PDA

View Full Version : Nature's Touch


Erati
03-04-2014, 10:45 AM
How much is this suppose to heal for again?

Zam has 1400 and our wiki has 980. It currently heals for 1400 on Beta Server.


Anyone have knowledge for this one bc as much as I would love a 1400 hp heal......

Edit: I see Rs response in the other spell thread, and i cant delete this one as its more of a question than bug. Bah, apologies. Maybe someone will answer it and we can get proper amount as i felt the current heal amount was wrong.

Erati
03-04-2014, 10:57 AM
priest other than clerics are capped below 1400?

im a druid and its a druid only spell .. healed 1400 last night.

would b thrilled if this was accurate lol

Ele
03-04-2014, 11:02 AM
EQDruids Spell Entries April 2001:

https://web.archive.org/web/20010409102538/http://www.eqdruids.com/rank13-.htm

Nature's Touch Heal for 980 Alt. East Commons tunnel vendor 400 [mana]

https://web.archive.org/web/20010409095156/http://www.eqdruids.com/rank12-.htm

Chloroblast Heal for 400 Alt Vendor in East Commons Tunnel 175 [mana]


Colloboration from the curmudgeons at EQclerics around February 2001:

http://www.eqclerics.org/forums/showthread.php?t=2390&highlight=natures+touch

Chloroblast is a 3 second casting time 175 mana heal, that heals 408 to 428

Natures Touchs is 5.5 second casting time 400 mana heal that heals 978

Daldaen
03-04-2014, 11:20 AM
http://web.archive.org/web/20010803001103/http://www.eqdruids.com/rank13-.htm

It's 980.

Telin
03-04-2014, 12:26 PM
30% penalty on it. Making it much less efficient :-(

koros
03-04-2014, 12:28 PM
http://lucy.allakhazam.com/spellhistory.html?id=1291&source=Live

Should be 978, I think the other references were just rounding.

koros
03-04-2014, 12:28 PM
30% penalty on it. Making it much less efficient :-(

30%? Non clerics got a 10% healing penalty, not 30....

koros
03-04-2014, 12:32 PM
Pretty sure I recall it actually healing for 880 exactly, which is exactly in line with a 10% penalty from 978.

oldschooltrader
03-04-2014, 12:34 PM
10% of 1400= 140

140x3 (30% penalty) = 420

1400-420= 980..... seems 30% penalty

Daldaen
03-04-2014, 12:50 PM
Ah that would explain it.

koros
03-04-2014, 12:53 PM
10% of 1400= 140

140x3 (30% penalty) = 420

1400-420= 980..... seems 30% penalty

It was just upgraded to 1400 at some point way later, that's not how it was classicaly.

Erati
03-04-2014, 12:55 PM
this heal keeps getting worse and gets me less n less excited lol

Telin
03-04-2014, 12:56 PM
Pretty sure I recall it actually healing for 880 exactly, which is exactly in line with a 10% penalty from 978.

It looks like you're right according to Druid's Grove. It has a a description amount of 978 and heals for 880 with the penalty.

The 1400 must've been an upgrade later because that seems really high for this era.

Source: http://thedruidsgrove.org/archive/eq/t-3870.html

koros
03-04-2014, 12:56 PM
To verify that the druid's grove reported pre-adjustment numbers:

http://web.archive.org/web/20010802212120/http://www.eqdruids.com/rank12-.htm

"Superior Healing Healing Spell +583 hps Alt. Druid Vendor in FV. 250"

Erati
03-04-2014, 01:00 PM
as soon as i healed the war in my group from like 60% to near full i knew i was about to b nerfed, druids are not this useful!

just as we taste power it gets taken away!

Daldaen
03-04-2014, 01:16 PM
It looks like you're right according to Druid's Grove. It has a a description amount of 978 and heals for 880 with the penalty.

The 1400 must've been an upgrade later because that seems really high for this era.

