View Full Version : Fippy Darkpaw confirmed for SoE Live
Tiggles
06-11-2014, 10:28 AM
https://www.youtube.com/watch?v=1Ukfmj2b-cM
I'd post this in off topic but Non-RNF posters bore me.
Tecmos Deception
06-11-2014, 10:32 AM
Wow. Those two. Holy cow.
Tiggles
06-11-2014, 10:38 AM
Wow. Those two. Holy cow.
Bill Trost is a saint!
Also, I've met Omeed a few times he's a funny guy he made me the Director of monster activities and lifestyles for EQnext when I told him I didn't want the game to be casual trash. He also writes children books and has a TV show or something.
Locust
06-11-2014, 10:39 AM
what on earth are those guys talking about
Tiggles
06-11-2014, 10:40 AM
what on earth are those guys talking about
They did a poll recently on what Old EQ character you wanted to see in EQ Next and Ambassador Dvinn won and Fippy was also included.
Tecmos Deception
06-11-2014, 10:44 AM
Oh I'm sure they're cool dudes. Just their movements and talking on camera, you can tell they work on MMOs for a living. Lol.
Tiggles
06-11-2014, 10:52 AM
Specialty servers in EQ Next
"The idea is simple - If a community of our players wants to host a server with a specific theme or ruleset then we're going to do our best to give it to them," Smedley writes. "[P]layers will receive a pledge token for free if they've played more than 5 hours. This pledge token can be used to cast a vote for a server. But use it wisely. You only get one free one per year. Make sure it's a community you believe in and that has a good chance to succeed because we're going to set the bar such that the community can sustain an MMO server."
While the first token will be free, SOE plans to put a second token up for sale, with each player allowed a maximum of two server votes per year, according to Smedley. Happily, he writes that if the server a player voted for with a real-money token succeeds and is created, the value of the token will be refunded in the form of in-game Station Cash. In addition, each pledge token includes "a wearable that's going to look sweet," according to the SOE president.
"Why refund it if it succeeds?" Smedley writes. "Simple - we really want to give you the kind of servers you want. We're going to set that bar high. If it succeeds, you've built a community of fellow players you want and as our customers we want to give you that. But we also need some indication of reality in order to make this work."
Nirgon
06-11-2014, 10:55 AM
So we can have that 10 boxing abomination of a pvp server everyone wants?
I predict it will have.... 80-100 pop 8)
Cookiefist
06-11-2014, 10:57 AM
These 2 guys remind me of King of the nerds on TBS.
Tiggles
06-11-2014, 11:06 AM
So we can have that 10 boxing abomination of a pvp server everyone wants?
I predict it will have.... 80-100 pop 8)
I'd assume they would need a much larger amount of tokens for SoE to justify running a server but It would be cool to have some sort of custom server other than RP and PVP.
I had a blast playing on EQs perma death contest server Discord years ago I'd love to have that an option with full PVP, XP bonus and perma death. Not as a full time server but something fun to do between raids.
Nirgon
06-11-2014, 11:41 AM
Anything that keeps the custom EverQuest demanding scum on their own shit pile where they can do drugs, listen to rap music and worship Satan etc.
khanable
06-11-2014, 11:50 AM
Just give me a EQ themed ultima online and I'll suck all the SOE dicks
Servellious
06-11-2014, 12:20 PM
hopefully its like WoW and every guild can just spawn dragons and stuff and use their EBT cards for loot.
Dragonsblood1987
06-11-2014, 12:25 PM
"Does that mean that dark elves will also be evil in everquest next"
"absolutely not"
Because fuck canon. Next thing you know, they'll have iksar giving out handjobs to qeynos guards in WoWquest cartoon edition.
Tiggles
06-11-2014, 12:31 PM
"Does that mean that dark elves will also be evil in everquest next"
"absolutely not"
Because fuck canon. Next thing you know, they'll have iksar giving out handjobs to qeynos guards in WoWquest cartoon edition.
It's not canon, EQ1-2 don't exist anymore it's a complete reboot. So far High Elves are the evil race in the books.
