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View Full Version : Why all the SOE run servers if Project 1999 is free to play?


a_gnoll_pup
07-06-2014, 12:13 AM
I'm curious why this is? I could understand it if people don't want the full-on EQLive experience, but SOE's servers I see, all of them really give that. They seem more likely to give the "EQ + 23 expansions, but change this cause that's great, and oh, I loved that idea, so change that, etc. etc. etc."

So without this turning into a trollfest, I'm curious what people think the reasoning is? And why do we need SO MANY SOE-run servers?

Oh, and I get the "loyalty", new-school vibe. I do. I wish we could snap our fingers and make it go away.

And just in case people don't know who I am, I'm Secrets of EQEmulator. And I'm 100% seriously asking this question.

Rogean
07-06-2014, 12:15 AM
0/10 Elidroth Impersonation.

Rellapse36
07-06-2014, 12:20 AM
playing on the soe test server and actually enjoying the shit out of it

indiscriminate_hater
07-06-2014, 12:26 AM
fat

Bardalicious
07-06-2014, 12:36 AM
Perhaps it's because they don't want to play classic EQ? Just a thought.

Ambrotos
07-06-2014, 12:48 AM
pity reply

phacemeltar
07-06-2014, 12:57 AM
people only play live because they have always played live. that and the few people who join because they can play it for free. p99 is hardly free, you must provide the game client.

Pokesan
07-06-2014, 01:06 AM
off topic but serious question do you have any respect for the various other emu developers/staff?

you seem to be clowning their skills and knowledge on a regular basis lately with client fixes and upgrades

reference: TAKProject, Shards of Dalaya, etc

Man0warr
07-06-2014, 01:11 AM
Other EMU projects are clown shoes.

a_gnoll_pup
07-06-2014, 01:41 AM
off topic but serious question do you have any respect for the various other emu developers/staff?

you seem to be clowning their skills and knowledge on a regular basis lately with client fixes and upgrades

reference: TAKProject, Shards of Dalaya, etc

I'm not sure what you mean by clowning or if that's in a negative or positive manner.. but I have full and total respect for anyone else who runs and/or contributes to a server project and is serious about what they are doing.

I'm pretty self-centered, I will admit.

But why make enemies with people who may have ideas that they would be willing to share and foster together with me? I had all the right ideas years ago - working together for a common goal - but none of the right ways of doing those ideas. Being destructive doesn't make anyone happy.

Knowing what to do and being able to share that information mutually is the foundation of why I do my contributions: If you know something important that fits in a puzzle piece, it's better to share it before it's lost forever in the enigma that is my brain.

That's kind of the motivation behind working on projects like TAKProject and the Shards of Dalaya 2.5 upgrade. I love working with them, and they appreciate the contributions and they contribute back to a common goal.

So to answer your question: No; I do not look down on others who are aiding in a common goal. Everyone has their talents in their own way. In terms of usefulness in open source projects (and especially in closed source due to trust) every contribution is welcomed as long as it helps advance the project.

a_gnoll_pup
07-06-2014, 01:46 AM
Also, my first post is referencing this:
http://www.rerolled.org/showthread.php?5605-Why-all-the-Emulated-EQ-servers-if-EQ-is-free-to-play

Pint
07-06-2014, 04:15 AM
Also, my first post is referencing this:
http://www.rerolled.org/showthread.php?5605-Why-all-the-Emulated-EQ-servers-if-EQ-is-free-to-play

Interesting read but it seems like the guy already knows the answers to his questions. Eq is about community to the emu base and live stopped being about community a long time ago. It annoys me that he blatantly says soe is not willing to donate time and resources to provide us with the experiences we are seeking.. the emu community IS willing to provide for us and without expecting anything in return so obviously we are going to support emu > live. The more I read the more disillusioned I became, he can say soe is a business 1000 times more and they can keep developing around that model and see where they end up.

phacemeltar
07-06-2014, 05:33 AM
many changes made to live were not very popular, and if someone were to take a serious look back and "undo" some of these then there could be a chance of a great game being available. unfortunately, SOE does not seem interested in listening to the fans.. as would be suggested by their shutdown of the mac server

the timeline of project 1999 is great, but there were alot of other good ideas that happened later in EQ that sadly get overshadowed by all the bad.

this is an interesting discussion, and i am excited to see where it goes. i would love to have a fun game to play.

