View Full Version : /guildwar
Rogean
09-02-2010, 11:34 AM
Should we impliment the /guildwar command? What guilds would use it? etc.
Kinda curious.
Alawen Everywhere
09-02-2010, 11:35 AM
Fight me IRL!!!
azeth
09-02-2010, 11:36 AM
Is it possible for a guild to be at war with multiple other guilds?
Alawen Everywhere
09-02-2010, 11:37 AM
To answer your question more seriously, I would join a guild in order to guildwar. I don't even really care what the dispute is; I'm just a little bored with content right now and I'd like to throw down for a while. I thought the idea of making raid zones PVP was awesome.
Bossco
09-02-2010, 11:38 AM
I don't speak for IB, but I would love to have a guild war. =P I just wish this had been implemented while we were all camping mobs for days straight... Woulda made that a lot more interesting!
Rogean
09-02-2010, 11:41 AM
I think most of the major guilds will create a second guild specifically for the guildwar instead of doing it on the main one. Maybe I'm wrong though.
Overcast
09-02-2010, 11:41 AM
Why not? If it's available it can be used, but no one has to.
It would seen to give a solid option for PvP. Join PvP guilds - then PvP, some could stay in a perpetual state of war.
Starklen
09-02-2010, 11:43 AM
Fine by me if it isn't in sky. I don't want to be gfluxed or summoned off islands and lose all my keys.
azeth
09-02-2010, 11:43 AM
Currently server is comprised of a family of ~4 brothers, none of whom have the power to beat the other one up for stepping out of place.
Guild War, imo, is a nice darwinistic approach to assert true Alpha relationships and "clear up confusion" on some contested mobs.
Alawen Everywhere
09-02-2010, 11:43 AM
I think most of the major guilds will create a second guild specifically for the guildwar instead of doing it on the main one. Maybe I'm wrong though.
You're probably right in the case of the bigger guilds.
I just want it to be known that my personal brand of piss and vinegar is available for either side of any dispute.
Will kill for blood.
Pheer
09-02-2010, 11:44 AM
come at me bro
Bossco
09-02-2010, 11:44 AM
We barbarians aren't very smart... Why would we make a second guild?
redghosthunter
09-02-2010, 11:47 AM
p99 - pvp
/win
Alawen Everywhere
09-02-2010, 11:53 AM
We barbarians aren't very smart... Why would we make a second guild?
Leave the war guild when you're raiding and return to the main "peaceful" guild so raids don't get disrupted.
Dantes
09-02-2010, 11:53 AM
That would be cool. My guild used to /guildwar for fun back in the day. It was mostly a roleplay thing for us rather than a personal vendetta. Evil vs Good, that sort of thing. It was nice to have the command and be able to fight the other guild in any zone without PVP flagging.
...Raren
09-02-2010, 11:57 AM
Boyz N'Tha Hood would use it and unban us
Sigmastorm
09-02-2010, 12:04 PM
This could might turn it around for project 99.
girth
09-02-2010, 12:05 PM
This would be a huge deal IMO.
Bossco
09-02-2010, 12:17 PM
Thanks, Alawen =P
Bossco
09-02-2010, 12:18 PM
I don't really like that idea, though. For me all the fun would be competing for raid spawns by killing the other guild. That would be sweet. Every raid, you kill the dragon on top of the scattered corpses of your rivals. Winner gets loot. Loser get's a CR.
...Raren
09-02-2010, 12:19 PM
I don't really like that idea, though. For me all the fun would be competing for raid spawns by killing the other guild. That would be sweet. Every raid, you kill the dragon on top of the scattered corpses of your rivals. Winner gets loot. Loser get's a CR.
Me and Abacab would already have a shit ton of loot then we want our shit
Alawen Everywhere
09-02-2010, 12:22 PM
I don't really like that idea, though. For me all the fun would be competing for raid spawns by killing the other guild. That would be sweet. Every raid, you kill the dragon on top of the scattered corpses of your rivals. Winner gets loot. Loser get's a CR.
That's what Sullon Zek was like, except it was mostly the evil team dancing on the corpses of the newts while Kirban/Speedd trained the hell out of everyone and the good team wiped themselves to some trivial mob with no outside interference needed because we only had one decent cleric.
Alawen Everywhere
09-02-2010, 12:23 PM
Me and Abacab would be naked at bind because people would corpse camp us until we rotted
Fixed!!!
Rogean
09-02-2010, 12:25 PM
Honesly I'm curious why this hasn't been implimented yet, since it is a classic feature. I think I'll work on implimenting it this weekend.
...Raren
09-02-2010, 12:25 PM
Fixed!!!
Hell Yeah Rogean unban us and let ppl corpse camp us :)
Rogean
09-02-2010, 12:27 PM
Rogean unban us
Nope.
jyaku
09-02-2010, 12:28 PM
i think it would be a good idea for those that are begging for PVP (i'm not one of them myself), the only problem i foresee is the greifing of getting ganked while in one of the planes in the middle of a raid. if it could be possible to make raid zones non PVP for that reason.
Bossco
09-02-2010, 12:29 PM
Hell Yeah Rogean unban us and let ppl corpse camp us :)
We had a couple good times, Raren, but this server is better without you =(
Rogean
09-02-2010, 12:29 PM
i think it would be a good idea for those that are begging for PVP (i'm not one of them myself), the only problem i foresee is the greifing of getting ganked while in one of the planes in the middle of a raid. if it could be possible to make raid zones non PVP for that reason.
It comes with the command. Thats something you have to live with. It's for that reason I think that guilds will create a secondary guild for the guildwars and all the members will hop between them just for PvP.
Alawen Everywhere
09-02-2010, 12:29 PM
i think it would be a good idea for those that are begging for PVP (i'm not one of them myself), the only problem i foresee is the greifing of getting ganked while in one of the planes in the middle of a raid. if it could be possible to make raid zones non PVP for that reason.
You're not really clear on this idea of a guild war, are you? Yes, they're going to attack you at your most crucial and vulnerable moment. If you're not ready for that kind of pressure, don't guild war.
Bossco
09-02-2010, 12:30 PM
You're not really clear on this idea of a guild war, are you? Yes, they're going to attack you at your most crucial and vulnerable moment. If you're not ready for that kind of pressure, don't guild war.
This ^
...Raren
09-02-2010, 12:31 PM
Nope.
