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View Full Version : I predict TMO and IB will merge


Artaenc
06-03-2014, 06:09 PM
To kill AoW if the inactive people don't come back to play in Velious. What's your prediction?

Tiggles
06-03-2014, 06:11 PM
To kill AoW if the inactive people don't come back to play in Velious. What's your prediction?

If you haven't been paying attention. TMO will probably kill AOW in beta.

radditsu
06-03-2014, 06:19 PM
I just hope that Alarti and Getsome will fuck. The tension kills me.

Artaenc
06-03-2014, 06:21 PM
If you haven't been paying attention. TMO will probably kill AOW in beta.

It would be a good recruiting screen shot.

Splorf22
06-03-2014, 06:34 PM
If the AoW is truly classic it should be possible to kill him with Kunark geared toons. The devs have specifically said they will tune him to be difficult there, but <shrug>

Swish
06-03-2014, 06:58 PM
Enough inactive people will be back for Velious. Can't keep a dog from his meat :p

Ambrotos
06-03-2014, 07:02 PM
If people can kill him in beta with under 100 people, he isn't even close to being correct. It took an entire expansion to farm tov just to be geared enough for it.

Can take your pick on any of these or all.

A) Pet tanking doesn't work here
B) Lack of Flurries from AoW
C) Weapon damage from end of velious vs end of Kunark.
D) HPs and AC( right Loraen?) from items much lower on Kunark vs Velious end game items.

Orruar
06-03-2014, 07:06 PM
If people can kill him in beta with under 100 people, he isn't even close to being correct. It took an entire expansion to farm tov just to be geared enough for it.

Can take your pick on any of these or all.

A) Pet tanking doesn't work here
B) Lack of Flurries from AoW
C) Weapon damage from end of velious vs end of Kunark.
D) HPs and AC( right Loraen?) from items much lower on Kunark vs Velious end game items.

Counterargument: server stability. It's much easier to maintain a reliable ch chain here than it was on live. If you can intentionally throw in some 4-5 sec lag spikes every 30 seconds or so, then it will be classic AoW.

Gaffin 7.0
06-03-2014, 07:06 PM
If you haven't been paying attention. TMO will probably kill AOW in beta.

Haha no

Ambrotos
06-03-2014, 07:11 PM
Counterargument: server stability. It's much easier to maintain a reliable ch chain here than it was on live. If you can intentionally throw in some 4-5 sec lag spikes every 30 seconds or so, then it will be classic AoW.

I think we once joked around about making the npc randomly cause 3-5 people go LD during encounters to simulate how live was. When zones get around 100 people in there, it acts like live at least. I can only guess at how many people will be there just to try and swipe AoW if the guild that spawned him wipe. So I am sure that will act like live in a way making the zone unstable.

I know they were working on making zones more stable. No idea if they have reached that point if zones are still desync.

The amount of cleric bps will help a hell of a lot also. No knock on any guild, if they can kill AoW that way early on, then props to them.

Gaffin 7.0
06-03-2014, 07:12 PM
zone was crashing like mad during the gm event in Lfay we last had lagging out etc

Zoesha
06-03-2014, 07:29 PM
To kill AoW if the inactive people don't come back to play in Velious. What's your prediction?

TMO and IB will realize that rangers are useful in velious and similar to how we both leveled up countless Mages for CoTH. We will both make countless rangers for weapon shield disc for AoW.

Uuruk
06-03-2014, 07:50 PM
If you haven't been paying attention. I'm a huge faggot and the highlight of my life is an elf sim..

Splorf22
06-03-2014, 08:02 PM
TMO and IB will realize that rangers are useful in velious and similar to how we both leveled up countless Mages for CoTH. We will both make countless rangers for weapon shield disc for AoW.

Let's say each Ranger is worth 50 dps on the Avatar of War. With weaponshield lasting 18s, our N rangers will do (N + (N-1) + (N-2))* 50 * 18 damage total. If the Avatar of War has 900,000 HP, this equation can can be solved in a straightforward manner:

n(n+1) * 50 * 18 / 2 = 900,000
n(n+1) = 2000
n^2 + n - 2000 = 0

And because I'm too lazy to look up the quadratic formula, Wolfram Alpha is happy to tell me that 44.2 rangers can kill the Avatar of War (or -45.2 !).

