View Full Version : Druids are not meant for groups
Baler
05-08-2016, 02:52 PM
Every time I see a druid in a group they sit on their ass and steal exp from the group.
Cleric is the best healer
Shaman can heal, buff, slow and haste.
Mage is better DPS & DS
Why the fuck do people allow druids in full groups? They're just stealing experience.
:mad:
IMO Druids and Wizards are not group classes. they should be out quading or w.e they do to level up.
Now sure there is some okay duos or trios that they may fit into,. But for a full party they're nothing but a exp leech.
Matthalas Winterheart
05-08-2016, 02:52 PM
Every time I see a druid in a group they sit on their ass and steal exp from the group.
Cleric is the best healer
Shaman can heal, buff, slow and haste.
Mage is better DPS & DS
Why the fuck do people allow druids in full groups? They're just stealing experience.
:mad:
IMO Druids and Wizards are not group classes. they should be out quading or w.e they do to level up.
Now sure there is some okay duos or trios that they may fit into,. But for a full party they're nothing but a exp leech.
Clearly...You're a moron.
Baler
05-08-2016, 02:53 PM
Clearly...You're a moron.
Clearly you're bias you play a druid.
Matthalas Winterheart
05-08-2016, 02:56 PM
Clearly you're bias you play a druid.
Indeed, so with confidence. I say, Druids bring plenty to the table in a group.
Buffs- better all around then a cleric, and only behind a shaman.
A druid played Correctly* brings plenty. Its dependent on whether or not one just sits there and leeches exp as you say.
Baler
05-08-2016, 03:01 PM
You agree with my that you are unfairly stating that druids are good for groups?
That have a shaman and a cleric.
Okay pal.
Baler
05-08-2016, 03:02 PM
me*
Add a mage and the druid is doing jack shit.
Lets say they dont have a cleric,. shaman still is the better option for obvious reasons,.. lets say they do have a cleric,. mage is still the better option for obvious reasons (as stated in op).
Matthalas Winterheart
05-08-2016, 03:03 PM
You agree with my that you are unfairly stating that druids are good for groups?
That have a shaman and a cleric.
Okay pal.
Mindblown..Go play Wow, you're type is better suited for any game that hands shit to you.
Baler
05-08-2016, 03:04 PM
I'm talking about everquest you "im invisable but online" POS.
Baler
05-08-2016, 03:05 PM
invisible*
You don't bring anything to this thread. You're just being Bias because you've leeched off groups and know it. You sat around with mana on your bar knowing one of the REAL group classes will take care of it for you.
Llandris
05-08-2016, 03:10 PM
Paging Daldaen
Ravager
05-08-2016, 03:11 PM
Druids are awesome in dungeon groups. Snare keeps mobs from fleeing, Root works as CC and aggro control in a pinch, Damage Shields make efficient DPS, Charm is useful where applicable, Regen and patches keeps the cleric from wasting mana on support, Cancel magic removes damage shields, Cure Poison and Disease remove debuffs and DoTs, Tracking tells you what nameds are up and Ports give you a lot more options of where to go. But they're only awesome in dungeon groups if they do all of those things.
How many casters does it take to make a druid obsolete in a group?
4:
Cleric - heals
Shaman - SoW, Regen, heals
Mage - DS
Enchanter - charm DPS
How many casters does it take to make a wizard obsolete in a group?
1: a druid
(Sorry, wizard friends)
Baler
05-08-2016, 03:16 PM
Other classes can snare too..
shm can root, cleric can root.
Mage DS is better, Hell one could even just use alchemy DS.
Shaman gets regen spells.
lots of classes get cancel magic. shm and cleric get cure P and D.
Ports aren't an issue on p99,. lots of druids and enough wizards to port 24/7,.
However you do make one fair point I will recognize. Evacs,. group evac is pretty OP I wont lie.
Ahldagor
05-08-2016, 03:16 PM
Druids are awesome in dungeon groups. Snare keeps mobs from fleeing, Root works as CC and aggro control in a pinch, Damage Shields make efficient DPS, Charm is useful where applicable, Regen and patches keeps the cleric from wasting mana on support, Cancel magic removes damage shields, Cure Poison and Disease remove debuffs and DoTs, Tracking tells you what nameds are up and Ports give you a lot more options of where to go. But they're only awesome in dungeon groups if they do all of those things.