Champion_Standing
06-11-2014, 12:34 PM
Holy fuck
so boring...could not watch
Dragonsblood1987
06-11-2014, 12:37 PM
It's not canon, EQ1-2 don't exist anymore it's a complete reboot. So far High Elves are the evil race in the books.
And its a damn shame that SoE sold out to lazy neanderthals that should have just gone to WoW. We have to rely on emulated servers to even get a glimpse of what everquest is supposed to be.
Champion_Standing
06-11-2014, 12:39 PM
And its a damn shame that SoE sold out to lazy neanderthals that should have just gone to WoW. We have to rely on emulated servers to even get a glimpse of what everquest is supposed to be.
Who died and made you king of whats supposed to be?
Tiggles
06-11-2014, 12:41 PM
And its a damn shame that SoE sold out to lazy neanderthals that should have just gone to WoW. We have to rely on emulated servers to even get a glimpse of what everquest is supposed to be.
Most people who play Emulated EQ are either too poor to play a new game because there 15 year old compaq can't handle it, or are too stupid to try new things.
90% of MMOs that have been released after WoW have been shit so it's ok to be weary of any new game but for you to harp on something like the alignment of imaginary purple elves makes you look like a neckbeard.
As long as they keep there promises of unique combat and a real feeling world I would play as Hello Kitty if the game brings back the EQ feeling.
Dragonsblood1987
06-11-2014, 12:43 PM
Someone please beat me repeatedly with a giant bag of dicks.
Ohh idk.. maybe its the fact that at one point there was a baseline (classic EQ) to judge future renditions by.
Tiggles
06-11-2014, 12:45 PM
Ohh idk.. maybe its the fact that at one point there was a baseline (classic EQ) to judge future renditions by.
http://3.bp.blogspot.com/-CJKJLahNvBQ/Ul7NhAKC5EI/AAAAAAAAEM8/yMAgg0_sMz4/s1600/change.jpg
Dragonsblood1987
06-11-2014, 12:45 PM
Most people who play Emulated EQ are either too poor to play a new game because there 15 year old compaq can't handle it, or are too stupid to try new things.
90% of MMOs that have been released after WoW have been shit so it's ok to be weary of any new game but for you to harp on something like the alignment of imaginary purple elves makes you look like a neckbeard.
As long as they keep there promises of unique combat and a real feeling world I would play as Hello Kitty if the game brings back the EQ feeling.
It looks like a cartoon, everyone can solo, it sounnds like they'll forego death penalties so people dont QQ after doing something stupid, and all the races will be frolicking together like its woodstock. Tell me. Where in all of that do you think you'll derive any sort of "EQ feels"?
Dragonsblood1987
06-11-2014, 12:49 PM
http://3.bp.blogspot.com/-CJKJLahNvBQ/Ul7NhAKC5EI/AAAAAAAAEM8/yMAgg0_sMz4/s1600/change.jpg
Im not. In the first few months after EQ2 was released, i thought it was a really good game. It was different, but they did it right. Now though, MMO has come to mean WoW with different character models. If theres no challenge, theres no fun.
You only get one free one per year...
...While the first token will be free, SOE plans to put a second token up for sale, with each player allowed a maximum of two server votes per year, according to Smedley. Happily, he writes that if the server a player voted for with a real-money token succeeds and is created, the value of the token will be refunded in the form of in-game Station Cash. In addition, each pledge token includes "a wearable that's going to look sweet," according to the SOE president.
http://i.imgur.com/wJUwkMG.jpg
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ $$$$$$$$$$$$$$$$$$$$$$$$$$$
Dragonsblood1987
06-11-2014, 12:55 PM
Hey, thats sort of how voting works in the US, too. You pay a congressman and he pushes for what you want. If the bill passes, you get stock in his new financial endeavor that you helped fund.
Champion_Standing
06-11-2014, 01:04 PM
Ohh idk.. maybe its the fact that at one point there was a baseline (classic EQ) to judge future renditions by.