What did we ever do Rogean? I thought we were friends. We always had good conversations in Mumble together
...Raren
09-02-2010, 12:32 PM
We had a couple good times, Raren, but this server is better without you =(
Lol man you just made me cry thinking about the old times
xorbier
09-02-2010, 12:32 PM
Fine by me if it isn't in sky. I don't want to be gfluxed or summoned off islands and lose all my keys.
You will be the first one I target and execute. Any other stipulations you want to set sweetie?
/guildwar ftw. YES!
Alawen Everywhere
09-02-2010, 12:32 PM
What did we ever do Rogean? I thought we were friends. We always had good conversations in Mumble together
You mean besides the trains, exploits, duplicating and threats?
...Raren
09-02-2010, 12:34 PM
You mean besides the trains, exploits, duplicating and threats?
People take my threats seriously? Lol
Alawen Everywhere
09-02-2010, 12:34 PM
You will be the first one I target and execute. Any other stipulations you want to set sweetie?
/guildwar ftw. YES!
Enjoy it while you can. In Kunark necros become a nightmare and it just gets worse in Velious.
HippoNipple
09-02-2010, 12:36 PM
I think most of the major guilds will create a second guild specifically for the guildwar instead of doing it on the main one. Maybe I'm wrong though.
Well I'm not sure how you planned on implementing the system but the way it should be is the guild leader has to initiate the guild war with another guild just like an individual would initiate a duel, and therefore the other guild leader would have to accept.
You could even make it go as far as making both guild leaders /petition or request it on forums so it cannot be done quickly.
I'm not a programmer I dont know how tough it would be to implement this, but it would avoid having people declare war on guilds when it was convenient.
When you wanted to stop a war you would have to petition again and it would take several days.
This would also make it so making a smaller pvp guild would be meaningless because you wouldn't be able to attack other guilds unless they accepted your request to go to war.
Something else that might make things better would be a wait time if you left a guild, before you can join another. If you join a guild then you have to wait another 1-2 weeks before you can join another guild. This would refrain from people guild hoping to have pvp status. I think it is fair and most would agree there is no reason to need the ability to join two different guilds in a 2 week period anyways.
Sigmastorm
09-02-2010, 12:38 PM
Who honestly wants to fight against poopsuckers?
HippoNipple
09-02-2010, 12:39 PM
I just thought of this, in addition make it so you cannot leave a guild for a certain amount of time, so one cannot join a guild, pvp and then leave right away.
If you join a guild, make a timer on how long until you can change your guild status at all. After a week from the join date you can leave, after 2 weeks from the join date you can join another.
xorbier
09-02-2010, 12:40 PM
Lol man you just made me cry thinking about the old times
You're a phony Raren. Anyone that's ever had any experience with you has learned this.
You're 100% me, me, me, and are the neediest person I've ever seen on EQ. You talk shit about people, you need contant attention and assistance, you ignore others requests for help, you don't buff at raids, you only respond to people if they are assisting you with something, you have no respect for others and talk right over them, you cheat, you manipulate, you associate with the worst people... I'm trying to think of something positive but nothings coming to me.
Alawen Everywhere
09-02-2010, 12:40 PM
Who honestly wants to fight against poopsuckers?
ME!!!
...Raren
09-02-2010, 12:41 PM
You're a phony Raren. Anyone that's ever had any experience with you has learned this.
You're 100% me, me, me, and are the neediest person I've ever seen on EQ. You talk shit about people, you need contant attention and assistance, you ignore others requests for help, you don't buff at raids, you only respond to people if they are assisting you with something, you have no respect for others and talk right over them, you cheat, you manipulate, you associate with the worst people... I'm trying to think of something positive but nothings coming to me.
Damn thats the nicest thing anyone has ever said to me
Alawen Everywhere
09-02-2010, 12:41 PM
Sounds like you treated people in DA the same way you treated people in IB, Raren.
xorbier
09-02-2010, 12:42 PM
Enjoy it while you can. In Kunark necros become a nightmare and it just gets worse in Velious.
I wouldn't hurt you though Alawen. <3
Yes, necros are nasty though! :)
xorbier
09-02-2010, 12:42 PM
Damn thats the nicest thing anyone has ever said to me
It's the truth bro... you should take a second look at yourself.
...Raren
09-02-2010, 12:46 PM
It's the truth bro... you should take a second look at yourself.
Naw bro i just dont take this game seriously like some of you people do i play the game to play a game. I think i treated people actually pretty good in the game i just starting talking shit to people when i got banned and i actually had of people thar actually liked me
OngorDrakan
09-02-2010, 12:46 PM
Do it.
Lelroni
09-02-2010, 12:46 PM
I just thought of this, in addition make it so you cannot leave a guild for a certain amount of time, so one cannot join a guild, pvp and then leave right away.
If you join a guild, make a timer on how long until you can change your guild status at all. After a week from the join date you can leave, after 2 weeks from the join date you can join another.
I was curious about this too, well something similiar anyways. What if two guilds /guildwar, then one of the people in one of the fighting guild is all alone exping, then rolls up the other guild. The loner might think "Well fuck that /guildremove (or whatever the command to leave guild is) I aint dieing and I'll just get another guild invite later!" Can they do this, or do they stay PVP enabled for a bit after disbanding?
Kinda the same deal as the arena in the bazaar with fuckers jumping in, nuking, and running out, or clerics on the top tip toeing in healing then pressing backspace to get out of the pvp area.
...Raren
09-02-2010, 12:47 PM
Anyways who are you Xorbier you talk alot of shit for a anon person
Alawen Everywhere
09-02-2010, 12:48 PM
Naw bro i just dont take this game seriously like some of you people do i play the game to play a game. I think i treated people actually pretty good in the game i just starting talking shit to people when i got banned and i actually had of people thar actually liked me
You thought wrong. You acted like a spoiled brat with no consideration whatsoever for other people.
...Raren
09-02-2010, 12:49 PM
You thought wrong. You acted like a spoiled brat with no consideration whatsoever for other people.
Lol damn bro
Rogean
09-02-2010, 12:50 PM
It would be implimented the way it was on live. Meaning both guilds would need to accept. I'm not sure how they would stop it (/guildpeace? Does it need only one guild leader or both?). Guildremoving yourself instantly ceases PVP against you, joining instantly allows it... etc
Rogean
09-02-2010, 12:52 PM
In terms of fairness though, we could probably impliment a few systems.. like still being pvp'able after guildremoving until you zone, etc.
