View Full Version : A true story of a fight
mwatt
07-27-2014, 06:39 PM
Today, with my 46 Ranger, I decided to hunt in the Emerald Jungle for a bit. I picked an Erollisi Bloodthorn. These are Warrior mobs, around level 39 at highest.
I snared one to pull it back to a bit safer area. The snare stuck, but my, this thing ran pretty fast, even snared. Still it did not catch me.
I began to do battle and it was hitting hard and fast. My AC being a Ranger, is not great - low 800s - but it was ripping me up with hits up near the max of it's range.
I decided to root, dot and heal. I dotted with Stinging Swarm from my arms, and cast Root - all good. I healed a little and sat down to med. I knew that the duration of the root could/would last as long as the swarm. However, it broke early. So I melee a little more and it keeps ripping me up. I decide to free dot, snare, and arrow kite it some. Cast snare, resisted! Cast again, stuck. Cast Stinging Swarm, resisted! Cast snare, stuck. So I turn to run to get distance to arrow kite... .and the thing smacks the crap out of me from about 50 yards behind me.
I do make the distance, and start trying to arrow kite... but it is so fast, even snared! It gets too close and smacks me again. Suddenly I am 19 health and afraid. I give up and bail out of the fight - I do manage to run away and get safe, as I am sowed.
So... level 46 me against a level 39 mob. I lost, fighting with the tools of my class. This is not a story about the weakness of Rangers. It is just one fight... but the untoward mishaps that occurred within this fight are not uncommon. It is a story that is intended as a lead-in to pose this question...
Have adjustments gone too far? Is this game HARDER than classic? It seems to me that maybe AC, resists and mob run speed might all need to be looked at.
pufen
07-27-2014, 06:50 PM
tldr; rangers suck
iruinedyourday
07-27-2014, 06:51 PM
tldr; rangers suck
lmao :D
Cecily
07-27-2014, 06:57 PM
A level 50 ranger has a tough time with a level 40 mob. A level 53 ranger has a tough time with a level 40 mob. Around 55, the mob will start feeling like something you can easily handle and it will turn green the next level. What do we learn from this? Fight the lowest level mobs that give you full exp (dark blue) for best results. Lv 39 mob vs Lv 46 melee is just asking for hurt feelings
tl;dr: rangers suck
mwatt
07-27-2014, 07:00 PM
Level 40 mobs give you great exp until level 56, I think. A level 50 ranger is has a tough time with a level 40 mob. A level 53 ranger has a tough time with a level 40 mob. Around 55, the mob will start feeling like something you can easily handle and the mob will turn green the next level. EQ for you.
tl;dr: rangers suck
You folks are all missing my points.
* Root broke early, as it is commonly doing these days.
* Stinging Swarm was resisted. Very uncommon.
* Mob is running at near standard speed when snared.
* Mob was hitting for max quite frequently.
I might add, that I am rather well geared.
Cecily
07-27-2014, 07:09 PM
You haven't waited for me to finish editing my thoughts. You're picking a fight that is difficult for rangers, "rather well geared" rangers even, until their low 50s. There's a point in time which twink gear, epics / haste / fungi / sky cloak, becomes leveling gear. At level 46, you're pretty much at that point.
Source: A rather well geared ranger.
mwatt
07-27-2014, 07:11 PM
My point is that the difficulty I encountered, other than possibly being ripped up by melee (and I still think AC is not where it should be in that regard), is that the mob resisted too much and ran WAY the hell too fast. I don't think this is normal, even for this mob. Instead it seems indicative of problems I have seen fighting with many characters, and many different mobs.
Cecily
07-27-2014, 07:12 PM
All the things you mentioned in that last post were tweaked with (or broken) recently:
Resist rates (especially greens)
Snare speed (lawl raptors)
AC (??? like normal for P99)
Cecily
07-27-2014, 07:15 PM
Also, you're doin it wrong:
Swarmcaller
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 2H Slashing Atk Delay: 41
DMG: 29
Effect: Tagar's Insects (Combat, Casting Time: Instant) at Level 46
mwatt
07-27-2014, 07:18 PM
All the things you mentioned in that last post were tweaked with (or broken) recently:
Resist rates (especially greens)
Snare speed (lawl raptors)
AC (??? like normal for P99)
In this case, it seems that we are more or less in agreement. I am going a bit further in claiming that this is not "classic" - an accusation that I am sure that if I were a dev, I would NOT want to have leveled at me. I DON'T want to appear or be ungrateful. I'm very grateful for this game. However, I do think that some stuff needs to get adjusted, for the good of the game.
I keep having lifetap resisted by low dark blues.
Shit's not classic
As for you, if you want to be a melee and brute force your way through easily soloing level 40+ mobs, I recommend you roll a monk. That way you can join all the other thousands of monks and be OP and do monk things.
Want to be a ranger? Pull down your pants, bend over, take the death touch, and be thankful for the opportunity to service the appetite of raid mobs. At least you're not a rogue. What a boring fucking class.
Alunova
07-27-2014, 07:26 PM
Erollisi Bloodthorns span to level 41
This sounds completely legit to me in comparison to classic. I remember decently geared level 50 warriors that could not solo a HG (Maybe 50/50 chance), having bad RNG encounters on my necro killing gnome guards where I couldn't get spells to stick even at 39 (before guard buffs) and had to zone out or FD. I don't remember anything being certain or 100%, even against blues.