It would be pretty awesome to try this with betabuff.

arsenalpow
06-03-2014, 08:06 PM
you account for regen in there?

Pint
06-03-2014, 08:08 PM
Let's say each Ranger is worth 50 dps on the Avatar of War. With weaponshield lasting 18s, our N rangers will do (N + (N-1) + (N-2))* 50 * 18 damage total. If the Avatar of War has 900,000 HP, this equation can can be solved in a straightforward manner:

n(n+1) * 50 * 18 / 2 = 900,000
n(n+1) = 2000
n^2 + n - 2000 = 0

And because I'm too lazy to look up the quadratic formula, Wolfram Alpha is happy to tell me that 44.2 rangers can kill the Avatar of War (or -45.2 !).

It would be pretty awesome to try this with betabuff.

you didnt account for rangers dying off to rampage loraen, pretty disappointed in your maths

Splorf22
06-03-2014, 08:08 PM
Actually, I think the Monk Death Squad would be better. The monks can FD when their disc runs out, so they do:

N * N * 12 * 60 dps. Solving for N gives 35.5 monks.

Splorf22
06-03-2014, 08:09 PM
you didnt account for rangers dying off to rampage loraen, pretty disappointed in your maths

the avatar of war flurries

And no, Chest, I didn't account for regen. I don't know what it is. It might take 50 rangers or 40 monks.

Gaffin 7.0
06-03-2014, 08:11 PM
assuming they all had aggro and aggro wasnt thrown around every death of a ranger, not possible

arsenalpow
06-03-2014, 08:14 PM
and a handful of mages to coth each one with perfect timing and/or pots to instant click out of zone to drop aggro

Kekephee
06-03-2014, 08:25 PM
BEAR IN MIND THAT THE RANGERS WHO ARE NOT CURRENTLY DISC ACTIVE WILL ALSO BE DPSING WITH THEIR DPS SO IT WILL TAKE FEWER RANGERS THAN CALCULATED

Gaffin 7.0
06-03-2014, 08:26 PM
AoW will not die even a month into Velious if its working correctly guranteed

Rellapse40
06-03-2014, 08:27 PM
I predict Gaffin will die of a over dose on heroin

Gaffin 7.0
06-03-2014, 08:43 PM
https://www.youtube.com/watch?v=6rh13do7fig

Sly
06-03-2014, 09:03 PM
Need Magic Sticks

https://www.youtube.com/watch?v=2gk8wwwUfTI

Gaffin 7.0
06-03-2014, 09:19 PM
autism?

Locust
06-03-2014, 09:30 PM
level 60 (half) epic ranger lf raid guild send tell to grew in game

kotton05
06-03-2014, 10:18 PM
I don't think so. Perhaps once velious comes ib will merge with BDA tho

khanable
06-03-2014, 10:23 PM
Bregan Basterds

kotton05
06-03-2014, 10:39 PM
Just make them have the BDA tag!

Kekephee
06-03-2014, 11:15 PM
Bregan Basterds

Bastards D'Aerth is obviously what it would be called IDIOT

Emsee
06-04-2014, 12:29 AM
If people can kill him in beta with under 100 people, he isn't even close to being correct. It took an entire expansion to farm tov just to be geared enough for it.

Can take your pick on any of these or all.

A) Pet tanking doesn't work here
B) Lack of Flurries from AoW
C) Weapon damage from end of velious vs end of Kunark.
D) HPs and AC( right Loraen?) from items much lower on Kunark vs Velious end game items.

It took a certain amount of hp's on tanks to kill him, not people. I spent that expansion leading raids. Right now very well geared tanks are about what you would expect minimally to kill him, maybe a few hundred less, but, you expect people to play better in this age. I fully expect TMO to kill him, in his correct iteration.

Alunova
06-04-2014, 02:00 AM
I think the best attempt so far has been 90% with 50+, and they started wiping by 91%. This is basically 1 tank with defensive up without any transitions, which is one of the more difficult factors of the fight.

