View Full Version : Need Some Shaman Advice In Everfrost
Gumbo
06-07-2015, 04:31 PM
I'm a level 12 Barbarian Shaman and was thinking about soloing Mammoth Calfs in Everfrost. I tried it once by casting Tainted Breath and ran away with SOW and than I would cast Sicken. The only problem is it seem the Mammoth Calf was taking less damage than what I was able to keep for mana.
I have checked out hunting guides for advice but what would the best spell setup be if I want to solo Mammoth Calfs, survive and not run out of mana?
Thank you...
Jimjam
06-07-2015, 05:39 PM
Running mobs take reduced damage if they are chasing. I see two options to try against these mammoth calves.
Rooting them to the spot will improve your dps and allow you to meditate.
Alternatively you can try improving your dps by meleeing them (this will improve your Dots similar to rooting the mob but you can also swing your weapon). I suggest wearing strength, inner fire, an AC buff and maybe even fleeting fury.
The final option is to find something to XP on for another level or two. Spirit strike really eats away at things quickly!
Oh, bonus option. Run diagonally, even with sow you'll run faster. Once you've made some good distance sit down, meditate and then recast your dot just before it fades.
Final check: you did remember to train meditate, right?
loramin
06-07-2015, 05:41 PM
I tried it once by casting Tainted Breath and ran away with SOW and than I would cast Sicken. The only problem is it seem the Mammoth Calf was taking less damage than what I was able to keep for mana.
When a mob with DoTs on it moves it takes less (2/3 I think) of the normal DoT damage. Instead of getting the mob to chase you and waste damage, you want to either root or fight the mob to keep it in one place.
what would the best spell setup be if I want to solo Mammoth Calfs, survive and not run out of mana?
Try this:
1A) Root the mob (keep re-casting if root breaks), or
1B) Attack the mob (if your HP gets low root and back away)
then:
2) Cast your disease DoT
3) Cast your poison DoT (keep re-casting as it runs out)
If you start at full health/mana and do some variation of the above you should be able to take on a mammoth calf (or any other blue con mob).
Gumbo
06-07-2015, 05:57 PM
Thanks for the information and I did double check and I do have meditate.
One problem I see is Shamans don't get a root spell until level 14 so it looks like I may have to wait a level or two before I can try again.
Jimjam
06-07-2015, 06:11 PM
Ah, yes that could be a problem. If melee doesn't work try running away (diagonally with sow!) for 30 seconds or so and meditating until the mammoth is back in spell range before refreshing your DoTs.
If you are really short on mana you can run further, enough to ensure you can meditate back enough mana for another dot, but I'm not sure if that would be time efficient.
Perhaps kill a few more orc troopers for 14?
Deckk
06-07-2015, 11:21 PM
I'd just look for something else to kill for awhile, to be honest. I'm leveling a barb shammy myself and I'm debating what I want to do at 10 (which I just hit)... SoW kite and pray is not even in the picture, despite what that barbarian shaman solo guide says :)
HalasHermit
06-08-2015, 01:23 AM
Blackburrow till 12.5 or so, if youve been there since 5/6 and haven't turned in any gnoll fangs yet that should get you 14 or close to it (assuming you want to stay in the area).
Also for efficiency/tempo sake, I'd argue use Drowsy over Sicken and melee the mob down ( slow + one dot per mob). If you hug the zone wall to the left when you enter the tundra from the 2 guard spot, you can try grabbing snow orc troopers (7-9) and mountaineers (12-13). Just watch out for orc shamans wandering around as they are sowed and cast the lvl 9 and 14 dots + spirit strike.
Honestly...I'd just do BB via gnoll fang farming + gnoll elite camps until you hit 14 if you want to stay "Halas centric" and hit the mammoth calves/orcs then.
Gumbo
06-08-2015, 12:35 PM
I think that I will hit Blackburrow and Qeynos and take out Gnolls for awhile. Most are green to me but some come across blue but I will be able to stock on gnoll fangs to turn in and equipment to sell to make some money.
With enough kills and fangs, I should hit 14 and then try out Orcs and Mammoth Calves again...
