sad sign of how this community has changed in recent times.

Lune
06-22-2016, 06:56 PM
Mistmoore gets crowded. You often have an entire group at pond that's capable of keeping every mob from pond down the canyon to GY clear of spawns with time to spare.

When it's like that, and more people show up looking for mobs, all they're doing is getting shit XP themselves, and causing the pond group to get shit XP. Norrath is absolute fucking huge, and there are so many places you can go that aren't already being cleared by a group.

9/10 that's what happens in MM, and the newcomers are lazy scumbags who should get buried in an anthill.

If the pond group is smaller or lower lvl and isn't clearing the whole area, it's no issue for some people to set up in canyon.

Muggens
06-22-2016, 07:02 PM
MM is basically the only place pugs happen at that level. Instead of stinkin up a corner in MM why not go and duo in guk or sola or anywhere else for that matter, you've got a duo.

NegaStoat
06-22-2016, 07:08 PM
MM is basically the only place pugs happen at that level. Instead of stinkin up a corner in MM why not go and duo in guk or sola or anywhere else for that matter, you've got a duo.

Mistmoore inky NPC's not having casters worth a shit is a big reason the zone is used so much, on top of its ZEM. If casters wouldn't do the non classic thing of healing through walls, you'd see a lot of Permafrost, Cazic Thule, and Runnyeye used for similar exp returns. But the heals go off through the walls, or zones are shitty for different races to use in hunting down a vendor / bank use... Mistmoore has a LOT of convenience going for it is the thing.

Swish
06-22-2016, 07:14 PM
Best advice if you're capable is to go to Upper Guk, Sol A, WW giants, even LOIO at the sarnak fort... and go back to MM for the castle group around 30ish.

Smurflogik
06-22-2016, 07:23 PM
FYI, standard camps in MM are:

Pond
Graveyard
Castle Entrance (CE)
Courtyard (CY)

There are more (pit, etc) but these are the most common. If somebody is holding more than one, I'm pretty sure it's fair game to ask them which one the want, and set up shop at another.

Swish
06-22-2016, 07:33 PM
Anyone ever get to experience that shit where you're sat at CE (outside) and a new group forms and moves to the hallway with the first 2 gargoyles inside and thinks that's cool?

Had that a few times over the years.

AgentEpilot
06-22-2016, 07:40 PM
Thanks Swish, also god I see you post everywhere, and I love the cat gif it soothes my rustled jimmies

cdawgz28
06-22-2016, 09:01 PM
If they can't see it from where they sitting, then they cannot claim it as their camp

indiscriminate_hater
06-22-2016, 09:14 PM
fucking bards

Doctor Jeff
06-22-2016, 09:42 PM
A camp includes any mobs that your party can effectively keep down in the timespan of their respawn cycle. Yes, there are "common" camps, but if a party is killing every mob from pond to CE, they control those mobs.

If they are not killing them within a reasonable amount of time from respawn, then those mobs are clearly not a part of their camp.

Hope this helps.

Doctor Jeff
06-22-2016, 09:43 PM
Anyone ever get to experience that shit where you're sat at CE (outside) and a new group forms and moves to the hallway with the first 2 gargoyles inside and thinks that's cool?

Had that a few times over the years.

Thats what monks, necromancers, and shadowknights are for.

AgentEpilot
06-22-2016, 10:23 PM
Whats a reasonable amount of time then, but it also seems a bit shitty if essentially an area can be denied by one group, just because they can rapidly pull everything, the incident in question I still don't know why the even bitched because they had a near constant stream.

It seems like we were in the clear anyways because of the Line of Sight thing people are saying, but what if a group then decides to split up so they cover all lines of sight.

NegaStoat
06-22-2016, 11:16 PM
What we really need is a bard or two to respond to the thread so they could weigh in with their obviously valued insight on what can be hunted in a zone.

