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View Full Version : UI help pweese.


Scratch&Sniff
12-24-2010, 03:55 AM
Well someone linked me this awesome UI, got most of it workin, but 2 things driven me nuts, my spell gems are all funky, and i got the little symbol thing for a warrior, and thats lame cuz im a sham, if anyone knows how to fix please let me know, I will hit you up with a sow potion.

See Picture for more info.
<edit>
Well two more things for you UI guys to help me with. Seems i cant see what the vendors have, and also it is hard to see what im typin. i know how to change the color of all the other text, just not the text im typin.
Please see new Screen for info.

<edit> spell gems fixed. Miro PMed for sow potion.
http://i53.tinypic.com/4huttk.jpg

MiRo2
12-24-2010, 04:22 AM
Spell gems:
http://www.project1999.org/forums/showthread.php?t=11949

Class Animation:
Extract and overwrite the old one. Just a quick fix so will display shaman no matter what class you are.

Scratch&Sniff
12-24-2010, 04:53 AM
Spell Gems fixed.
OP Edited
Thanks much miro.

Scratch&Sniff
12-24-2010, 05:08 AM
Class Animation:
Extract and overwrite the old one. Just a quick fix so will display shaman no matter what class you are.

Herm, this dosent seem to do anything.

MiRo2
12-24-2010, 05:10 AM
No need on the potion.

Not entirely sure you can change that text color.

Seems the merchant window issue is known (http://www.project1999.org/forums/showthread.php?t=7561&highlight=EQtype+6000). Might be fixable if the EQTypes are just different in titanium, but not likely.

MiRo2
12-24-2010, 05:19 AM
Herm, this dosent seem to do anything.

Odd it should have. The class animation was originally set to 01, which was the warrior one, I just changed it to 10 which is the shaman on.

In a group at the moment so I don't really have time to load it up and screw around with some things, might try later though.

Scratch&Sniff
12-24-2010, 05:40 AM
please post the part of the xml that you changed. with enough stuff around it to find it,then i can edit my own xml and see if that works, the xml you linked dosent make the classic UI happy. I know how to edit the file, just not sure what part to edit =P

<edit>
is this the line in the xml?
<Animation>A_ClassAnim01</Animation>


<edit>
<Animation>A_ClassAnim01</Animation> changed to <Animation>A_ClassAnim10</Animation> does nothing... waht am i doing wrong, also, lol no hurry miro, this is a forum, i dont expect a quick answer.

MiRo2
12-24-2010, 05:51 AM
The animations are declared in EQUI_Animations.xml
<Ui2DAnimation item = "A_ClassAnim01">
<Cycle>true</Cycle>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior02.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior02.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior02.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior02.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior02.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior02.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>Warrior02.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>4125</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_ClassAnim02">
<Cycle>true</Cycle>
<Frames>
<Texture>cleric01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>cleric01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>cleric01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>cleric01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>cleric01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>cleric01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>cleric01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>cleric01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>cleric02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>cleric02.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>cleric02.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>cleric02.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_ClassAnim03">
<Cycle>true</Cycle>
<Frames>
<Texture>paladin01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>paladin01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>paladin01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>paladin01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>paladin01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>paladin01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>paladin01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>paladin01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>paladin01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>5000</Duration>
</Frames>

</Ui2DAnimation>

<Ui2DAnimation item = "A_ClassAnim04">
<Cycle>true</Cycle>
<Frames>
<Texture>ranger01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>ranger01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>ranger01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>ranger01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>ranger01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>ranger01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>ranger01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>ranger01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>ranger02.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>ranger01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>4875</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_ClassAnim05">
<Cycle>true</Cycle>
<Frames>
<Texture>shadowknight01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>shadowknight01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>shadowknight01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>shadowknight01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>shadowknight01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>shadowknight01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>shadowknight01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>shadowknight01.tga</Texture>
<Location>
<X>192</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>5125</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_ClassAnim06">
<Cycle>true</Cycle>
<Frames>
<Texture>druid01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>druid01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>druid01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>druid01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>druid01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
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<Frames>
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<Duration>4125</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_ClassAnim13">
<Cycle>true</Cycle>
<Frames>
<Texture>magician01.tga</Texture>
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</Size>
<Hotspot>
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<Duration>125</Duration>
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<Frames>
<Texture>magician01.tga</Texture>
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<Duration>125</Duration>
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<Frames>
<Texture>magician01.tga</Texture>
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<Frames>
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<Frames>
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<Frames>
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<Frames>
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<Duration>125</Duration>
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<Frames>
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<Duration>125</Duration>
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<Frames>
<Texture>magician02.tga</Texture>
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<Frames>
<Texture>magician01.tga</Texture>
<Location>
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<Duration>4125</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_ClassAnim14">
<Cycle>true</Cycle>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
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<Hotspot>
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<Duration>125</Duration>
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<Hotspot>
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</Size>
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</Frames>
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<Hotspot>
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<Frames>
<Texture>enchanter01.tga</Texture>
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<Size>
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<Hotspot>
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<Y>0</Y>
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<Duration>125</Duration>
</Frames>
<Frames>
<Texture>enchanter01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>4375</Duration>
</Frames>
</Ui2DAnimation>