Deckk
06-08-2015, 12:38 PM
BB is painful man, let me tell you. It's basically FFA in there. People don't respect camps at all. I wish you the best in doing that, but it's going to be a tough road to hoe.
kledar
06-08-2015, 12:44 PM
You could also try bandits in WK and turn in sashes
Gumbo
06-08-2015, 12:54 PM
Well, I could branch out but not too sure where I want to head too. I guess I'm looking for some spot where I can gain levels and make some money at the same time.
Speaker
06-09-2015, 12:23 AM
Go to qeynos, kill the two rabid wolves and the rabid bear. Turn in pelts get good exp and 2-3 pot per pelt. The three are on a 6 min timer. Can make 75-100 plt a hour. Look up rabid wolf quest. Don't dick with BB or everfrost
Jimjam
06-09-2015, 04:11 AM
Level 12 you can also do willowisps. Hand in lightstones/greater lightstones for reasonable xp at North Karana.
Deckk
06-09-2015, 07:38 AM
I'm level 10 at the moment. Went to do willows in NK... Can kill them but it's a battle. Wolves and bears are much tougher. Switched and went to Everfrost and killed Orc troopers/spiders/polars but the money sucks bad and the ice boned skele owned me with his DD. Bah. I guess I'm going to stay in Everfrost until 11... Any suggestions from 11-12? I'm guessing wolves/bears in Qeynos are going to be camped to hell hahaha
My method is: Tainted Breath, run, Sicken, run, Frost Bite, run, Tainted Breath, run, Frost Bite, melee, Sicken (if needed)
bigT88
06-09-2015, 07:47 AM
Head to befallen at 12. once u get your new set of spells
Deckk
06-09-2015, 08:11 AM
Head to befallen at 12. once u get your new set of spells
Shaman get spells at 14, not 12.
Pipip
06-09-2015, 08:40 AM
Double post oops
Pipip
06-09-2015, 08:42 AM
My method is: Tainted Breath, run, Sicken, run, Frost Bite, run, Tainted Breath, run, Frost Bite, melee, Sicken (if needed)
Your method is hurting you (edit - maybe not hurting, but costing a lot more mana per kill than necessary). Mobs take reduced damage from dots while moving (unless feared). You don't have root yet, so you need to melee those dotted mobs. Toss a slow on them if you're getting beat up too badly, but shamans melee well enough at that level.
Have you tried Blackburrow? Bandits in west Karana at 11 are also doable, if you stay away from the casters. They look like half elves
Deckk
06-09-2015, 09:54 AM
Your method is hurting you (edit - maybe not hurting, but costing a lot more mana per kill than necessary). Mobs take reduced damage from dots while moving (unless feared). You don't have root yet, so you need to melee those dotted mobs. Toss a slow on them if you're getting beat up too badly, but shamans melee well enough at that level.
Have you tried Blackburrow? Bandits in west Karana at 11 are also doable, if you stay away from the casters. They look like half elves
Blackburrow is awful. I did the guards outside and the two spawns in the tunnel from 6-8. Turned in 55 fangs and got to 10. Inside blackburrow is crazy, though. No one respects "camps" and trains come from all over the place. And no one seems to group in there. Count me out of BB haha!
I'll check out bandits. And that's a good point as far as melee. I don't have Drowsy memmed (which I will now, but because I was kiting I just didn't have use for it), but I knew about the dot thing and for some reason I didn't follow my knowledge base. I'm going to try: Tainted breath, sicken, melee. If things start getting ugly revert to the kite method.
Thanks!
loramin
06-09-2015, 02:29 PM
I don't have Drowsy memmed (which I will now, but because I was kiting I just didn't have use for it
Keep in mind that Drowsy only slows like 11%, so you'll still be taking 89% of the mob's damage. IMHO it's not even worth the mana to cast; it seems more efficient to just melee and heal up after.
Deckk
06-11-2015, 12:11 PM
I just feel stuck right now at 11. I kill some stuff, get a good pace and then I get killed. I'm totally untwinked so mana, hp and ac aren't very plentiful. Tried everfrost, but can't kill calves and there's a lot of greens wandering by Bandl. Tried WK and couldn't find enough wisps and bandits are hard for me to break solo. Tried NK and wisps and grizz are good xp but agro happens fast.
Just feel stuck! And I have no desire to group and this point while my best heal is Inner Fire :P
Gumbo
06-11-2015, 04:27 PM
I felt the same way so I camped out the goblin huts in Everfrost until I hit close to 12 and than headed over to Blackburrow and started on Gnolls. I jumped between the Gnolls in Blackburrow and Qeynos Hills and collected about 85 Gnoll fangs which pushed me all through level 12 and 13.