That is how you think it should be, SOE clearly knows better.
Tiggles
06-11-2014, 01:05 PM
It looks like a cartoon, everyone can solo, it sounnds like they'll forego death penalties so people dont QQ after doing something stupid, and all the races will be frolicking together like its woodstock. Tell me. Where in all of that do you think you'll derive any sort of "EQ feels"?
Landmark looks fine with the artwork, It will be fine.
You have to design your class and you can only have 8 abilities at a time, so if you want to solo you have to give up something else, They said you can't switch on the fly.
They said there was a death pen but they don't know what it is yet.
You're not even good at EQ why are you on it's dick so hard when you are probably lvl 30 here?
Nirgon
06-11-2014, 01:09 PM
How about one free forum account per year, the rest you have to pay?
8]
Rogean get on this.
Dragonsblood1987
06-11-2014, 01:12 PM
You're not even good at EQ why are you on it's dick so hard when you are probably lvl 30 here?
Big talk coming from the forumquest hero lol
Wait, youre one of the big guys on the 80pop server right?
Dragonsblood1987
06-11-2014, 01:16 PM
That is how you think it should be, SOE clearly knows better.
SOE knows whats good for profits, which is what a business aims for above all else. Theyre constantly adapting their methods to draw in a bigger fanbase for the sake of more money. If they have to go to path of WoW to appease lazy people, thats what they'll do. They had a good thing going, but killed in for the sake of a dollar.
Glenzig
06-11-2014, 01:18 PM
SOE knows whats good for profits, which is what a business aims for above all else. Theyre constantly adapting their methods to draw in a bigger fanbase for the sake of more money. If they have to go to path of WoW to appease lazy people, thats what they'll do. They had a good thing going, but killed in for the sake of a dollar.
Pretty much sums it up.
Tiggles
06-11-2014, 01:33 PM
Big talk coming from the forumquest hero lol
Wait, youre one of the big guys on the 80pop server right?
nope, If you don't know me and who I represent then you are truly insignificant.
Dragonsblood1987
06-11-2014, 01:43 PM
nope, If you don't know me and who I represent then you are truly insignificant.
Or perhaps it means you arent as special as you might think.
Red_Psyphon
06-11-2014, 03:55 PM
If you don't know Tiggles then you don't know RnF, that's for sure.
Dragonsblood1987
06-11-2014, 05:12 PM
Lol who were you before the great RMT xmas purge?
Tiggles
06-11-2014, 05:16 PM
Lol who were you before the great RMT xmas purge?
You talking to me boy?
Estolcles
06-11-2014, 05:18 PM
It's not canon, EQ1-2 don't exist anymore it's a complete reboot. So far High Elves are the evil race in the books.
High Elves are evil in that they're trying to bring destruction and doom, or evil in the sense of how politicians are evil? Because I see them more as the latter than the former....
Tiggles
06-11-2014, 05:24 PM
High Elves are evil in that they're trying to bring destruction and doom, or evil in the sense of how politicians are evil? Because I see them more as the latter than the former....
They learned magic and lorded over all the other races they are racist and have slaves and shit. The dragons kept to themselves until high elves started experimenting them and then they started a war and drove all the playable races off antontica to kunark.
The game starts years later with them coming back.
Tiggles
06-11-2014, 05:27 PM
They learned magic and lorded over all the other races they are racist and have slaves and shit. The dragons kept to themselves until high elves started experimenting them and then they started a war and drove all the playable races off antontica to kunark.
The game starts years later with them coming back.
Dark elves don't exist yet in the book but a group of high elf warriors got trapped in a portal with a black dragon they where trying to kill and got ported to some sort of dimession that sounds like hate plan. I bet they turn into inkies because one of them was named lanys tyvil
murrpau
06-11-2014, 05:32 PM
"I love fippy, he holds a special place in my heart, and I believe in his mission and hope he succeeds someday"
Bill the traitor to the human race
Estolcles
06-11-2014, 05:54 PM
They learned magic and lorded over all the other races they are racist and have slaves and shit. The dragons kept to themselves until high elves started experimenting them and then they started a war and drove all the playable races off antontica to kunark.