<Ui2DAnimation item = "A_ClassAnim15">
<Cycle>true</Cycle>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>64</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>128</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>192</X>
<Y>0</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>0</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>64</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>125</Duration>
</Frames>
<Frames>
<Texture>beastlord01.tga</Texture>
<Location>
<X>128</X>
<Y>128</Y>
</Location>
<Size>
<CX>64</CX>
<CY>128</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>5250</Duration>
</Frames>
</Ui2DAnimation>

The portion you need to edit is the following in the EQUI_Inventory.xml
<StaticAnimation item= "ClassAnim">
<ScreenID>ClassAnim</ScreenID>
<Location>
<X>-100</X>
<Y>81</Y>
</Location>
<Size>
<CX>70</CX>
<CY>177</CY>
</Size>
<Animation>A_ClassAnim01</Animation>
</StaticAnimation>

Scratch&Sniff
12-24-2010, 06:17 AM
Sweet, thanks for the info man, got it workin good now, all but the vendor.
If anyone knows how to fix that, so i can see what the vendor has to sell, let me know please.
<edit> seems i will just /loadskin to buy food, as this cannot be fixed it seems.

Also, to fix the class animation, i went into the animations.xml and switched the warrior and shaman numbers, seems the UI i am using only wants to load A_classanim01, so in the animations.xml i made shamans 01 and warriors 10, kind of a funky fix, but it works. Funny that editing the inventory.xml didnt do it, must be a funny thing with this UI.
Posting one more pic with the last 2 problems, 1 problem major, the other minor.
Major problem, Cannot see vendors lewts.
Minor problem, it is hard to read what im typing.
<edit> if anyone knows how to fix either of these things let me know, otherwise i consider this matter closed, thanks much miro.

http://i54.tinypic.com/2ni87j9.jpg

Scratch&Sniff
12-24-2010, 07:15 AM
alright one more question before get to bed.
It shows class animation when inventory is open, and it shows a bag when its closed, anyway to switch it, so it shows class animation when inventory is closed, and bag when its open? Seems in this UI, the animation is on the "selector window" if that helps at all. Pics below, and thanks for all the help, gonna get some sleep now.

Closed
http://i51.tinypic.com/hvrl2p.jpg
Open
http://i51.tinypic.com/14ihe9l.jpg
Must switch!

MiRo2
12-24-2010, 08:04 AM
I switched the bag and the class animation. I know why changing the code in the inventory xml didn't work, the entry in it must have been legacy from an older version, because its actually part of the selector window.

Scratch&Sniff
12-24-2010, 06:35 PM
dude, thanks for all the help! UI is kickin now! Are there some files i can steal from another UI to make it so i can see the vendor stuff? If i knew how to combine UIs, i would make the Vendor window default UI come up.

Scratch&Sniff
12-24-2010, 07:14 PM
Merchant Window can be fixed with this file.

Scratch&Sniff
12-24-2010, 07:55 PM
Thanks for all the help miro! dude you rock.

Here are some pics of the finished UI, i will upload it if anyone wants it.

http://i52.tinypic.com/o0p15s.jpg

http://i51.tinypic.com/2zghyfa.jpg

kmorreison
03-26-2011, 02:21 PM
pls upload u UI fixed for me?? Thanks yoU!

Stumpes
03-31-2011, 01:15 AM
Can somebody please post a link to download this UI? I have been looking for a UI like this for a while now.

Jaleth
07-25-2011, 09:45 PM
If anyone is still using this UI with the correct class animation in the selctorwindow, can you please link the correct EQUI_SelectorWnD file?

I can get it to load no problem and change my class animimation, I just have the bag animation when the inventory is closed, and my classanimation when the bag is open. I want these switched. I tried the EQUI_Selector Wnd file attached to this thread, but it just causes my UI to crash immediately upon loading.

I don't remember how I did it before, but I had to format my hard drive and I tried this UI again but I can't seem to get the animations to swap in the selector window/inventory window.

Any help would be appreciated