View Full Version : Best pet for 29th?
Zenren
06-11-2015, 09:23 PM
I'm not sure if my research skill will be up to snuff, does anyone have a suggestion on which pet will be better to solo with, Air or Fire? I'm thinking Air because of more health, but maybe Fire's increased DPS will work better. I don't have the money for both, so any input will be appreciate.
curtischoy
06-12-2015, 12:53 PM
The answer is always fire. Until the 50's when it turns into a pussy caster.
dafier
06-15-2015, 11:17 AM
I worked with Water all the way up to 49. Water has more HP, DPS is awesome and if you get in trouble (Multiple mob adds), it gives you time to gate or burn them down without worrying that your pet is going to die so fast.
Fire is worthless unless you can single pull EVERY time and don't have to worry about "oops" that happen in game, like a train or whatever.
Sampten
06-18-2015, 12:20 PM
Water to 49, then Air after that.
After 49 the Water pet becomes a rogue. His ability to take damage goes down drastically. He's awesome for groups because he can backstab, but very difficult to solo with.
I found that the additional HP of the air pet post 49 and stuns were better for soloing.
55 Fire (DDD) will work well for solo pulls. The damage shield is pretty decent and I believe he has 3,000 HP.
dafier
06-18-2015, 02:08 PM
Amen Sampten. I do have my 49 water and....it is amazing. I very much so agree with you about the 53+ Air pets.
Sampten
06-18-2015, 02:12 PM
Amen Sampten. I do have my 49 water and....it is amazing. I very much so agree with you about the 53+ Air pets.
Yeah, combine the 49+ Air pet with the staff from Plane of Sky and you've got yourself a nice pet if you can't get your epic.
Even with the Staff from Phinny, the 50+ Water pets just don't stack up for soloing.
dafier
06-18-2015, 02:29 PM
Off topic:
On live, years ago I'd take a group of Mages in to Veksar. We'd destroy that place with Air pets.....but that was post level 60.
Fun place with 4 to 5 Mages. Pets would eat everything including the nameds which dropped really nice stuff to sell.
SamwiseRed
06-18-2015, 03:54 PM
ye the 53+ air pet is a monk, i actually prefer it in groups as you dont have to worry about positioning, it can tank better, and stun.
dafier
06-18-2015, 05:01 PM
100% agree.
billy
06-18-2015, 10:40 PM
It depend on your playstile, solo the choice should be between fire and water, both pet do the same dps if you cast your damage shield on the water pet (without that fire is more dps), but you save mana if you use the fire pet.
The water pet got more health so it's easier if you got an add during the fight or something. If you struggle with fire just try water you might like it.
In group (unless you duo with a healer then solo rules apply) you can either pick air or water, water is more dps, air stun and is invisible out of combat so it can be handy.
Littlestgnome
06-22-2015, 04:45 PM
Since I had my torch it just made more sense to use Fire for most of that 29-33 leveling period. Once I hit 34 I started using Water more frequently, especially as someone else said earlier in any location where adds might be an issue.
Also might make a difference if you are chain casting pets or if you're the type that likes to get the highest level possible and then keep it alive.
dafier
06-24-2015, 09:20 AM
Also might make a difference if you are chain casting pets or if you're the type that likes to get the highest level possible and then keep it alive.
Regarding all pets, no matter the race/color (joking). The difference between the highest level pet summoned compared to the lowest level is absolutely enormous. Survivability goes up by a huge % if you are soloing.
If you are in a group, the overall dmg output makes a BIG difference at the 'end game', so to speak.
The highest level pet spawned is what you always want, no matter what.
Personally, if I summon the second highest pet I usually stick with it, otherwise, I keep summoning until I get my Top Gun.
I got my torch and chain summoned my fire pets 4-53, then switched to air. The fire pet casts his DS almost immediately upon being summoned, so it made it a no brainer when soloing. I could usually go 1 pet per mob (sometimes 2) before they started to flee, then recall your pet, and kill it with a low level nuke.
Killing a mob at 29-49 using ~310 mana means barely little downtime. Depending on your zone, I'm not sure why the fire pet isn't the obvious choice for everyone when soloing.
