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View Full Version : Game Mechanics: DOt dmg with snare/root


kenzar
08-29-2010, 11:05 PM
wasnt dot dmg cut down to like 2/3 dmg if the target wasnt rooted in classic? i seem to remember something like that.

dali_lb
08-30-2010, 08:13 AM
Yes it was. Only did full dmg if mob was rooted or feared (running away).

Not sure how long into classic this got introduced, but it surely was quite some time before Kunark release.

Iceyhot
08-30-2010, 02:09 PM
I'm almost positive this hit after kunark. I distinctly remember aoe kiting huge amounts of raptors on my bard in TD when this nerf came in and destroyed it.

Iceyhot
08-30-2010, 06:45 PM
Correction. Dot damage reduction was implemented september 13th 1999.

relevant link: http://www.tski.co.jp/baldio/patch/19990913.html

It was then taken back out for no damage reduction on July 24th, 2002 (a few months before planes of power)

relevant link: http://www.tski.co.jp/baldio/patch/20020724.html

Lazortag
08-30-2010, 08:27 PM
Yes it was. Only did full dmg if mob was rooted or feared (running away).

Not sure how long into classic this got introduced, but it surely was quite some time before Kunark release.

Not so much "rooted" as "not moving", according to the above link.

Iceyhot
08-30-2010, 08:28 PM
Can confirm that feared and rooted mobs still took full damage if you want me to really dig

Claustaler E.
08-30-2010, 10:05 PM
so and how is it now on this server? 1999 rules or 2002 rules?

kenzar
08-31-2010, 04:04 PM
its 2002 rules, dont even know if they could change it if they wanted to really

Claustaler E.
08-31-2010, 07:16 PM
Hey if 2002 then pls complete :P

Addendum:
Removed 10% healing penalty for non-clerics.