Still a long way to go to kill AoW ;P

Troubled
06-04-2014, 02:16 AM
I think the best attempt so far has been 90% with 50+, and they started wiping by 91%. This is basically 1 tank with defensive up without any transitions, which is one of the more difficult factors of the fight.

Still a long way to go to kill AoW ;P

Props to the people testing beta. I'm sure it helps expediate the release.

Kayso
06-04-2014, 02:33 AM
AoW was not killed straight up (without use of charmed giant tank) until right at Luclin release. So 1 year from Velious drop is the classic benchmark to beat.

HeallunRumblebelly
06-04-2014, 02:33 AM
The sexual tension between TMO and IB is too high, I'm afraid. Just last week, Franswa was sending me pictures of him rock climbing in underwear (???). When will this sexual harassment in the workplace stop.

Skywarp
06-04-2014, 07:30 AM
Emsee is full of shit. Before the raid tool was used guilds in velious would toss 70 toons plus at these mobs. This 50 shit number is what people who were playing during scaled content using instances. Before pop, guilds used sheer numbers and the famous battle Rezs to win fights. Eq was and always be about the numbers you have.

.

Bardalicious
06-04-2014, 07:39 AM
Wolfram Alpha tells me that it will take approximately 80 pixel hungry neckbeards to down AoW.


I wouldn't discredit MC, personally I don't remember. But I do know he was original Blades of Wrath, so he may be somewhat credible.

Sadre Spinegnawer
06-04-2014, 11:30 AM
Counterargument: server stability. It's much easier to maintain a reliable ch chain here than it was on live. If you can intentionally throw in some 4-5 sec lag spikes every 30 seconds or so, then it will be classic AoW.

this is primary reason why p99 is not classic, imo. the lag monster was the constant random spawn of every damn raid, every damn night.

AoW will be killed within a half hour of spawning on p99. Chanters might even chain dictate frozen jesus on the kill just for old time's sake, eh?

moklianne
06-04-2014, 12:20 PM
Emsee is full of shit. Before the raid tool was used guilds in velious would toss 70 toons plus at these mobs. This 50 shit number is what people who were playing during scaled content using instances. Before pop, guilds used sheer numbers and the famous battle Rezs to win fights. Eq was and always be about the numbers you have.

.

Even during PoP, I remember some PoW raids maxxed out at 72 simply because that's all the raid window allowed.

Nuggie
06-04-2014, 12:44 PM
Even during PoP, I remember some PoW raids maxxed out at 72 simply because that's all the raid window allowed.

I don't recall the little details in PoW, but I recall a few raids where we had a 2nd raid window opened up. On a good night we could pull 100 to a raid.

moklianne
06-04-2014, 12:57 PM
I don't recall the little details in PoW, but I recall a few raids where we had a 2nd raid window opened up. On a good night we could pull 100 to a raid.

I remember that as well. I was just reiterating that a raid force of 50 didn't become the norm until after PoP. It was probably an instance limit introduced in LDON raiding.

Nuggie
06-04-2014, 12:58 PM
Stupid instances. I want all my friends there!

moklianne
06-04-2014, 01:35 PM
Stupid instances. I want all my friends there!

And enemies... ;) Good times.

Pint
06-04-2014, 01:38 PM
I remember doing veeshan server pick up raids in pop with like 110-120ppl, didnt god knock the limit down to 54?

Daldaen
06-04-2014, 01:49 PM
PoP raid window was limited to 60. It showed 12 groups, but only allowed 10 group leaders. LoY fixed the raid window to properly allow 72 IN Raid.

However NOTHING in PoP was instanced originally (yes, Plane of Time was static). When it was eventually turned into an instance it allowed 72 players in... Basically the only zone to do that.

Come GoD, about half of the raid zones went instanced (Ikkinz, Uqua, Inkt'uta, Tacvi), while half stayed static (Kod'Taz, Yxtta, Qvic, Txevu). All of those instances capped at a 54 man or 9 group limit.

