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View Full Version : Why are all the guilds merging? More consequences of forced raid agreement?


Lron
02-26-2014, 02:32 AM
Someone explain this to papa lron.

It reeks of collusion due to over regulation by server staff.

like during prohibition when certain cartels would merge to maximize alcohol profit.

BurgyK
02-26-2014, 08:39 AM
No

Juhstin
02-26-2014, 08:53 AM
Yes

Tiggles
02-26-2014, 09:07 AM
Yes

BurgyK
02-26-2014, 09:21 AM
Lies

Strifer
02-26-2014, 10:42 AM
http://i.imgur.com/RzvUPaQ.png?v1Lies

BurgyK
02-26-2014, 10:45 AM
Ouch :(

Raavak
02-26-2014, 10:47 AM
Natural evolution to thrive in a changed ruleset.

Juhstin
02-26-2014, 11:33 AM
http://i.imgur.com/RzvUPaQ.png?v1

Adorable

feanan
02-26-2014, 12:39 PM
Now we see just how much the top guilds wanted "competition"

lol. pathetic

Velerin
02-26-2014, 01:02 PM
Hah, competition? Was it all about cblocking? I really don't get how adding additional raid mobs (no one lost any mobs) bothers so many people.
These additional mobs are rotated between a huge group of casuals (who still play >4 hours a day, haha "casual"). There's no raining free pixels for anyone. Now if you're not in a 24/7 guild you have a tiny chance/hope for a particular item, though you're still sharing with a huge group of people.
"Class C" guilds lost no mobs (I think they gained some with the additional FFA spawns?). Why so hurt? And now these merges? I'm a casual, don't really care about pixels (though love the fact I get to see a dragon or two). If I had no job and was rich I might try the class C lifestyle for funs for a little while though I'm sure it'd burn me out fast.
Wouldn't it be more fun and competitive to break into smaller guilds? How competitive are the class C spawns now with only 2 guilds? That seems like more of a rotation than anything going on in Class R. Is this all just for bigger forces for Velious? If there's no competition in Class C, don't we have to change the name?

Hitpoint
02-26-2014, 01:07 PM
Now we see just how much the top guilds wanted "competition"

lol. pathetic

Velious is coming. Imo, the challenge is about to be in the actual content, not as much in the competition.

Juhstin
02-26-2014, 01:12 PM
Velious is coming. Imo, the challenge is about to be in the actual content, not as much in the competition.

Splorf22
02-26-2014, 01:18 PM
Now we see just how much the top guilds wanted "competition"

No one wakes up at 3AM to kill a pixel dragon so they can have the thrill of "competition", they do it so their magelo looks more impressive.

Juevento
02-26-2014, 01:59 PM
They are teaming up against the server scum BDA, obv.

Teach those winey pansies a lesson.

Juhstin
02-26-2014, 02:07 PM
Just for clarification.

I am saying this statement is hilariously false.

naw

Ahldagor
02-26-2014, 02:47 PM
http://www.eonline.com/eol_images/Entire_Site/2013220/icecreamguy2.gif

Nirgon
02-26-2014, 04:02 PM
I think competition meant pushing their own members to put in more effort and play better.

But they didn't have to.

Now you got Rogean Obama system in and... boy who cares about effort now.

AWPS
02-26-2014, 04:07 PM
It would make more since to just have a Gm staff member schedule times and spawn the appropriate MOB for said guild since there is only one server. not like it would be that hard and it really wouldn't do much to hurt anything. Maybe a couple more items floating around but.... that would just bring prices down a bit the biggest issue ive seen so far from comeing to this server is the greed of higher end players and the guilds they are in boxing out other players for items and drops.

Juhstin
02-26-2014, 04:11 PM
Obamagean?

Velerin
02-26-2014, 04:59 PM
I think competition meant pushing their own members to put in more effort and play better.

But they didn't have to.

Now you got Rogean Obama system in and... boy who cares about effort now.