Everything there. If they're just trying to heal then boot them because they need to get better at playing their class. If you're a necro or sk then partner with a druid and roll in the exp. Make it a trio with an enchanter or shaman and laugh at the dead beneath your feet.
Videri
05-08-2016, 03:18 PM
When playing a cleric, a druid's regen and healing spells help take some pressure off my mana. Also, Druid damage shields are an obvious plus, especially if you lack a slower. And if there is an animal to charm, they do lots of damage. Plus, you can't have too many rooters if you get a bad pull. With an active and attentive player at the wheel, I think druids can make a good contribution to exp groups.
Baler
05-08-2016, 03:19 PM
How many casters does it take to make a druid obsolete in a group?
4:
Cleric - heals
Shaman - SoW, Regen, heals
Mage - DS
Enchanter - charm DPS
How many casters does it take to make a wizard obsolete in a group?
1: a druid
(Sorry, wizard friends)
2: cleric and shaman.. alchemy DS,. Druids can't charm past like 39 anyways so that's null.
Everything there. If they're just trying to heal then boot them because they need to get better at playing their class. If you're a necro or sk then partner with a druid and roll in the exp. Make it a trio with an enchanter or shaman and laugh at the dead beneath your feet.
Yeah I'm just speaking about full groups. I acknowledge in the OP that there are applicable duos and trios where they shine.
Matthalas Winterheart
05-08-2016, 03:20 PM
When playing a cleric, a druid's regen and healing spells help take some pressure off my mana. Also, Druid damage shields are an obvious plus, especially if you lack a slower. And if there is an animal to charm, they do lots of damage. Plus, you can't have too many rooters if you get a bad pull. With an active and attentive player at the wheel, I think druids can make a good contribution to exp groups.
This is what it all revolved around, but OP couldnt read between my lines. Was too busy trying to buy shards to level up.
Baler
05-08-2016, 03:21 PM
@Matthalas I dont know where you read in this thread that I want level 60 and BIS handed to me. So if you're offended because I argued with you about my own rant thread. welcome to RnF.
Ravager
05-08-2016, 03:21 PM
Wizards aren't a terrible addition to a group if you're facing a lot of casters/healers. DD stuns and well timed nukes can make things very efficient. But there is a finesse to it. Chain-casting wizards don't do groups any favors.
If you really want the perfect exp group, go SK, Monk, Rogue, Rogue, Cleric, Enchanter.
Baler
05-08-2016, 03:22 PM
Wizards are like the opposite problem of druids though.
Druids have mana and dont do shit.
Wizards dont have mana and cant do it. (after they get done nuking)
2: cleric and shaman.. alchemy DS,. Druids can't charm past like 39 anyways so that's null.
Wrong. They charm any animal 51 and under.
No, the alchemy DS doesn't render druid DS obsolete because they stack :)
Baler
05-08-2016, 03:23 PM
Wrong. They charm any animal 51 and under.
No, the alchemy DS doesn't render druid DS obsolete because they stack :)
I just got wrecked and my face hurts. Well played sir. :o
Matthalas Winterheart
05-08-2016, 03:25 PM
@Matthalas I dont know where you read in this thread that I want level 60 and BIS handed to me. So if you're offended because I argued with you about my own rant thread. welcome to RnF.
No, Im not offended. Im just confused as to why someone, or anyone for that matter continues to bash a class that is one of the most versatile in the game.
Baler
05-08-2016, 03:30 PM
No, Im not offended. Im just confused as to why someone, or anyone for that matter continues to bash a class that is one of the most versatile in the game.
I'll try to be as clear as possible. There are other classes in Everquest that will roles in a group which make the class in question, druids far less valuable.
A shaman for example nullifies a great deal of any additions the druids add. They can regenerate group members and even root. Buff stats, AC & HP. On top of covering a druids duties nicely they can Slow and Haste!
Shms even get alchemy which can craft a DS potion,. which yeah, yeah. stacks with a druid's DS but your group will still have DS without the druid.
Clerics can completely heal group members, buff AC & HP( HP stacks with Shms spells).
Mages contribute far better dps hands down and get a super nice DS.
Baler
05-08-2016, 03:32 PM
For a full group,. druid doesn't pull their weight. Duo's and Trio's I can see them being really helpful in their 'versatility'.
