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Lowlife
10-30-2013, 11:44 AM
This community has played many, many iterations of classic everquest pvp server emus. Collectively, we have some insight as to what can work and what won't, so I've created a series of polls regarding possible attributes of the alluded to teams server, feel free to bring your experience and insight and share your preferences in these polls.

I will post charts of community reaction to each poll within this thread this weekend.


Variance.

http://goo.gl/hEgUBQ

How many teams?

http://goo.gl/TiOlAs

How should team composition be determined?

http://goo.gl/Lw2eiY

Team orientation enforcement.

http://goo.gl/O1nqLL

PVP level range

http://goo.gl/S4hclw

PVP looting system.

http://goo.gl/WLOSVB

Item loot.

http://goo.gl/5tvLrp

SamwiseRed
10-30-2013, 11:58 AM
variance - dum

# of teams - 3

composition - deity based

orientation enforcement - there is no x teaming on sz ruleset duh

pvp level range - none

pvp loot - coin only if victum within 8 level range, a point system like sz with rewards.

item loot - not with teams but for red99 yes

make me a god damn dev

SamwiseRed
10-30-2013, 12:00 PM
are you guys fucking retarded? why do people keep asking questions about x teaming. that shit wasnt possible on sz. teams were HARD CODED. your own team could train you but thats about it. you are getting shit confused with tallon/vallon.

Lowlife
10-30-2013, 12:04 PM
Psst, its a poll about preferences.

If you like the SZ system, vote for it, I did, but others like VZTZ system, therefore an option to voice that preference was allowed.

SamwiseRed
10-30-2013, 12:05 PM
nah, soft coded teams is not an option. straight up. only a moran would put such a ruleset on the new teams server.

Lowlife
10-30-2013, 12:06 PM
I concur.

Lowlife
10-30-2013, 12:16 PM
Also for ones consideration http://www.project1999.org/forums/showthread.php?t=112024&page=2

myxomatosii
10-30-2013, 03:17 PM
Variance.

Nah

How many teams?

3

How should team composition be determined?

Religion allows for the most A: logical and B: choices of race/class combos (I believe)
ex: solusek dark elf wiz = newt
ex: innoruk dark elf wiz = evil

Team orientation enforcement.

Unable to positively buff/group/port/TL/song non-team players, chatting not affected.
Anyone not on your team follows the same rulset as a mob basically, for those who haven't experienced it.
Except it can chat and send tells.

PVP level range

Being from SZ I'm biased. The way it works on red now makes sense to me.

PVP looting system.

I like the idea of "ears", or as we had on SZ, coins based on level of the player killed.
Made ranges and naems up, but you get the jist.
1-20 Minor
21-40 Lesser
40-59 Greater
60 Pristine

Item loot.

I don't think people have the heart for item loot, I could be wrong but it'd obv have to be on day 1.

runlvlzero
10-30-2013, 04:14 PM
Some polls I wish I could vote multiple options, like for instance, I'm ok with 3 or 4 teams.

I'm also ok with item loot (in some form) or a token system.

And if more teams, soft coded, if less teams, hardcoded.

Lionfish Roundup
10-30-2013, 05:35 PM
blabla

funny how all the teams posts have no staff responses and oodles of butthurt children responses

Lowlife
10-30-2013, 05:40 PM
The 3 elements which surprised most of all, so far, about the poll results were that

People are slightly in favor of racial teams over religion teams
People are in favor of a token or point system (I almost didn't even add that option)
People dislike item loot

thus far

also lionfish is mad

Lowlife
10-31-2013, 10:23 AM
http://oi42.tinypic.com/kcma68.jpg

Elderan
10-31-2013, 10:55 AM
Velious in 3 months, Teams 6 months later.

Will be nice...

heartbrand
10-31-2013, 10:55 AM
Not sure where you got that info from Sirken confirmed teams is inc, also velious is about a year and a half away based on insider info.

Lionfish Roundup
10-31-2013, 10:56 AM
i don't even think teams will be in 6 months honestly, I don't think they going to do it at all

its just another push to keep red from completely dying before velious so they can get more onions

heartbrand
10-31-2013, 10:57 AM
Alecta has confirmed teams is inc very soon, same dev who told us changes were inc and made them. Going to go with him.

Lionfish Roundup
10-31-2013, 10:58 AM
im sure velious will be out before Christmas , or probably right at Christmas, and im sure nothing will work, and nihilum will be playing 24/7 and showering in raid items

heartbrand
10-31-2013, 10:59 AM
Half the velious zones haven't even been done yet rofl, velious is very far away.