Tewaz
06-22-2016, 11:32 PM
Try Red.

maskedmelon
06-22-2016, 11:47 PM
Anyone ever get to experience that shit where you're sat at CE (outside) and a new group forms and moves to the hallway with the first 2 gargoyles inside and thinks that's cool?

Had that a few times over the years.

This has appened to me too, along with groups setting up in canyon while at pond, or in pit while at gy. Just have to pull though them and be quicker >:)

AgentEpilot
06-23-2016, 12:35 AM
Iam gonna kill a decaying skeleton and claim the entire server, yall better not pull anything from a fish to a dragon. Lol thanks for the various input guys, it seems the general consensus is due to the fact the mobs weren't even in their line of sight, we were good.

Or maybe I am being an ignorant jackass, idk, just sucks when relatively large zones can be claimed by a group, when I was at giant fort the other night another group came in and started pulling giants. Just because we *could* have pulled them first and killed them didn't mean we bitched at them and told them to go to the other side of the fort.

I think in most zones there are plenty of mobs to share, I understand if its like less than 10 mobs and longer respawn timers, but some of this "hey its our zone" nonsense really grinds my gears.

But I am a humble gnome and know not what to do in all situations.

Tupakk
06-23-2016, 01:43 AM
This has appened to me too, along with groups setting up in canyon while at pond, or in pit while at gy. Just have to pull though them and be quicker >:)

I love when someone starts a canyon group with 30+ ppl in zone. You basically wait til they get trained from GY and up.

Xaanka
06-23-2016, 03:33 AM
Me and a buddy wanted to just duo literally 2 of the spawns in a tucked away corner in MM. We immediately get threatened with petitions and other nonsense from a group pulling everything all the way up to the canyon.

Is this normal? Like I was at the forest giant fort with a group and we had no problem sharing, is this some unspoken rule that a group can be somewhere in a zone with tons of mobs and just claim them all? I get clear cut camps being called, and would never try to pull some crap with that, but that zone is large, and it seems like one group can just perma lock all the mobs there.

Any tips/advice. Or do I need to attend the P99 Camp Lawschool and pass the poopsockbar?

just pvp them oh wait you play the cuck server

Xaanka
06-23-2016, 03:34 AM
i would be laughing if i were in that group and saw this thread

AgentEpilot
06-23-2016, 04:42 AM
Iam gonna build a wall around the red server.

azeth
06-23-2016, 07:06 AM
Just ignore them continue doing what you want to do

Sodors Finest Poster
06-23-2016, 08:15 AM
I highly recommend the new runneye dungeon for 20s.

Do something a little different and fun.

Trollhide
06-23-2016, 08:37 AM
Iam gonna build a wall around the red server.
Good plan in theory, too bad there aren't enough players there to pay for it

kined
06-23-2016, 10:14 AM
they were pulling everything up to canyon.... so you mean they were pulling the pond area? thats one camp, not the entire zone. either you arent explaining yourself very well or you just dont know how that zone works. that whole big pond area is one camp, and we all mutually agree on that because its a reasonable number of spawns for a group. giant fort is a different scenario since its an outdoor zone with a completely different grouping dynamic.

kined
06-23-2016, 10:15 AM
also, i dont know what idiot thinks the LOS to mobs rule is legit. the rules are not hard to read and it isnt shrouded in mystery. you dont need to be present at the camps at all you just need to keep the spawns down in reasonable time.

cdawgz28
06-23-2016, 10:40 AM
If you have pond that doesn't give you the right to the whole canyon if it's busy in there

cdawgz28
06-23-2016, 10:41 AM
But the shit by tower up to canyon is def pond

NegaStoat
06-23-2016, 01:47 PM
also, i dont know what idiot thinks the LOS to mobs rule is legit. the rules are not hard to read and it isnt shrouded in mystery. you dont need to be present at the camps at all you just need to keep the spawns down in reasonable time.