The game starts years later with them coming back.
So, if they're the evil race, does this mean no more High Elf Paladins? AND, if Inkies are no longer an exclusively evil race, does that mean there could be Inky Pallies?
Tiggles
06-11-2014, 06:01 PM
So, if they're the evil race, does this mean no more High Elf Paladins? AND, if Inkies are no longer an exclusively evil race, does that mean there could be Inky Pallies?
High Elf paladins could still exist since they are still like a pure race, they may still be dicks. You will probably see High Elf Necromancers now though. I could totally see Inky Paladins.
l the people complaining that the Lore isnt EQ make me laugh. They would rather play with the same old tolkien tropes we have seen for the past 100 years, I like alternate Timeline shit and thats what this shit is.
They announced last year that all three games connect lore wise to something called the ethermyr or something and it's where the souls of great heroes and truly slain gods go and its basically heaven. So this isn't a remake or a sequel it's more of a alternate dimmesion.
EQ1 and EQ2 have already crossed over with EQ2 Rallos Zek stealing the soul of the slain EQ1 Rallos Zek to like power himself up. I'm sure we will have stuff like that in the future.
Dragonsblood1987
06-11-2014, 06:29 PM
You talking to me boy?
No, i was asking the random that commented above me
Adolphus
06-11-2014, 07:01 PM
Only posting here because this isn't really an RnF post . . .
Been following Landmark and EQnext closely.
The positive:
Developers seem to be interacting with community heavily
Community generally seems to want more challenge and EQ1 mechanics
Art style, while cartoony for characters, is great for environments
Possibility to create custom EQ server with Landmark game tools - including custom mobs, loot and zones (this will be huge peeps want to recreate a better EQ1)
Zones in EQNext will be created by the community in Landmark, NOT SOE
Crafting will be amazing - SOE has that shit down to an art form now
Supposedly intelligent AI
No quest hubs
Porting in some form will be in
The Negative (what has been shown thus far)
There will be a cash shop and pay to win in EQnext. Doesn't matter if you think that cosmetics aren't pay to win. You're wrong (see rubicite and crafted armors EQ1), how you look is "winning" the game for a ton of players. It's also extremely unlikely that cash shop will be limited to cosmetics. There is no subscription for thits game.
Gameplay is absolutely terrible (20 mobs dying at once to soloing character that can seemingly do everything
Parkour movement looks absolutely terrible and childish
Everything in the game is "heroic". The way players look. Movement. Combat. SOE wants everyone to be a "hero" without having to earn anything in the game.
Spell effects are so insane will give you epilepsy guaranteed 1st time
Despite being told by community specifically to avoid the god damn hipogrif transport system they're going to do it anyway
Everyone can be everything with regards to classes. Multi-classing with dozens of classes means less attention to each individual class and less specialization. Talk about dumbing things down, this is the ultimate way to cater to lazy/bad players who are too ADD to stick with one thing for more than an hour.
Despite being told by the community specifically to create a significant death penalty, the developers dodged the response to their own poll as they clearly did not expect the result. Why did they dodge?
Just what I've seen from following. There's good and bad and everything is subject to change. EQnext is a long ways off though, that's for sure.
Tiggles
06-11-2014, 07:10 PM
Only posting here because this isn't really an RnF post . . .
Been following Landmark and EQnext closely.
The positive:
Developers seem to be interacting with community heavily
Community generally seems to want more challenge and EQ1 mechanics
Art style, while cartoony for characters, is great for environments
Possibility to create custom EQ server with Landmark game tools - including custom mobs, loot and zones (this will be huge peeps want to recreate a better EQ1)
Zones in EQNext will be created by the community in Landmark, NOT SOE
Crafting will be amazing - SOE has that shit down to an art form now
Supposedly intelligent AI
No quest hubs
Porting in some form will be in
The Negative (what has been shown thus far)
There will be a cash shop and pay to win in EQnext. Doesn't matter if you think that cosmetics aren't pay to win. You're wrong (see rubicite and crafted armors EQ1), how you look is "winning" the game for a ton of players. It's also extremely unlikely that cash shop will be limited to cosmetics. There is no subscription for thits game.
