View Full Version : I love to have a Bard in group, but I hate them when they are solo
Ahoy da mates.
I am allowed to say "fuck you" on this forum?
Trungep99
06-07-2016, 09:04 AM
what is worst is when 2 bards fight with each other about swarm kiting. telling each other to back off their trains.
Swish
06-07-2016, 09:05 AM
http://i.imgur.com/ShfgaNf.gif
Sodors Finest Poster
06-07-2016, 09:25 AM
what is worst is when 2 bards fight with each other about swarm kiting. telling each other to back off their trains.
I wish there were a class that had aoe root. I'd troll bards all day.
Tecmos Deception
06-07-2016, 10:19 AM
I wish there were a class that had aoe root. I'd troll bards all day.
AE mem blur will break up the group enough before they reaggro that it would get an inattentive bard smoked, I think.
Tupakk
06-07-2016, 10:20 AM
aoe fear works pretty nice too :)
Swish
06-07-2016, 10:41 AM
you're giving me ideas, this is bad
Expediency
06-07-2016, 11:38 AM
I wish there were a class that had aoe root. I'd troll bards all day.
http://wiki.project1999.com/Entrapping_Roots
Sodors Finest Poster
06-07-2016, 12:16 PM
http://wiki.project1999.com/Entrapping_Roots
Ugh, that involves leveling a druid. To 60 no less.
Duane
06-07-2016, 12:59 PM
Spirit of Cheetah (http://wiki.project1999.com/Spirit_of_Cheetah)
Sunbeam (http://wiki.project1999.com/Sunbeam)
Swish
06-07-2016, 01:13 PM
It is like getting mad at a biker for cutting through traffic, yall know you'd do it if you could.
they aren't doing anything wrong or illegal
True. I would prolly do the same if I would play a bard.
Anyway, I still hate them for pulling a whole zone and even yell at you when you get one mob which they would also like to pull.
With all respect in my heart, some bards can go fu... themself.
they aren't doing anything wrong or illegal
I'd say it's wrong to almost completely clear an outdoor zone of mobs.
LOIO / OT / DL were some of my favorite places to XP back on classic (and early p99) Sure, the xp wasn't as good as a dungeon, but it was safe, minimal travel, and easy to find a group for 1-2 hours and then stop. When you subtract the xp and time lost from the inevitable deaths in Mistmoore or Unrest (back before half of lvl 20's were running around with fungi and epics and content was more dangerous), outdoor zones usually came out fairly even in comparison.
After bards learned to swarm on P99 on a massive scale, that experience was severely diminished. One day I couldn't even do orc highway because some bard was swarming them. Orc highway was one of my favorite places from classic.
Sodors Finest Poster
06-07-2016, 01:45 PM
Well, if a bard has more than four mobs in his train it is legal to pick off of him.
Troxx
06-07-2016, 02:15 PM
Isn't disrupting a bards pull to purposefully get him harmed illegal? I know nobody likes bards/swarming, but they aren't doing anything wrong or illegal using their class to its full advantage.
In zones like OT they are generally just taking mobs (and there are plenty to spare). Few people actually level in FV, so that's not a big deal. The same goes for LoIo, tons of mobs. In each of these zones, bard wipe and pathing trains are rarely problematic (it's possible, but not all that likely).
The problem is when bards move to more dubious areas like Dreadlands. Latency in the zone is screwy, making them prone to dying. Latency in the zone is also screwy in that the big pulls do cause palpable lag that interferes with the players operating there. The biggest problem, however, is that they will inevitably die ... and when they do every last chicken and dog they failed to kill will path back to their spawn point, meaning a dozen (or 2 or 3 dozen or more) will path right through the walls of KC castle where groups like to set up shop. Nothing like sitting by castle wall only to have 3 drolvs and 2 birds ghost through the wall and eat your bacon. This is assuming a best case scenario where the bard was super careful not to pull his mobs in a way that they run by/over the groups xping there (which happens frequently), meaning that if and when the bard dies the mobs will make a B-line to said person or group via proxy aggro during the pull.
**Zone disruption is illegal, and there's a case to be made in a lot of swarming instances that the zone is being disrupted.
**Mob monopolization is illegal. Generally in the areas bards do this there are plenty of mobs left over, but that isn't always the case.
**Training is illegal. If your pull (intentionally or otherwise) causes collateral damage, the puller is responsible.
Too often, the assholes breaking the above rules (some are subjective, others such as training are clear-cut and VERY objective) are not held accountable or punished.
My main is a bard. I understand the bard hate ... because there's a lot of careless bards out there who just don't give a shit.
Priceline
06-07-2016, 05:34 PM
It is like getting mad at a biker for cutting through traffic, yall know you'd do it if you could.
and just like when bards get fingercuffed by their trains, seeing gifs or videos of stupid ass crotch rocket cunts going for a tumble cause of their reckless driving makes me feel all fuzzy in pants.
radda
06-07-2016, 05:46 PM
It is like getting mad at a biker for cutting through traffic, yall know you'd do it if you could.
radda
06-07-2016, 05:49 PM
seeing gifs or videos of stupid ass crotch rocket cunts going ...
look, he said "cutting through traffic"
not denying KC'ers their camp mobs.
I.E. the bard Chariot and their excellent KC pulling/kiting
l
Daywolf
06-07-2016, 05:55 PM
LOIO / OT / DL were some of my favorite places to XP back on classic Yep, OT was great in classic, I spent countless hours there with guildies, there were always at least five full camps pulling out of OT and a lot of duo's etc. It's just a mess here, bards running everywhere with 20+ mob kites.
Swish
06-07-2016, 07:29 PM
I like the ones who go /anon to hide their guild tag :o
Jimjam
06-07-2016, 11:45 PM
I like the ones who go /anon to hide their guild tag :o
Whats the command to reveal the guild tag of an /anon player?
Tipsyer
06-07-2016, 11:46 PM
/guildstatus
If I'm remembering correctly.
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