I'm not saying there are not bugs, particularly with lifetaps, but I don't ever remember any melee soloing similiar level NPC's unless it took them 2 hours (fungi/bow kite) (Exception: monks and SKs to some degree)
Glenzig
07-27-2014, 07:30 PM
Erollisi Bloodthorns span to level 41
This sounds completely legit to me in comparison to classic. I remember decently geared level 50 warriors that could not solo a HG (Maybe 50/50 chance), having bad RNG encounters on my necro killing gnome guards where I couldn't get spells to stick even at 39 (before guard buffs) and had to zone out or FD. I don't remember anything being certain or 100%, even against blues.
I'm not saying there are not bugs, particularly with lifetaps, but I don't ever remember any melee soloing similiar level NPC's unless it took them 2 hours (fungi/bow kite)
Too hard!!! I'm going to play Rift.
Clark
07-27-2014, 07:32 PM
PLEASE fix resists for God sake they're so fucking broken! Never seen us have to wait this long for a hotpatch fix.
Clark
07-27-2014, 07:34 PM
I keep having lifetap resisted by low dark blues.
Shit's not classic
I had six fucking calm resists in a row yesterday on a tashed mob. Not classic.
Cecily
07-27-2014, 07:41 PM
I had six fucking calm resists in a row yesterday on a tashed mob. Not classic.
:D
Cecily
07-27-2014, 07:50 PM
For real though, if you wanna talk about ranger issues... Try flee mechanics being completely broken. If a mob you are fighting is social with a mob in a certain vicinity, the mob will not stop attacking you when it gets low hp. What the mob should do is flee, and if it fear paths into the other mob's argo radius you get an add.
tl;dr: mobs don't run if theres a friendly nearby (nearby meaning ceiling, basement, or half mile away).
Why this is an issue: There's no point in having a dedicated snarer because only the last mob in a given area will bother fleeing.
Visual
07-27-2014, 08:08 PM
I'm not saying there are not bugs, particularly with lifetaps, but I don't ever remember any melee soloing similiar level NPC's unless it took them 2 hours (fungi/bow kite) (Exception: monks and SKs to some degree)
You went a bit overboard on the AC and Resist adjustments. Root continuously breaking on green mobs is outrageous.
In this case, it seems that we are more or less in agreement. I am going a bit further in claiming that this is not "classic" - an accusation that I am sure that if I were a dev, I would NOT want to have leveled at me. I DON'T want to appear or be ungrateful. I'm very grateful for this game. However, I do think that some stuff needs to get adjusted, for the good of the game.
First, whether or not these things are classic is clearly in dispute. But more importantly, I take issue with this kind of reasoning. This game is not meant for people to solo in (maybe for some classes, but not overall and not to the extent that is possible and efficient - even pretty tame stuff like fear kiting and snare kiting were not anticipated by the devs, if I recall correctly). The game is meant for grouping. The game is intended as kind of a D&D simulator, where you have a party and go and take down a bunch of monsters together. As a ranger in particular, you are not supposed to be good at soloing; you are supposed to go and find a group that can take down monsters effectively (of course, in practice on P99 since rangers are a crap class in classic era, this is not so easy to do).
I like changes which beef up mob resists. Spellcasting is incredibly powerful in EverQuest and lets you accomplish huge feats - like pulling five monsters to a camp and calmly taking down one at a time thanks to stuff like roots and mezzes. Or like charming one monster, using it to attack another monster, and ending up killing both for practically no mana investment and two fast kills' worth of EXP. Or like AE groups. All of these things are really cool and make the game interesting in one way, but in another way they run completely counter to the spirit of the game because they trivialize content.
When you can sit around root-dotting a mob by yourself, you are not dependent on a group in order to get EXP; you are getting EXP effectively and with little challenge all by your lonesome. Look at how D&D spells work and you know that you can't just crowd control everything willy-nilly; you actually have battles with multiple enemies that you have to deal with at once, and spellcasting is, while very useful, also very limited compared to EverQuest in this regard.
So I really don't think that pushing resists back down is "for the good of the game" in any way. It trivializes the content and makes soloing easier. You end up saying "aha, I can easily keep this mob rooted and not have to worry about it - easy solo EXPs!" instead of "aha, this mob refuses to stay rooted and is knocking me around a lot - I'd better find some other people who can help me fight it!"
mwatt
07-28-2014, 12:48 AM
Erollisi Bloodthorns span to level 41
This sounds completely legit to me in comparison to classic. I remember decently geared level 50 warriors that could not solo a HG (Maybe 50/50 chance), having bad RNG encounters on my necro killing gnome guards where I couldn't get spells to stick even at 39 (before guard buffs) and had to zone out or FD. I don't remember anything being certain or 100%, even against blues.
I'm not saying there are not bugs, particularly with lifetaps, but I don't ever remember any melee soloing similiar level NPC's unless it took them 2 hours (fungi/bow kite) (Exception: monks and SKs to some degree)
I so appreciate you spending the time to make a response. You are certainly right that on any given encounter, just about any class could fail to solo a particular blue. It is also true that some classes have classically had trouble soloing and Rangers are not exactly a strong class in Kunark. I also recall in classic the occasional uber-resistant mob. All true.
I fear that the venue I chose to try and make an entertaining opening for discussion has only muddied the waters. I am not trying to take one fight and say that it proves there are problems. I am using that fight to introduce discussion regarding some changes that in my opinion, are a bit too harsh. Let me state some more truths (my opinion) in an effort to clarify.