Tankdan
07-06-2014, 06:29 AM
playing on the soe test server and actually enjoying the shit out of it

Did you get max level yet? Aint much to do once you get there.

Swish
07-06-2014, 07:09 AM
Doesn't SOE have like 1-2 developers for EQ1 nowadays at most?

a_gnoll_pup
07-06-2014, 08:27 AM
Doesn't SOE have like 1-2 developers for EQ1 nowadays at most?

4-6 if I remember correctly, and some devs move between projects a lot.

EverQuest is still one of their most popular games in their dedicated followers' lineup according to SOE live's attendance numbers, boasting the most amount of attendees followed by EQ2.

In those numbers, over 1k people are going to SOE Live that have registered for "EverQuest 1".

EQ1 is still popular; I honestly don't understand why they don't just scrap EQN and work on a classic EQ1 server considering how big of a disappointment their two Forgelight Engine games are (PS2 and Landmark, though Landmark moreso than PS2).

Swish
07-06-2014, 09:12 AM
What really grinds my gears is the EQ Next "Roundtable Discussions", the people on there (particularly Omeed Dariani or whatever his name is) is sitting pretty on the EQ bandwagon doing very little.

http://o.aolcdn.com/hss/storage/adam/403eb8f94a491036c188e013592c4382/michaelsdariani.jpg

I hope EQ Next succeeds as it has potential but yeah....Landmark :(

Tiggles
07-06-2014, 09:21 AM
What really grinds my gears is the EQ Next "Roundtable Discussions", the people on there (particularly Omeed Dariani or whatever his name is) is sitting pretty on the EQ bandwagon doing very little.

http://o.aolcdn.com/hss/storage/adam/403eb8f94a491036c188e013592c4382/michaelsdariani.jpg

I hope EQ Next succeeds as it has potential but yeah....Landmark :(

Omeed, is just the PR guy he has nothing to do with Everquest or Landmark.

Landmark is doing so much better than they expected it too so much so they dropped the EQ part of it and are now spinning it off as its own game.

I played it a lot during the closed beta but grew tired of it. It's not really my type of game, It has no "reason" to play unless you love building stuff and I don't.

You'd see me building the fuck out of a wall if the wall stopped orcs from attacking my house though, If/when they put meaning to that kinda stuff I'd enjoy it more.

DetroitVelvetSmooth
07-06-2014, 09:26 AM
You'd see me building the fuck out of a wall if the wall stopped orcs from attacking my house though, If/when they put meaning to that kinda stuff I'd enjoy it more.

This is why nothing ever gets done at my house. What's the point if there are no marauding orcs to fend off?

Tiggles
07-06-2014, 09:50 AM
This is why nothing ever gets done at my house. What's the point if there are no marauding orcs to fend off?

I think the world would be a better place if the thought of marauding orcs where on peoples mind.

I'll balance the nations budget later. But, what about the orcs?

Dragonsblood1987
07-06-2014, 09:52 AM
Honestly, i think there are two main reasons live is still.. well.. alive.


Firstly, youve got people who have put the last 15 years into the game and arent willing to give up accounts theyve worked so hard on.



Secondly, and this applies to the "newer" players, WoW became massively popular. in teh first few years of its miserable existence it started to leech players from every other MMO out there; eq being no exception. WoW didnt give a shit about a challenge. it was designed to cater to an increasingly stupid and lazy populace, and it did exactly that. that game was made so terribly easy that literally anyone could play it, but it still had the option to go through the movements of raids and such for the more hardcore players coming from other games.



So in a desperate effort not to sink and die, SOE started to adapt in the most wretched of ways. they started making the game easier. after that came the swansong of every great MMO; the free to play version. MMOs go free to play only when death is imminent. The game as it exists now is nothing more than WoW with different graphics. SOE sold out.




