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View Full Version : Game Mechanics: Light Blue cons


kaos057
07-25-2014, 02:09 AM
In the last patch the light blue cons were changed to green but they still act as if they are light blue. So green mobs that would have been light blue still assist and still give exp. What was the point of making them green if they are really still light blue?

Ciroco
07-25-2014, 02:25 AM
because it's classic

Scrubosaur
07-25-2014, 10:27 AM
50% exp (light blue) vs 25% exp (green)

Game mechanics from Wiki (may or may not be true for p99) :
"Level of mob being soloed. (If the mob is light blue or green, the xp earned will be 50%, 25% or 0% of the stated value.)"

Tuffpuppy
07-25-2014, 10:38 AM
because it's classic

Mobs that are barely green giving exp = classic. Light blue = not classic.

kaos057
07-25-2014, 11:09 AM
because it's classic

in classic greens were greens. there were no light blues that only had the color changed to green. greens did not assist blues no matter how close to being blue they were.

kaev
07-25-2014, 11:14 AM
in classic greens were greens. there were no light blues that only had the color changed to green. greens did not assist blues no matter how close to being blue they were.
Not true. Greens that gave xp would assist.

Treats
07-25-2014, 11:40 AM
You can tell the difference between a green that would give experience/assist and one that would not by the /con.

Haynar
07-25-2014, 12:09 PM
You can tell the difference between a green that would give experience/assist and one that would not by the /con.

There are a few ways to tell. Eventually there may not. Just havent found all the pieces yet.

H