Source: http://thedruidsgrove.org/archive/eq/t-3870.html

No. as someone else posted the 980 value is what it actually healed for. Not the value before the healing penalty. That was after.

Telin
03-04-2014, 01:48 PM
No. as someone else posted the 980 value is what it actually healed for. Not the value before the healing penalty. That was after.


Discussion in 2002 referred to the 10% healing penalty being lifted on test server in which Nature's touch was healing for 978hp. So for all of velious it must've been 880 with the penalty.

Source:http://thedruidsgrove.org/archive/eq/t-948.html

ZorxEQ
07-13-2002, 04:05 AM
400 mana for a 978 heal, this will fix druid healing and making us good healers. We will be almost as good as clerics.

/sarcasm off

I really hope this isn't the only thing they change for priest balance.

Daldaen
03-04-2014, 02:24 PM
Yea no. It healed for 980.

I thought the healing penalty was for shared heals only, IE xxx Healing.

Druid only spells weren't effected.

Daldaen
03-04-2014, 02:33 PM
http://www.eqclerics.org/forums/showthread.php?t=2390&highlight=Nature%27s+touch

Nature's Touch -> Most of the negative comments seem to be revolving around this spell. What is the big deal here? First off, this is a LEVEL 60 spell! Clerics get Complete Healing, at 39! And Divine Light at 53!

Furthermore, this spell costs the same amount of mana as Complete Heal and only heals 978 hp, less then Divine Light I think. This spell is about worthless, to me. I am a Hybrid for crying out loud and I still have 3k hp with only mild buffs (Resolution, Divine Strength). This spell would take 400x3 = 1200 mana to completely heal me.

The week after patch it's noted to be 978 heal.

koros
03-04-2014, 02:38 PM
It didn't heal for 980. You cited a hybrid posting about it based on the raw spell data.

From the very same thread:

These are the new druid spell stats. Credit to Rani at Druid's Grove.

Chloroblast
Increase Hit Points (HP) by 428 (L55)


--------------------------------------------------------------------------------
Classes: Dru (L55), Shm (L55)

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: All

--------------------------------------------------------------------------------
Resistance Check: None

--------------------------------------------------------------------------------
Mana Required: 175
Spell Duration: Instant
Casting Time: 3.0 seconds
Spell Recovery: 2.50 seconds

--------------------------------------------------------------------------------
Spell cast on you: You are blasted with chlorophyll.
Spell cast on someone: Soandsois blasted with chlorophyll.

Nature's Touch
Increase Hit Points (HP) by 978 (L60)


--------------------------------------------------------------------------------
Classes: Dru (L60)

--------------------------------------------------------------------------------
Range to Target: 200 feet

--------------------------------------------------------------------------------
Skill: Alteration
Allowable Targets: All

--------------------------------------------------------------------------------
Resistance Check: None

--------------------------------------------------------------------------------
Mana Required: 400
Spell Duration: Instant
Casting Time: 5.50 seconds
Spell Recovery: 2.50 seconds

--------------------------------------------------------------------------------
Spell cast on you: You feel much better.
Spell cast on someone: Soandso feels much better.

--------------------------------------------------------------------------------

Now subtract 10%.

Mac Dretti
03-04-2014, 02:46 PM
Yea no. It healed for 980.

I thought the healing penalty was for shared heals only, IE xxx Healing.

Druid only spells weren't effected.

Ya why would a druid only spell be advertised at 978 and then take a 10% hit...

Why not just call it for what it is (less 10%)

The 10% nerf is on shared priest heals

koros
03-04-2014, 02:56 PM
Guys, that's just straight incorrect information.

Every class but cleric had a -10% applied to any direct heal they cast. Same reason trak bps heal for 90 and not 100.

Telin
03-04-2014, 03:00 PM
On my iPhone I can't get everything I'd like on here. This is from druids grove in 2002.