* Run speed is just broken for some mobs. There is no denying this. For example, see if you can outrun the NPC shammy pets in TT even when you have sow on. They should not be catching a higher level sowed player characters, but they do. The shammy mobs themselves, do not however, which I find odd. In general, snare "feels" like it has less effect than it should. Many mobs just come at you too fast when snared or darked.
* Resists are up over where they were before. They are in fact up to a level to where it is not ultra rare to see life taps and things like Druid insect dots get resists. This seems a little over the top. In original EQ, you might fight a white mob and get some resists, but not so many in every case that you cannot win. I don't think that could happen here now. Root breaks a lot more than it used to. This MIGHT be classic. I think root was too strong here originally. However as someone said, I don't think green mobs should be doing it.
* AC feels too affected (to me anyway) by the recent changes - even with my gear on. This one I cannot really say I think is wrong. AC has never been quite right here. But it is for sure different when gear on, and I thought I read the developer say that the intent was to make non-geared AC less powerful.
No one thing is horribly whacked, but taken together, it feels like the game is harder than classic and getting harder every patch (I'm not even going to go into the NPC caster OP-ness here as opposed to Classic). At least it feels this way to me anyway. Mind you, it is not so hard that it cannot be enjoyed, but I would like it to be as close to classic as possible. I think there are others who feel as I do, though probably not all.
I've got to close by saying that Project 1999 was, is and will be a tremendous achievement. All of the players are tremendously deep in debt to the folks that have given their own private free time up to make it possible.
mwatt
07-28-2014, 12:55 AM
First, whether or not these things are classic is clearly in dispute. But more importantly, I take issue with this kind of reasoning. This game is not meant for people to solo in (maybe for some classes, but not overall and not to the extent that is possible and efficient - even pretty tame stuff like fear kiting and snare kiting were not anticipated by the devs, if I recall correctly). The game is meant for grouping. The game is intended as kind of a D&D simulator, where you have a party and go and take down a bunch of monsters together. As a ranger in particular, you are not supposed to be good at soloing; you are supposed to go and find a group that can take down monsters effectively (of course, in practice on P99 since rangers are a crap class in classic era, this is not so easy to do).
I like changes which beef up mob resists. Spellcasting is incredibly powerful in EverQuest and lets you accomplish huge feats - like pulling five monsters to a camp and calmly taking down one at a time thanks to stuff like roots and mezzes. Or like charming one monster, using it to attack another monster, and ending up killing both for practically no mana investment and two fast kills' worth of EXP. Or like AE groups. All of these things are really cool and make the game interesting in one way, but in another way they run completely counter to the spirit of the game because they trivialize content.
When you can sit around root-dotting a mob by yourself, you are not dependent on a group in order to get EXP; you are getting EXP effectively and with little challenge all by your lonesome. Look at how D&D spells work and you know that you can't just crowd control everything willy-nilly; you actually have battles with multiple enemies that you have to deal with at once, and spellcasting is, while very useful, also very limited compared to EverQuest in this regard.
So I really don't think that pushing resists back down is "for the good of the game" in any way. It trivializes the content and makes soloing easier. You end up saying "aha, I can easily keep this mob rooted and not have to worry about it - easy solo EXPs!" instead of "aha, this mob refuses to stay rooted and is knocking me around a lot - I'd better find some other people who can help me fight it!"
Some people feel that soloing is inherently against the theme of the game. You appear to be one such. It is ok to have that opinion and I understand it (though I do not agree). However, the fact of the matter is that, in Classic EQ it was a wholly viable way to go and one could in fact root a mob much of the time (not always, no, which is good) and rely on root to allow you go win via dotting (if you were a Necro or Druid at least) without a ton of breakage. This is one of the good parts of playing a caster like this. To offset, casters cannot melee very well. This is by design of course.
tanknspank
07-28-2014, 03:39 AM
First, whether or not these things are classic is clearly in dispute. But more importantly, I take issue with this kind of reasoning. This game is not meant for people to solo in
In the context of this server, the classic-ness of things is much more of a factor than whether or not soloing is ok or if magic is balanced.
I do agree that root and charm were far too reliable before, in a way that was both too safe for balance reasons and not in line with classic EQ live. However what seems like a change to magic-based spells across the board has made them far too resistant, affecting a lot of spells that were not part of a safe, overpowered or un-classic strategy.
Personally I feel that the change to resists needs to be partially softened, and in turn an increase to the breakage chance per tick of root/charm needs to be applied. In classic root, snare, insect dot, lifetap, str tap, etc were not hard to apply to blues. They resisted some (except tap), but generally landed well. What made root and charm risky was that often they landed but broke within 1-2-3 ticks.
Here, I am seeing the opposite. They either land or don't, but if they do, very often they will last full duration (particularly root).
Nizzarr
07-28-2014, 03:50 AM
http://www.twitch.tv/fallenfrog1/c/4761582
funnier fight
GnashingOfTeeth
07-28-2014, 08:48 AM
PLEASE fix resists for God sake they're so fucking broken! Never seen us have to wait this long for a hotpatch fix.
I have to agree, the resists are quite common now.
Rhambuk
07-28-2014, 08:55 AM
after reading this im kind of glad I don't play ranger anymore. My ranger pre kunark dominated id have to delete and reroll if i tried and it was like this.
captnamazing
07-28-2014, 09:10 AM
that melee solo life
on my warrior, who had full enchanted dwarven cultural, wurmy and lammy, i was pretty much unable to solo dark blues.. ever
Scrubosaur
07-28-2014, 10:45 AM
AC is completely out of whack. When I would solo specters in Feerrott on my necromancer in the 40s they would hit me for 50-60 damage melee. Now if I run through there on the way to Fear my level 60 necromancer gets hit for 70-80 damage and for max damage more often. AC should be > than any other stat for most classes. There was a reason that high AC items (Targsins Mask) were in such demand during classic EQ. On p99 it doesn't seem necessary to focus on anything other than your primary stat for dps classes and hp for tank classes.
