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View Full Version : Paid mods


Big_Japan
04-23-2015, 10:42 PM
the ride don't stop (http://steamcommunity.com/workshop/aboutpaidcontent/)

http://i59.tinypic.com/e15csw.jpg

Cecily
04-23-2015, 11:02 PM
User created DLC. Ugh.

Oleris
04-23-2015, 11:22 PM
I see no problem of people being able to profit from creating new content for games. I can see issues arise if the money is only going to steam instead of the game developer though.

Estolcles
04-23-2015, 11:25 PM
the ride don't stop (http://steamcommunity.com/workshop/aboutpaidcontent/)

http://i59.tinypic.com/e15csw.jpg

*reads* In something like Second Life, I can understand this. HOWEVER, because of a lot of reasons, my response to this IS:

http://www.quickmeme.com/img/29/2972efdcba6c090f9b6350701f757631809ace50996a05d79d 32a95e94d7af00.jpg

Big_Japan
04-23-2015, 11:34 PM
User created DLC. Ugh.

And with publishers being kind enough to allow us plebs early access these days, we're sure to see our first Day-One user-created bug/balance fix DLC shortly! With the publisher and Steam profiting! :)

Swish
04-24-2015, 04:42 AM
The gaming industry is crumbling around us.

Valve taking 75% of the revenue for Skyrim mods? Greedy bastards, who's going to play into that? Lots of people probably - they'll have to push prices up though to get a fair slice for themselves.

labmonkey42
04-24-2015, 10:59 AM
https://i.imgur.com/y8ocFFr.png

derpcake
04-24-2015, 12:28 PM
https://i.imgur.com/y8ocFFr.png

Whats steam store link?

Need it for some r99 related gif making.

Grimjaw
04-24-2015, 12:43 PM
https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop

Ezalor
04-24-2015, 12:49 PM
I see no problem of people being able to profit from creating new content for games. I can see issues arise if the money is only going to steam instead of the game developer though.

"content" is a very generous way of describing 99% of what's on the paid mod marketplace. go ahead and click here (http://steamcommunity.com/workshop/browse/?appid=72850&searchtext=&childpublishedfileid=0&browsesort=trend&section=readytouseitems&requiredflags) and filter for paid mods. it's just a shitload of $1.99 for a sword graphic or $2.50 to animate fishing skill.

i don't think anyone would oppose a mandatory payment for a massive mod with tons of playable content, quests, voice acting, etc

Rararboker
04-24-2015, 12:55 PM
Skyrim Nexus is way better than the steam store if you want to support mod authors. They take 0% of the donation from the author.


Fuck steam.

Oleris
04-24-2015, 02:56 PM
"content" is a very generous way of describing 99% of what's on the paid mod marketplace. go ahead and click here (http://steamcommunity.com/workshop/browse/?appid=72850&searchtext=&childpublishedfileid=0&browsesort=trend&section=readytouseitems&requiredflags) and filter for paid mods. it's just a shitload of $1.99 for a sword graphic or $2.50 to animate fishing skill.

i don't think anyone would oppose a mandatory payment for a massive mod with tons of playable content, quests, voice acting, etc

shit works for cs:go and dota 2. 1-2 years down the road 90% of user created mods will be for sale only. The developer wins by not having to produce their own content and the mod/graphic makers win by profiting from their work. Currently, the consumers are winning by getting free content without paying for it.

Ezalor
04-24-2015, 04:23 PM
mod/graphics makers totally win by valve taking 75% of their profits

http://pbs.twimg.com/profile_images/1589641494/costanza.jpg

Big_Japan
04-24-2015, 10:02 PM
SHOCKING interview with Valve employee about selling mods on the workshop (https://www.youtube.com/watch?v=eDyXIXyAZq0)

Clark
04-24-2015, 10:27 PM
https://i.imgur.com/y8ocFFr.png

:eek:

iruinedyourday
04-24-2015, 11:06 PM
wait does it say they are going to take 75% of the cut? that seems like more than is usual..

I think this is a great thing, game development, modding, all of it is hard work.. people will spend more on coffee than they will on video games and that is bad.

Ezalor
04-25-2015, 01:31 AM
* NEW * Secret footage of Valve shareholder meeting leaked (https://youtu.be/UskEciHZbjs)

Oleris
04-25-2015, 01:35 AM
mod/graphics makers totally win by valve taking 75% of their profits

http://pbs.twimg.com/profile_images/1589641494/costanza.jpg

better than zero?

Big_Japan
04-25-2015, 09:18 AM
There will never again be a new engine published by Valve with a vibrant, revolutionary free modding scene.

MrSparkle001
04-25-2015, 10:43 AM
Remember when Morrowind had hundreds of mods lovingly created for free by fans of the game? Some of the mods were extensive and very high quality, others were simple reskins. I have hundreds of mods for that game including some with lots of scripting and even custom voice recordings. For free.

Formshifter
04-25-2015, 10:49 AM
Remember when Morrowind had hundreds of mods lovingly created for free by fans of the game? Some of the mods were extensive and very high quality, others were simple reskins. I have hundreds of mods for that game including some with lots of scripting and even custom voice recordings. For free.

gimme some suggestions for morrowind mods. that games amazing and ive been meaning to play through it again.