So basically.. its alive because neckbeards who cant give up on 15 year love affairs, and lazy people who would rather be rewarded for nothing (blame the "you competed!" trophy culture we have nowadays) or just buy their accomplishments. the primary reason being that tiggles is a giant faggot and people are scared he'll give them the aids if they play here.

Dragonsblood1987
07-06-2014, 04:12 PM
Id rather play live if there were people left on Zek. New EQ is way funner. All the new creative AAs and spells. Mercs suck tho

I havent seen the newer AAs, but the original ones would be an awesome addition to p99

Erydan Ouragan
07-07-2014, 03:41 AM
I havent seen the newer AAs, but the original ones would be an awesome addition to p99

This.

Luclin and PoP AAs.

They were the best imo. They added much needed improvements for certain classes, fun toys and utility for others, without making the game feel bloated or ridiculous.

I stated it often and i'll do it once more: PoP was the pinnacle of Everquest.

Ambrotos
07-07-2014, 04:42 AM
I think the crit AA for wizards should have been in game from day one. I think that had truly made the wizard class. The stigma of playing that class would have never happened, and would have made the game that much enjoyable for everyone.

Origin
07-07-2014, 05:03 AM
I think the crit AA for wizards should have been in game from day one. I think that had truly made the wizard class. The stigma of playing that class would have never happened, and would have made the game that much enjoyable for everyone.

Signed.

Rogean
07-07-2014, 08:28 AM
I actually enjoyed eqlive raiding from Planes of Power all the way through Secrets of Faydwer or maybe shortly after. From what I hear now of how the raids are, shit is a joke. The raid scene was one of the one of the true player niches left and they're destroying it.

phacemeltar
07-07-2014, 08:30 AM
they're destroying it.

every time i heard about something SOE has done involving EQ, it seems as though the intention is to get people to quit

LulzSect
07-07-2014, 08:44 AM
I actually enjoyed eqlive raiding from Planes of Power all the way through Secrets of Faydwer or maybe shortly after. From what I hear now of how the raids are, shit is a joke. The raid scene was one of the one of the true player niches left and they're destroying it.

inb4 Project 2005

Cookiefist
07-07-2014, 09:05 AM
Other EMU projects are clown shoes.

Shards of Dalaya is superb. The end game content rivals some of the best encounters. The population SUCKS! :(

Champion_Standing
07-07-2014, 09:17 AM
So in a desperate effort not to sink and die, SOE started to adapt in the most wretched of ways. they started making the game easier. after that came the swansong of every great MMO; the free to play version. MMOs go free to play only when death is imminent. The game as it exists now is nothing more than WoW with different graphics. SOE sold out.
.

They did it because they could make 5x as much money off the people still playing it. It is the most profitable model for an MMO, sub fees are a thing of the past.

a_gnoll_pup
07-07-2014, 09:31 AM
Shards of Dalaya is superb. The end game content rivals some of the best encounters. The population SUCKS! :(

Shards is still very good even though it's dated like hell... If I ever made a server on my own, it'd probably follow the Shards formula.

I'm still trying to convince them to get their client upgrade on the eqemu ls somehow. We'll see.

Gaffin 7.0
07-07-2014, 09:32 AM
no mac emu secrets? :(

Bazia
07-07-2014, 09:47 AM
eqmac was just 6 guys 8 boxing kunark dragons for WR bags

shit was stoopid

dont think we need an emu of what was a 80 player server (actually 12 people boxing)

Gaffin 7.0
07-07-2014, 09:52 AM
just want to see a fresh server kinda like p99, dont care if its mac or has boxing or not

Bazia
07-07-2014, 09:57 AM
just want to see a fresh server kinda like p99, dont care if its mac or has boxing or not

only option is toops shitbox

Laugher
07-07-2014, 10:24 AM
just want to see a fresh server kinda like p99, dont care if its mac or has boxing or not

mac in alpha with the peq dudes

I like progression servers, I think SOE had something charging ppl like me to come back and play a server like Fippy Darkpaw, although I always felt as though they let those servers go by too quick; should of released a prog server with the same amount of time elapsed between each expansion as there originally was imo