Wiery
07-28-2014, 08:36 PM
AC should be > than any other stat for most classes. There was a reason that high AC items (Targsins Mask) were in such demand during classic EQ. On p99 it doesn't seem necessary to focus on anything other than your primary stat for dps classes and hp for tank classes.
You know, that's how I remember it as well. Take it with a grain of salt, but I seem to recall ac was king for most slots for both my warrior and shaman, at least pre SOL (and outside of groups or when I wasn't slow tanking with shaman). I do recall noticing a significant difference when I went from crafted to cobalt on my warrior. But I was 20/21 then and used to drink a often when I gamed, so that could just be my imagination acting up. It seemed real though!
fastboy21
07-29-2014, 12:32 PM
For real though, if you wanna talk about ranger issues... Try flee mechanics being completely broken. If a mob you are fighting is social with a mob in a certain vicinity, the mob will not stop attacking you when it gets low hp. What the mob should do is flee, and if it fear paths into the other mob's argo radius you get an add.
tl;dr: mobs don't run if theres a friendly nearby (nearby meaning ceiling, basement, or half mile away).
Why this is an issue: There's no point in having a dedicated snarer because only the last mob in a given area will bother fleeing.
yah. not needing a snarer on p99 nearly as much on live for dungeon content is game changing. its not just rangers obviously that lose classic grp slots they would have gotten.
this is one of the long term issues that will eventually get tackled, i'm sure.
talian21
07-29-2014, 03:52 PM
As much as it pains me/us in the meantime, imo we all have known ac and resists have needed adjusting for some time. We are now seeing them adjusted. The devs improved it, but did not get it exactly right on the first try. I am going to wait and see how (the very classic) patch-of-the-patch does on second adjustment. The mobs hitting you *way* out of melee range is something I think Haynarr has been workin on, a propos mob/pet ghosting and such. But devs, these guys are right; there is a bit more adjustment to do. Really hope to see that next patch, thanks.
And oh yea, Haynarr, gimme back my damned color con target box =P
Daldaen
07-29-2014, 04:32 PM
I am pleased Haynar took away con color boxes.
Soon he will remove your precious pet windows.
More UI fixes would be glorious. Oh my the unclassic tears once he solves how to disable the creation of multiple chat windows and Hotbutton bars.
Glenzig
07-29-2014, 04:42 PM
I am pleased Haynar took away con color boxes.
Soon he will remove your precious pet windows.
More UI fixes would be glorious. Oh my the unclassic tears once he solves how to disable the creation of multiple chat windows and Hotbutton bars.
Have to admit, I never played a pet class in the olden days. How did that work without a pet window? All typed commands?
Cecily
07-29-2014, 04:47 PM
yah. not needing a snarer on p99 nearly as much on live for dungeon content is game changing. its not just rangers obviously that lose classic grp slots they would have gotten.
this is one of the long term issues that will eventually get tackled, i'm sure.
Well the horrible thing is.. it used to work fine.
Teako
07-29-2014, 06:02 PM
I personally enjoy the constant obsession with "fixing" working things, i.e. the UI in the namesake of "classic";
however, we completely ignore the ten mile long bug forum of things that are not implemented, not fixed, and have huge citing for.. Perhaps we could focus on things that actually matter.. I.e. sneak/hide working anywhere close to classic. Pet exp penalty should've been removed months ago by timeline. Mob movement speed being so ridiculous that many players are quitting due to not being able to exp. Monk epic doesn't show. Coin being undroppable. Autofire ruining Ragefire week after week. Spell book meditating until you actually learn "Meditate" and can auto-med. Maybe we could get working resist caps (255). Or perhaps working AC.. I could even go so bold as to say fix the current outrageous resists that happen(My 60 druid can't root a level 30 HG for full duration) - which is another crucial part that's making low level casters either reroll, or quit - Spells SHOULD stick on reds rarely, yellows sometimes, whites 50/50, blues most of the time, and greens every time.. But they don't, not even close. Currently it's so broken I had to retire my wonderful ranger alt because I couldn't land a flame lick on a dark blue after literally 22 straight casts(I was 32, mob was a pond mob in MM). - Or a plethora list a mile long of "we need to focus attention here" situations. These are actual game breaking situations that need immediate adjustment.
Your crusade for the classic UI so that you can "drink in the unclassic tears" is simply demeaning to you as a player when all these tremendously important elements are not working, and need to be.. THEN we can focus on frivolous UI changes that can't be forced clientside due to "Classic" EQ being UI mod-able.
Alunova
07-29-2014, 06:13 PM
I personally enjoy the constant obsession with "fixing" working things, i.e. the UI in the namesake of "classic";
however, we completely ignore the ten mile long bug forum of things that are not implemented, not fixed, and have huge citing for.. Perhaps we could focus on things that actually matter.. I.e. sneak/hide working anywhere close to classic. Pet exp penalty should've been removed months ago by timeline. Mob movement speed being so ridiculous that many players are quitting due to not being able to exp. Monk epic doesn't show. Coin being undroppable. Autofire ruining Ragefire week after week. Spell book meditating until you actually learn "Meditate" and can auto-med. Maybe we could get working resist caps (255). Or perhaps working AC.. I could even go so bold as to say fix the current outrageous resists that happen(My 60 druid can't root a level 30 HG for full duration) - which is another crucial part that's making low level casters either reroll, or quit - Spells SHOULD stick on reds rarely, yellows sometimes, whites 50/50, blues most of the time, and greens every time.. But they don't, not even close. Currently it's so broken I had to retire my wonderful ranger alt because I couldn't land a flame lick on a dark blue after literally 22 straight casts(I was 32, mob was a pond mob in MM). - Or a plethora list a mile long of "we need to focus attention here" situations. These are actual game breaking situations that need immediate adjustment.