Rararboker
04-25-2015, 07:45 PM
http://www.nexusmods.com/morrowind/mods/topalltime/?adult=0


Best of Morrowind modding in one location.

GnashingOfTeeth
04-25-2015, 09:05 PM
oh well, the steam sales are huge. /Herd

Grimjaw
04-25-2015, 09:43 PM
looks like finally a response 5 hrs ago. reading it now


https://www.reddit.com/r/gaming/comments/33uplp/mods_and_steam/

Big_Japan
04-26-2015, 12:50 AM
http://i62.tinypic.com/utvux.jpg

stay mad buddies

Clark
04-26-2015, 01:12 AM
wait does it say they are going to take 75% of the cut? that seems like more than is usual..

I think this is a great thing, game development, modding, all of it is hard work.. people will spend more on coffee than they will on video games and that is bad.

mmmmmmm coffee

Secrets
04-26-2015, 05:52 AM
The whole system is backwards and reeks of greed on both the modder putting their mod up for a price, greed on Bethesda's part, and greed on Valve's part.

I haven't made any money from EQEmulator in my stay here. My personal belief is the system should work like P99: You should be able to donate to keep the mod author running if you like their mods. You shouldn't have to be required to donate to get anything, just 'if you want to, you can'. That's how it's been for years in free, open source software and the modding community as well.

The humble bundle works on this philosophy. The money goes to a cause, whether it be a hungry mod author, a charity, or a game company, or the humble bundle, but does not require you to donate any specific amount of money to get the games - at least it used to, anyways, it doesn't quite do that anymore although you get full games, not mods, in this case.

If they added a slider (Publisher, Developer, Mod Author, Charity of Mod Author's choosing, Valve) and a donate button to mods, that would be so much better than the current system.

HalflingWarrior
04-26-2015, 09:54 AM
mod/graphics makers totally win by valve taking 75% of their profits

http://pbs.twimg.com/profile_images/1589641494/costanza.jpg

There's also a fine print clause stating that the mod must make $400 total sales before the modder gets his first $100 check.

Additionally, Valve has virtually ZERO customer support. Mods frequently break. Games get patched and mods break, etc etc etc.

Valve doesn't give a shit about ANY of this, though!!!

Swish
04-26-2015, 11:16 AM
There's also a fine print clause stating that the mod must make $400 total sales before the modder gets his first $100 check.

shit, you couldn't make it up lol

Swish
04-26-2015, 11:26 AM
SHOCKING interview with Valve employee about selling mods on the workshop (https://www.youtube.com/watch?v=eDyXIXyAZq0)

lol, that was good.

Champion_Standing
04-26-2015, 11:47 AM
This is going to be hilarious. Between broken ass mods and people stealing content to sell this will turn out very well.

It's an interesting idea on some levels, being paid for making mods could fuel some creativity and competition that may end up benefiting the consumer in the long run. But the problem is that decent content just doesn't filter its way to the top on Steam. The greenlight/early access garbage has just caused steam to fill up with millions of worthless unplayable indie games and "early access" games that have been in "alpha" or "beta" for years while their dev moves onto other projects.

My advise is to have popcorn ready.

Rararboker
04-26-2015, 11:54 AM
I feel like I'd care more if I used steam.

lol steam users

Champion_Standing
04-26-2015, 12:06 PM
I feel like I'd care more if I used steam.

lol steam users

People are already taking their mods down on other sites and keeping it up on steam as a paid mod only. If you are interested in Skyrim mods or PC game mods in general you will probably care at some point whether you use steam or not.

Pokesan
04-26-2015, 12:29 PM
why shouldn't mod creators be paid for their work?

Champion_Standing
04-26-2015, 01:02 PM
why shouldn't mod creators be paid for their work?

Because I want it FREEEEEEEE

But really, I think in general the mod communities for most games are sort of like hobbyists right now. People make mods because they enjoy it or to get their name out there if they are an aspiring developer themselves. Mod creation has been a very successful avenue for some to become developers and to eventually release full fledged stand alone games. But there are also tons of people who have made popular mods that have no intention of taking it beyond that.

I don't have an issue with mod developers being paid for their work, I own a lot of games that started as mods. If mod development becomes a lucrative venture and the level of quality goes up significantly consumers do stand to benefit. But it also has the potential to change the environment to be more suited to established developers and companies than it does to individuals trying to create content for enjoyment.

It will change the mod scene and that's what people are worried about. It's like if your car club became a professional auto show. Does it have the potential to be better? Sure, but it definitely won't be the same.

What A Guy
04-26-2015, 05:40 PM
why shouldn't mod creators be paid for their work?

If you want to get paid, develop an actual fucking game. Or make something of quality and tell people they can donate if they feel your product is worth it.

This is fucked up no matter which way you look at it. Look at the massive uproar about this one topic and keep in mind all of the other bullshit going on in the industry that should be distracting people from this.

