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View Full Version : Game Mechanics: Pet aggro


finalgrunt
10-06-2010, 08:49 PM
I've noticed this recently, a pet sometimes doesn't aggro a target as it should (it has changed, wasn't the case before).

I've seen pet dealing more than 200 melee damage and having the target still running at me (with me doing nothing). And sometimes in the same situation, a single attack is enough (less than 40 dmg).

Also, pet spell damage doesn't generate threat.

It's rather important for a magician who relies only on the pet to tank the target as soon as possible.

And I reread all the patch notes, didn't see anything about this.

Yinaltin
10-07-2010, 05:10 AM
same here . as for my twink mage , it sometimes happens that i cast lvl 1 5 dd spell on mob and he is still after me for 2 or 3 melee rounds even if my pet already did like 100 melee dmg to the mob . i also try to run out of melee range but he still chases me .

Omnimorph
10-07-2010, 05:40 AM
same here . as for my twink mage , it sometimes happens that i cast lvl 1 5 dd spell on mob and he is still after me for 2 or 3 melee rounds even if my pet already did like 100 melee dmg to the mob . i also try to run out of melee range but he still chases me .

But... you're a gnome? hence every npc + pc has +500 aggro on you before you even engage.

T'is classic.

Daldaen
10-07-2010, 09:14 AM
I've noticed this recently, a pet sometimes doesn't aggro a target as it should (it has changed, wasn't the case before).

I've seen pet dealing more than 200 melee damage and having the target still running at me (with me doing nothing). And sometimes in the same situation, a single attack is enough (less than 40 dmg).

Also, pet spell damage doesn't generate threat.

It's rather important for a magician who relies only on the pet to tank the target as soon as possible.

And I reread all the patch notes, didn't see anything about this.

Threat is WoW, this is EQ! Funny how the words people use give away the game they played after EQ.

lyyfeleech
10-07-2010, 09:28 AM
But... you're a gnome? hence every npc + pc has +500 aggro on you before you even engage.

T'is classic.


This is truth

Frice
10-07-2010, 09:28 AM
The correct EQ term is "aggro" if I remember correctly?

xorbier
10-07-2010, 10:34 AM
I've noticed this recently, a pet sometimes doesn't aggro a target as it should (it has changed, wasn't the case before).

I've seen pet dealing more than 200 melee damage and having the target still running at me (with me doing nothing). And sometimes in the same situation, a single attack is enough (less than 40 dmg).

Also, pet spell damage doesn't generate threat.

It's rather important for a magician who relies only on the pet to tank the target as soon as possible.

And I reread all the patch notes, didn't see anything about this.

This is the truth!! Something has majorly changed with pet aggro yet I didn't see anything in the patch notes. This happend a few weeks ago. Please reveal the stealth patch so we know what exactly was changed! :)

finalgrunt
10-07-2010, 01:20 PM
The correct EQ term is "aggro" if I remember correctly?

Well, because the concept was new we didn't have many words. However I now like to differenciate having aggro (which to me, means being the current mob's target) and the threat level :)

Virtuosos
10-07-2010, 03:50 PM
generate hate is a good term, ive always used that as well as aggro -shrug-


but yeah, it will take my mage's pet like 7 hits to get aggro off a mob sometimes that either aggros me first before the pet has a chance to hit it, i have to resummon pet (without healing the pet), or something similar.

quellren
10-07-2010, 06:19 PM
Not a mage, but I can tell you that I can pull aggro off my skel pet any time I want with a single spell.
I've let my pet engage a mob while I sit at 2/3 max cast range (way back for less Proximity aggro) and let the pet and mob duke it out untill the mob is at UNDER 70% hp. Engulfing Darkness, I'm ok. It ticks for 17. *Anything* else I cast will almost certainly bring that mob to me. I've even tried the L1 5hp LT. Forget about an actual 2nd DoT like Heat Blood
Hell, if my pet goes on a whiff string and Darkness ticks twice without him hitting I end up wearing the mob half the time.
I've tried everything, distance, letting the pet get a bigger threat lead, I've even cycled the taunt off and on a few times to make absolutely sure taunt is *ON*
Being that current circumstances don't favor fear-kiting, I've resorted to Leach/LT tanking while the pet DPSs.
I know FD 'fixes' me wearing it, but I shouldn't have to FD multiple times per fight because a single DoT out aggros my pet.