Your crusade for the classic UI so that you can "drink in the unclassic tears" is simply demeaning to you as a player when all these tremendously important elements are not working, and need to be.. THEN we can focus on frivolous UI changes that can't be forced clientside due to "Classic" EQ being UI mod-able.
Sig is ironic.
Many of these things are either fixed, (pending update!) adjusted or working as intended. The bug forum is not ignored, developers spend a huge amount of time discussing and going through these. It takes time to sort through the posts that are, more often than not, extremely laced with personal motives.
Under absolutely no circumstances do you have the entitlement to prioritize how and on what we do with our volunteered time.
iruinedyourday
07-29-2014, 06:19 PM
Under absolutely no circumstances do you have the entitlement to prioritize how and on what we do with our volunteered time.
http://static.comicvine.com/uploads/original/11111/111114474/3816774-rap+battle.gif
Teako
07-29-2014, 06:34 PM
A quick scoping of the first 10 pages of bug report forum is all relatively important things that need to be worked on, sans the "Monk epic not appearing" thread - as it wasn't in there.. Neither was the rogue epic not appearing thread. All things significantly more important than "nerfing a ui to drink unclassic tears"
To say I'm not "entitled" to have an opinion on important issues is inane, I'm obviously entitled to MY opinion, however you are under no obligation to agree with it. To say they're "adjusted" when the "adjustment" broke them significantly isn't a progressive step either.
Under absolutely no circumstance do you have the entitlement to tell me that I can, or cannot have an opinion on what *I* feel a valuable use of time is.
So... level 46 me against a level 39 mob. I lost, fighting with the tools of my class. This is not a story about the weakness of Rangers. It is just one fight... but the untoward mishaps that occurred within this fight are not uncommon. It is a story that is intended as a lead-in to pose this question...
The mob's borked run-speed aside, that sounds right for EQ. Melees above L35 or so always always always sucked horribly fighting mobs anywhere close to their level unless they had fear-kiting as an option. Badly played and badly geared casters were superior solo to melees (except clerics, of course) and well played and adequately geared casters were far superior. The clown circus at Verant never did seem to figure this out. v0v
Glenzig
07-29-2014, 06:42 PM
A quick scoping of the first 10 pages of bug report forum is all relatively important things that need to be worked on, sans the "Monk epic not appearing" thread - as it wasn't in there.. Neither was the rogue epic not appearing thread. All things significantly more important than "nerfing a ui to drink unclassic tears"
To say I'm not "entitled" to have an opinion on important issues is inane, I'm obviously entitled to MY opinion, however you are under no obligation to agree with it. To say they're "adjusted" when the "adjustment" broke them significantly isn't a progressive step either.
Under absolutely no circumstance do you have the entitlement to tell me that I can, or cannot have an opinion on what *I* feel a valuable use of time is.
Dude you really need to just stop and read what you just wrote. Sounding pretty entitled for someone that plays a free emulated game.
A quick scoping of the first 10 pages of bug report forum is all relatively important things that need to be worked on, sans the "Monk epic not appearing" thread - as it wasn't in there.. Neither was the rogue epic not appearing thread.
To say I'm not "entitled" to have an opinion on important issues is inane, I'm obviously allowed an opinion. To say they're "adjusted" when the "adjustment" broke them significantly isn't a progressive step either.
Under absolutely no circumstance do you have the entitlement to tell me that I can, or cannot have an opinion on what *I* feel a valuable use of time is.
Are you the guy who gets pickles on his hamburger when he didn't ask for any, and then spends 5 minutes screaming at the 16 year old girl cashier behind the register? I think you are.
When you were a kid, did you tell Santa Claus to go fuck himself because he brought you a blue power ranger when you wanted a red one?
Is everybody just out to inconvenience you? :( Poor guy
iruinedyourday
07-29-2014, 07:11 PM
Are you the guy who gets pickles on his hamburger when he didn't ask for any, and then spends 5 minutes screaming at the 16 year old girl cashier behind the register? I think you are.
When you were a kid, did you tell Santa Claus to go fuck himself because he brought you a blue power ranger when you wanted a red one?
Is everybody just out to inconvenience you? :( Poor guy
Or the, "if I bitch about how stupid everyone is, maybe they'll put me in charge! Because that's all it takes to make friends and influence people right?!"
indiscriminate_hater
07-29-2014, 07:27 PM
last
Teako
07-29-2014, 07:39 PM
dev bashing? really? ~sigh~ ok here goes.
Our devs are here to re-create classic based on physical evidence, they are not here to build the world that you think you remember from 15 years ago. If you find evidence of something working different on live, submit it to the bug forum, otherwise shut the fuck up.
At no point was I "Dev bashing" - recommend re-reading the posts.. I simply stated the important issues that need attendance before we rampantly hunt down every nook-and-cranny that isn't "classic".