Also what animals is there to charm in dungeons. >_>
PS. I really need an edit button. I've made so many typos it hurts. :(
Tewaz
05-08-2016, 03:32 PM
God you sound like a little bitch, op.
Ella`Ella
05-08-2016, 03:35 PM
Paging Daldaen
Don't page Daldaen. We'll end up with 600 lines of text and a new post in Raid Discussion requesting protective laws for druids in groups/raid scene.
Matthalas Winterheart
05-08-2016, 03:36 PM
I'll try to be as clear as possible. There are other classes in Everquest that will roles in a group which make the class in question, druids far less valuable.
A shaman for example nullifies a great deal of any additions the druids add. They can regenerate group members and even root. Buff stats, AC & HP. On top of covering a druids duties nicely they can Slow and Haste!
Shms even get alchemy which can craft a DS potion,. which yeah, yeah. stacks with a druid's DS but your group will still have DS without the druid.
Clerics can completely heal group members, buff AC & HP( HP stacks with Shms spells).
Mages contribute far better dps hands down and get a super nice DS.
I see your point, but I'll stand my ground. I've lost count of how many times Ive been brought into a group for Main Heals, because there wasnt a Cleric,or shaman in zone.
With that being said, I know enough about the druid class to say, that whilst they are versatile. They cannot MH any group 50+. As a druid, when brought into a group to be a main healer, I'll state immediately that I will do my best, but I make no promises. As druids tap out with Chloroblast and Regrowth, its not enough to MH a tank with those amount of HP's.
----
I will curb this by keeping CC up, and DS. Most groups can see that it's more gain then loss.
Matthalas Winterheart
05-08-2016, 03:37 PM
For a full group,. druid doesn't pull their weight. Duo's and Trio's I can see them being really helpful in their 'versatility'.
Also what animals is there to charm in dungeons. >_>
PS. I really need an edit button. I've made so many typos it hurts. :(
Druids can do damn well in Chardok charming the dogs.
Cecily
05-08-2016, 03:41 PM
Every time I see a druid in a group they sit on their ass and steal exp from the group.
Why the fuck do people allow druids in full groups? They're just stealing experience.
:mad:
IMO Druids and Wizards are not group classes. they should be out quading or w.e they do to level up.
Now sure there is some okay duos or trios that they may fit into,. But for a full party they're nothing but a exp leech.
This is attitude is exactly why druids suck in groups. You can't get good without a lot of practice.
GreldorEQ
05-08-2016, 03:47 PM
I had varying experiences with groups while levelling. When I FELT like I couldnt hold my own, I found a rep and soloed/duoed and this was often. OP is generally right when it comes to the min/max lvl 25-59 experience, if youre into min maxing.
However, at level 60, and with my epic and SS BP, this drastically changes. Ive healed solo for king groups, arena, velks, kc, you name it. I can PoTG, AE root, heal quickly and somewhat efficiently, and I can save bacon with succor, root, epic snare, indoor stuns and 1k DDs. Did I mention I can track and sneak pull too?
Druids are about versatility, not peak efficiency. At 60, we thrive, and have a tendency to break the well established and well founded stereotype of the sub-60 druid. I kick ass at druiding and so can you.
Quit min-maxing and start relaxing!
JurisDictum
05-08-2016, 03:51 PM
In the endgame Kunark dungeon crawls, snare would prevent a wipe. Druids were by far the most common source of snare. There ports and sow were also very useful for an addition to a static group.
LostCause
05-08-2016, 04:15 PM
2: cleric and shaman.. alchemy DS,. Druids can't charm past like 39 anyways so that's null.
Yeah I'm just speaking about full groups. I acknowledge in the OP that there are applicable duos and trios where they shine.
druid can charm higher then 39 mobs lol
Baler
05-08-2016, 04:26 PM
druid can charm higher then 39 mobs lol
I had a mix up and a miss understanding. I was thinking of the plant charm.
I admit I was wrong in this post. http://www.project1999.com/forums/showpost.php?p=2268587&postcount=22
Danth
05-08-2016, 05:15 PM
I know the sort of Druids you're talking about. Just sit there, toss out the occasional damage over time spell that hardly even gets to tick before the target dies, don't really contribute in any fashion anyone can notice...waste of space. A badly-played Druid is down there with a lazy Wizard. If a player wants to phone it in and still contribute meaningfully, make a Rogue.