It honestly depends on which GM responds and how they view things as an individual. So what you just said isn't the case at all.

http://www.project1999.com/forums/showpost.php?p=2084839&postcount=3

JurisDictum
06-23-2016, 01:54 PM
I used to solo the canyon spawns with my Ranger twink. It was great exp. Then pawn groups would move in and act like they were there first and I was stealing their spawns. The truth is, a certain subset of p99 newbies just hate seeing twink characters.

Zheta
06-23-2016, 02:39 PM
Don't be going into Mistmoore stirring things up. Just find a different place to level. Zone is great in a decent group, but the re-spawns take a while and make for pissy people if you start trying to camp on top of other areas.

Like, maybe you'll win your argument and camp those two mobs, but what's the point?

Unless you're after Enynti or something, then try and play nice with others.

AgentEpilot
06-23-2016, 03:50 PM
I did, which is why we left, just wanted to ask what everyone's thoughts were.

triad
06-23-2016, 09:43 PM
But the shit by tower up to canyon is def pond

If we are basing this on classic .. pond was just the mobs around pond and the 3 mobs on the other side of gargs was a camp and so was canyon... but if you cant see the mobs from your camp its not apart of your camp

jcr4990
06-23-2016, 09:52 PM
Camp is only mobs u can see from 1 spot gais. Lguk Frenzy is 3 mob camp. Hallway outside Frenzy is 1 mob camp. Room between Frenzy and Sentinel is 2 mob camp. Sentinel is only 1 mob camp. If you pulling more than that many mobs you're being greedy and not classic.

jcr4990
06-24-2016, 01:51 AM
lol get you quoting camp rules. Why wasnt Snaj <BDA> kicked from the guild after being a dick in Lower Guk for trying to say rules were broken and he was entitled to a camp people were sitting on?

BDA Code of Conduct - just for laughs really. Do the same double standards apply on Phinny?

What a joke lol :o

I legitimately have no idea what you're even talking about right now. But if you didn't catch on I was being SUPER sarcastic. "You can only camp what you can see from 1 spot" is the dumbfuckest rule I've ever heard of in my entire life. I can't think of a single camp in EQ with enough mobs to satisfy a full group that you can get LoS on from a single spot. I think it's just the lazy/easy guideline that staff came up with to handle camp disputes cause it was easier than individually defining all the popular camps in the game.

How many mobs can u legally pull at CoM stables? From where 99% of stables groups on P99 sit you can't see a single mob. How bout Fungi King in Seb? Can only kill the mobs in zoneout room? Makes so much sense if you don't think about it.

Xaanka
06-24-2016, 02:12 AM
Iam gonna build a wall around the red server.

http://i.imgur.com/qJFr0qe.jpg

Sodors Finest Poster
06-24-2016, 07:43 AM
lol get you quoting camp rules. Why wasnt Snaj <BDA> kicked from the guild after being a dick in Lower Guk for trying to say rules were broken and he was entitled to a camp people were sitting on?

BDA Code of Conduct - just for laughs really. Do the same double standards apply on Phinny?

What a joke lol :o

That incident made a good thread.

AgentEpilot
06-24-2016, 07:26 PM
http://i.imgur.com/qJFr0qe.jpg

Makes no sense for what I said lol, but nice meme.

DMN
06-27-2016, 05:50 AM
I legitimately have no idea what you're even talking about right now. But if you didn't catch on I was being SUPER sarcastic. "You can only camp what you can see from 1 spot" is the dumbfuckest rule I've ever heard of in my entire life. I can't think of a single camp in EQ with enough mobs to satisfy a full group that you can get LoS on from a single spot. I think it's just the lazy/easy guideline that staff came up with to handle camp disputes cause it was easier than individually defining all the popular camps in the game.

How many mobs can u legally pull at CoM stables? From where 99% of stables groups on P99 sit you can't see a single mob. How bout Fungi King in Seb? Can only kill the mobs in zoneout room? Makes so much sense if you don't think about it.

The rules are only relevant when someone else is contesting the camp. So someone has to have the audacity to first try to context those.

Whether the rules are lazy or not, they are easily understood as written, even if some camps don't lend well to the generic notion of LOS camping.

