View Full Version : Divine might to have 0 second stun =interrupt
Crypodosktorr
01-04-2016, 01:16 AM
Noticed Divine might proc currently doesn't have a 0 second stun component. I remember interrupting casters. This needs to be looked into. I will provide links to confirm this when I get gome tomorrow. Really a shame for the red server
December 8, 2000 and April 4, 2001 Spell Files
Divine Might Effect
Decrease Hit Points (HP) by 65 (L1)
--------------------------------------------------------------------------------
Classes: None
--------------------------------------------------------------------------------
Range to Target: 40 feet
--------------------------------------------------------------------------------
Skill: Instantaneous
Allowable Targets: All
--------------------------------------------------------------------------------
Resistance Check: Magic
--------------------------------------------------------------------------------
Spell Duration: Instant
--------------------------------------------------------------------------------
Spell cast on you: You have been struck by a surge of Divine Might.
Spell cast on someone: Soandso is struck by a surge of Divine Might.
No edits in the Lucy History that this was modified to add or remove a "stun" component.
http://lucy.allakhazam.com/spellhistory.html?id=823&source=Live
You need to source some evidence.
vouss
01-04-2016, 04:49 PM
Does OP remember his or her address, phone number, or high school teachers name from 2001? That should be enough
Doctor Jeff
01-05-2016, 03:07 PM
Played paladin on live, my phone number was 459 8118, my teacher in 2001 was mr morega, my address was 385 Rooter st and divine might never procced an interrupt
vouss
01-05-2016, 06:05 PM
move to resolved
Huelath
01-05-2016, 09:08 PM
get this guy a GM position
vBulletin® v3.8.11, Copyright ©2000-2024, vBulletin Solutions Inc.