Gameplay is absolutely terrible (20 mobs dying at once to soloing character that can seemingly do everything
Parkour movement looks absolutely terrible and childish
Everything in the game is "heroic". The way players look. Movement. Combat. SOE wants everyone to be a "hero" without having to earn anything in the game.
Spell effects are so insane will give you epilepsy guaranteed 1st time
Despite being told by community specifically to avoid the god damn hipogrif transport system they're going to do it anyway
Everyone can be everything with regards to classes. Multi-classing with dozens of classes means less attention to each individual class and less specialization. Talk about dumbing things down, this is the ultimate way to cater to lazy/bad players who are too ADD to stick with one thing for more than an hour.
Despite being told by the community specifically to create a significant death penalty, the developers dodged the response to their own poll as they clearly did not expect the result. Why did they dodge?
Just what I've seen from following. There's good and bad and everything is subject to change. EQnext is a long ways off though, that's for sure.
Your wrong a few things.
Zones are being designed by SOE
Combat doesn't exist yet we saw a prealpha display of the combat showing a warrior thunder clapping kobolds with 1 HP and no AI yet. That doesn't mean combat will be like that. It may be but we don't know.
Cosmetic and exp potions and mounts won't help you clear raid content so call it pay 2 win its not.
You don't multiclass every class you pick the abilities of certain classes and basically craft your own class. You can't change abilities on the build on the fly and you can only have 4 class abilities at a time. People thinking the game will have 8 hotbars filled with abilities are wrong
You get 4 class abilities of your choice and 4 abilities based off your weapon. Also the class you pick limits the type of ability's you pick. Warriors can socket more defensive abilities and wizards and socket more dps.
In short you haven't been following the game your just fucking retarded.
Adolphus
06-11-2014, 07:20 PM
Your wrong a few things.
Zones are being designed by SOE
Combat doesn't exist yet we saw a prealpha display of the combat showing a warrior thunder clapping kobolds with 1 HP and no AI yet. That doesn't mean combat will be like that. It may be but we don't know.
Cosmetic and exp potions and mounts won't help you clear raid content so call it pay 2 win its not.
You don't multiclass every class you pick the abilities of certain classes and basically craft your own class. You can't change abilities on the build on the fly and you can only have 4 class abilities at a time. People thinking the game will have 8 hotbars filled with abilities are wrong
You get 4 class abilities of your choice and 4 abilities based off your weapon. Also the class you pick limits the type of ability's you pick. Warriors can socket more defensive abilities and wizards and socket more dps.
In short you haven't been following the game your just fucking retarded.
Seems like zones and content are being created by the community. They've repeatedly said in Landmark videos that they want the community to create the environments for EQnext. Here's a link to their latest Workshop for Dark Elf architecture. http://www.youtube.com/watch?v=-_iQ9gaJNi4
I specifically said "what we've seen so far" with regards to combat and anything I listed as negative . . . none of what I said is untrue of what we've seen so far.
They've used the term "multi-class" themselves (developers). I admit it's not completely clear as to what they're going to do yet, but they've stated in general the direction they want togo. And yeah, only having 4 abilities at a time? That's so simple and retarded, in my opinion.
Cosmetics is easy to debate because it's not the same answer for everyone. How I look matters to me in the game. Getting a mount matters to me int he game. To me it's a way of "winning" by showing off what I've accomplished. And I reiterate that I highly doubt it's going to be limited to cosmetics in the cash shop. There is no subscription for this game, so they need to make a shit-load of money in a different way.
Ha! Tiggles you're adorable. Won't get suckered into RnF with you though. Just posting my thoughts on EQnext ;)
Gaunja
06-11-2014, 07:37 PM
I'd assume they would need a much larger amount of tokens for SoE to justify running a server but It would be cool to have some sort of custom server other than RP and PVP.
