View Full Version : Mage - Rain spells
Beldon
09-08-2014, 10:40 PM
Been using my low lvl rain spell and noticed that it seems that all three waves hit instantly.... Was the delay of waves added later?
Darkatar
09-08-2014, 11:02 PM
AFAIK rain spells are fairly broken atm.
I haven't seen that happen before, but then I haven't used rain spells in forever because they're awful.
williestargell
09-09-2014, 10:03 AM
Are you sure you're not hitting 3 mobs with your single wave of rain?
-If one mob is in the target area you get 3 waves.
-If two mobs are in the area you get 2 waves hitting each mob
-If three or more mobs are in the area you get one wave hitting three mobs
You sure this last isn't what you're getting? Not sure if it's been fixed because I don't use rains either but friendly pets in the area can use up a hit, two pets use two hits making it a single wave.
Rain spells are also highly resisted. They are supposed to be per design because they are so highly mana efficient. However, resists are fubar on p99 so they are even more highly resisted than they should be. On live rain's resists were re-adjusted for velious and landed much more often, hopefully this will be the case on p99.
My advice is to put the rain spells away until velious comes out and then try them again.
Tuljin
09-09-2014, 12:12 PM
I had the same trouble with rain spells when I tried using them. Pets take up hits, and its not three "waves" its three "hits."
Rains are broken. The best way to even try to use them is on single targets at which point they would be mana efficient, if they didn't resist like crazy.
Beldon
09-09-2014, 02:04 PM
Thanks guys.
I was hitting multiple targets with them. I had a mage on live and I remembered it being 3 waves that hit everything in the area. The waves were separated by about 1/2 a tick iirc.
Oh well, I will just avoid them for now.
Kender
09-09-2014, 05:18 PM
I had the same trouble with rain spells when I tried using them. Pets take up hits, and its not three "waves" its three "hits."
Rains are broken. The best way to even try to use them is on single targets at which point they would be mana efficient, if they didn't resist like crazy.
it's not 3 hits. it's 3 or 4 hits depending on what's hit
1 mob = 3 hits (3 waves)
2 mobs = 2 hits each (2 waves)
3 mobs = 1 hit each (1 wave)
4 mobs = 1 hit each (1 wave)
pets and the caster can count as one of the mobs
Baler
09-09-2014, 05:55 PM
AFAIK rain spells are fairly broken atm.
This and I believe their resist-ability is too high. making them totally useless.
I understand the multiple mobs situation but why is it when I cast a 3 waves rain of spikes it only hits 2 times?
pets and the caster can count as one of the mobs
Really is this "classic" or live?
could explain why I only see 2 wave messages hitting enemy mobs.
Virtual
09-09-2014, 09:17 PM
The resist on my latest rain spell is incredibly high and so high in fact I just avoid using it completely.
Tecmos Deception
09-10-2014, 09:02 AM
This and I believe their resist-ability is too high. making them totally useless.
On live I "remember" rains being pretty reliable for 2x hits (on a single target), making them about as efficient as a normal nuke but with the added perk of the damage being spread out so you could cast sooner in a fight and/or follow up with a normal nuke for some sweet burst. You would basically never see 3x resists, and you'd sometimes see 3x hits.
Here it seems like 3x resists is uncommon, 2x resists is common, 2x hits is a pleasant surprise, and 3x hits is like winning the lottery. Too bad too, cause something like a 33% base resist chance per wave per mob would be a great boost for mages and wizards in normal groups.
Velerin
09-10-2014, 10:38 AM
If the pet counting as a target changes they can still be pretty useful. 1 little trick I used to do though to get around this with the earth pet is:
Wait til pet roots mob, back off pet just a bit out of melee range then cast rain spell. When root breaks the mob will move forward towards the pet but still be in range of the rain. Pretty much the only way to get all 3 waves on a mob as a solo mage. It can be handy for burst damage since you can cast a nuke right after and get some nice short dps.
williestargell
09-10-2014, 05:15 PM
Don't forget druids have rains too.
Baler
09-10-2014, 07:23 PM
I cast rain of spikes on a pack of 5+ mobs with my pet tanking and it only gave me two resist messages. So who ever said it can hit more then 2-3 times is either wrong or I am in a unique situation. I thought this was an Area Effect spell,. that's what AE means right?
I can record a video as proof if you don't believe me.
Corydon
09-11-2014, 08:17 AM
I cast rain of spikes on a pack of 5+ mobs with my pet tanking and it only gave me two resist messages. So who ever said it can hit more then 2-3 times is either wrong or I am in a unique situation. I thought this was an Area Effect spell,. that's what AE means right?
I can record a video as proof if you don't believe me.
Read the thread and grasp the info given. Since it was more than 2 mobs it was just 1 wave and you got 2 resists on that wave. Sounds valid to me ;-)
Daldaen
09-11-2014, 08:41 AM
Rains can only hit a total of 4 targets.
Pets eat one of those "target" counters.
So if it's a pet against a single mob, that single mob should get hit by 2 waves and the pet should eat the other 2 waves.
If it's a pet against two mobs I believe it hits the two mobs and your pet eats two waves.
If it's a pet against three+ mobs it should hit 3 mobs and your pet once.
Your pet never actually takes damage from the wave he just eats a hit so to speak.
Pets eating hits was a dumb bug in classic, but it's classic. The resist rate on those spells on this server I feel is WAY off though. They weren't so damn hard to land. At this point they are so bad they aren't worth a spell slot ever. For many classes those spells are the highest damage potential, but they end up being terrible cause they resists so much and on belly casters you're forced to eat waves yourself.
Razdeline
09-21-2014, 03:11 AM
In this era, rain spells work as intended. Currently they are counting allies as tick targets. This later gets fixed in velious to only count ticks against enemies. Its in the old patch notes.
Brohl
10-04-2014, 05:37 PM
It sounds like it is broken. They should hit with up to 3 waves though it does change randomly sometimes. As well, the rain lines are very easily resisted.
Kender
10-05-2014, 04:31 AM
It sounds like it is broken. They should hit with up to 3 waves though it does change randomly sometimes. As well, the rain lines are very easily resisted.
they only hit 3 waves if there is a single target. otherwise it will hit 2 waves for 2 mobs or 1 wave for 3 or 4 mobs
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