...Raren
09-02-2010, 12:52 PM
It would be implimented the way it was on live. Meaning both guilds would need to accept. I'm not sure how they would stop it (/guildpeace? Does it need only one guild leader or both?). Guildremoving yourself instantly ceases PVP against you, joining instantly allows it... etc
Bro if u need testers me and abacab vs you and nilbog
Alawen Everywhere
09-02-2010, 12:54 PM
All of the guildhopping stuff was part of the guildwar mechanic. The solution to it is that you screenshot them to show what pussies they are. On Sullon Zek, two of the evil teams went at it (<Nine> and <Infest Next> or something like that on the second one) and it led to the destruction of the latter guild as all the victims jumped ship. It was awesome.
Rogean
09-02-2010, 01:02 PM
I'd rather see the system tuned to something thats fair, competitive, and fun, rather than just implimenting it as was and have it be fun for a week before people get tired of it because of everyone circumventing mechanics.
...Raren
09-02-2010, 01:04 PM
I'd rather see the system tuned to something thats fair, competitive, and fun, rather than just implimenting it as was and have it be fun for a week before people get tired of it because of everyone circumventing mechanics.
Well if you want it to be fair make sure you give DA a handicap. They will need it aginst IB. Make all the clerics in DA immune to getting owned i heard they all suck :)
azeth
09-02-2010, 01:11 PM
It would be implimented the way it was on live. Meaning both guilds would need to accept. I'm not sure how they would stop it (/guildpeace? Does it need only one guild leader or both?). Guildremoving yourself instantly ceases PVP against you, joining instantly allows it... etc
Can we get a post stickied in R&F dedicated to posting screenshots of the tagless cowards who /guildremove to avoid PvP?
Rogean
09-02-2010, 01:19 PM
Can we get a post stickied in R&F dedicated to posting screenshots of the tagless cowards who /guildremove to avoid PvP?
Yea now that I'm thinking about it, I'll make it that your pvp will last until you zone.
HippoNipple
09-02-2010, 01:28 PM
Yea now that I'm thinking about it, I'll make it that your pvp will last until you zone.
The zoning thing is for sure a good idea. I would hate to see someone flipping blue to red inside the same zone, and I know it would happen because of how pathetic some people are out there.
Like I mentioned before Rogean, what do you think about making a set timer when you join a guild for when you can join another?
You join a guild - 2 weeks before you can join another, 1 week before you can disband from your current guild.
Even when not dealing with PvP someone should be dedicated enough to stay in a guild for a week or two when joining. I don't see why anyone would be against this, pvp or not, and it would solve a lot of the loop holes with guildwars.
Rogean
09-02-2010, 02:03 PM
Like I mentioned before Rogean, what do you think about making a set timer when you join a guild for when you can join another?
Negative~
Overcast
09-02-2010, 02:10 PM
I'd rather see the system tuned to something thats fair, competitive, and fun, rather than just implimenting it as was and have it be fun for a week before people get tired of it because of everyone circumventing mechanics.
Yes, please...
I mean it's awesome to be 'classic' - but damn, some mechanics - classic or not, were just fuckin' broke.
It can still be 'classic' and 'fixed'. Question can be in this whole 'classic' concept - do we mean "classic" as in JUST the way it was, or "classic" as in the original 'vision' of the game. I vote for the latter.
"Classic" as in Original EQ, but if something was broke and not fixed by sony because they just didn't want to... well, it would have been cool to see that stuff fixed back then.
Hey - couldn't you 'lock' guild invites during a 'guildwar'?
Then the guild leaders would need to '/guildpeace' or whatever to invite people again. Or somehow stop re-invites at least, during a guild war. Locking it completely wouldn't be fair to people who want to join up then.
Or maybe - they only get unflagged *if* the guild stops the war *or* they visit the 'priest of order'?
So if they disband from the guild, during an in-progress 'guildwar' - they have to run to the Priest of Order.
Dunno, just more bad ideas to annoy people.
xorbier
09-02-2010, 02:14 PM
Anyways who are you Xorbier you talk alot of shit for a anon person
I'm your father that abandoned you.
Rogean
09-02-2010, 02:19 PM
The majority of people using this command will be people that raid in a normal non-guildwar'd guild for a few hours a day, then hop into a secondary guildwar guild during the rest of their play time. I want to support this play style while at the same time make it non-abusable. This means that there will be no locks or timers on guild invites and whatnot.
Currently my ideas are:
You will remain pvp towards opposing guilds even after guildremoving.. they will still show up red to you and you will still show up red to them. If you join a guild immedietely afterwards, you will also inherit that guild's guildwar flags (So potentially you could be pvp'able to both your current guild and former guild). I'm still unsure how we want to handle guild invites though, as it would then be easy to gather several people, give them invite windows, then all accept at once to gank someone. Looking at ideas for that.
I'm also considering making it so that immedietely after dieing you will not be pvp flagged. Until when I'm not sure, probably either zoning or looting your corpse and then zoning. This will prevent two things.. one, not getting bind camped, and two, not bind rushing.
Sarkov
09-02-2010, 02:36 PM
Excuse a question from someone who only played on RZ/SZ... What are the death penalties for dying in pvp on blue servers? Coin loot? CR only?
@Rogean - simple solution to the "join & gank", along the same lines as what you proposed for /guildremoving... only allow pvp toggle to flip when zoning. So, if you join a guild you don't inherit their pvp flags until you zone.
...Raren
09-02-2010, 02:37 PM
The majority of people using this command will be people that raid in a normal non-guildwar'd guild for a few hours a day, then hop into a secondary guildwar guild during the rest of their play time. I want to support this play style while at the same time make it non-abusable. This means that there will be no locks or timers on guild invites and whatnot.
Currently my ideas are:
You will remain pvp towards opposing guilds even after guildremoving.. they will still show up red to you and you will still show up red to them. If you join a guild immedietely afterwards, you will also inherit that guild's guildwar flags (So potentially you could be pvp'able to both your current guild and former guild). I'm still unsure how we want to handle guild invites though, as it would then be easy to gather several people, give them invite windows, then all accept at once to gank someone. Looking at ideas for that.
I'm also considering making it so that immedietely after dieing you will not be pvp flagged. Until when I'm not sure, probably either zoning or looting your corpse and then zoning. This will prevent two things.. one, not getting bind camped, and two, not bind rushing.
Carebear PVP sounds like a blast
Starklen
09-02-2010, 02:43 PM
You will be the first one I target and execute. Any other stipulations you want to set sweetie?
/guildwar ftw. YES!
I'll be sitting comfortably on isle 7 with my keys.
...Raren
09-02-2010, 02:44 PM
I'll be sitting comfortably on isle 7 with my keys.