Also, if you look in the bug forums, most things posted there are cited with links and physical information.. However, earlier in this thread a dev himself admitted that "it was working how he remembered in on his necro having to FD"
I'm far from "the blight" - the "blight" would be people constantly cheating, attempting to circumvent rules, selling platinum, multi-boxing, and insisting every little thing they think is the most important issue ever is the most important issue ever (ala classic UI) - I'm merely pointing out we have SO MANY more important issues at hand (read: post about bug forums) than inane fixes because one or two players are on crusade about it.
Again, at no point was I "dev bashing" - my posts do not insult anyone at all, merely state that we have important issues that need attending to, versus rampantly hunting down every last thing to cry about because you want, quote, "unclassic tears" when they get changed.
And no, I have not warranted any "entitlement" other than that I am entitled to my opinion.
Wildino
07-29-2014, 07:55 PM
Find another camp.
iruinedyourday
07-29-2014, 08:01 PM
listen here nerd
:D:D:D Listneing to this while I read this thread (https://www.youtube.com/watch?feature=player_detailpage&v=fGx6K90TmCI#t=43)
http://3.bp.blogspot.com/-DcB9vqQFdv8/U3AZiShfRdI/AAAAAAAAA5I/fTb2A8C_q8Y/s1600/swanson-dance.gif
Yumyums Inmahtumtums
07-29-2014, 08:07 PM
Dear Big Sirk,
Could you please lock the thread, IP ban this fool, delete his items on stream, impregnate a woman, pre-name your babby Teako, convince her to abort and then fly the Qeynos flag at Iwo Jima.
When you're done all that we can kick back at Outback and eat some bloomins while we reminisce.
Your pal,
Yumyums
Yumyums Inmahtumtums
07-29-2014, 08:08 PM
Also, welcome back! Does Derubael really have aids?
talian21
07-29-2014, 08:18 PM
Have to admit, I never played a pet class in the olden days. How did that work without a pet window? All typed commands?
You made hotbuttons with exactly the commmands on the buttons on the pet window; all the advances that the pet window gave, (like pet buffs) are already nerfed here, so removing the pet window will do absolutely nothing, tbh.
Derubael
07-29-2014, 08:21 PM
I personally enjoy the constant obsession with "fixing" working things, i.e. the UI in the namesake of "classic";
however, we completely ignore the ten mile long bug forum of things that are not implemented, not fixed, and have huge citing for.. Perhaps we could focus on things that actually matter..
Something important to remember is that the things that actually matter are what Nilbog says actually matter. That's not to say players aren't allowed input, but in the end this is his project and will go in the direction he wants it to go regardless of how anyone else feels. It's done us pretty well up to this point, and isn't likely to change.
It's a free project that no one gets paid for running, and we have a surprisingly quick turnaround time on fixes when things get broken in patches. You're citing UI fixes as taking up too much time (or being a waste of time, or w/e) but completely ignore the ridiculous list of changes that go into each patch. It's much more than UI fixes.
Sirken is calling you out because this whole post has an air of entitlement to it - "this is what ACTUALLY matters, guys, I know because I'm <whatever your name is>" I'll get to your list in a minute, but the way you presented it had you come off sounding like an ass.
I.e. sneak/hide working anywhere close to classic.
This has been hashed and rehashed a hundred times. If you can provide evidence sneak/hide wasn't working properly, please do so and try to show us how it is supposed to be working. A lot of research went into the sneak/hide change before it was enacted, and AFAICT no one has been able to contradict that so far.
Pet exp penalty should've been removed months ago by timeline.
If I'm not mistaken I was just reading this bug report and that's a post-Velious change. It was done around the time hybrid penalties were removed.
Mob movement speed being so ridiculous that many players are quitting due to not being able to exp.
I haven't seen this or heard mention of it until today. If there isn't already a bug report up someone should make one and be as detailed as possible as to which mobs are running faster than others. The way that mob run speed is set makes it hard for individual mobs to bug out their run speed. If it's just mobs pets that are running too fast, that makes sense. As far as overall mob run speed goes for most mobs I see in the game, it's just fine - same pace as player speed. Snare's work great too.
Monk epic doesn't show.
Yes it does:
http://i.imgur.com/iGlYU8p.jpg
Coin being undroppable.
Intentionally disabled for a number of reasons.
Autofire ruining Ragefire week after week.
If you think someone is using autofire, petition it with as much evidence as you cna gather. Ragefire is already a shitshow each week - there is nothing we can do about that part, there will always be people spam clicking to turn in the pearl. That's just the way it is on this server.
Spell book meditating until you actually learn "Meditate" and can auto-med.
Nilbog would love to have spell book meditating until level 35 in the game. It's something that has been worked on/on the list for some time.
Maybe we could get working resist caps (255).
Fairly sure this has been looked at for a while, but it's more complex than just setting resist to 255 max.
Or perhaps working AC..
Find a dev post explaining how it worked in classic so we can replicate it. It's a complicated formula that has multiple factors (avoidance, level, hardcap etc) and we know our AC code doesn't work like Live's did. I'd love to see a properly working AC code, but no one knows exactly how it was supposed to work in Classic. We've even talked to former EQ devs to try and find out, but the code was changed so many times back then it's almost impossible to nail down whats right and whats not.
I could even go so bold as to say fix the current outrageous resists that happen(My 60 druid can't root a level 30 HG for full duration) - which is another crucial part that's making low level casters either reroll, or quit - Spells SHOULD stick on reds rarely, yellows sometimes, whites 50/50, blues most of the time, and greens every time.. But they don't, not even close. Currently it's so broken I had to retire my wonderful ranger alt because I couldn't land a flame lick on a dark blue after literally 22 straight casts(I was 32, mob was a pond mob in MM). -
Resists need minor tweaking at best. RNG seems to be not liking you.