If groups don't like their split of exp/loot. They can just leave and go elsewhere. Whether they share or don't, at the end of the day, the exact same mobs are dying and payers getting their exp/loot.

DMN
06-27-2016, 05:57 AM
Mistmoore inky NPC's not having casters worth a shit is a big reason the zone is used so much, on top of its ZEM. If casters wouldn't do the non classic thing of healing through walls, you'd see a lot of Permafrost, Cazic Thule, and Runnyeye used for similar exp returns. But the heals go off through the walls, or zones are shitty for different races to use in hunting down a vendor / bank use... Mistmoore has a LOT of convenience going for it is the thing.

Eh? healing outside of LOS was, sadly, quite classic. Sol b. perma, and CT were notoriously bad for such things. when other people are killing all the nearby mobs to your camp, you tend to not hae to deal with it, though. Which is probably what you are thinking of.

LostCause
06-27-2016, 06:10 AM
back in 99 the server pop was higher shit you were lucky to find a mob to pull

shits classiccc

Freakish
06-27-2016, 06:10 AM
I legitimately have no idea what you're even talking about right now. But if you didn't catch on I was being SUPER sarcastic. "You can only camp what you can see from 1 spot" is the dumbfuckest rule I've ever heard of in my entire life. I can't think of a single camp in EQ with enough mobs to satisfy a full group that you can get LoS on from a single spot. I think it's just the lazy/easy guideline that staff came up with to handle camp disputes cause it was easier than individually defining all the popular camps in the game.

How many mobs can u legally pull at CoM stables? From where 99% of stables groups on P99 sit you can't see a single mob. How bout Fungi King in Seb? Can only kill the mobs in zoneout room? Makes so much sense if you don't think about it.
Fight in fungi king room, so many pathers you'll never run out of mobs. Bodyguards in droga, you can also see chief. There's a select few camps where it works but yeah for the most part we group where it's safe and send our pullers into the dangerous areas.

LostCause
06-27-2016, 08:04 AM
can you not camp at the small island in water?

should get no aggro at all and monk can sneak solo pull PH

LostCause
06-27-2016, 08:06 AM
guess if you want a xp group zone out seems better

if you just want dem fungi tunics lil island in water way is way better not sure how it works on blue tho we did that forever on red and before invis nerf you could just calm/invis pull through ground at crpyt.

jcr4990
06-27-2016, 02:21 PM
guess if you want a xp group zone out seems better

if you just want dem fungi tunics lil island in water way is way better not sure how it works on blue tho we did that forever on red and before invis nerf you could just calm/invis pull through ground at crpyt.

Think there's some dumbass rule that ur not allowed to camp on that isle in the water to farm fungi king on Blue. At least that's what I've been told. GM's will tell u to move if somebody reports u.

Expediency
06-27-2016, 03:16 PM
Think there's some dumbass rule that ur not allowed to camp on that isle in the water to farm fungi king on Blue. At least that's what I've been told. GM's will tell u to move if somebody reports u.

Ive heard of this but I dont understand where it originated from... anyone know? Also why is that a better spot? seems like camping near the zone out pad is safer anyway.

Expediency
06-27-2016, 03:24 PM
FYI, standard camps in MM are:

Pond
Graveyard
Castle Entrance (CE)
Courtyard (CY)

There are more (pit, etc) but these are the most common. If somebody is holding more than one, I'm pretty sure it's fair game to ask them which one the want, and set up shop at another.


I feel like the Canyon, and to some extent the pit, are "right of way" areas and although someone can set up a camp there, they are asking for trouble when they do it. There is literally no way for the majority of players to get anywhere in MM without going through the canyon, and the mobs aggro you as you pass through. If the "canyon camp" isnt keeping all the mobs down the minute they spawn, you're "stealing" their mobs when you need to get through there, even though you had no other option. Plus, if someone has to train out, going through the canyon is the only option for most players. I operate as if the canyon is pretty much FFA for the pond and the graveyard.