Sadre Spinegnawer
04-26-2015, 06:50 PM
http://www.forbes.com/sites/insertcoin/2015/04/24/valves-paid-skyrim-mods-are-a-legal-ethical-and-creative-disaster/

about says it all

Rararboker
04-27-2015, 12:44 AM
Skyrim modders who matter are remaining on the Nexus. I'm not worried.

Steam sucks. Been saying it for years at this point.

radditsu
04-27-2015, 08:02 PM
This has been repealed....for now. Stay aware of this shit. A gog launcher may be in the works. Support diversity. Fuck the corporations.

Big_Japan
04-28-2015, 01:56 AM
"Repeal" announcement (https://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218)

We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here.

Big_Japan
04-28-2015, 01:57 AM
IE: we will limit this to new games; HL3 remains cancelled as far as principled people are concerned

Grimfan
04-28-2015, 07:45 AM
"Repeal" announcement (https://steamcommunity.com/games/SteamWorkshop/announcements/detail/208632365253244218)

This is fine, if they release another Bethesda game with the intent of letting people sell their creations right off the bat then it's not a big deal because the community can set the quality of the creations and thus the price etc. Total conversions like Nehrim or Enderal or whatever else SureAI is coming up with could be sold as an expansion pack, and if they really want modders to be able to live off of the money that they make creating mods then they will make sure the cut isn't quite as bad as it was when they first announced it.

The issue starting with Skyrim is that it caused a panic and people were stealing mods off of Nexus and putting them on the steam store etc. Anyway it should be fine if it's managed properly.

Big_Japan
04-28-2015, 07:53 AM
The issue starting with Skyrim is that it caused a panic and people were stealing mods off of Nexus and putting them on the steam store etc.

That's part of the issue that's specific to Skyrim. Nobody actually plays Skyrim though, so who gives a fuck? The real issue is Jewry infecting the modding community in all future PC games, which the "repeal" essentially announces will still be the case.

Swish
04-28-2015, 08:09 AM
http://www.vg247.com/2015/04/28/paid-mods-steam-workshop-canned-cancelled-pulled-bethesda-valve/

Steam Workshop’s controversial new paid mods feature has been axed in response to community feedback, Valve has announced.

“We’re going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we’ll be refunding you the complete amount,” Valve wrote in a Steam Community post.

“We talked to the team at Bethesda and they agree.

“We’ve done this because it’s clear we didn’t understand exactly what we were doing. We’ve been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they’ve been received well. It’s obvious now that this case is different.”

Valve said its main goal with the feature was to allow mod makers to work on their creations full time if that was their wish, and to encourage better support for mod users.

“We thought this would result in better mods for everyone, both free and paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it,” Valve said.

“But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim’s workshop. We understand our own game’s communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating.”

Valve said it missed the mark “pretty badly”, but that there’s a “useful feature” in there somewhere. It’ll be looking at further feedback if you want to keep talking about it.

Bethesda also issued a short statement on the matter.

“After discussion with Valve, and listening to our community, paid mods are being removed from Steam Workshop. Even though we had the best intentions, the feedback has been clear – this is not a feature you want,” the developer said.

“Your support means everything to us, and we hear you.”

Victory for gamers. They'll likely try again and only claim 50% or something next time ;)

Swish
04-28-2015, 08:13 AM
TL;DR on it all...

Steam were cunts (75% revenue between them and the developer)
People on the internet were cunts (stealing mods to cash in)

It was never going to work. Maybe gamers need another year or two of progressive DLC before being "ready" for that.

Rararboker
04-28-2015, 10:09 AM
Even if this sort of thing starts to go down again people will just download theses paid-for mods and then post them other places where people can download them for free.

I'll personally be helping in that endeavor. And then....


I'll lol

webrunner5
04-28-2015, 11:10 AM
"content" is a very generous way of describing 99% of what's on the paid mod marketplace. go ahead and click here (http://steamcommunity.com/workshop/browse/?appid=72850&searchtext=&childpublishedfileid=0&browsesort=trend&section=readytouseitems&requiredflags) and filter for paid mods. it's just a shitload of $1.99 for a sword graphic or $2.50 to animate fishing skill.

i don't think anyone would oppose a mandatory payment for a massive mod with tons of playable content, quests, voice acting, etc

Yeah, but then who could say my Mod is Bigger than your Mod if you made it like you want? :D

Champion_Standing
04-28-2015, 05:31 PM
Even if this sort of thing starts to go down again people will just download theses paid-for mods and then post them other places where people can download them for free.

I'll personally be helping in that endeavor. And then....


I'll lol

You won't be downloading mods, you'll be downloading DLC created by professional devs.

MrSparkle001
04-29-2015, 04:44 PM
I'll be downloading that DLC for free. I'll pay for expansions from the developers, not for DLC from modders.

Big_Japan
04-29-2015, 07:41 PM
You won't be downloading mods, you'll be downloading DLC created by professional devs.

putting shitty cash-grab mods behind a paywall with zero QC and zero accountability does not make the (now) product anything more than a mod you got jewed for.