I had a blast playing on EQs perma death contest server Discord years ago I'd love to have that an option with full PVP, XP bonus and perma death. Not as a full time server but something fun to do between raids.
One of the funnest times was on the Discord server. Rivervale was straight up Halfling alliance.
Dragonsblood1987
06-11-2014, 09:18 PM
Gameplay is absolutely terrible
And thats why the game will be shit.
Arclyte
06-12-2014, 07:17 AM
Tiggles sucking that SoE dick
After having shit all over EQ2, SWG, Planetside 1 and Planetside 2, surely EQ Next will be good!
http://i.imgur.com/03UUGnf.jpg
You can add EQ Next to the list of games being pissed on by SoE.
Game will be piece of shit theme-park MMO #72, with a shit story and empty, banal setting.
AKA dogshit
Pyrion
06-12-2014, 10:54 AM
In EQ next indeed all races can be all classes. Reason? Well, you collect classes all the time. Right from the start they will have 40 classes. A class is just 4 weapon abilities and 4 utility abilities which are each upgradable by xp. During the lifetime of the game even more classes will be added. Since they want players to only have 1 character each, this character should be flexible. So if they now add, say, the druid class and only wood elves and halflings could use it, players who want it and belong to a different race would be forced to reroll. They don't want that.
Of course it might be needed to do faction work to get druid training. So the avarage troll might have a harder time to do it, but it will be possible. In the end, like tiggles said, you create your own class. You will select your weapon class that provides all your weapon abilities (so for example Wizard to get wand skills) and then you can mix in 4 more support abilities from your other classes. This configuration can not be changed in combat.
Regarding world building: Most of the world will be procedurally generated anyways. What player create now in landmark are parts that may or may not be used in eq next for special themes. The world will change a lot over time, it's not supposed to be static like in normal MMOs. There will be earthquakes, dragons permanently destroying buildings and so forth. Most of the world will be destructible (but most things will auto heal after some time). This will lead to interesting combat abilities where deformation of the terrain will play a vital role.
All NPCs will have some rudimentary AI (see storybricks engine) and an agenda. Orcs for example will just naturally look out for lone roads where no guards patrol to surprise travellers. Once that road gets guarded more, said orcs will look for another place to hunt.
I see a lot of potential there. But i am also very worried how much can go wrong. Personally i hope for specialized servers with rules that are a bit more hardcore.
Tiggles
06-12-2014, 11:03 AM
In EQ next indeed all races can be all classes. Reason? Well, you collect classes all the time. Right from the start they will have 40 classes. A class is just 4 weapon abilities and 4 utility abilities which are each upgradable by xp. During the lifetime of the game even more classes will be added. Since they want players to only have 1 character each, this character should be flexible. So if they now add, say, the druid class and only wood elves and halflings could use it, players who want it and belong to a different race would be forced to reroll. They don't want that.
Of course it might be needed to do faction work to get druid training. So the avarage troll might have a harder time to do it, but it will be possible. In the end, like tiggles said, you create your own class. You will select your weapon class that provides all your weapon abilities (so for example Wizard to get wand skills) and then you can mix in 4 more support abilities from your other classes. This configuration can not be changed in combat.
Regarding world building: Most of the world will be procedurally generated anyways. What player create now in landmark are parts that may or may not be used in eq next for special themes. The world will change a lot over time, it's not supposed to be static like in normal MMOs. There will be earthquakes, dragons permanently destroying buildings and so forth. Most of the world will be destructible (but most things will auto heal after some time). This will lead to interesting combat abilities where deformation of the terrain will play a vital role.
All NPCs will have some rudimentary AI (see storybricks engine) and an agenda. Orcs for example will just naturally look out for lone roads where no guards patrol to surprise travellers. Once that road gets guarded more, said orcs will look for another place to hunt.
I see a lot of potential there. But i am also very worried how much can go wrong. Personally i hope for specialized servers with rules that are a bit more hardcore.