2) Server bonuses and penalties. Cleric 5% bonus on their heal spells = 910 * 1.05 = 956 heal. Druids with their 10% penalty = 978 * .9 = 880. So now we have a druid that heals for 880 and a cleric for 956. Now on to the next step


As much as I'd love to heal better as a Druid, I think the evidence points to an effective heal of 880 after the 10% penalty is applied to 978.

koros
03-04-2014, 03:03 PM
I didn't pull 880 out of my ass. More:

http://fernworks.net/~dyeomans/DownLoads/pages/eq.crgaming.com/spells/spell.asp%3FId=1540

Comments

Arfabel

HEALING PENALTY
Posted: Wednesday, July 03, 2002
Remember that druids has a 10% Healing penalty, turns this spell into a 880 hps heal. Not too good :)
Delete |IP
liliput

LIES
Posted: Sunday, June 16, 2002
None of the posts mentioned that the info here on this site is INCORRECT THE SPELL HEALS FOR 880 hp not whatever they typed up with their freaking keyboards up there.

Nathianl

ALMOST ONE THOUSAND?
Posted: Wednesday, May 01, 2002
I don't know what may be going wrong for me, but I'm a level 60 druid and this spell has -never- done more than 880 heal. I have used it on myself, casters, tanks, ect. Every person I have asked has ALWAYS reported back to me that this spell heals for 880 tops period. I guess I'm missing something obvious here. Any insight into this would be very helpful. Thanks =)

Ele
03-04-2014, 03:09 PM
Guys, that's just straight incorrect information.

Every class but cleric had a -10% applied to any direct heal they cast. Same reason trak bps heal for 90 and not 100.


QFT

Spell has to be put into the database as the full amount. The penalty takes it off when you actually cast it.

Previous bug report on the Trak BPs, even more important in light of Velious melee BPs.

http://www.project1999.com/forums/showthread.php?t=115390

Trak BPs are borked last I checked supposed to heal for 90 (100-10%), but they heal the full 100 per spell data without the proper penalty.

Daldaen
03-04-2014, 04:21 PM
2002 ain't good enough for me. That's cats on the moon shit. Find Velious infos or submit to the 2001 eqdruids Post that says its 978.

Ele
03-04-2014, 04:56 PM
http://thedruidsgrove.org/archive/eq/t-3870.html


Scirocco, February 2, 2002:

Second, I assume that the druid will use the heal with highest HP heal available. These would be (not including the 10% penalty):

Level 29: Greater Heal, 300 hp (top end of the healing range, which would be reached by 40)

Level 51: Superior Heal, 565 hp (bottom end of the range; I am assuming a level 51 druid since we are using the level 50 warrior hp)

Level 60: Nature's Touch, 978 hp.

With the 10% druid/shaman penalty, the actual amount being healed is:

Greater Heal: 270 hp
Superior Heal: 508 hp
Nature's Touch: 880 hp


Scirocco, June 12, 2001 (https://web.archive.org/web/20010921043657/http://pub13.ezboard.com/fthedruidsgrovespells.showMessage?topicID=2482.top ic):
They have effectively the same mana/HP ratio. CB should be used for quick, minor healing, while I add NT in when I am playing more of a healer role in raid groups (which I sometimes do, but not always).

Mana cost is as listed. What is different is that the actual HP healed is 90% of what is listed. It is that way for ALL our healing spells. Shaman also have this same reduction.

Danth
03-05-2014, 01:22 AM
The 10% nerf is on shared priest heals

Wrong. The 10% penalty affected all direct heals. It even affected the Jeldorin proc--a weapon combat proc. People quote different values because some are quoting the raw spell data that was datamined early.

Druids just aren't heavyweights at healing during this game era.

Danth

Tasslehofp99
03-05-2014, 07:04 PM
I played a druid on live through kunark and into velious release, never remember nature's touch healing for less than 900 hps ever.

Telin
03-05-2014, 07:55 PM
Don't forget the ability to see the amount healed in game wasn't introduced until a patch 1 month before Luclin.