I admit I'm fairly new to the raiding scene here but I just don't understand this idea of how raiding is so easy now. 66% of the spawns are no easier than before, less variance but also no camping at spawnpoints. 33% more mobs (that didn't exist before the change) are available for the other 10+ guilds 1000+ people. And you still have to mobilize and kill the mob in a reasonable amount of time. I log in everyday and have yet to have these pixels rain down on me. Yes, theoretically an R only guild member could get bis .......in say 10 years of constant raiding. The new system just gives a casual (normal) player a sliver of a chance of item X., as opposed to 0 chance before.

radditsu
02-26-2014, 06:56 PM
How dare you people put in "effort" to kill things in a 15 year old game.

You idiots need to get your objectivist bullshit out of video games.

Nerds

radditsu
02-26-2014, 06:57 PM
How dare you people not put in "effort" to kill things in a 15 year old game.

You idiots need to get your objectivist bullshit out of video games.

Nerds

Goddamn it

fuark
02-27-2014, 12:02 AM
I admit I'm fairly new to the raiding scene here but I just don't understand this idea of how raiding is so easy now. 66% of the spawns are no easier than before, less variance but also no camping at spawnpoints. 33% more mobs (that didn't exist before the change) are available for the other 10+ guilds 1000+ people. And you still have to mobilize and kill the mob in a reasonable amount of time. I log in everyday and have yet to have these pixels rain down on me. Yes, theoretically an R only guild member could get bis .......in say 10 years of constant raiding. The new system just gives a casual (normal) player a sliver of a chance of item X., as opposed to 0 chance before.

This lol. Don't know how anyone could be upset.

I'm an actual casual (maybe 2 hours played on weekends) and it's not even worth my time to try and attend a raid.

fuark
02-27-2014, 12:03 AM
This lol. Don't know how anyone could be upset.

I'm a casual (maybe 2 hours played on weekends) and it's not even worth my time to try and attend a raid.

JackFlash
02-27-2014, 12:05 AM
U know we are talking about everquest right? We arent talking about a game where raiding requires skill, like world of warcraft

I L'd o L

Hailto
02-27-2014, 03:13 AM
MMOS in general aren't skill games, its about knowledge and numbers.

radditsu
02-27-2014, 09:08 AM
I guess come luclin there are bosses that actually require skill, more than a tank and spank. But pre luclin, cmon now

Thats why luclin and pop are the best

Juhstin
02-27-2014, 09:46 AM
Thats why luclin and pop are the best

I thought WoW was the best?

kotton05
02-27-2014, 09:48 AM
And I don't get why everyone is so against luclin, I for one hate ec sharks and having people try to haggle.

drktmplr12
02-27-2014, 09:56 AM
MMOS in general aren't skill games, its about knowledge and numbers.

This is true, but it takes a raid leader to put it all together. It's one thing to read a strat and copy it. Its something different to create a strategy based on your guild roster and their relative skill levels. Everyone can talk shit about wow all they want, but 25m hard mode icecrown citadel (sindragosa, putricide, lich king for example) was no fucking joke for a raid leader, take away the dmg/hp/healing buffs and it was almost mathematically impossible. Neither was vanilla nefarian, 25m +0 yogg-saron. I heard cthun was horribly difficult but i didn't play at that point. The point is you worked with what you had.

Typically in wow, you could have 5-7 people carrying the other 20 by doing all the important jobs. It didn't work like that for the mentioned fights. Everyone had to be precise and a single fuckup would be disaster. It works the same here, 5-7 with knowledge of mechanics can carry everyone else, who is pretty much following the leader.

Not sure where I was going with this, but I just get irritated when people act like 100% of wow raiding is for the lowest common denominator just because all the easy mode shit exists.

kotton05
02-27-2014, 09:59 AM
Wow was easy mode tho... First off its instanced. You have all the time in the world to prep for it before. What's about corpse recovery??? Yup.

