View Full Version : Raid Discussion - STOLE MAH IDEA
wwoneo
02-12-2015, 04:05 PM
Since I can't post this in Raid Discussion I'll post a little something here. Make all raid bosses on scheduled simulated repops! I had posted this originally back in mid 2014. Stop trying to steal my idea STRIKER!
I don't know if this has been suggested, but what about:
1.
Have every single raid mob spawn at an exact time for every spawn (I.E. all mobs spawn at 4pm PST and every 49 hours <so that the time all the mobs pop constantly change> after that etc…).
2.
Guilds can only go after 1 raid boss at a time.
3.
All guilds must be outside of the raid mob’s zone when the timer pops.
Basically, it would replace current spawn mechanics with scheduled earthquakes. Keep in mind this is a very rudimentary guideline, but it would allow for competition to continue within P99 and it would stop poopsocking and endless hours of CoTH ducking.
Anyone have any opinions/suggesting to add?
edit: I don't particularly care because I don't raid anymore. I'm just trying to be helpful and find a solution that everyone can tolerate.
What do you guys think about getting rid of current spawn mechanics and just making everything repop at the same time?
The last time I spoke about it though the Devs didn't want to seem to have anything to do with it because not classic.
chief
02-12-2015, 04:08 PM
lol fuck off
Formshifter
02-12-2015, 04:22 PM
The last time I spoke about it though the Devs didn't want to seem to have anything to do with it because not classic.
lol this server is custom emu in a classic eq environment. rotations arent classic either.
skipdog
02-12-2015, 05:29 PM
Wow OP, you are so innovative.
Nobody has ever thought of your idea before. Thank goodness we have you to come here and bestow your great knowledge and wisdom upon us all.
PRAS OP!!
People pitched it prior to the raid changes too.
Regardless, they're not going to change the spawn mechanics of the game to placate angry raiders because they can no longer cooperate with one another.
Wfrench1234
02-12-2015, 05:47 PM
I don't understand why a guild couldn't just have a dragon spawned for them. Let the people who don't want to be in a rotation FFA and train the shit out of each other. The smaller guilds, OK your Trakanon spawns at xx hour. Be there, kill him in a certain window, or he despawns and you get shit.
Wfrench1234
02-12-2015, 05:51 PM
My above idea is kind of like instancing the dragon or plane pop. Just have to make sure that the total number of mobs spawned doesn't get outrageous to make the server any more inflated with loot than it is, but everyone will get a shot. Imagine, having a full plane of fear repop with draco and CT to do the way the zone was intended instead of training all over the zone.
Man0warr
02-12-2015, 06:10 PM
Too much work for GMs.
bktroost
02-12-2015, 07:09 PM
Too much work for GMs.
the process is already in place. the only adjustment would be to remove separate variance and have the first triggered spawn under the normal 7 days +/-12 hours trigger all the mobs to spawn at the same time and give an emote (earthquake).
it would really be simple coding and it would already be automated how it should work. That is for the regular weekly spawns. The fix for the 2-4 extra respawns would be to add a code that has a random countdown timer that checks afte each earthquake: 50% chance that after a repop, there is an earthquake event in the next 1-6 days.
If the proposal passed by all guilds, it could be implemented within a week of lazy off hour coding.
Since I can't post this in Raid Discussion I'll post a little something here. Make all raid bosses on scheduled simulated repops! I had posted this originally back in mid 2014. Stop trying to steal my idea STRIKER!
What do you guys think about getting rid of current spawn mechanics and just making everything repop at the same time?
The last time I spoke about it though the Devs didn't want to seem to have anything to do with it because not classic.
http://i408.photobucket.com/albums/pp161/janewli15/turd.gif
Man0warr
02-12-2015, 08:17 PM
the process is already in place. the only adjustment would be to remove separate variance and have the first triggered spawn under the normal 7 days +/-12 hours trigger all the mobs to spawn at the same time and give an emote (earthquake).
it would really be simple coding and it would already be automated how it should work. That is for the regular weekly spawns. The fix for the 2-4 extra respawns would be to add a code that has a random countdown timer that checks afte each earthquake: 50% chance that after a repop, there is an earthquake event in the next 1-6 days.
If the proposal passed by all guilds, it could be implemented within a week of lazy off hour coding.
If it was that easy to code for random earthquakes, they would have done it initially when they promised 2-4 a month.
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