View Full Version : a pnp/lns idea
karsten
01-19-2014, 12:35 AM
so, let's say you have 3 people in EJ fighting 3 people in TT
the people in EJ kill one of their foes, and then chase the other two in to TT -- then the guy (OR GIRL) who died comes back to EJ, loots up, and starts fighting again. because the people who killed him (OR HER) left
is dat rite? I mean, technically dats rite, but should we have that be the norm? cuz pvp aint over, clearly.
also, i'll mention that this is yet another strange PNP outlier that the GMs didn't think about, yet still banned people for. Please respond to this, but also please don't be assholes about people not able to read your minds.
A great, valid point
how big will the clusterfuck get?
we may never know
thisuserwasbannedlol
01-19-2014, 01:13 AM
no one gives a fuck
runlvlzero
01-19-2014, 01:26 AM
I care and are also curious. I think pvp PnP should be pvp strictly. So if someone loses a camp to pvp they must scoot from the camp, not the zone. Until they've given time. If they engage in pvp again it shouldn't be a big deal as long as their not 'greifing'
mostly i feel like there's so many zones were people can return to and avoid the people they contested with entirely - lower guk has all kinds of mobs/room/camps in it, though returning to the zone and resuming fighting at a different should be an automatic forfiture of LnS. I.e. you engage mobs outside of CR/run to zl (resume camping) Camping is a specific term understanded by most players here...
But samwise, pretty legit perspective on it 2, its what I would do if i died prior to the LnS rules, I wouldn't even usually rush back to CR unless the guy was like GG, go get ur stuff
pvp death should = 1 hour kicked off of server. basically if you die in pvp you are out of the fight for at least 1 hour, no CR, no LNS, no nothing.
also no bans.
seems like a good alternative option.
SamwiseRed
01-19-2014, 01:27 AM
pvp death should = 1 hour kicked off of server. basically if you die in pvp you are out of the fight for at least 1 hour, no CR, no LNS, no nothing.
also no bans.
pvp death should = 1 hour kicked off of server. basically if you die in pvp you are out of the fight for at least 1 hour, no CR, no LNS, no nothing.
also no bans.
not bad idea
Labanen
01-19-2014, 04:54 AM
Everything which doesnt require mindreading is an important improvement... I like samwise' idea too.
Or you could be made invulnerable(only to pvp or some will abuse this to pve pull) after a pvp death, which would allow you to run in and get your stuff, if you cast a spell on a player before looting you forfeit the invulnerability, if you loot your corpse the invulnerability is forced to stay on your char until you zone or a reasonable amount of time has passed(60mins for instance). Maybe too hard to actually implemement to be worth it to develop it for a low pop box though.
Rule lawyering and competitions for the best fraps and be able to catch gms on a good vs a bad day just isnt fair or fun.
BeautBabeC
01-19-2014, 05:30 AM
Play nice and quit being baddies imo..
Swish
01-19-2014, 06:12 AM
When teams releases in the distant future, rules should get ultra tight with a GM on hand to administer insta-justice... make red a last man standing server.
runlvlzero
01-19-2014, 09:05 AM
When teams releases in the distant future, rules should get ultra tight with a GM on hand to administer insta-justice... make red a last man standing server.
Last man standing for sure.
Mac Dretti
01-19-2014, 12:12 PM
Wait until pvp is over to LnS
vouss
01-19-2014, 12:18 PM
1 hour boot from server is good, it's either going to grief people (great), or do some people good (also, great)
SamwiseRed
01-19-2014, 12:45 PM
its why counter strike is one of the only FPS i ever got into. made each round more real when it was perma death til next round. make pnp only no bind camping and one hour booted from server after pvp death.
heartbrand
01-19-2014, 01:00 PM
Boot from the server is fucking retarded and a great way to kill this server.
all of these descisions are good
they prevent a dead person to returning to the battle where they have no buisness being
this then leads to other people not knowing they died, and further deaths occur
then excessive QQ and bannings occur
dethbringre
01-19-2014, 02:30 PM
pvp death should = 1 hour kicked off of server. basically if you die in pvp you are out of the fight for at least 1 hour, no CR, no LNS, no nothing.
also no bans.
I actually kind of like this idea. Upon pvp death you get a 1 minute buff that upon expiration of said buff, you are promptly logged off server for an hour.
thisuserwasbannedlol
01-19-2014, 03:22 PM
when teams is released in the distant future
AHAHAHAHH
Darksinga
01-19-2014, 03:26 PM
Lets make it pvp death kick from server for one hour then you find some ones bind and keep kicking them off the server.
Would make a good Smedy vid like the one of the noob lift in Kelethin
karsten
01-19-2014, 03:46 PM
thread got derailed
most pvp happens near a zone line, we need guidelines about keeping people from rule lawyering LnS
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