Lowlife
10-31-2013, 11:00 AM
wtb staff response on teams

Lionfish Roundup
10-31-2013, 11:42 AM
staff ignore you since day 1

are you new here? they don't give a fuck

Lowlife
10-31-2013, 12:01 PM
staff ignore you since day 1

are you new here? they don't give a fuck

you seem very emotionally frazzled, deeply immersed, mad, and possibly inflicted with a vaginal infection, in every thread, all the time. seek sunlight.

Elderan
10-31-2013, 12:40 PM
Not sure where you got that info from Sirken confirmed teams is inc, also velious is about a year and a half away based on insider info.

I was told velious is much earlier but honestly who knows. It is kind of like waiting for the next asoiaf book. Endless...

Teams before velious would be stupid unless velious really is over a year away.

heartbrand
10-31-2013, 12:44 PM
I understand you think it's dumb, but the staff has said that's what they're doing multiple times. The fact you dislike it doesn't change it, kinda like how the Republicans hated Obamacare. [WHICH DOES SUCK FUCK]

Elderan
10-31-2013, 12:50 PM
I understand you think it's dumb, but the staff has said that's what they're doing multiple times. The fact you dislike it doesn't change it, kinda like how the Republicans hated Obamacare. [WHICH DOES SUCK FUCK]

Still hearing teams is after Velious release though is what I was saying. But of course they could have changed their minds as to try and distract people from the lack of Velious.

You dont want to release Teams and then 3 months later release Velious, that would be stupid.

heartbrand
10-31-2013, 12:58 PM
I think the two are mutually exclusive. Teams appeals to different people. It won't tear away Nihilum from Red99, it will attract a whole new crowd.

Elderan
10-31-2013, 01:02 PM
I think the two are mutually exclusive. Teams appeals to different people. It won't tear away Nihilum from Red99, it will attract a whole new crowd.

I agree it will attract the blue crowd, some ex red players and come current red players. But if you release Velious on Blue and Red 3 months into Teams99 it will lose a lot of those blue players, some red.

Best thing they can do is release Velious, then 6 months later release Teams which would refresh and bring in new players from both sides. Key is not to miss time this.

Colgate
10-31-2013, 01:04 PM
how about we never release velious on red99

heartbrand
10-31-2013, 01:04 PM
Velious is a lot further away than you believe. I understand what you're worried about, but Velious is so far off it won't be a factor ultimately.

Retti_
10-31-2013, 01:15 PM
Btw all these blues playing t99 will most likely be alts w I th low commitment foolin around

Elderan
10-31-2013, 01:30 PM
Velious is a lot further away than you believe. I understand what you're worried about, but Velious is so far off it won't be a factor ultimately.

if Velious is really far away they have bigger problems then worrying about Teams server honestly.

Dullah
10-31-2013, 01:30 PM
t99 day 1 500
t99 day 7 200
t99 day 14 150
t99 status after a month - content farmed, some players look forward to planar farms, rest go to r99 for velious.

t99 6 weeks - early box nostalgia worn off, so much more to do for everyone in velious, people wonder why the fk they are wasting time on a server where the only thing to do is fight over lguk and pof/poh for the 1000th time.

t99 2 mo - deadbox

2nd pvp box is dumb. Softcoded teams (guilds) or hardcoded teams, you gotta make the most out of what is available.

Big fixes in the making. Shits gonna be classic.

Dullah
10-31-2013, 01:33 PM
ps already been said velious is closer than a teams server

course if I had no means of making real gains in velious on r99, id want velious to be far off too

heartbrand
10-31-2013, 01:33 PM
You could make 10,000 fixes to red99 and it still will never break 200 pop avg. This server is basically the Miami Heat vs. the Charlotte Bobcats, all the rule changes in the world ain't going to change that.

heartbrand
10-31-2013, 01:34 PM
ps already been said velious is closer than a teams server

course if I had no means of making real gains in velious on r99, id want velious to be far off too

Quote me where that was said on the forums and I'll gladly eat my words.

heartbrand
10-31-2013, 01:49 PM
At the end of the day, conceptually, red99 FFA PVP is better than teams pvp imo. I enjoy FFA more. I think teams is blue. But there's a lot of people out there who apparently would rather play teams. I'd rather have a thriving server with hundreds of people with a ruleset slightly sub optimal, than a small pop with an "optimal" rule set. When velious comes out is irrelevant to me. I'd rather velious come out tomorrow so I can get my farm on dawg, it would be a ton of fun. I'm just a realist, and from what I'm hearing, which admittedly could be incorrect, it's a ways off still with tons of unfinished content left to complete. I'd love to be wrong.

Dullah
10-31-2013, 01:51 PM
Lotta people play blue for nostalgia. Even old pvp players play blue for a little dose of eq in a more casual setting. Blue will always naturally have a wider playerbase.