LOL that is actually pretty funny
Should we impliment the /guildwar command? What guilds would use it? etc.
Kinda curious.
My main is not in a guild right now, im waiting for Kunark. But if you guys would implement this, id log right back in and find me a pvp guild.
azeth
09-02-2010, 02:46 PM
Death penalty (imo) -
Coin Loot - YES
Gear Loot - NO
Inventory loot - NO
Experience loss - NO
...Raren
09-02-2010, 02:47 PM
Death penalty (imo) -
Coin Loot - YES
Gear Loot - NO
Inventory loot - NO
Experience loss - NO
Well then nobody would have coins on them. So what is the point in a penatly?
Rogean
09-02-2010, 02:49 PM
There won't be any looting.
I'm thinking of creating some statistics though, and like leaderboards and such on the website.
azeth
09-02-2010, 02:49 PM
Well then nobody would have coins on them. So what is the point in a penatly?
I don't know. Why do you post on the forum of a game you are banned from?
Well then nobody would have coins on them. So what is the point in a penatly?
If the flag is made that its not just a switch that you can flick on and off, it means people would have coins. Like a 24h timer before the switch gets switched off. Ok maybe they would be leveling alts, but im pretty sure part of the pvp pop would go and level anyway, like we did on pvp servers. Which means people could be jumped and looted. Hee hee.
azeth
09-02-2010, 02:53 PM
Aww no coins? jeez
I know right? I'd be all..
http://uploadpic.org/storage/originals/thumb_2d34u8e23s2u2ue82n3f9n2kss.jpg
Theldios
09-02-2010, 02:54 PM
It would be implimented the way it was on live. Meaning both guilds would need to accept. I'm not sure how they would stop it (/guildpeace? Does it need only one guild leader or both?). Guildremoving yourself instantly ceases PVP against you, joining instantly allows it... etc
I found this on a board from 2005
19.5 Guild Wars
Conflict may arise between guilds from time to time. When this occurs, guild leaders may decide to declare war between their guilds. If both leaders agree, they can open hostilities by using the /guildwar command.
Guild wars may vary in duration from the default of 1 day to a maximum of 14 days. During this period of time members from either guild may cause harm to each other regardless of their adherence to the tenants of Order or Discord.
If the forces in conflict decide that peace would be a better option before the war has run its course an early end to the war may be declared. In order to accomplish this, both guild layers must issue the /guildpeace command.
hope it helps
eqdruid76
09-02-2010, 02:55 PM
The only thing /guildwar would accomplish is a plethora of colorful rants and flames on this board, per gross abuse and exploitation.
DO ET!!!!!
Theldios
09-02-2010, 02:58 PM
Sorry here is a link to what I found if that helps
http://www.totalformat.com/forum/everquest/39971-everquest-guilds.html
Theldios
09-02-2010, 03:00 PM
and no i do not plan on guildwaring since i am not ni a guild but i totaly whole heartedly support it cause while you fuckers are killing each other I am gonna grabbing all the loots you are not camping and laughin all the way to the tunnel :P
Also if its easy to code, id make it that you can war dec multiple guilds, which would let smaller guilds challenge "zergy" ones, like how tough are you? take us both on and zerg this.
P1999 sounds like it's turning back into a pretty damned fun place!(I'm sure it has stayed fun for most of you)
The FTE rules and possible /guildwar option is quite intriguing.
xorbier
09-02-2010, 03:13 PM
Perhaps there can be a timer, say five minutes, that will keep the pvp turned on until it expires. Turning it off after zoning seems too easy.
Overcast
09-02-2010, 03:20 PM
The majority of people using this command will be people that raid in a normal non-guildwar'd guild for a few hours a day, then hop into a secondary guildwar guild during the rest of their play time. I want to support this play style while at the same time make it non-abusable. This means that there will be no locks or timers on guild invites and whatnot.
Currently my ideas are:
You will remain pvp towards opposing guilds even after guildremoving.. they will still show up red to you and you will still show up red to them. If you join a guild immedietely afterwards, you will also inherit that guild's guildwar flags (So potentially you could be pvp'able to both your current guild and former guild). I'm still unsure how we want to handle guild invites though, as it would then be easy to gather several people, give them invite windows, then all accept at once to gank someone. Looking at ideas for that.
"cooldown" after invite to get PvP flag?
So - you join "Teh PvP Gankers" - and an hour later or something PvP opens up if they are in a guildwar, but just not immediately.
So they can be invited - whenever, but you couldn't invite 15 people in a hurry.
Erasong
09-02-2010, 03:25 PM
You will be the first one I target and execute. Any other stipulations you want to set sweetie?
/guildwar ftw. YES!
my money is on the necro.
Whats the level range we are looking at here? 4 levels like Rallos, FFA like Sullon or 8 levels like VZTZ emu? Or something else?
Rogean
09-02-2010, 04:00 PM
Complete FFA.
And I think on the invites I'll just make it so you can't pvp until after you zone.. or 10 minutes.
HippoNipple
09-02-2010, 04:12 PM
1) So when you /guildwar is it permanent until the guilds declare peace somehow? This is how I would like it. Both guilds would have to accept the peace offering. Ultimately one guild could destroy the other and make them disband or make a new guild name if they couldn't handle the pvp anymore : ).
2) If you carry the red status from a previous guild, which I think is a great idea, how do you finally lose that red flag from the previous guild, if in fact the guild war is how I described in 1)?
Dukat
09-02-2010, 04:14 PM
Have you considered locking the guild so that no one can disband for the duration of the guild war?
Yoite
09-02-2010, 04:17 PM
i like all of this! weeee
Reodd
09-02-2010, 04:47 PM
Look up the EVE Online corporations Red vs. Blue. This would the most awesome way to run alt guild wars.
Make it so anyone can join to fight at anytime.
Great fun, good practice.
eqdruid76
09-02-2010, 04:57 PM
There won't be any looting.
I'm thinking of creating some statistics though, and like leaderboards and such on the website.
Question.
Is this a classic server?
Question.
Is this a classic server?
Question. What is a troll?
Abacab niggah
09-02-2010, 05:21 PM
This whole premise is stupid
/guildwar and set a time table for the guilds to war and lock the guilds from invites and disbands
There should be no zone safety, or death safety and allow coin/item loot so there are actual repercussions for their deaths
Kutter
09-02-2010, 05:23 PM
/guildwar is just the thing to spice the server up, something it sorely needs. and then we can find out who the real badasses are, eh?