THEN we can focus on frivolous UI changes that can't be forced clientside due to "Classic" EQ being UI mod-able.
"we"? :p
To wrap up this stupidly long post I wrote while eating a snack, most of the things you listed are either finished, being worked on, or pending evidence (which you can go help accomplish right now!) (http://www.project1999.com/forums/showthread.php?t=5570) You are certainly titled to your opinion, but we love the shit out of our development team, and would appreciate that you thoroughly research your concerns before bringing them to light, and remember to present them in a respectful way.
http://1.bp.blogspot.com/-X4bpApJCx0k/UIhOGuT87AI/AAAAAAAAAOQ/1uc8sq4teBg/s640/FunnyPIC36.jpg
Teako
07-29-2014, 08:49 PM
Not quoting your post because it'll take a whole page.. No offense by that, I'll try to keep up with it, though. I do appreciate you actually responding to the initial posts instead of running in screaming.
I did not link every single post in the bug forums out of redundancy in my initial posts.. They all have their own citing/evidence provided, and are many pages long. I created *none* of them, none of these points benefit me directly except maybe the monk epic particle effect.
The monk epic does not display to other players, there is a 10+ page longer thread depicting that the "cookies" do not show to anyone but the monk.. The screenshot is of you, if Sirken were to have them equipped and you looking at them you'd see nothing.
Additionally, the rogue epic is proven to have a particle effect running the length of the blade.. with many posts providing evidence to when
The rogue sneak/hide thread has about a hundred citings, all of the threads have their own citing at very least.
Pet EXP penalty by how far we are into server should be removed, based on the "to release to now" timeline. The argument could be made that it was released in Velious, which isn't released yet, but by the server time span it should be out.
There's a 20+ page long thread about how Raptors, even when snared, are so fast that they out run jboot speed.. Additionally many monsters are now incredibly fast. It's likely something to do with the "move waypoint to waypoint" speed change, but I couldn't find any evidence as I can't tell what exact monsters were changed.. though enough evidence was provided to prove that at least tigers/raptors are far far faster than in classic. So much so that druids can no longer quad kite raptors with lumi staff.. Which many druids likely clearly remember not only quadding them with lumi in classic, but charming them in classic.
I'm sure it's disabled to prevent harder-to-track RMT'ing, but it is still classic. Though I concede this point - If it's done in attempt to prevent cheating I support it.
Just stare at the ragefire spawn. If you see someone (no names) handing in within a literal second of spawning? check it out. Or spawn yourself infront of them and see if they attempt to trade you. I'm sure with the tools available to the CSR team that with 5~ mins used per spawn that we could weed out many of the RF auto-fire players. It'd take some fancy footwork, but it's definitely not out of the question to prevent players cheating in this manner.
With AC.. If it's an unknown variable, and it's very hard to replicate.. Why is it continually changed until the actual formula is figured out? I'd love to have it, in addition to all of these things working as well. I suppose 'attempted fixes' are the best you can do until you hit the nail, but when the attempts make it where mob resists are out of control it's bananas.
There's many, many reports and cases of people who are getting rocked by greens/dark blues resisting almost every spell casted. Not high-con DB's, either. Any con DB's, even to greens are resisting all over the place since the last update.. Not before. Something changed last patch with mob resists that's made them significantly harder to land spells on.. Even when it comes to greenies.
Every point has been thoroughly vetted/pointed out in the bug forums, with many evidence links provided.. My initial post was pertaining to people (Daldaen) that take up flag rushing at any individual little "not classic" thing they stumble across in a borderline tantrum.. when there's so many important things that need to be fixed. Yes, having multiple chat boxes is not classic.. But it's not necessarily game breaking.
However, these other points, and the plethora of other things provided in the bug forum is game breaking. So, my personal opinion, is "bigger fish to fry" when people start screaming about removing this or removing that.. There's MUCH more important things that need work than making it where I can't have a separate window for tells. Remove it, it's classic, I support that.. but it's a waste of man-hours and effort when that time could be spent fixing truly game breaking bugs.
<3 Derubs.
Alunova
07-29-2014, 10:37 PM
I did not link every single post in the bug forums out of redundancy in my initial posts.. They all have their own citing/evidence provided, and are many pages long. I created *none* of them, none of these points benefit me directly except maybe the monk epic particle effect.
You don't need to link them. We see them. We watch them. Constantly. If something hasn't been fixed, there is usually a reason for it or we just haven't gotten to it yet.
I created *none* of them
So you have successfully done nothing. You have provided nothing to this community except attempts to spread discontent, waste volunteer time that could be applied to fixes, belittle the development teams work and force your expectations.
The monk epic does not display to other players, there is a 10+ page longer thread depicting that the "cookies" do not show to anyone but the monk.. The screenshot is of you, if Sirken were to have them equipped and you looking at them you'd see nothing.
You keep citing how the development teams time would be better spent working on game breaking issues, but you keep linking monk epic graphics.
Additionally, the rogue epic is proven to have a particle effect running the length of the blade.. with many posts providing evidence to when
See above.
Pet EXP penalty by how far we are into server should be removed, based on the "to release to now" timeline. The argument could be made that it was released in Velious, which isn't released yet, but by the server time span it should be out.