A Druid who stays active can do enough to justify his presence. It's a fair enough healer to get the job done if you don't have a Cleric or the Shaman's overworked. Optionally the Druid can provide the Cleric a safety net in groups where monsters are running around due to someone else failing or where the puller keeps pulling even if the Cleric is pleading for a mana break. Having both Snare and Root allows for satisfactorily effective crowd control. Druids can contribute to spell interrupts, have fair (not great, but tolerable) spell damage potential, and generally have a wide enough toolset to fill in most jobs the group might need help with. In specific situations there's also Harmony pulling, Charm (very powerful somewhere like Kael Drakkel), and evac's if needed.
It's not one of the min-max grouping classes, but so what? Grouping isn't that tightly tuned in this game anyway. Heck, Enchanters and Shamans can solo most so-called group content. I rate the player as generally more important than the class; a moderately-balanced group composed of motivated players will nearly always do better than a "perfect" group composed of half-effort slackers.
Danth
Gumbo
05-08-2016, 05:40 PM
I have a Druid and I know how hard it is to get into a group. Many times, I'm passed over if I try and get into a group say in Mistmoore. Everyone is looking for a tank of some time or an Enchanter cause they have clarity. But I know once I do get into a group, everyone is asking for sow, regen and buffs... I've even changed out my primary and took out my 1HS or 1HB and jumped into the fignt to help out if it started looking like we might get out numbered.
Swish
05-08-2016, 06:29 PM
Druids are great on red, good pvp class, can travel, and most often groups need a bit of extra healing.
Expediency
05-08-2016, 06:45 PM
Druids are decent in groups. Shaman can do more, but you're asking a lot of a shaman to buff, heal, slow, and haste. I find that druid + shaman (when you dont have a cleric or chanter) is a great combo with an exp group... druid heals and roots for CC, shaman slows/hastes and helps heal also. Druid nukes are decent, DoT is waste of mana because mob should be dead by the time the DoT runs out. Druids are a waste when you have a cleric and chanter in group, and if your group has a cleric and shaman already you should not select a druid.
Druids also do well in areas with summoned mobs. The hole in particular is great for druids because they can get to toxx then get you out of the zone when you're finished.
Tasslehofp99
05-08-2016, 08:19 PM
OP clearly retarded
Ella`Ella
05-08-2016, 09:09 PM
OP clearly retarded
Says the guy who main changed to a monk! ZING
Ella`Ella
05-08-2016, 09:10 PM
Says the guy who main changed to a monk! ZING
To be fair, I think you were the first and only Druid we VP keyed for like months...
However, at level 60, and with my epic and SS BP, this drastically changes. Ive healed solo for king groups, arena, velks, kc, you name it. I can PoTG, AE root, heal quickly and somewhat efficiently, and I can save bacon with succor, root, epic snare, indoor stuns and 1k DDs. Did I mention I can track and sneak pull too?
I think one of the biggest boosts to Druids was the AC boost of Velious gear. I duoed Siren's Grotto a few times with Speedi and it was actually better than MNK/SHM. The Sirens hit for min like 40-50% of the time vs 1300+ AC, so after dispelling the haste Speedi was able to keep me alive pretty well while doing solid damage with damage shield/epic/arms. Snare is also really nice since everything gates. This would never work with Kunark gear, though.
Kakadoody Boi
05-08-2016, 09:28 PM
Clearly you're bias you play a druid.
There is more to this game than leveling quickly...
Pokesan
05-08-2016, 10:22 PM
OP is the kind of autist that makes red seem like a paradise in comparison
Tasslehofp99
05-09-2016, 02:22 AM
Says the guy who main changed to a monk! ZING
To be fair, I think you were the first and only Druid we VP keyed for like months...
I'm a druid at heart; we may not be the best at anything but we are god damn cool all the time. :cool:
Tabasko
05-09-2016, 03:17 AM
As a 60 druid I wanna weigh in on this.