Kekephee
06-04-2014, 02:20 PM
didnt god knock the limit down to 54?

http://www.supernaturalwiki.com/images/7/7c/God-02.jpg


NO MORE THAN 54 PEOPLE IN A RAID, SO COMMANDETH THE I AM

Sadre Spinegnawer
06-04-2014, 09:23 PM
On Quellious we killed RZTW with 250+ people to break a cock block. We had three guilds - Wraith, Viz Maior, and Revivescence -- and we just zerged it. The zone almost crashed and *many many many* went LD, but RZTW was dead.

It was this exact raid that made SOE change the raid rules to limit raid size to 72 people, and to limit the number of flags a kill could get you.

You're welcome. I was part of breaking classic EQ.

Sadre Spinegnawer
06-04-2014, 09:32 PM
The only record I could find on the intrawebs with a quick search, since I have no idea where the FOH forums went to:

"All of these attempts failed, and on 6th moon of February, in the year of our lord 2003, Wraith’s name would be forever scarred into the game’s legacy. For on this day, forces from Wraith, Reviviscence and Vis Maior would band together to zerg Rallos Zek with over three hundred troops. Each one of these troops was granted a flag from the Planar Projection, causing much unrest in the world of Sony. Hours later, the event was taken down on all servers, and retrofitted with new flag limits. Wraith was scorned for their actions by their rivals, but their story lived on."

All fuckin true.

Alarti0001
06-05-2014, 01:57 AM
If people can kill him in beta with under 100 people, he isn't even close to being correct. It took an entire expansion to farm tov just to be geared enough for it.

Can take your pick on any of these or all.

A) Pet tanking doesn't work here
B) Lack of Flurries from AoW
C) Weapon damage from end of velious vs end of Kunark.
D) HPs and AC( right Loraen?) from items much lower on Kunark vs Velious end game items.

Lots of things happen different here than they did on live. Raid size and pre-knowledge makes it all easy. Being able to throw 15 tanks instead of struggling to find 7 is going to help. You only need so much HP for a minimum gear check maybe 2-3 bigger items per tank in the chain + some easy to fill hp items in formally weak hp slots.

AoW should die rather quickly if he is classically tuned.

Gaffin 7.0
06-05-2014, 09:19 AM
Lots of things happen different here than they did on live. Raid size and pre-knowledge makes it all easy. Being able to throw 15 tanks instead of struggling to find 7 is going to help. You only need so much HP for a minimum gear check maybe 2-3 bigger items per tank in the chain + some easy to fill hp items in formally weak hp slots.

AoW should die rather quickly if he is classically tuned.

We'll see. Think you are underestimating how much damage he does to 5k hp tanks

khanable
06-05-2014, 09:42 AM
With some minimal gear tweaking tanks should be able to hit 6k nearly right out of the gates

A baller Ogre war should be in the 5.4-5.5 range right now - new buffs and some fairly easy HP items will quickly raise that, no?

Gaffin 7.0
06-05-2014, 09:54 AM
hits for 1400 and flurry, tank wont last but 3 seconds without disc's up

Treats
06-05-2014, 11:08 AM
Lots of things happen different here than they did on live. Raid size and pre-knowledge makes it all easy. Being able to throw 15 tanks instead of struggling to find 7 is going to help. You only need so much HP for a minimum gear check maybe 2-3 bigger items per tank in the chain + some easy to fill hp items in formally weak hp slots.

AoW should die rather quickly if he is classically tuned.

You don't just throw tanks at him and hope to win...

You only need so much HP for a minimum gear check? What the fuck?

Is that why he wasn't killed until Luclin?

The gear check is pretty damn much everything from North ToV for tanks, not to mention having nearly all of your raid force equipped with Primals.

15 tanks with 5.5k hp would be a slaughter, 3 or 4 tanks with 7k hp and you might have a chance.

Gaffin 7.0
06-05-2014, 11:15 AM
Timing has to be precise tank cant just run in after one dies and be like yeah start CH chain, tank will die before anyone even heals. Its a tricky fight and long as shit, 900k hp

Zahr
06-05-2014, 11:38 AM
Depends on the tuning, AoW was changed at least twice on live before it was actually killed. If it's original circa-velious launch the dps from an average raid was barely enough to crack his regen.

You needed primals on every single person, tanks included to sustain enough damage to break his regen and actually work him down in 10 or so minutes.