...Raren
09-02-2010, 05:24 PM
This whole premise is stupid
/guildwar and set a time table for the guilds to war and lock the guilds from invites and disbands
There should be no zone safety, or death safety and allow coin/item loot so there are actual repercussions for their deaths
They wont do that to many pussy's on this server. Especially in IB and DA
azeth
09-02-2010, 05:24 PM
This whole premise is stupid
/guildwar and set a time table for the guilds to war and lock the guilds from invites and disbands
There should be no zone safety, or death safety and allow coin/item loot so there are actual repercussions for their deaths
Not sure why Guild War suddenly turns into CT server rules.
...Raren
09-02-2010, 05:27 PM
Not sure why Guild War suddenly turns into CT server rules.
Why else would you guildwar? Not 1 guild on this server will turn on /guildwar for a raid boss they will jsut pussy out now if Boyz N'Tha Hood were still on Project99 we would turn that bitch on everytime a raid boss spawned and see what IB and DA has
azeth
09-02-2010, 05:28 PM
Well man, yet another situation where you ought to speak for yourself. My perspective leads me to the question, "Why would I ever consent to PvP where I could lose my items and loot?"
Reality is, regardless of any of your/anyone elses VZ/TZ wet dreams, EQ rewards you on time invested not on skill.
What am I going to lose all my shit because a fucking 2h SK jousts me down?
Why else would you guildwar? Not 1 guild on this server will turn on /guildwar for a raid boss they will jsut pussy out now if Boyz N'Tha Hood were still on Project99 we would turn that bitch on everytime a raid boss spawned and see what IB and DA has
You might be surprised, i mean, i havent played all summer, how fucking long can you sit and wait for boss mobs to spawn? At least this guild war option would make things interesting. I mean its cool to revisit or experience content youve missed... for a while.
HeallunRumblebelly
09-02-2010, 05:32 PM
This whole premise is stupid
/guildwar and set a time table for the guilds to war and lock the guilds from invites and disbands
There should be no zone safety, or death safety and allow coin/item loot so there are actual repercussions for their deaths
Normally i don't quit Abacab, but this is probably the best way to do it. Guildwar would require both GLs to /guildwar each other, and it would last for a period of a week in which neither guild could disband or invite new members D=
HeallunRumblebelly
09-02-2010, 05:32 PM
Normally i don't quit Abacab, but this is probably the best way to do it. Guildwar would require both GLs to /guildwar each other, and it would last for a period of a week in which neither guild could disband or invite new members D=
**Quote Abacab...you know I can't quit you D=
...Raren
09-02-2010, 05:33 PM
Well man, yet another situation where you ought to speak for yourself. My perspective leads me to the question, "Why would I ever consent to PvP where I could lose my items and loot?"
Reality is, regardless of any of your/anyone elses VZ/TZ wet dreams, EQ rewards you on time invested not on skill.
What am I going to lose all my shit because a fucking 2h SK jousts me down?
Then dont fucking suck then and another thing is you could actually gain items
azeth
09-02-2010, 05:35 PM
Then dont fucking suck then
I'm working on it, stop pressuring me.
In terms of fairness though, we could probably impliment a few systems.. like still being pvp'able after guildremoving until you zone, etc.
Changing/dropping tags should not stop you from being killed, that's for sure.
I'm down for coin loot and inventory loot, but no equipment loot. Hell, even equipment loot would be fun, but griefing would probably be a bit too intense with all the little tiffs some individuals have.
Whatever works out, I'm pretty sure I'll be in non-stop guild war status... if not close to it.
eqdruid76
09-02-2010, 05:49 PM
Question. What is a troll?
Def: The guy who calls anyone asking a logical question a troll (See Taxi).
My question stands. Was /guildwar a part of classic EQ, and if so, why not implement it exactly the way it was on classic, since this is, you know, a classic server and all?..
Theldios
09-02-2010, 05:51 PM
you guys seem to forget it takes 2 guild leaders to agree to /guildwar to make it happen. since when have 2 guild leaders completly agreed on anything.
LOL
And what makes you think any guild would accept one when they are going for a raid target. hahahahaha
Kutter
09-02-2010, 05:52 PM
it was a part of classic, and they should.
HippoNipple
09-02-2010, 05:52 PM
Damnit this whole time I figured /guildwar would be permanent until both guilds agreed to /peace somehow. Knowing that this is going to turn into a week duration ruins it all, it will deny everything that is hardcore/great about actual pvp. Furthermore no coin loot! I knew item loot would be out of the question but coin loot at least. I mean you can get around doing trades pretty easy, just have an alt with your platinum, but deal.
/guildwar the way it is described is just a step up from /duel for the people that are max level with raid gear. It doesn't offer anything for the majority of the players. Guilds are not going to organize a /guildwar often enough for it to matter unless they are one of the top raiding guilds. It seems like having it only last a week is more of a guild event organized by two guild leaders, not a real war.
azeth
09-02-2010, 05:54 PM
I vote for a serverwide message identifying "Soandso has agreed to a GuildWar with Soandso!"
Conversely for embarassment factor, "Soandso has refused a GuildWar with Soandso! Soandso has fled like a cowardly dog!"
Abacab niggah
09-02-2010, 06:00 PM
. Furthermore no coin loot! I knew item loot would be out of the question but coin loot at least. I mean you can get around doing trades pretty easy, just have an alt with your platinum, but deal.
Half the fun is item loot, you don't know how lulzy it is to kill someone link their COF and sell it off for 15k or to loot their manastone and delete that motherfucker and take a SS of it.
Wildir
09-02-2010, 06:01 PM
I was in a guildwar on live and it was a blast, I deffinately remember it lasting 24 hours only, it was early in eq probably may of 99. it also seems like it was removed from the game at some point, but that may not be true.
everyone walking around /anon, targeting and /guildstatus on everyone that you seen coming. we had an epic fight at the nek/ec zoneline that lasted hours.
could be alot of fun.
goodluck rogean, hope you get it working good.
Wildcat
eqdruid76
09-02-2010, 06:04 PM
Why was /guildwar removed from the game?
HippoNipple
09-02-2010, 06:10 PM
Half the fun is item loot, you don't know how lulzy it is to kill someone link their COF and sell it off for 15k or to loot their manastone and delete that motherfucker and take a SS of it.
Yeah I agree with you on this, item loot on Everquest makes for the most fun pvp I have ever had in any game, mmorpg, 1st person shooter, whatever.
