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View Full Version : I made a 2D mobile game and ported it to flash


r00t
12-26-2013, 04:55 PM
I made a 2D mobile game and ported it to flash so it can be played in a browser. It's a card game called 31. I think I've ironed out most of the bugs, but your results may vary. You can try it out here: http://ow.ly/s4Sra

Ambrotos
12-26-2013, 05:04 PM
Won't click virus.

r00t
12-26-2013, 05:06 PM
no but heres a virus I've made

https://code.google.com/p/sneakyweasel/

Ambrotos
12-26-2013, 05:06 PM
That one looks safe np

Retti_
12-26-2013, 05:34 PM
google.com looks legit, dunno bout that other 1

r00t
12-26-2013, 05:38 PM
http://longurl.org/expand?url=+http%3A%2F%2Fow.ly%2Fs4Sra

r00t
12-26-2013, 08:42 PM
textures arent showing up on mobile hralp

http://i.imgur.com/WREes4d.png

r00t
12-26-2013, 09:40 PM
Figured it out. All the cards are placed in a single 6787 x 123 image called a sprite sheet. My crappy phone only supports a max of 1024 x 1024 resolution images. Time to #photoshop.

radditsu
12-26-2013, 09:44 PM
You suck at video games and you should feel bad.



http://www.rpgmakerweb.com

r00t
12-26-2013, 09:49 PM
I only spent a day making it just fucking around to learn this 2d framework so I can build a better more top secret game.

radditsu
12-26-2013, 10:14 PM
I only spent a day making it just fucking around to learn this 2d framework so I can build a better more top secret game.

Chutes and ladders... 3d?

Shannacore
12-27-2013, 12:02 AM
Babe, need you to make us an app that will fund hot tub + long weekend in Paris.

Thulack
12-27-2013, 12:09 AM
Babe, need you to make us an app that will fund hot tub + long weekend in Paris.

With roots' skill you gonna get a bucket of hot water and a short dinner at Denny's with his funding.