I really enjoyed planes as it was just before my time and what I raided for most of my live career, but seeing the way the game was before planes has been awesome too, for one thing I would have never made a porting class post-velious :p

Laugher
07-07-2014, 10:28 AM
double post

Was thinking about this recently and thought itd be great if SOE just merged all the servers until there was:

FV

1-4 regular servers

consolidated post-Seeds of Destruction progression servers merged into 1 server

New progression server (replaced every 1-2 yrs; old one merges into consolidated server and a new one opens)

PvP Server

Gaffin 7.0
07-07-2014, 12:41 PM
progression servers are fun, i think I had the most fun on stromm though all thew newer ones just feel really weird... as the game changes even progression is less enjoyable and feels more like current Live eq

Brynnag
07-07-2014, 01:07 PM
progression servers are fun, i think I had the most fun on stromm though all thew newer ones just feel really weird... as the game changes even progression is less enjoyable and feels more like current Live eq

i played on stromm. was my first eq experience.

Cookiefist
07-07-2014, 03:32 PM
progression servers are fun, i think I had the most fun on stromm though all thew newer ones just feel really weird... as the game changes even progression is less enjoyable and feels more like current Live eq

Stromm? I was on stromm. Monk character in Realm of Insanity... Those were the best days i had in EQ.

Grimfan
07-07-2014, 03:47 PM
What really grinds my gears is the EQ Next "Roundtable Discussions", the people on there (particularly Omeed Dariani or whatever his name is) is sitting pretty on the EQ bandwagon doing very little.

http://o.aolcdn.com/hss/storage/adam/403eb8f94a491036c188e013592c4382/michaelsdariani.jpg

I hope EQ Next succeeds as it has potential but yeah....Landmark :(

Just so you know it actually takes a lot of work to make video content and to stream on Twitch. He also goes to players streams and gives stuff away and talks to them (people who stream landmark) and he is their social network guy and runs their twitter and replies to important threads on Reddit and such. That's what he is paid to do, and he does a pretty good job at it IMO.

In fact, it's such a hard job that they have two people doing it, Dexella is the other.

Gaffin 7.0
07-07-2014, 05:01 PM
Stromm? I was on stromm. Monk character in Realm of Insanity... Those were the best days i had in EQ.

Realm of Insanity here too, met a few now on p99. They all say the same thing. Was a blast

Dragonsblood1987
07-07-2014, 10:05 PM
I actually enjoyed eqlive raiding from Planes of Power all the way through Secrets of Faydwer or maybe shortly after. From what I hear now of how the raids are, shit is a joke. The raid scene was one of the one of the true player niches left and they're destroying it.

Does this mean you might go beyond velious at some point? Not gonna lie, some AAs would be most bitchin.

rekreant
07-07-2014, 10:55 PM
This.

Luclin and PoP AAs.

They were the best imo. They added much needed improvements for certain classes, fun toys and utility for others, without making the game feel bloated or ridiculous.

I stated it often and i'll do it once more: PoP was the pinnacle of Everquest.

this

Magifyre
07-07-2014, 11:15 PM
I would trade my left nut to play on a PoP era server again.

Clark
07-07-2014, 11:22 PM
0/10 Elidroth Impersonation.

Lol

Azure
07-08-2014, 01:16 AM
I'm curious why this is? I could understand it if people don't want the full-on EQLive experience, but SOE's servers I see, all of them really give that. They seem more likely to give the "EQ + 23 expansions, but change this cause that's great, and oh, I loved that idea, so change that, etc. etc. etc."

So without this turning into a trollfest, I'm curious what people think the reasoning is? And why do we need SO MANY SOE-run servers?

Oh, and I get the "loyalty", new-school vibe. I do. I wish we could snap our fingers and make it go away.

And just in case people don't know who I am, I'm Secrets of EQEmulator. And I'm 100% seriously asking this question.

TLDR, humans are highly programmable despite what they think of themselves and hence, once you create something and they do the same thing for many days over and over, they continue doing what they have been programmed to do.

Pick either SoE or their customers. But I suspect both suffer this.