I just knew from the start it wasn't an option on this server...not having coin loot hadn't even crossed my mind.
People want to be able to fight each other and can't even put up a couple pp for the winner? The reason this bothers me is because I don't like spineless people to be able participate in PvP, they don't deserve it.
Rogean
09-02-2010, 06:14 PM
This is not a pvp server. There will be no item or coin loot. End of story.
I will consider alternate forms of rewards though.
Falindorf
09-02-2010, 06:15 PM
So how about adding that any guild that does not accept a /guidwar has all of thier members name turn yellow for 48 hours.
Rogean
09-02-2010, 06:30 PM
Outside Help: It's my understanding that /guildwars do not follow any special rules for this; Players not involved in either guild will still be able to provide assistance with buffs and heals to any player engaged in a pvp battle. True?
This means guilds are just going to walk around with all their clerics out of guild, hmm.
Icecometus
09-02-2010, 06:37 PM
Please don't do this Rogean.
Shankton McGee <Divinity>
Outside Help: It's my understanding that /guildwars do not follow any special rules for this; Players not involved in either guild will still be able to provide assistance with buffs and heals to any player engaged in a pvp battle. True?
This means guilds are just going to walk around with all their clerics out of guild, hmm.
If its easy to implement, they should turn red. But EQdruid for once makes a point that i agree with. I thought he was trolling cuz thats what he usually does. Can anyone pull up the actual mechanics of how guild wars worked back on live? Cant say for myself since i was on a pvp server.
Shit and why rant and flames cant edit XD. Of course i mean, as soon as you heal someone with a red flag, you then get dragged into the guild war on the side of the toon you helped. With a timer, i dont know, 30mins if you leave it and dont heal anyone else.
...Raren
09-02-2010, 06:42 PM
This is not a pvp server. There will be no item or coin loot. End of story.
I will consider alternate forms of rewards though.
Milk and Cookies for being a pussy? You might as well not even put in /guildwar to many pussy's cant handle it
Rogean
09-02-2010, 06:45 PM
Please don't do this Rogean.
Nobody is forcing you and your guild to do it. This is optional. Why wouldn't we?
Rogean
09-02-2010, 06:46 PM
I'm thinking that any offensive action towards an opposing player will put a 5 minute timer on both players that will prevent either one from being helped beneficially from anyone outside their guilds.
quido
09-02-2010, 06:48 PM
pussy's cant handle it
That's the possessive, Raren! You're looking for the plural.
No, it's not "pussys." I know this is hard. It's "pussies."
Shit and why rant and flames cant edit XD. Of course i mean, as soon as you heal someone with a red flag, you then get dragged into the guild war on the side of the toon you helped. With a timer, i dont know, 30mins if you leave it and dont heal anyone else.
On second thought, maybe more, like one day, so that clerics cant switch it on and off so easily.
Zenlina
09-02-2010, 06:54 PM
Could be interesting, need to settup a hit squad and track down all opposing guild members
Itchybottom
09-02-2010, 06:55 PM
Why custom mechanics at all? Why not just make it like a live bluebie server? I'm really confused here, isn't Project1999 supposed to be re-creating classic? Then Kunark? Then Velious? What's with all of the custom crap? :rolleyes:
...Raren
09-02-2010, 06:55 PM
I'm thinking that any offensive action towards an opposing player will put a 5 minute timer on both players that will prevent either one from being helped beneficially from anyone outside their guilds.
Your talking like this requires so much shit just turn on the fucking /guildwar jesus its not that hard
Tamika
09-02-2010, 06:59 PM
Please don't have guildwar, it will inevitably lead to innocent bystanders being griefed.
lauremore
09-02-2010, 07:03 PM
We are trying to recreate the classic experience, not recreate classic live. The entire idea is to make a server we love to play on that is better than the live one. I believe guildwars should be mandatory for raiding guilds. My reasoning is this, we have all seen how easily rotations are broken as well as people bending the rules, so why not make it more fair for people to have a chance at redemption by fighting for it. If you want to experience the content, you shouldn't have it handed to you. Sooner or later keeping this a pure blue server will be boring for a lot of people. We have already seen the content once for a majority of us. So either we make mandatory guildwars for disputes that last a meaningful time period, or we just hold each others hand and quit after we get burnt out. I for one would rather choose the first option. There are several ways to implement guildwars and warring.
First, guildwars could be mandatory for all guilds that raid and the pvp style of such war could be +-5 lvls which would make things a lot more fair than a majority of other pvp games.
If this seems like you are being forced to compete instead of abuse a system by camping people then you could always make any disputes that occur via petitioning be met with guildwars for a certain period of days.
If that is not good enough then just have the /guildwar command and enjoy as people talk crap and whine about how pvp is full of haters. There is nothing you can do, but at least having the option would be fun.
Rogean
09-02-2010, 07:04 PM
First of all, some of you don't realise what a pure /guildwar command will be like.. It will be fun for maybe a few days then will suck because guilds will walk around with groups of clerics outside their guild rezzing healing and buffing their members, people will /guildremove at the first sign of possibly dying and then be unkillable, etc.. it will just plain suck. I'm trying to create something that will be optionally fun for the server, something for level 50's to do when your not busy shitting in your socks.
Please don't have guildwar, it will inevitably lead to innocent bystanders being griefed.
lol think of the children!
That always pissed me off no matter what MMO these kind of people turn up in.
In august 2008 on the warhammer alliance forums, you had a horde of people who were trying to convince the devs to not implement a single server with FFA pvp on it, although they themselves would never participate in it.
Rogean
09-02-2010, 07:05 PM
First, guildwars could be mandatory for all guilds that raid
This is not a fucking pvp server, get this idea out of your head guys. This is purely optional, but I want to make it desirable to do.
lauremore
09-02-2010, 07:07 PM
First of all, some of you don't realise what a pure /guildwar command will be like.. It will be fun for maybe a few days then will suck because guilds will walk around with groups of clerics outside their guild rezzing healing and buffing their members, people will /guildremove at the first sign of possibly dying and then be unkillable, etc.. it will just plain suck. I'm trying to create something that will be optionally fun for the server, something for level 50's to do when your not busy shitting in your socks.
I understand. And this is why there is the pvp/non pvp debate. People that don't pvp do so because they don't like the risk vs reward. However, there will be a time when raiding content by poopsocking and training people with a macro that states you are pulling will get boring and piss people off. So why not make a guildwar command that can be used to alleviate this and have gms enforce terms.