Good post. I also think they game itself will be easier of course but I think a more hardcore server will be made.
And besides I miss playing MMOs with my RL friends who hate old EQ so maybe I'm just getting casual in my old age but I'm looking forward to this.
Susvain2
06-12-2014, 11:05 AM
of course ambassadordvinn was the #1 mob. thats my psn and 360 tag.
Glenzig
06-12-2014, 12:13 PM
In EQ next indeed all races can be all classes. Reason? Well, you collect classes all the time. Right from the start they will have 40 classes. A class is just 4 weapon abilities and 4 utility abilities which are each upgradable by xp. During the lifetime of the game even more classes will be added. Since they want players to only have 1 character each, this character should be flexible. So if they now add, say, the druid class and only wood elves and halflings could use it, players who want it and belong to a different race would be forced to reroll. They don't want that.
Of course it might be needed to do faction work to get druid training. So the avarage troll might have a harder time to do it, but it will be possible. In the end, like tiggles said, you create your own class. You will select your weapon class that provides all your weapon abilities (so for example Wizard to get wand skills) and then you can mix in 4 more support abilities from your other classes. This configuration can not be changed in combat.
Regarding world building: Most of the world will be procedurally generated anyways. What player create now in landmark are parts that may or may not be used in eq next for special themes. The world will change a lot over time, it's not supposed to be static like in normal MMOs. There will be earthquakes, dragons permanently destroying buildings and so forth. Most of the world will be destructible (but most things will auto heal after some time). This will lead to interesting combat abilities where deformation of the terrain will play a vital role.
All NPCs will have some rudimentary AI (see storybricks engine) and an agenda. Orcs for example will just naturally look out for lone roads where no guards patrol to surprise travellers. Once that road gets guarded more, said orcs will look for another place to hunt.
I see a lot of potential there. But i am also very worried how much can go wrong. Personally i hope for specialized servers with rules that are a bit more hardcore.
To me that whole class system just sounds horrible on paper. I'm not sure how it will actually work out in the game though, so I'm still going to wait to actually try it first. The environment being destructible sounds really cool, but I don't think that in itself will make the game good, it will just be a very cool feature. I hate the character models. Way too cartoonish for my tastes. But yet, I will give it a try before I label it as a total piece of garbage. My expectations are low, but that may be a good thing.
Pyrion
06-13-2014, 04:19 AM
I also see a big potential problem with that class system. Naturally everybody wants to be able to do everything and be efficient at it. So, very soon after release, everybody will know that the best healing support ability will be "grand heal" from cleric (for example), so everybody will have it. For CC purposes "quick sleep" from enchanter does a good job, so again everybody will have it. The rogue class might have a nice "instant jump" ability for short combat teleports and again everybody will use it if its really usefull. Abilities like "Teleport to west karana" will be in the wizard class for example. Nobody will have those in their normal combat bar. Too easy to switch class just for that and then switch back, as it's not needed in combat.
So it all comes down to balance. Skills have to be very very specialized. All of them. No general purpose skill (as all people would flock to that). That nice heal for example would only work great for physical damage whereas for fire damage you would need shaman's "soothing cold breeze" to be most effective. That's just an example of course. I really hope they will do it in such a way. I remember that they said something like this is actually what they are aiming for (very specialized skills).
thugcruncher
06-13-2014, 05:53 AM
hopefully its like WoW and every guild can just spawn dragons and stuff and use their EBT cards for loot.
Tiggles
06-13-2014, 08:44 AM
I'm going to go full nerd here for a second.
Georgeson Explained the class system to me like it was Magic The gathering. You have five colors in Magic and each one has it's "focus" Blue draws cards and counterspells thing, Green gains mana and has big creatures, Red is Burn etc etc etc...
When you play MTG you can look at all the cards you own and make a deck out of them. You can't effectively play every card you own so you come up with a gameplan or a theme you base your deck on.
They want abilities to be like specific cards you won't see "Complete Heal" as an ability unless it has some sort of massive downside. With 40 classes with abilities they are making them as oddly specific as possible to avoid people making master builds easily.
