View Full Version : damage hardcap 40%
finasterra1
04-23-2015, 02:02 AM
on the sony live servers.. there was always a 40% of target's max hp, on players in pvp. to prevent wizards from 1 shotting, or even 2 shotting people.... why is this not implemented here? i understand that the damage is reduced by 30% but that 70% of base damage could still do 100% of my hp, if i was at full hp, unbuffed... where as the live system.. only 40% of my max hp... to prevent casters from being too overpowered and givng the target at least some chance to flee or defend themselves.
pgerman
04-23-2015, 02:06 AM
i feel like you made this up, oh wait you did
if that was implemented on live it was about 7 years after velius
manaburn one shotted people for a long ass time
There were many spells that one shotted people.
finasterra1
04-23-2015, 02:09 AM
i played on SZ for almost it's entirety, and it always had a 40% hardcap.. manaburn, lifeburn, HT, ice comet, everything
BardPop
04-23-2015, 02:18 AM
66% limit
ElemtalRZ
04-23-2015, 03:02 AM
That didn't come into play until after AA's were introduced.
finasterra1
04-23-2015, 03:28 AM
i remember it as far back as velious on SZ
snufzaimoverlord
04-23-2015, 03:28 AM
You can tell we're getting new blood on this server with posts like this.
Efwan
04-23-2015, 03:38 AM
lolzworthy
finasterra1
04-23-2015, 03:45 AM
what gave it away? that i didn't just roll over and accept it and roll a wizard too? but that i called it like i saw it and offered the solution that sony felt was at least partially fair?
Efwan
04-23-2015, 03:53 AM
please roll a wizard, more cloth for me to plow right through on my monk.
FaithlessKR
04-23-2015, 06:57 AM
No it wasn't there during velious, if it was then manaburn/lifeburn would have never oneshot people...which it did for a couple years.
You're mistaken and you should learn that this server is trying to stick to a classic timeline (meaning if it wasn't here in kunark it's not here now, and if it was never there in velious it will never be there in velious).
chrystianvz
04-23-2015, 08:05 AM
on the sony live servers.. there was always a 40% of target's max hp, on players in pvp. to prevent wizards from 1 shotting, or even 2 shotting people.... why is this not implemented here? i understand that the damage is reduced by 30% but that 70% of base damage could still do 100% of my hp, if i was at full hp, unbuffed... where as the live system.. only 40% of my max hp... to prevent casters from being too overpowered and givng the target at least some chance to flee or defend themselves.
Not classic. This happened because people were bitching about getting Manaburned or Death Touched during Planes of Power
Zalaerian
04-23-2015, 08:44 AM
i played on SZ for almost it's entirety, and it always had a 40% hardcap.. manaburn, lifeburn, HT, ice comet, everything
SZ didn't release till near luclin
Thanks 4 playing
Cappa
04-23-2015, 11:06 AM
i played on SZ for almost it's entirety, and it always had a 40% hardcap.. manaburn, lifeburn, HT, ice comet, everything
This statement is completely incorrect
daasgoot
04-23-2015, 11:16 AM
on the sony live servers.. there was always a 40% of target's max hp, on players in pvp. to prevent wizards from 1 shotting, or even 2 shotting people.... why is this not implemented here? i understand that the damage is reduced by 30% but that 70% of base damage could still do 100% of my hp, if i was at full hp, unbuffed... where as the live system.. only 40% of my max hp... to prevent casters from being too overpowered and givng the target at least some chance to flee or defend themselves.
http://media.giphy.com/media/n7TyooZtZn3Ko/giphy.gif
iiNGloriouS
04-23-2015, 11:22 AM
http://media.giphy.com/media/n7TyooZtZn3Ko/giphy.gif
goog(t) gif. :>
Slathar
04-23-2015, 11:25 AM
what gave it away? that i didn't just roll over and accept it and roll a wizard too? but that i called it like i saw it and offered the solution that sony felt was at least partially fair?
hey
your dumb
hope this helps.
Nirgon
04-23-2015, 11:34 AM
This guy came to the wrong place to make up lies about the EQ timeline
We have board certified EverQuest doctors here
fred schnarf
04-23-2015, 11:46 AM
what a baby , draughts do 400 here instead of 700 in pvp and he wants more partials
why not make yourself immune to spells completely so you can kill all casters?
Buhbuh
04-23-2015, 01:06 PM
Was well after Velious
Chronoburn
04-23-2015, 01:15 PM
i played on SZ for almost it's entirety, and it always had a 40% hardcap.. manaburn, lifeburn, HT, ice comet, everything
Me too. No it didn't.
This came out sometime after PoP.
alaiwy0503
04-23-2015, 02:18 PM
This was definitely not there during velious. My favorite memory is me on Ashrael zoning into an AD raid from EW, they were killing tormax at EW/KD zone line. I manaburned one of their twinks that had a COF and looting it and gating before anybody even knew i was there.
Inorcist
04-23-2015, 03:07 PM
i played on SZ for almost it's entirety, and it always had a 40% hardcap.. manaburn, lifeburn, HT, ice comet, everything
no, i played sz from launch and this was implemented looooooong after velious
daasgoot
04-23-2015, 03:24 PM
love wizards
come back and terrorize ppl with me.
I am Groot.
53wiz
Technique
04-23-2015, 03:48 PM
August 11, 2004
The maximum damage any one spell can do is now capped at 40% of the target's total hit points, down from 75%.http://www.tski.co.jp/baldio/patch/20040811.html
pgerman
04-23-2015, 04:47 PM
2004 ? who give a shit
Grimjaw
04-23-2015, 04:53 PM
that patch note says the cap was changed in 2004. from 75% to 40. i wonder when the 75 cap was added in. either way, doesn't seem classic at all.
Technique
04-23-2015, 05:16 PM
April 8, 2003
Direct Damage spells in Player vs. Player combat can only do up to 75% damage of the target's maximum hit points in a single hit. This modification is done before resists are taken into account. For example, if a player has 1000 hit points when fully healed, no single direct damage spell will do more than 750 damage to him in a single hit.http://www.tski.co.jp/baldio/patch/20030408.html
Tassador
04-23-2015, 05:47 PM
Dude on live Necros could harm shield and life tap with Demi-lich and ct brain effectively killing all but mages who could summon food and right click constantly!
You don't know shit.
lethdar
04-23-2015, 05:48 PM
what gave it away? that i didn't just roll over and accept it and roll a wizard too? but that i called it like i saw it and offered the solution that sony felt was at least partially fair?
You're wrong. Played sz from release til end of pop, damage cap was not in and SKs / wizards were free to one shot all day long.
Pudge
04-23-2015, 08:23 PM
board certified EverQuest doctors here
i bet you EQ has already made it into some actual dissertations.
also would be interested to see how many medical docs play p99. i bet not many. last i knew of was doofus, and he doesn't play anymore. training takes a lot of time
Crazycloud
04-23-2015, 08:26 PM
80 % was added to DT/Manaburn/lifeburn and was added in planes of power waaay in. then they had made it 40 % later on.
Clark
04-23-2015, 09:07 PM
i feel like you made this up, oh wait you did
if that was implemented on live it was about 7 years after velius
manaburn one shotted people for a long ass time
There were many spells that one shotted people.
lol
Pudge
04-24-2015, 12:00 AM
i bet you EQ has already made it into some actual dissertations.
also would be interested to see how many medical docs play p99. i bet not many. last i knew of was doofus, and he doesn't play anymore. training takes a lot of time
edit: and Zag. an azrael shaman that actually had the balls to meet up with Sektors (the Chilling Voice-Mail Guild Recruiter) once irl
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