Roge and laure are right, if you listen to the OMG THE SERVER WILL BE FUCKED WITH PVP then only these people will remain after a while because youve seen the content. Then they will bitch that there isnt enough people on the server and leave.
Its good long term thinking on the part of devs to think about adding a little spice to the server, an extra that nobody is forced to participate in, that they might even like if they gave it a try.
Thats my opinion anyway.
Lazortag
09-02-2010, 07:09 PM
This is not a fucking pvp server, get this idea out of your head guys. This is purely optional, but I want to make it desirable to do.
hey Rogean - as someone who always has and still hates PvP, I'd like to suggest something. I believe PvE EQ was always good because it tried to do opt-in PvP with the priest of discord (as well as the arena/dueling etc. but lots of MMO's do that), trying to make everyone happy even on a PvE server. Unfortunately people don't want to hand in the tome because they can't be healed or buffed by non-PvP players, so they become virtually useless. I think if you make it bannable to camp the priest of Order or something, can you make it so that going "red" makes you PvP but still able to be healed by non-PvP people? Normally I puke when people suggest things like this that aren't classic, but virtually NO ONE in classic turned in the book because of the insane restriction on it, and for a lot of people the "classic experience" involved PvP. I think this has the unique benefit of making everyone happy and stopping the pro-PvP people from whining all the time.
...Raren
09-02-2010, 07:10 PM
This is not a fucking pvp server, get this idea out of your head guys. This is purely optional, but I want to make it desirable to do.
Watch your fucking tone young man
I believe guildwars should be mandatory for raiding guilds.
This is not a fucking pvp server, get this idea out of your head guys. This is purely optional, but I want to make it desirable to do.
And there lies the middle ground. When guilds are bored of waiting for hours and hours for mobs to spawn, maybe they will on their own decide to have friday nights pvp raid battles just because it would be awesome. Not because they are forced to do it.
lauremore
09-02-2010, 07:13 PM
hey Rogean - as someone who always has and still hates PvP, I'd like to suggest something. I believe PvE EQ was always good because it tried to do opt-in PvP with the priest of discord (as well as the arena/dueling etc. but lots of MMO's do that), trying to make everyone happy even on a PvE server. Unfortunately people don't want to hand in the tome because they can't be healed or buffed by non-PvP players, so they become virtually useless. I think if you make it bannable to camp the priest of Order or something, can you make it so that going "red" makes you PvP but still able to be healed by non-PvP people? Normally I puke when people suggest things like this that aren't classic, but virtually NO ONE in classic turned in the book because of the insane restriction on it, and for a lot of people the "classic experience" involved PvP. I think this has the unique benefit of making everyone happy and stopping the pro-PvP people from whining all the time.
Why do that when you can create a guildwar command and make it optional for 90% of the situations except certain scenarios. Also once you guildwar it stays on for a set period of time. You cant take it off and all of your guild members are tagged red, period, end of discussion. Otherwise it will be pointless. So you either think about guildwars and the fact you will be red for say, 10 days or you don't do it at all imo.
Rogean
09-02-2010, 07:16 PM
I'm thinking minimum time for a guildwar is 24 hours... after that I have to decide if only one or both guild leaders have to guildpeace it off.. and then once that happens I think it will be 48 hours before they can guildwar eachother again.
Dantes
09-02-2010, 07:22 PM
I don't understand why people think that having a /guildwar command will even effect them. If you aren't in a guild that uses the /guildwar command, you won't be flagged and you will not be open to attack.
Tamika
09-02-2010, 07:23 PM
I don't understand why people think that having a /guildwar command will even effect them. If you aren't in a guild that uses the /guildwar command, you won't be flagged and you will not be open to attack.
If the PVP involves training opposiing guilds with hordes of mobs then yes innocents will suffer... general griefing etc
Thulghor
09-02-2010, 07:24 PM
Yeah, /guildwar really isn't that bad. I swear, it's like some people here haven't played EQ before. :D
If you're worried about training mobs, have the rule of no training blanket guilds in guild wars too. only PvP, not P&EvP.
Dantes
09-02-2010, 07:25 PM
But people already do that. /guildwar gives them a way to do that without training mobs.
Lazortag
09-02-2010, 07:27 PM
Why do that when you can create a guildwar command and make it optional for 90% of the situations except certain scenarios. Also once you guildwar it stays on for a set period of time. You cant take it off and all of your guild members are tagged red, period, end of discussion. Otherwise it will be pointless. So you either think about guildwars and the fact you will be red for say, 10 days or you don't do it at all imo.
I think you responded to the wrong post - in my post I was making a tangential point about how people would be happier of turning in the tome of discord was made more of a realistic option for people who want PvP. As far as the guildwar thing, we'd probably wage war against Kimmie and Nalkin and just decimate them.
I just remembered something.
Don't activate guild wars until you fix melee damage done in PvP.
I can understand not hitting tanks for full damage. Hell, I can even understand not hitting some hybrids, chain and leather wearers for full damage. But Cloth too? AND even when people are sitting down? YOU CAN MISS WHILE THEY SIT DOWN!?
Don't implement any widely accessible PvP until PvP combat is fixed IMO
lauremore
09-02-2010, 07:33 PM
If the PVP involves training opposiing guilds with hordes of mobs then yes innocents will suffer... general griefing etc
People do that now and get away with it. Rogean 24 hours, why not 36? Day and a half. This way it gives people who aren't on a chance to do so and by that time I am sure they would be tired of it. Also, I don't think keeping them from guild waring again for 48 is wise. Think about what would happen if one guild got their butts handed to them, and after the guildwar they just started mass training knowing there was no enforced guild war. If I was in a guild that warred and even if it was for fun, I could still see people holding grudges and grieving 10x worse as a blue than a red.
Dantes
09-02-2010, 07:44 PM
First of all, some of you don't realise what a pure /guildwar command will be like.. It will be fun for maybe a few days then will suck because guilds will walk around with groups of clerics outside their guild rezzing healing and buffing their members, people will /guildremove at the first sign of possibly dying and then be unkillable, etc.. it will just plain suck. I'm trying to create something that will be optionally fun for the server, something for level 50's to do when your not busy shitting in your socks.
Are you sure that's how classic /guildwar worked? The way I remember it, you couldn't cast ANYTHING on a PVP flagged member of a guild unless you were also a member of that guild, including heals and buffs.
YendorLootmonkey
09-02-2010, 07:47 PM
As someone not interested in PVP, I would be interested in knowing:
- Will we be caught in the crossfire when guilds start training mobs at each other during the guildwar and become collateral damage? What will prevent this?