Danth
06-27-2016, 04:26 PM
"You can only camp what you can see from 1 spot" is the dumbfuckest rule I've ever heard of in my entire life. I can't think of a single camp in EQ with enough mobs to satisfy a full group that you can get LoS on from a single spot. .

This describes classic EQ pretty accurately. Ever done Lower Guk or Nagafen's Lair or Sebilis when you have 100+ people in-zone trying to make experience? Oftentimes groups did just what you describe--fight the few that spawned in their local area then wait for respawns because everything else was already dead. The modern P1999 mindset where experience groups expect to have an interrupted supply of monsters to chain-pull all night long doesn't necessarily reflect how people played EQ back in 1999/2000.

-------------------------------------------

Canyon area in Mistmoore and Left Courtyard in Karnor's both suffer the problem of being typical camp areas that happen to be square in the path of traffic through their respective zones. Groups in such areas ought to accept a certain degree of elevated risk and nuisance.

Danth

jcr4990
06-27-2016, 05:01 PM
Ive heard of this but I dont understand where it originated from... anyone know? Also why is that a better spot? seems like camping near the zone out pad is safer anyway.

Zone out pad has 3-4 (I forget?) spawns in the room. Lil island in the water has 0 spawns and nothing in aggro range. Can 100% AFK between spawns and be safe unless someone trains you. Makes it super easy to AFK / Pull PH / AFK and I guess staff doesn't want that? Idk

pickled_heretic
06-27-2016, 07:07 PM
This describes classic EQ pretty accurately. Ever done Lower Guk or Nagafen's Lair or Sebilis when you have 100+ people in-zone trying to make experience? Oftentimes groups did just what you describe--fight the few that spawned in their local area then wait for respawns because everything else was already dead. The modern P1999 mindset where experience groups expect to have an interrupted supply of monsters to chain-pull all night long doesn't necessarily reflect how people played EQ back in 1999/2000.

-------------------------------------------

Canyon area in Mistmoore and Left Courtyard in Karnor's both suffer the problem of being typical camp areas that happen to be square in the path of traffic through their respective zones. Groups in such areas ought to accept a certain degree of elevated risk and nuisance.

Danth

Kinda my thoughts as well. Gukbottom and sola/b were so heavily camped that you could pretty much walk anywhere in the regular exp spots and never see a mob. The 'camps' in p99 are a lot bigger than they were on live back in the day.

jcr4990
06-27-2016, 07:11 PM
Kinda my thoughts as well. Gukbottom and sola/b were so heavily camped that you could pretty much walk anywhere in the regular exp spots and never see a mob. The 'camps' in p99 are a lot bigger than they were on live back in the day.

1999 can keep its crappy camps imo. If I had to kill the same 4 mobs and wait for them to repop all day with a full grp I think I'd kill myself.

Pokesan
06-27-2016, 07:29 PM
1999 can keep its crappy camps imo. If I had to kill the same 4 mobs and wait for them to repop all day with a full grp I think I'd kill myself.

nilbog pls

Zekayy
06-27-2016, 07:31 PM
1999 can keep its crappy camps imo. If I had to kill the same 4 mobs and wait for them to repop all day with a full grp I think I'd kill myself.

You are doing the exact, samehing on phinny.

jcr4990
06-27-2016, 07:43 PM
When I say 1999 I'm referring to the year not the server. Not even P99 has groups of people killing 3-4 mobs in a room and waiting on repops. All of you should be extremely grateful that the "You can only camp what you can see" rule isn't enforced.

jcr4990
06-27-2016, 07:43 PM
You are doing the exact, samehing on phinny.

dafuq are you talking about?

big_ole_jpn
06-27-2016, 10:09 PM
1999 can keep its crappy camps imo. If I had to kill the same 4 mobs and wait for them to repop all day with a full grp I think I'd kill myself.

if i had to play this game all day at all i'm positive i'd kill myself. ur a stronger cuck than I