Dregs
10-07-2010, 06:50 PM
Not a mage, but I can tell you that I can pull aggro off my skel pet any time I want with a single spell.
I've let my pet engage a mob while I sit at 2/3 max cast range (way back for less Proximity aggro) and let the pet and mob duke it out untill the mob is at UNDER 70% hp. Engulfing Darkness, I'm ok. It ticks for 17. *Anything* else I cast will almost certainly bring that mob to me. I've even tried the L1 5hp LT. Forget about an actual 2nd DoT like Heat Blood
Hell, if my pet goes on a whiff string and Darkness ticks twice without him hitting I end up wearing the mob half the time.

This sounds right (if you're talking about peeling aggro with ED already on the mob) as those spells generate a good amount of hate. When Disease Cloud aggro got nerfed (I believe this was a game-wide reduction of Disease spell aggro because too many shammies were getting squished) ED and other Darknesses became popular go-to aggro spells for SKs, even after SoE finally fulfilled the promise of SK-only damageless aggro spells. Hell, if multiples make it to camp on a hairy pull and there's no mez it's not uncommon to see SKs alternating between DC and ED to get aggro under control rather than wait for DC to come off cooldown.

finalgrunt
10-08-2010, 12:28 PM
I suspect this issue to be linked with range of aggro, and pets not being added in the check.

guineapig
10-08-2010, 01:23 PM
I don't feel bad for mages having to actually try a little when endlessly killing mobs. :p


I would just like to add that when I see fire pets tanking 3 seafuries at once and earth pets killing ice giants while barely getting scratched, I think to myself: "If my main was a mage I would probably just keep quiet and enjoy what I have".

yaeger
10-08-2010, 02:21 PM
I don't feel bad for mages having to actually try a little when endlessly killing mobs. :p


I would just like to add that when I see fire pets tanking 3 seafuries at once and earth pets killing ice giants while barely getting scratched, I think to myself: "If my main was a mage I would probably just keep quiet and enjoy what I have".

Man, be so much BS if that's true.

Eccentricaa
10-08-2010, 03:02 PM
I have seen all of the above issues with pet aggro. Ive seen a druid, tank an entire fight, because of a regen landing on a pull. With two mage pets beating and taunting the mob the entire fight.

finalgrunt
10-08-2010, 03:05 PM
I don't feel bad for mages having to actually try a little when endlessly killing mobs. :p


I would just like to add that when I see fire pets tanking 3 seafuries at once and earth pets killing ice giants while barely getting scratched, I think to myself: "If my main was a mage I would probably just keep quiet and enjoy what I have".

If your main was a mage, you wouldn't think like that at all.

guineapig
10-08-2010, 03:17 PM
Man, be so much BS if that's true.


I saw both withing the past couple days.

If your main was a mage, you wouldn't think like that at all.

Would so! :p

finalgrunt
10-09-2010, 12:45 PM
Bump for justice!

Puyen
10-09-2010, 02:40 PM
I have to rely entirely on pet surviving the whole fight by dishing out heals because if I nuke just once the mob is all over my ass. It dont stop there though, if I heal the pet I get jumped by the adds even after pet has equally hit each mob. I am in no way saying I can't enjoy my class but I would like to be able to nuke something once in awhile heh

guineapig
10-10-2010, 12:23 AM
I have to rely entirely on pet surviving the whole fight by dishing out heals because if I nuke just once the mob is all over my ass. It dont stop there though, if I heal the pet I get jumped by the adds even after pet has equally hit each mob. I am in no way saying I can't enjoy my class but I would like to be able to nuke something once in awhile heh

Nuke at the end of the fight maybe? That always seems to work for me.

finalgrunt
10-10-2010, 03:25 AM
Nuking and aggro is alright and didn't change with recent patches, unlike the initial grab aggro thing.