- Will groups be harder to come by because we will be forced to choose whether we want to run the risk of having our enchanter or cleric ganked by an opposing guild while we're in the middle of killing shit? What will prevent this?
Just wondering.
Rogean
09-02-2010, 07:52 PM
Wow what the hell, since when did this become a discussion about training? Did I ever say that two guilds in a guildwar are suddenly immune to the server rules?
You guys are still in the mindset of a PvP Server. THIS IS NOT A PVP SERVER. The RULES still APPLY to EVERYONE.
Rogean
09-02-2010, 07:55 PM
Are you sure that's how classic /guildwar worked? The way I remember it, you couldn't cast ANYTHING on a PVP flagged member of a guild unless you were also a member of that guild, including heals and buffs.
Your thinking of pvp flag via priest of discord and/or a duel, not a guildwar. Pretty sure that being in a guildwar didn't prevent you from being helped by outsiders back in the day, or vise versa.
Rogean
09-02-2010, 07:56 PM
Keep in mind that being in a guildwar does not "Flag you PvP". Technically on live your name didn't turn red, you were still considered a regular player. You were just able to attack opposing guild members, that was the only difference.
However I'm planning to impliment it so that your enemy guilds' players have red names, to keep it easy to distinguish.
jyaku
09-02-2010, 08:04 PM
that's going in my sig
jyaku
09-02-2010, 08:04 PM
dam no edit
I'm trying to create something that will be optionally fun for the server, something for level 50's to do when your not busy shitting in your socks.
eqdruid76
09-02-2010, 08:38 PM
Peronsally, I'd rather see Kunark.
But that's just me.
Dukat
09-02-2010, 08:45 PM
Heres a few ideas I humbly offer for consideration. I think might make things more interesting, fair, and chaotic. .
Duration: 1 day - 7 days. The guild war must go on for at least 24 hours before a /guildpeace option becomes available. During these 24 hours no one is able to leave any of the guilds involved (there is no way to escape except to log out for 24 hours). After 24 hours disbanding becomes possible and after 7 days the guild war is over and must be restarted.
Enlisting: Anyone not a part of the guild war is unable to cast beneficial spells on a guildwar'd character unless they become temporarily 'enlisted'. People who are enlisted receive the same flags of the guild they are supporting for 8 hours. Under no circumstances will a combatant be flagged against their own guild. The enlistment timer resets any time an offensive or defensive action is taken by the enlistee within the context of the war. Guild war'd characters who have no affiliation to you show their names in orange. Friendlies will have their names colored green, and enemies names will be red.
Supporting your friends in a guild war is cool but being invulnerable to the other side is not. For instance, maybe IB and DA are at war. I am in Transcendence but I would like to assist IB. This would result in some pretty massive battles as random people start stepping up and fighting. Unpopular guilds could very well face the wrath of the entire server.
Rogean
09-02-2010, 08:48 PM
For some reason I keep thinking about Star Wars Galaxies original PvP System with covert, overt, and TEF (Temporary Enemy) Flags.
Rogean
09-02-2010, 08:49 PM
Peronsally, I'd rather see Kunark.
But that's just me.
You act like it's one or the other.
Kunark is a content work in progress.
This is a code feature.
Fail.
yt2005
09-02-2010, 08:49 PM
In the general Discord-flavored PvP, you also run into needing to disallow bluebies from healing reds. And, no one wants to turn in their book just so they can group with other reds. This discourages people from turning in books at all. Fine, whatever. That's general PvP.
With /guildwar, you can make the same rule about disallowing bluebies without really affecting things. Because /guildwar is temporary, and people will be by and large focusing on PvP while flagged, it won't really discourage anybody unless they never wanted to do PvP at all.
For that reason, I think it makes sense to implement the rule that people cannot cast beneficial spells on a guild in /guildwar unless they are in the same guild. While this does not prevent people from buffing up long in advance, whatever you implement to discourage jumping out of the guild to avoid death (either staying PvP for 10 minutes, or until zone, or whatever) will also prevent healers and buffers from circumventing the system in midst of the fight.
Rogean
09-02-2010, 08:50 PM
Anyways, we can't pull a bystander into a pvp battle simply because he heals someone, that could be problematic.
yt2005
09-02-2010, 08:51 PM
Above, I mean to draw a comparison and suggest implementing a similar rule to the way general red / blue thing works. Not to suggest that /guildwar and the Order of Discord are related in any way.
Is fixing PvP melee/resists coding as well? Or is that something more like source coding/something other coders do?
yt2005
09-02-2010, 08:52 PM
Anyways, we can't pull a bystander into a pvp battle simply because he heals someone, that could be problematic.
See that is one way someone could be greifed. Good call.
yt2005
09-02-2010, 08:55 PM
I would also suggest warning guild invitees if the guild is in a /guildwar, and warning the guild that a /guildwar is being initiated, along with a warmup timer to count down until the Guild War actually starts. The warmup time is necessary, in my opinion, to prevent guildmembers, especially newbies, from being blindsided.
Anyways, we can't pull a bystander into a pvp battle simply because he heals someone, that could be problematic.
I dont know, is there a way to make a warning window?
"You are about to be flagged for pvp! Proceed with spellcasting?"
lol
yt2005
09-02-2010, 08:58 PM
Optionally, along with those warnings, you could have a "safety" timer for when somebody in the guild first logs on, if they've never been online since the /guildwar was started.
Boy, R&F's "no editing" rule really does not work well with my posting style.
eqdruid76
09-02-2010, 09:03 PM
You act like it's one or the other.
Kunark is a content work in progress.
This is a code feature.
Fail.
It's also undermining your mission statement to stick to classic features. I still can't find info on why /guildwar was taken out of the game, but I'm sure there was a plausible reason for it.
Zenlina
09-02-2010, 09:15 PM
As for your origanal post on which guild would use it, i think alot would but depends which guild you would use it against. For example, not sure if any would use against IB/DA. Unless they want a beeper sent out and have 30-50 lvl 50s beating on there asses all day. But in terms of making another guild for pvping, you probably right about that. But alot of hassle to go back and forth between guilds so wouldnt be very fun. Probably have a alt join another guild thats in the mist of battle for some pvp pwnage on weekends or something.
I mean you can turn it into a GM event for specific zones like EC or SK to try stir up the pop abit, i know raren and aba would love that, too bad they would miss out if that happened.
Rogean
09-02-2010, 10:57 PM
http://www.project1999.org/forums/showthread.php?t=16360
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