I don't even know what you are talking about. I can only assume it's the changes made in 2002 in these patch notes which will never be implemented here.
http://www.tski.co.jp/baldio/patch/20020605a.html
There's a 20+ page long thread about how Raptors, even when snared, are so fast that they out run jboot speed.. Additionally many monsters are now incredibly fast. It's likely something to do with the "move waypoint to waypoint" speed change, but I couldn't find any evidence as I can't tell what exact monsters were changed.. though enough evidence was provided to prove that at least tigers/raptors are far far faster than in classic. So much so that druids can no longer quad kite raptors with lumi staff.. Which many druids likely clearly remember not only quadding them with lumi in classic, but charming them in classic.
There is also confirmation that this was fixed here, posted before you responded in this thread.
http://www.project1999.com/forums/showthread.php?t=155510&page=3
The fix was actually submitted immediately after the last patch. You don't know this because you don't know everything that is going on behind the scenes. We do not develop on the live server, it has to be patched in.
With AC.. If it's an unknown variable, and it's very hard to replicate.. Why is it continually changed until the actual formula is figured out? I'd love to have it, in addition to all of these things working as well. I suppose 'attempted fixes' are the best you can do until you hit the nail, but when the attempts make it where mob resists are out of control it's bananas.
How does AC have anything to do with resists?
also:
"look and feel of the old interface and several modifications making game mechanics similar to how the game used to be." We will keep striving towards this goal with our without your consent.
and:
Because it's something one of the developers decided to work on. That is his decision and he has every right to it. Resists and AC were absolutely not correct before. We are trying to fix that.
There's many, many reports and cases of people who are getting rocked by greens/dark blues resisting almost every spell casted. Not high-con DB's, either. Any con DB's, even to greens are resisting all over the place since the last update.. Not before. Something changed last patch with mob resists that's made them significantly harder to land spells on.. Even when it comes to greenies.
Every point has been thoroughly vetted/pointed out in the bug forums, with many evidence links provided..
This is exactly what we are looking for. We want players to go back and forth with evidence and counter evidence. When we feel that enough evidence has been supplied we will decide how, when and where to make those changes.
My initial post was pertaining to people (Daldaen) that take up flag rushing at any individual little "not classic" thing they stumble across in a borderline tantrum.. when there's so many important things that need to be fixed. Yes, having multiple chat boxes is not classic.. But it's not necessarily game breaking.
This is where you are still crossing the line. You do not dictate what the development team works on. You do not dictate what other players report. Your right to dictate your opinion at all is superficial. Opinions have very little weight in the development cycle here.
However, these other points, and the plethora of other things provided in the bug forum is game breaking. So, my personal opinion, is "bigger fish to fry" when people start screaming about removing this or removing that.. There's MUCH more important things that need work than making it where I can't have a separate window for tells. Remove it, it's classic, I support that.. but it's a waste of man-hours and effort when that time could be spent fixing truly game breaking bugs.
You don't seem to understand that some things do not magically fix themselves overnight. It takes work. Sometimes fixes take more people, sometimes they take changes to the system itself. Sometimes we deem that more research is needed and let it go on for a while. Sometimes we are busy with other things like Velious. Sometimes we have already fixed it and you just don't know about it. Sometimes we want to gather more information first. Sometimes we are busy IRL and nothing gets fixed for a few days.
For example, I have 2 kids and a wife. I have a full time job. The other developers have lives of their own. I devote huge amounts of time to help out wherever I can. I do not do this for glory or money. I do not walk down the main street of my town running people over while shouting "Do you know who I am? I'm a P99 developer!". I do this because I enjoy it, for self mastery, for all those people that actually want brutal, unforgiving, illogical, sometimes broken, classic Everquest.
Pringles
07-29-2014, 10:56 PM
Served.
Teako
07-29-2014, 11:01 PM
This is where you are still crossing the line. You do not dictate what the development team works on. You do not dictate what other players report. Your right to dictate your opinion at all is superficial. Opinions have very little weight in the development cycle here.
I'm sorry that you feel my disagreeing with you in a post that initially had nothing to do with you, not referencing you, talking about you, or even acknowledging you made you feel as if I was personally assaulting you.. But quite honestly, you, and by extension your opinion are the furthest things from my mind.
Game-breaking bugs, and fixes are the important issue here.. not passive aggressive insults, and slights like "you contribute nothing!" etc.
Zaela
07-29-2014, 11:17 PM
A quick scoping of the first 10 pages of bug report forum is all relatively important things that need to be worked on, sans the "Monk epic not appearing" thread - as it wasn't in there..
It was on page 2. I think that's in the first 10, but I'm not sure.
You keep citing how the development teams time would be better spent working on game breaking issues, but you keep linking monk epic graphics.
I already did the work, should seriously just need to copy paste what I did :(
Glenzig
07-29-2014, 11:28 PM
Served.
Yeah he still doesn't get it though.
Derubael
07-30-2014, 12:02 AM
http://thisistight.com/wp-content/uploads/2013/11/coverimage_crop_650x440.jpg
You said it 10x better than I did :)
talian21
07-30-2014, 12:10 AM
Teako, pls stop already
Alunova
07-30-2014, 12:24 AM
Feeding the troll to better trolls. Win Win.
Waedawen
07-30-2014, 01:05 AM
Don't fight Kunark mobs if you're going to go toe to toe.
Solo in LGuk.
You went a bit overboard on the AC and Resist adjustments. Root continuously breaking on green mobs is outrageous.
sitting here on my ranger soloing lvl 40 mobs all day, dont know what your problem is
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