Deckk
06-13-2015, 05:37 PM
What goblin huts? Everything seems to con green at 11...
Jimjam
06-13-2015, 06:11 PM
You can often pick up a regen buff off people killing ice giants if you are struggling.
Where are you fighting to keep dieing?
Have you tried wisps in NK?
Deckk
06-13-2015, 06:24 PM
Everywhere I go. It's usually freak agro but it's enough to drive me nuts.
And wisps are extremely tough to find. But I may have to go with them.
Deckk
06-13-2015, 07:14 PM
Annnnnd just de leveled and have a long corpse run. I'm all set on this guy tonight heh.
Gumbo
06-13-2015, 07:34 PM
What goblin huts? Everything seems to con green at 11...
Check out the map for Everfrost: http://wiki.project1999.com/Everfrost_Peaks
The huts are marked #2, #3 and #6
I stayed closed to the huts marked #2 that's closest to the BB zone. Usually have 4 goblins that pop and also polar bear cubs that you can kill for polar bear skins. You can sell these or turn them in for equipment.
loramin
06-14-2015, 02:05 AM
bandits are hard for me to break solo.
Bandits are great because you get XP both from killing them and when you turn in their sashes in Qeynos. I recommend starting with the camp at location #3 on the wiki map (http://wiki.project1999.com/Western_Karana). Pull from almost directly north of the camp, and if you're careful you should be able to single pull. If you accidentally get two root the add, and if you get more just run or gate to the nearby guard tower. The guards will kill them and when they repop it will be one at a time, making it easy to single pull them.
For other ideas you can always check the:
http://wiki.project1999.com/Per-Level_Hunting_Guide
iruinedyourday
06-14-2015, 05:02 AM
Annnnnd just de leveled and have a long corpse run. I'm all set on this guy tonight heh.
I wish you had a twitch channel, your overall experience sounds so classic.
Jimjam
06-14-2015, 05:17 AM
You need to have worksite awareness. Keep an eye out for whats pathing around you, try find places where mobs path less (and if you do see something pathing you can move out the way / out of sight easily).
Dealing with aggro wanderers is just part of eq.
Deckk
06-14-2015, 04:14 PM
Well aware. Doesn't make it any less frustrating.
Gumbo
06-14-2015, 05:24 PM
Bandits are great because you get XP both from killing them and when you turn in their sashes in Qeynos. I recommend starting with the camp at location #3 on the wiki map (http://wiki.project1999.com/Western_Karana). Pull from almost directly north of the camp, and if you're careful you should be able to single pull. If you accidentally get two root the add, and if you get more just run or gate to the nearby guard tower. The guards will kill them and when they repop it will be one at a time, making it easy to single pull them.
For other ideas you can always check the:
http://wiki.project1999.com/Per-Level_Hunting_Guide
This is a great suggestion but keep in mind that Shaman doesn't get root until level 14 but you could always try using Drowsy.
Gumbo
07-03-2015, 09:12 PM
Sorry for bringing up a past thread but I haven't played my Shaman for awhile but I have made level 15. This is how I have my current spell listing and was wondering if this is a good setup for root/rot? The first four are for buffs/protection and the last four are for attacks:
Inner Fire
Turtle Skin
Spirit Of Bear
Spirit Of Wolf
Root
Sicken
Tainted Breath
The last one... Better to use Disempower or Walking Sleep? Anything else I should change?
Whargoul
08-19-2015, 11:24 PM
Just get a runewood staff for 30pp, buff yourself with str,dex,agil,endurance and dot+melee everything to death.
Slynx
08-20-2015, 06:11 AM
Pull with Sicken (it lasts longer), then hit it with tainted breath (by this time its on you, and your DoTs do more damage if the mob is stationary/feared). Then melee it down, root if you get low, backup and heal.
Have Frenzy on yourself, buff with Str (not sure the other buffs add much, but Str should always be on). Maintain SoW for quick get-a-ways, always keep up Inner fire.
Personally thou, I wouldn't bother with sicken due to mana costs, I would just use Tainted Breath when ever it wears out.
At this level, you have your attack spells memmed, what buffs you want to keep memmed is up to you (as its a quick task to re-mem a different spell).
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