Lron
02-27-2014, 10:03 AM
could you troglodytes answer my question and not go off on ADD rants for once?

Raavak
02-27-2014, 10:10 AM
No one wakes up at 3AM to kill a pixel dragon so they can have the thrill of "competition".Obviously haven't enjoyed the rush of crushing your competition at 3AM. Its addictive, which is why we do it years and years on end.

drktmplr12
02-27-2014, 10:33 AM
Wow was easy mode tho... First off its instanced. You have all the time in the world to prep for it before. What's about corpse recovery??? Yup.

You're right, this disproves my argument...

could you troglodytes answer my question and not go off on ADD rants for once?

They are merging because they mutually decided its in their best interest. We can sit here and guess all we want. We aren't able to form any reasoning behind why a group of people do things unless they tell us.

I think your observation 'due to over regulation by server staff' and the analogy to the alcohol prohibition is not accurate. First, it is most definitely a result of the new rules; however, is the regulation overboard? That's an opinion. I'm sure, as a whole, they will get some more competitive and ffa kills. However, will they benefit more than they would working separately? It appears that the leadership thinks so.

It remains to be seen exactly why guild are doing this. My guess is prepping for velious which may require larger forces to bring down encounters.

kotton05
02-27-2014, 10:58 AM
Btw I'm not saying it wasn't fun tho! Imagine those raids non instanced with eq like corpse recovery >_<

kotton05
02-27-2014, 11:18 AM
My opinion on the merge is simple, Sloan was fe's glue for IB apparently, then during the proposal era we just went thru with Zag/Maz/Jerm/Snacks rising to the top of TMO leadership (some of the nicest guys ever) , FE became closer to TMO than all other guilds, like thru all the years of stealing pixels from each other we have a bond unlike any other guild on the box. Fast forwRd to IB cutting ties once Sloan is out the picture. it just felt right to see if TMO would be willing to work something out cause I for one think hoku is toxic and a diva ( bitch don't kill my vibe )

Ps. TMO/FE has a much better atmosphere in vent than IB ever had.

kotton05
02-27-2014, 11:19 AM
Corpse recovery is stupid and annoying. Theres not much practice ir preparing you can do just because its instanced. Theres a reason wow was successful. They learned from the mistakes of everquest and changed them in wow. Simple.

Preparing for it?? Thats everquest. Get resist gear and as much people as possible. You can have endless deadweight in eq.

Oh no doubt I'm just saying the things that make eq so punishing (which is why I play) they made less punishing on wow

Heebo
02-27-2014, 11:23 AM
Theres a reason wow was successful. They learned from the mistakes of everquest and changed them in wow. Simple.

The reason wow was successful is because they took what was great about EQ and dumbed it down to the lowest common denominator.

They didn't "fix mistakes". They just made it easy enough for everyone.

kotton05
02-27-2014, 11:25 AM
They did make pvp a lot more fun tho.

kotton05
02-27-2014, 11:29 AM
At 13 I was putting shells in the gauge on the shelf

Red_Psyphon
02-27-2014, 12:53 PM
Auto attack so much skillz.

radditsu
02-27-2014, 02:25 PM
Where is sloan? Did he die?

botrainer
02-27-2014, 02:40 PM
The reason is guilds at lease in Class R now have chances issued to kill epic mob and people feel its better worth every ones time to merge up to allow for faster rotations now that people can find and really raid classic mobs without a 3 min spawn to death happening with massive train fests included most times ( Hate, Fear most known for training, along with VP)

Hailto
02-27-2014, 04:46 PM
Corpse recovery is stupid and annoying. Theres not much practice ir preparing you can do just because its instanced. Theres a reason wow was successful. They learned from the mistakes of everquest and changed them in wow. Simple.

Preparing for it?? Thats everquest. Get resist gear and as much people as possible. You can have endless deadweight in eq.