The smaller group of hardcores who still want to pvp play red. Its a smaller crowd, but the population really expands according to the content available. After the initial spike on red, pop went down when pvp was basically over two zones. Added planes pop surged, but ultimately 2 dragons, 2 gods dominated or competed over by 2 guilds. Population dwindled to 50 primetime.

Kunark added another dozen targets, population quadrupled, but ultimately all big targets can be taken down in a matter of hours. As competition arose, pop peaked over 200, but that was with people competing over all major zones.

Then staff made mistake of announcing teams server, pop immediately fell off as people got false hope that somehow teams would turn the tide. Illusions of grandeur swooped over the defeated masses and they plotted their glorious return to this new server.

Enter Velious, low, mid content, group, small raid, massive raid targets all over the expansion. Faction and tons of quests to do for everyone. Competition available on all levels.

EQ always been about content. When theres less of it and its easily dominated by 1-2 guilds, it provides little incentive for new players to try to establish themselves and create other guilds. Just the way eq works.

tldr; content is king. velious = content = more population. Just as pop quadrupled with kunark, it will easily double again with velious permitted staff dont make the mistake of trying to split the pvp pop between two pvp servers.

Colgate
10-31-2013, 02:02 PM
ender something seriously wrong with your brain

seek help

freez
10-31-2013, 02:08 PM
I must seek buddah I must seek Christ

iiNGloriouS
10-31-2013, 02:11 PM
I must seek buddah I must seek Christ

http://media.tumblr.com/tumblr_lvgoi7mkmp1qdlkgg.gif

Something'Witty
10-31-2013, 02:11 PM
tldr; content is king. velious = content = more population... permitted staff dont make the mistake of trying to split the pvp pop between two pvp servers.

Agree

heartbrand
10-31-2013, 02:16 PM
"tldr; content is king. velious = content = more population. Just as pop quadrupled with kunark, it will easily double again with velious permitted staff dont make the mistake of trying to split the pvp pop between two pvp servers."

in a vacuum you're correct, but for whatever reason there just aren't enough people to build two effective guilds with here to make this happen, and I predict you'll see an even greater jettison of players to Nihilum with Velious. We can spend all day debating / talking about why that is, and this isn't a "nihilum is to blame" post at all, I'm just stating the way it has been and way I believe it will continue to be.

freez
10-31-2013, 02:21 PM
yup if you need to have 60 on your active roster for kunark god forbid what nihilum will need for velious

Something'Witty
10-31-2013, 02:23 PM
I predict you'll see an even greater jettison of players to Nihilum with Velious. We can spend all day debating / talking about why that is, and this isn't a "nihilum is to blame" post at all, I'm just stating the way it has been and way I believe it will continue to be.

I don't disagree, but do you (HB) think Teams99 will be any different? I have my doubts.

heartbrand
10-31-2013, 02:27 PM
Well, it may or may not be. I'm unsure. The advantages Teams99 offers is:

1) Hard Coded teams meaning it isn't as easy to guild hop for a quick pixel infusion. Some of the people who jump ship right now on a team server may be forced to persevere and try to make things work if they realize they don't have an easy out other than re rolling.

2) It will attract more people, at the very least initially, and very likely many non vztz'ers, aka normal human beings, with whom it will likely be easier to build guilds around PvE competition, i.e, guilds that work and last.

3) Teams provides constant EXP Groups and what not for newbs without the fear of being griefed and what not, which will make for an easier environment to start up in. It's all about first impressions, and a team server will make a better first impression on those new to pvp than a ffa server.

There's plenty of negatives as well, such as same team griefing, but I think overall for longevity and competition purposes, teams99 offers more opportunity. Will it materialize? That's up to the staff and how they advertise this server, how this so called "merge" happens, when it's launched, what the EXP rate is [hint: make it large], how long the timelines are [hint: make it short], whether they do away with things that have no business in EQ like hybrid exp penalties, etc. But the POTENTIAL is certainly there.

heartbrand
10-31-2013, 02:30 PM
BTW, I'll reiterate, I think ffa pvp is better, and I wish people would just dive in to this server. The people are friendly overall despite ooc and forumquest, people give out tons of free shit, etc. But the trickle trickle approach of a few new players here and there will never be enough to build this server to where it's constantly hitting 200 + pop. The only way to do that is via a huge one time pop infusion which can realistically only come from a wipe / relaunch or rebrand / or blue transfers or copies, all of which carry negatives and which the staff have shown reluctance to pursue.

Retti_
10-31-2013, 02:33 PM
165 the other day

Elderan
10-31-2013, 02:43 PM
The problem has been for a long time that other large guilds expect to knock off Nihilum. if you come in with that expectation and fail then your members are either going to quit or go to another guild, most likely Nihilum.