Gilliadson
06-29-2015, 09:23 AM
On live I ran with my air pet from the beginning and have stuck with it throughout my career there. Except for the 50's after I got my epic pet. I used that until the 61 air pet.
nhdjoseywales
06-29-2015, 12:26 PM
Regarding all pets, no matter the race/color (joking). The difference between the highest level pet summoned compared to the lowest level is absolutely enormous. Survivability goes up by a huge % if you are soloing.
If you are in a group, the overall dmg output makes a BIG difference at the 'end game', so to speak.
The highest level pet spawned is what you always want, no matter what.
Personally, if I summon the second highest pet I usually stick with it, otherwise, I keep summoning until I get my Top Gun.
how do you tell which pet you have if they all con blue to you?
Crawdad
06-29-2015, 12:51 PM
how do you tell which pet you have if they all con blue to you?
You can tell by the max damage hit of your pet. Send it against a green and check against the Pet guide if its hitting hard enough.
http://wiki.project1999.com/Pet_Guide
Eventually (after 20 I think?) you'll start getting only blue pets, then ~39 you'll have to deal with the occasional green pets.
dafier
06-29-2015, 01:15 PM
Exactly what the above post says.
At 39+, your pets will ALL be blue at 39/44/49. But as soon as you go up a level or more they will start considering green.
Example:
1. YOU are level 40 or 42. You summon one of your level 39 pets. Some will con green.
2. YOU are level 44. You summon your level 44 pets. They will all con blue until you ding 45.
3. Profit
EQNoob
07-06-2015, 06:37 AM
I got my torch and chain summoned my fire pets 4-53, then switched to air. The fire pet casts his DS almost immediately upon being summoned, so it made it a no brainer when soloing. I could usually go 1 pet per mob (sometimes 2) before they started to flee, then recall your pet, and kill it with a low level nuke.
Killing a mob at 29-49 using ~310 mana means barely little downtime. Depending on your zone, I'm not sure why the fire pet isn't the obvious choice for everyone when soloing.
This guy gets it. Fire pet = no downtime if done right.
dafier
07-09-2015, 10:51 AM
Last time I will say this:
Water pet = no downtime if done right.
Same goes with any other pet you wanna choose. Fire pets are plain and simple a liability IF by chance you get multiple mobs and are trying to live/run/gate.
In a perfect situation, Fire is great. Otherwise, I hope you don't die.
EQNoob
07-10-2015, 02:13 AM
Last time I will say this:
Water pet = no downtime if done right.
Same goes with any other pet you wanna choose. Fire pets are plain and simple a liability IF by chance you get multiple mobs and are trying to live/run/gate.
In a perfect situation, Fire is great. Otherwise, I hope you don't die.
The first time I died on my mage was at 52. I hope you learn to play before giving advice about mages.
dafier
07-10-2015, 12:01 PM
The first time I died on my mage was at 52. I hope you learn to play before giving advice about mages.
Keep your day job, which is doing nothing sitting at home. Trolling doesn't fit you, Mrs. EQNoob.
EQNoob
07-10-2015, 08:48 PM
Keep your day job, which is doing nothing sitting at home. Trolling doesn't fit you, Mrs. EQNoob.
Not my fault that you're bad and can't keep track of pats and respawn timers.
Also says keep your day job while sitting at home, time of post: 12:01 on a weekday.
Join days March, 400 posts. Sit down kid.
Deckk
07-11-2015, 06:53 AM
I'm not playing a Mage, and I'm not sure if I will or not at any point... But a question on chain summoning: isn't it a bit... Expensive, especially at low levels? How the heck would you negate that cost?
Eredhel
07-11-2015, 12:42 PM
My 20th Mage is my highest character and I started with nothing. I haven't had to chain summon yet, although I group a lot. But I will also say that spell component costs haven't been anywhere near as bad as I thought it would be. I've had no trouble keeping two or three stacks of gems for pet summons. Although I do skip buying some spells I won't use, like AEs.
webrunner5
07-12-2015, 02:10 PM
Fire most of the time soloing, and Earth pet at times. Air pet best for groups, and water at times.