I think when druids are in groups to gain exp, i kinda feel bad for them. I completely understand if you're going for drops/lonely ;) but exp? nah. Go solo. That being said, druids can be super useful in certain situations/particular zones. Highend groups going for drops druids have some of the best buffs, decent quick heals, snare/good roots and 1k nuke. If a group have a shaman(slows) you could easily compensate cleric heals with a druid. But again if you're a druid grinding 1-60exp in a group--you're doing it wrong. But Baler your thinking druids are leeching your exp is fucked. but I suppose I get where you're coming from.-- "you're not wrong, you're just an asshole" )
Tabasko
05-09-2016, 03:20 AM
As a 60 druid I wanna weigh in on this.
I think when druids are in groups to gain exp, i kinda feel bad for them. I completely understand if you're going for drops/lonely ;) but exp? nah. Go solo. That being said, druids can be super useful in certain situations/particular zones. For Highend groups going for drops, druids have some of the best buffs, decent quick heals, snare/good roots and 1k nuke. If a group has a shaman(slows) you could easily compensate cleric heals with a druid. But again if you're a druid grinding 1-60exp in a group--you're doing it wrong. And Baler your thinking druids are leeching your exp is fucked. but I suppose I get where you're coming from.-- "you're not wrong, you're just an asshole" )
Tuljin
05-09-2016, 10:24 AM
Baler is a fucking nub
Robbintha Hood
05-09-2016, 10:39 AM
Grant it, most druids won't bother doing dungeon groups which really hurts them in the long run. But to bash druids on the reg for being a "almost a little bit of everything class" is kinda dumb. I wont begin to say that druids are better than clerics and shamans, but they serve their purpose in a group like every other class. OP clearly hasn't played a druid.
Halfelfbard
05-09-2016, 04:18 PM
A good group will delegate Mana load within in the group anyway. Ill do this, u do that blah blah or atleast the group leader should suggest to keep the exp flow going nicely.
Basic shit.
Nirgon
05-09-2016, 04:29 PM
Harmony in KC. Charm in lots of dungeons and zones. Flame lick and snare kiting/root pulling, patch heals and good quick nuke assistance if a mob is going for a CH or gate. No they don't replace a cleric or shaman for their roles but you have to play classes I'm EQ to their strengths. You are setting up a druid to fail by saying it should slow mobs or be the most efficient healer.
The flame lick and snare kiting groups on a fresh box are stronger than those with a warrior just taking the raw hits the whole time.
See also: perma pit, kedge and WW druid charming
Source: watched rogue+druid and enchanter+druid combos putting on an xp clinic on red launch
Sage Truthbearer
05-09-2016, 06:27 PM
A properly played Druid brings plenty to the table. They can snare fleeing mobs, patch heal, root adds, regen, DS the tank, evac to prevent a full group wipe. A poorly played Druid sits in wolf form 75% afk and casts a nuke every 4 minutes.
86753o9
05-10-2016, 02:46 AM
Grant it, most druids won't bother doing dungeon groups which really hurts them in the long run. But to bash druids on the reg for being a "almost a little bit of everything class" is kinda dumb. I wont begin to say that druids are better than clerics and shamans, but they serve their purpose in a group like every other class. OP clearly hasn't played a druid. Did you type "grant it" on purpose? Also, druids built stonehenge.
Jimjam
05-10-2016, 06:36 AM
You gotta group with a druid to benefit from their ports.
If you aren't doing cutting edge content (ie not facing a lot of high damage hits), then regen and a DS go a long way.
Wolf form is great for running around (and adding attack) if you aren't sitting still in a dungeon.
OP I can see why you might think druids suck if you just want to sit down in one spot and be handed XP by your perfect group, but then I have to question if the druid is the only xp leach in that situation.
Baler
05-10-2016, 07:03 AM
When I first made this post I was pretty angry, it's clearly a rant. I've not had the best luck with a majority of the druids I've been in groups with. Looking back at some of the druids who were actively filling their role(s) and coordinating it to all the useful information that some of you have shared.
I can certainly now see how a druid will benefit a group, with or without the classes I mentioned.
One thing I find so great about EQ is that you never stop learning new things about the game. Through the information some of you shared I've learned about how the druid class is good for groups.
To the people who just wanted to be name callers,. I posted in RnF's so it's to be expected.
Thank You P99 community for being such a diverse and amazing experience!