A sword strike that adds Fire damage will be on one class and another can do Ice, One heal may heal less but may remove a specific Debuff off the caster. Since you have to quest each class individually and then level up the specific ability you have a LOT of "grind" to get to the point where you become a guy that can turn into a tank from a healer to a DPS at will.
Abilities have 5 ranks and you can have 4 on a bar at the time, You also cannot have a wide spectrum of abilities at one time.
If you pick a warrior class you get 2 defense 1 movement 1 attack abiltiy slots plus the 4 abilities your weapon gives you. So having a warrior with Complete heal or Mezmerize isn't possible.
A rogue comes with two Offensive and two Utility slots so you won't see him shield walling or healing either.
Wizards have 2 Movement 1 Offensive and 1 Defensive so you can see a wizard socket a heal but he would be sacrificing his only offensive spot.
Weapons work the same way, a Wizard can use Staves and I think daggers Each type of staff comes with it's own move set of spells or attacks.
You equip a fire staff it will shoot fire spells etc etc so your weapon choice is based off the needs at the time, You can carry different weapons for different sets and change THOSE on the fly.
A short sword on a warrior will give different abilities then a shortsword on a rogue as well.
Pyrion
06-13-2014, 09:56 AM
It's from 2013, but here is what they published about classes:
http://www.youtube.com/watch?v=IOKhfxwLokg
And here is what the wiki knows about it:
http://everquestnext.wikia.com/wiki/Classes
Not much yet, but you get the basic facts. Basically boils down to what tiggles wrote (and me to a lesser degree).
radditsu
06-13-2014, 12:17 PM
So ff14?
TMOcheerleader
06-13-2014, 07:36 PM
So ff14?
more like Diablo 2
fastboy21
06-13-2014, 08:35 PM
omeed is a freaky persian...i give him 50% chance of not keeping his job by launch date.
Nocsucow
06-13-2014, 08:40 PM
Who gives a fuck about any of this
Tiggles
06-13-2014, 09:19 PM
omeed is a freaky persian...i give him 50% chance of not keeping his job by launch date.
99%
Godefroi
06-13-2014, 09:25 PM
Omeed is fat n bad.
Why did they hire him anyways ?
O yea rite, to make shity videos about a shity game that will be another 2 monther
Adolphus
06-13-2014, 10:28 PM
Much as it's temping to hope beyond hope that EQN is the true spiritual successor of The Masterpiece, I think the history of SOE tells us that it's healthier to completely ignore this game until release. I mean why waste time speculating about it for years when you find out in 5 minutes if it's shit or not during alpha/beta?
Chances of this game being any good are like the /ran 1000 and 666 wins Fungi bullshit in tunnel. Why even bother to invest when chances of success are so low?
Dragonsblood1987
06-13-2014, 11:42 PM
Eqn version of fippy: frolicks through the land handing out bags of plat and handjobs. If you kill him ( he has 1 hp and no attacks; does not move once engaged) you win the game and soe buys you the Scandinavian country of your choosing.
Dragonsblood1987
06-13-2014, 11:43 PM
Also known for being the most difficult raid mob in the game at launch.
ReplikZ
06-14-2014, 12:37 AM
Specialty servers in EQ Next
he writes that if the server a player voted for with a real-money token succeeds and is created, the value of the token will be refunded in the form of in-game Station Cash.
work."
http://i.imgur.com/CQg0dil.jpg
derpcake
06-14-2014, 02:11 AM
This pledge token can be used to cast a vote for a server. But use it wisely. You only get one free one per year. Make sure it's a community you believe in and that has a good chance to succeed because we're going to set the bar such that the community can sustain an MMO server."
Unsurprisingly, the station cash store has been confirmed as a feature years ahead of launch.
They implemented the cash shop in EQNL before they implemented water
Tiggles
06-14-2014, 06:45 AM
They implemented the cash shop in EQNL before they implemented water
ROFL you are correct. They are also selling packs if resources then doing a wipe.
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