If you want to witness the issue, it's most visible on Allizewsaur. Takes on average two rounds of attack for pet to grab aggro, during a fight where not a single spell has been cast on him (just send pet to engage)

Puyen
10-10-2010, 01:24 PM
I don't mind the nuking aggro cause thats how it's always been. I have noticed which might be a issue or just how it was back in 1999 that sometimes the mob runs past my pet and after me even if I never attack the mob and the pet starts the fight. It might just be buggy at times but it only happens for me in sola. At least that I cared to notice cause when I'm out in wide open areas it's never a concern

dali_lb
10-11-2010, 05:06 AM
This is not really new on P99.

Allready when I started being able to kill Seafurries, I always pull with a lvl 8 nuke, think its 35dmg, and no matter what pet your using, it always was the case that the clops keep chasing me, even i see 3-4 pet taunt messages.
First when pet does considerably dmg to the mob it gets enough agro to keep it if you nuke.

Taunt is generally bad, both for players and pets. It always was in EQ, but its even worse on EMU servers

Puyen
10-11-2010, 09:18 AM
Well then could it be the case that our spells are generating too much aggro when using low level nukes?

If I use anything other then a lvl 4 nuke I get chased lol. Pet was having problems getting aggro in sk on clops even after doing 20% damage and taunting away. Gotta love sow. But don't bother using malise hah

Messianic
10-11-2010, 09:23 AM
One of the weird things about pet aggro is whenever you are within a certain proximity (let's call it X range) of the mob (which is larger than melee range), the mob goes after you instead of the pet. If you ever get aggro from your pet and your pet does enough damage to take aggro back, the mob will continue to hit you unless you move out of that X range.

You also must move out of the X range quickly (backpedaling doesn't work, regular run speed or jumping usually does the trick), or the mob will simply move closer, since that X range is larger than melee range.

Give that a shot.

finalgrunt
10-12-2010, 12:06 PM
One of the weird things about pet aggro is whenever you are within a certain proximity (let's call it X range) of the mob (which is larger than melee range), the mob goes after you instead of the pet. If you ever get aggro from your pet and your pet does enough damage to take aggro back, the mob will continue to hit you unless you move out of that X range.

You also must move out of the X range quickly (backpedaling doesn't work, regular run speed or jumping usually does the trick), or the mob will simply move closer, since that X range is larger than melee range.

Give that a shot.

Yes, but it didn't change recently, and can be easily avoided. Can also be used at your advantage at times.

This is not really new on P99.

The thing I'm talking about is new. A pet who doesn't deal any dmg, and not grabbign aggro is normal and has always been like this. However, a pet dealing 40 dmg was always grabbing aggro when you had no aggro or just used the level 1 fire nuke.

Now, with certain mobs, they sometimes keep chasing with 200+ dmg and 4 rounds of melee :/

Yinaltin
10-12-2010, 12:56 PM
an developer input would be nice like "we will look into that " or "working as intended" or "stfu".
i think we will get the "stfu" one :)

Trademaster
10-13-2010, 12:39 AM
I remember on classic that pets holding aggro had to be adjusted as pets were not generating the same amount of hate for equal damage as players. It seems that this issue has been upped a touch on this server. I resort to pet heals and nuking only rarely with my mage. I hear tell Necros pretty much have to stand then and hope their pet has the stones to go toe to toe as anything they cast overshadows their pet's hate level.

Uthgaard
10-13-2010, 04:16 AM
an developer input would be nice like "we will look into that " or "working as intended" or "stfu".
i think we will get the "stfu" one :)

Threat is something on the to do list.

Yinaltin
10-13-2010, 07:46 AM
thx