Troxx
05-10-2016, 07:04 AM
A good druid will always find a way to make themselves useful. They are, however, victims of a non-specialist status. There isn't any job other than succor/evac (in which case they are clearly a better addition than a wizard) that another class can't do better.
Clerics heal better.
Shamans heal better (a lot more mana on demand) ... Not counting the impact of slow.
Having said that, they are capable enough to get the job done. When I play my shaman a cleric is unnecessary for most all content if I also have a Druid. Point is I don't need to wait for a cleric when playing my shaman if there's a Druid lfg.
Damage output? If there's a good animal to charm they do great damage. An enchanted will do better.
Non charm damage output? To be honest they suck in the sustained department just like wizards but will win out imo via damage shields and having other backup support they can provide. This isn't the Druids fault mind you - it's just the problem with playing a raw casting class that has no pet dps and is limited by their meditate potential. A Mage pet, necro pet, or hell even a shaman pet (a sustained 20dps buffed), or meleeing bard will outpace a Druids potential damage output over time in a sustained pulling (chain pull) environment.
Druids are not a min max class. A well played one will be helpful, but they're not going to be the most amazing addition to a well oiled group.
Uuruk
05-10-2016, 07:08 AM
Paging Daldaen
http://i.imgur.com/JLrDTlel.jpg
Daldean reporting in sir
Ready to spend the next 10 years of my life farming Velious.
Daywolf
05-10-2016, 07:15 AM
Meh depends on the player. I can purple club people I don't like just as easily with my druid as with my cleric. In fact don't even bother asking for buffs and heals in full groups, I'd rather just drop DD's and maybe watch the MT's back a little. But if you ask real nice I might share wolf form... or maybe not, depends how I'm feelin'
azeth
05-10-2016, 07:39 AM
damage shield on tank > all of your crap-geared melee dps
Daywolf
05-10-2016, 07:55 AM
damage shield on tank > all of your crap-geared melee dps
Yep, DS helps a lot for MT's. No matter what a drui can or can't do, that should always be up. And saves mana if MT can hold aggro better with it. No one wants to waste heals on a half dead ranger ;)
Troxx
05-10-2016, 11:34 AM
damage shield on tank > all of your crap-geared melee dps
And yes druids don't even have the best DS :p
Don't get me wrong, I love druids. They are a very well rounded class that was ideal in a classic everquest experience where you didn't have a game populated by min/max hardcore nuts.
From a min/max standpoint, druids do not hold up well.
In a realistic game where you rarely have the *ideal* they are a great class because they have the ability to function in so many areas.
-They port
-They evac
-They heal
-They can put out damage
-They can situationally charm
-They can buff (and have unique buffs)
-They can cc
They aren't ideal at any given role though, so they don't fit into the min/max mindset easily.
kjs86z
05-10-2016, 02:18 PM
Druids are fine for 95% of grouping situations if they aren't lazy players...just like Wizards.
However, your standard Shaman, Cleric, Enchanter, Monk, Rogue, SK group is going to be FAR more effective for grinding the popular dungeon camps
Droobie
05-11-2016, 06:51 AM
hmmmmm, I see ur point, at the same token if theres a shaman and some crack enc/bard we have np keeping up on heals. If ya do somethings wrong.....
Droobie
05-11-2016, 07:02 AM
on that note with the above comp, I can keep up group regen/sow, do my DD and still keep heals going. If u got a druid just sitting on their ass its because yea their lazy
Halfelfbard
05-13-2016, 12:59 PM
Any class can be good, depends on the player. Don't be lazy.
Achromatic
05-13-2016, 01:06 PM
Did you type "grant it" on purpose? Also, druids built stonehenge.
Thats debatable. My guess is that ogres built them when they were smarter.
stonez138
05-14-2016, 11:24 PM
You agree with my that you are unfairly stating that druids are good for groups?
That have a shaman and a cleric.
Okay pal.
Learn to write a complete sentence and then try again.
Nibblewitz
05-15-2016, 04:09 AM
Grouping with two druids right now on Phinny.
Swish
05-15-2016, 06:12 AM
Grouping with two druids right now on Phinny.
6 SKs in a group probably works on Phinny.
Amyas
05-15-2016, 08:47 AM
Skin like nature + regen + thornes + patch or main healing + harmo pulls + side nukie nukie don't be pissed that druids can do it all =P
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.