Erydan Ouragan
07-08-2014, 05:13 AM
I would trade my left nut to play on a PoP era server again.

Me too, i think i would become a hermit and never go out of my apartment ever again.

In another thread, some people voiced concerns about AAs creating a larger gap between a fresh 60 and a 60 with AAs, making it difficult to catch up or creating another tool for people to discriminate, i.e. U dont haev at least 800 AA u suk lol.

Which is true, i won't deny it, but after a few months on p99, i made an observation: this server is pretty hardcore.

Project 1999 is not for casual gamers at all. No PoK books, no LFG tool. Either you get lucky and get a group when you log on, or try to build one and that takes time. Sometimes you've been online for an hour setting things up, sending tells, and you still haven't made one kill.

Look at the state of the server right now. Every target that's even remotely worth something is camped or batphoned the moment it's up. That's what happens when the sandbox is small and there's too many kids in it.

Velious will alleviate some of the problems we have right now, more zones mean more places to level, especially at 50+. But were still far from Velious.

And even then, what will happen after Velious is out for a couple of years? Same thing that's happening right now. This is the nature of MMOs, they can't stagnate, they have to progress.

But there's a point where the progression is just too much. When you don't feel like starting an alt because you look at everything you'll need to do before getting to the point you want to be, and it feels like climbing mount Everest.

This is why, i think, PoP without LDoN and Ykesha would be perfect for p1999. It would add plenty of content without making it seem too far and it would bring balance through AAs for classes that need it, plus improvements for the rest.

Of course, with the staff being volunteers who clearly put quality in front of mass-pumping out the next expansion coupled with the fact that going up to PoP would take a massive amount of work, we wouldn't get there anytime soon but nonetheless, i think that's the direction P1999 should be headed to.

Herpa Derp
07-08-2014, 09:28 AM
This.

Luclin and PoP AAs.

They were the best imo. They added much needed improvements for certain classes, fun toys and utility for others, without making the game feel bloated or ridiculous.

I stated it often and i'll do it once more: PoP was the pinnacle of Everquest.

This so goddamn much.

Do you ever not say something that I absolutely agree with? I think we were actually talking about this once upon a time. POP was so much fun. I was actually starting to space out towards the end of Luclin and POP just breathed a breath of fresh air into my MMO'ing self. The best time of my life period was playing during POP and working with an amazing guild getting my BoT key and grinding for hours in there. The day I got my Greatstaff of Thunder on my monk I was just screaming like a banshee in joy. I know people say that sony "jumped the shark" with luclin but I think that's BS. It's just people that are butthurt because the models changed and that was too much of an aversion from "classic" for them.

Pras Luclin. Pras AA's. Pras PoP. If you don't like PoK then just walk. https://www.youtube.com/watch?v=tywi0IPLYwY



It's Necrophobia btw bruh.

Erasong
07-08-2014, 09:54 AM
I played on Fippy Darkpaw till the end of PoP. shit was cash. PoP best expansion. p05. Make it happen. Had a bunch of you ex RoI guys in TL with us btw.

LulzSect
07-08-2014, 10:34 AM
As a casual player, PoP only killed the game even more for me than Luclin did. My favorite memories are through Velious. The game became a chore past this era IMO.

Champion_Standing
07-09-2014, 06:43 AM
I'm curious why this is? I could understand it if people don't want the full-on EQLive experience, but SOE's servers I see, all of them really give that. They seem more likely to give the "EQ + 23 expansions, but change this cause that's great, and oh, I loved that idea, so change that, etc. etc. etc."

So without this turning into a trollfest, I'm curious what people think the reasoning is? And why do we need SO MANY SOE-run servers?

Oh, and I get the "loyalty", new-school vibe. I do. I wish we could snap our fingers and make it go away.

And just in case people don't know who I am, I'm Secrets of EQEmulator. And I'm 100% seriously asking this question.

what?

a_gnoll_pup
07-09-2014, 07:02 AM
what?

http://www.rerolled.org/showthread.php?5605-Why-all-the-Emulated-EQ-servers-if-EQ-is-free-to-play