Pretty much the story, unless you are doing Casters solo than use Air pet. :eek: But risky as hell to do them with no CC. :eek: :D
dafier
07-13-2015, 11:00 AM
I'm not playing a Mage, and I'm not sure if I will or not at any point... But a question on chain summoning: isn't it a bit... Expensive, especially at low levels? How the heck would you negate that cost?
So, at higher levels it's much more worth it to chain summon. The reason is that healing your pet during a fight isn't very helpful at all and mana efficient (not saying it's ever mana efficient).
Example:
Level 54 ish mage in CoM. Soloing the second level is possible, but due to the NPCs dps, you need a tanking type pet to soak up the damage. Use either Air or Earth (preferably Earth) as the pet and DS/Burnout3 it.
Chain summon them.
The problem with Air is multiple mobs. If you happen to get 2 or 3 mobs, the survivability goes WAY down with an Air pet. However if you are lucky and get mobs solo, Air isn't too bad.
Please check out mitigation between Air/Earth and water (51, 53 and 54 pets). Water takes damage....and a lot of it. Air and Earth (Monk/Warrior pets) take less damage over all. However like any Monk, you get a couple mobs and you'll see a difference on how much damage is taken.
Finished with example...
Lower levels it's better to just summon either a fire pet or Water/Air/Earth and DS it. 49 and below pets are all the same with small differences (damage output/Health), but 51+ pets; the mechanics change quite a bit.
Troxx
07-13-2015, 11:14 AM
The monk analogy is a poor one. The reason air suffers on multiples isn't because monks do worse on multiples, it's because air pet keeps up by stunning the mob - and it can't do that to more than 1 at a time.
For PCs, if a monk takes the same damage as a warrior on a single target, he or she will take the same damage on multiples.
Unless p99 is dramatically different than live ever was, the actual avoidance on pets by archetype is very similar. Mitigation is different but the lions share comes from the large difference in hp.
dafier
07-13-2015, 01:12 PM
The monk analogy is a poor one. The reason air suffers on multiples isn't because monks do worse on multiples, it's because air pet keeps up by stunning the mob - and it can't do that to more than 1 at a time.
For PCs, if a monk takes the same damage as a warrior on a single target, he or she will take the same damage on multiples.
Unless p99 is dramatically different than live ever was, the actual avoidance on pets by archetype is very similar. Mitigation is different but the lions share comes from the large difference in hp.
Agreed, to a point.
The stun doesn't always work (50% if it lands, and even if it does some mobs take the damage but don't actually get stunned).
Personally I've noticed a difference between a Earth, Air and Water pets mitigation. Earth sometimes takes more of a beating because of lack of stun or root mob which causes a mob to attack the pet until it is either not rooted anymore or until it dies.
Air, seems to tank awesome. Just like the Earth, but what I've noticed is, if 2 mobs are in front of the pet (Earth or Air), Air seems to take on more damage. Yes, I understand the difference in HP is about 500 or 800 (referring to 51 earth and 53 Air), but it appears that way to me.
Again, "The monk analogy is a poor one." <--- this quote you made, I completely agree with. The others I just wanted to touch on.
The reason I am posting in this thread so much is to inform people of how Mage pets work. There is so much bad information out there.
Thanks again for all your positive feedback. And to those who just want to flame, please take it to RnF where that crap should be. Cheers!
Mojo24
07-18-2015, 07:27 AM
Good info, but the thread title is best pet at 29.
The answer is simply fire.
webrunner5
07-18-2015, 11:25 AM
Good info, but the thread title is best pet at 29.
The answer is simply fire.
Yes solo. :p Waste of time in a group. :(
webrunner5
07-18-2015, 11:30 AM
Pet chaining to me is just a waste of time on here. Even with the XP pet nerf, Fire pets kill so fast it is just better to just eat the penalty and just kill, kill, kill. :eek:
Way faster XP than any other class on here but a Charmed pet Chanter, a good Chanter, or a high end Necro solo can do hands down. :p
Charlievox
07-20-2015, 10:50 AM
AT 29:
If grouping, leave your Fire pet home. His DS is useless unless he is your tank. Most groups I played with on LIVE wanted Earth to help cut down on runners. Root was more important to them than DPS.
If soloing, use the pet ou have the most fun with. After all, it's a frikkin' game! Fun is the point.
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