I think corpse recovery makes gameplay more intense and impactful. I never gave much of a shit when I died on wow, dying in eq is a big deal especially if youre in a camp thats difficult to reach.

Juhstin
02-27-2014, 05:03 PM
I think corpse recovery makes gameplay more intense and impactful. I never gave much of a shit when I died on wow, dying in eq is a big deal especially if youre in a camp thats difficult to reach.

Fuck yeah, dying in Mistmoore Castle when the zone is empty or dying in Guk sucks donkey nuts.

Splorf22
02-27-2014, 05:16 PM
Obviously haven't enjoyed the rush of crushing your competition at 3AM. Its addictive, which is why we do it years and years on end.

That must be why you are merging with your competition :rolleyes:

Tiggles
02-27-2014, 05:22 PM
That must be why you are merging with your competition :rolleyes:

We'd are just doubling up our efforts to make sure guilds like A team and BDA don't get any Velious loot with out paying out the nose for it.

I mean I'm glad you get to kill Kunark mobs 4 years after it's release but we have to protect our investment for Velious.

Splorf22
02-27-2014, 05:27 PM
We'd are just doubling up our efforts to make sure guilds like A team and BDA don't get any Velious loot with out paying out the nose for it.

I mean I'm glad you get to kill Kunark mobs 4 years after it's release but we have to protect our investment for Velious.

Hmm, I'm not sure we can handle an alliance between FE, TMO, and Hitler . . .

Cecily
02-27-2014, 09:19 PM
My opinion on the merge is simple, Sloan was fe's glue for IB apparently, then during the proposal era we just went thru with Zag/Maz/Jerm/Snacks rising to the top of TMO leadership (some of the nicest guys ever) , FE became closer to TMO than all other guilds, like thru all the years of stealing pixels from each other we have a bond unlike any other guild on the box. Fast forwRd to IB cutting ties once Sloan is out the picture. it just felt right to see if TMO would be willing to work something out cause I for one think hoku is toxic and a diva ( bitch don't kill my vibe )

Ps. TMO/FE has a much better atmosphere in vent than IB ever had.

http://i.imgur.com/aa24hEp.jpg

Can't wait. WB!

Tysidious
02-27-2014, 09:24 PM
I'm pretty sure it's happening just to make sure they can compete with IB. Sounds like you are upset with the raid rotation when actually it's working out amazingly for guilds like Azure Guard.

Cecily
02-27-2014, 09:27 PM
I'm pretty sure it's happening just to make sure they can compete with IB. Sounds like you are upset with the raid rotation when actually it's working out amazingly for guilds like Azure Guard.

http://i.imgur.com/RFkCNoY.png

Gaffin 7.0
02-27-2014, 10:15 PM
hi cecily <3

Bardalicious
02-27-2014, 10:33 PM
gross dude

pasi
02-28-2014, 03:58 AM
http://i.imgur.com/RFkCNoY.png

Pretty fitting that this picture is from the retranslation of FFT a decade later.

Nirgon
02-28-2014, 04:15 AM
Single guild server

Mobs spawn at 4am, are killed by the usual suspects

Server back to where we started

R Kelly be pissin' on hoes

Geraldo
02-28-2014, 05:07 AM
Yes I do. :eek: :eek:


http://www.bediro.com/images/3/w1.png

HalflingWarrior
02-28-2014, 08:28 AM
Because.....velious. now the single 200 player superguild can take EVERY mob for themselves!!!!

quido
02-28-2014, 08:56 AM
I'm pretty sure it's happening just to make sure they can compete with IB. Sounds like you are upset with the raid rotation when actually it's working out amazingly for guilds like Azure Guard.

lol it's a joke dude

Doors
02-28-2014, 09:06 AM
shut UP

Cecily
02-28-2014, 07:49 PM
Because.....velious. now the single 200 player superguild can take EVERY mob for themselves!!!!

And all was well in the Mushroom Kingdom.