If your guild is of the mindset that you just want to pvp, raid small stuff and group and have fun then it will be very successful here. Yes you will lose members as they get bored or move to Nihilum but that is what happens on blue all the time and it works well there.

Everquest during this era was only ever able to really supply high end raid mobs for one top guild. It was common and worked well on most servers.

Kergan
10-31-2013, 02:44 PM
Agreed on most points with the Top Jew.

No matter what you guys want to say, EQ is about PVE first and PVP second. Gear can make up for huge differences in ability. Even at its core PVP in EQ shares many of the same fundamentals with the PVE game. This isn't an FPS twitch game, winning in PVP is about making the correct situational decisions and being better organized, which is essentially the exact same thing required for the high end PVE game.

Hard coded teams creates a partial shelter for new players, especially at low level (1-30 we'll say). It also creates (albeit in a somewhat artificial manner) the need for at least 3 large guilds/groups in the PVE game, assuming three teams. This will have the effect of creating more PVP and more importantly, higher stakes/quality PVP at the high end of the game which is where the vast majority of the population will sit on any EMU server.

Honestly, what is the PVP on the FFA PVP server now? Random level 40 wizards PKing people exping and the occasional Azreal/"resistance" vs Nihilum skirmish? That is garbage my friends. People who want to PVP should be the ones fighting the hardest for teams instead of being the most resistant.

Lionfish Roundup
10-31-2013, 04:41 PM
teams bla bla

velious bla bla

same faggots

Lowlife
11-01-2013, 06:58 AM
you'll play it.

Bazia
11-01-2013, 08:09 AM
I don't think this subject was covered thoroughly enough by the last 89 threads about team rulesets

Stasis01
11-01-2013, 08:42 AM
I don't think variance will be as important on teams as it would have been on red.

Teams you should have a mixture of both hardcores and casuals on each team, unlike FFA where all the hardcores just end up guilding together and shitting on everyone else, and creating a boring stagnant basically blue box.

On teams hopefully it will be more interesting in terms of quality people on different teams - but maybe people will just reroll all one team just to blueb it up again.

I've seen more disgusting shit happen on red99 so nothing will surprise me going forward. The amount of no lifing, the throwback attitudes like Elderan who acts like he's in 1999, people rather quit than leave Nihi because of potential future velious pixels, disgusting.

FFA = most people of quality flock to the #1 guild, and the #2 spot is a few good people who enjoy being the underdog and a serious lack of hardcore players that are willing to go every 3 days for 8 hours and then continue other raiding. Boring and stagnant, can't wait for teams.

Elderan
11-01-2013, 09:42 AM
I don't think variance will be as important on teams as it would have been on red.

Teams you should have a mixture of both hardcores and casuals on each team, unlike FFA where all the hardcores just end up guilding together and shitting on everyone else, and creating a boring stagnant basically blue box.

On teams hopefully it will be more interesting in terms of quality people on different teams - but maybe people will just reroll all one team just to blueb it up again.

I've seen more disgusting shit happen on red99 so nothing will surprise me going forward. The amount of no lifing, the throwback attitudes like Elderan who acts like he's in 1999, people rather quit than leave Nihi because of potential future velious pixels, disgusting.

FFA = most people of quality flock to the #1 guild, and the #2 spot is a few good people who enjoy being the underdog and a serious lack of hardcore players that are willing to go every 3 days for 8 hours and then continue other raiding. Boring and stagnant, can't wait for teams.

You are hilarious man.

You want variance on red, where last guild standing gets the mob. But don't want it on T99 where you are going to have 2-3 guilds on the same team waiting for the mob to spawn to get FTE..

Lionfish Roundup
11-01-2013, 11:13 AM
you'll play it.

im not you

if exp is fast I might try it, but classic eq is shit, its just faggots left on red99 anyways, im sure all the faggots that quit will start up to faggot up the new server

red failed for a reason, its full of the most toxic fucks on the internet

everyone wants a "Do over" Cause they screwed up the first time

they just gonna screw up again same way

Red99 is all followers ( With 2 leaders ) Guess who they are? bet ya cant

Lowlife
11-01-2013, 12:59 PM
^

mad

Stasis01
11-01-2013, 02:53 PM
You are hilarious man.

You want variance on red, where last guild standing gets the mob. But don't want it on T99 where you are going to have 2-3 guilds on the same team waiting for the mob to spawn to get FTE..

I am only saying in a FFA setting, no variance just turned into most no lifers all guilding together for easy cock blocking of content - which has been done for years.

After thinking about it though I guess variance would be required for same team guilds competing.

It disgusts me that we need to consider that people will dedicate their lives to the game, and can't make it too easy without variance - especially FFA where the amount of players is limited, and the #1 guild has an open door policy.

Lionfish Roundup
11-01-2013, 07:09 PM
time to go be a dad