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Splorf22
03-12-2014, 12:15 PM
Have you guys tried to do any zone stress tests? I figure there will be hundreds of people in zones like Kael and ToV and based on what I have seen from GM events and threads like these http://www.project1999.com/forums/showthread.php?t=142926 the server probably won't be able to handle it.

Random suggestion: I don't know for sure, but I'm guessing that 95% of the packets involved in a desync are

Mob vs player damage messages
Player vs Mob damage messages
Mob pathing updates
Player pathing updates


The good news is that most of those packets aren't REALLY all that important. How hard would it be to implement some zone-wide counters for each of those types of packets, and just randomly (possibly with some probability based on distance) drop them if there are too many? It's not a great solution, but it seems better than having the zone desync.

The other possibility would be that whenever too many players are on a mob's aggro list they just have a chance to drop. Which is actually pretty classic IMO.