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Rogean
09-11-2010, 04:28 PM
Just to clarify on the confusion.

Q: What about raid mobs that are spawned by a combination of other mobs?
A: In the case of a raid mob that is spawned by clearing an area (Example: Azarack Island in Plane of Sky), the guild that did the clearing has the same consideration as above; That is, 20 Minutes to engage and 1 attempt. In the case of multiple guilds contributing significantly to the spawn of the mob, the mob is first to engage by any of those guilds.

Island 4's intent is to clear the island and not know which mob spawned Keeper of Souls, because there are multiple mobs that can do it. On live, any mob could spawn it. When dealing with a situation where mulitple mobs on the island can spawn the mob, the claim will be any guild that contributes significantly to spawning it.

The ruling for Island 4 has been, as judged with DA vs IB a while ago, first to engage between any guilds that have killed atleast 2 mobs of the original 6 (What I would consider "Contributing Significantly"). That precedence was followed today with DA vs Divinity. Either guild could have engaged first.

This is another example of using the specific mechanics of the game to play lawyer against the GM's, and once again, its stupid. Don't make me have to change the spawn mechanic for the Keeper to be random based off any of those 6 mobs.