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View Full Version : Spells: Wizards Spell: Evacuate Ro


JackFlash
10-01-2013, 12:21 PM
If you cast the spell while in the zone of South Ro it takes you to the oasis zone line. Not the wizard spires.

I could be wrong but I remember all the spire specific evacs took you to the spire not the zone in.

Nirgon
10-01-2013, 12:23 PM
Should take you to spires

Evacs (including Succor/Evacuate in zone) also left players behind on a much more regular basis than regular ports (which I believe also could leave people behind).

JackFlash
10-01-2013, 01:20 PM
I haven't tested this with other zone specific evacs as I rarely cast them in the zone itself. I'll check out the others later today.

Ele
10-01-2013, 01:27 PM
Confirmed this is happening.

Started in EJ. Casted Evac Ro, ended up on spires correctly. Cast Evac Ro again, ended up near Oasis zone line. Cast Evac Ro again, reloaded in the same spot near Oasis.

http://i.imgur.com/KrBgwEL.png

heartbrand
10-01-2013, 01:33 PM
ive never seen someone left behind by a port on p99

Ele
10-01-2013, 01:39 PM
Just tested this and each wizard evac is doing this.

Evacuate: Nek

[Tue Oct 01 12:28:15 2013] You begin casting Evacuate: Nek.
[Tue Oct 01 12:28:24 2013] LOADING, PLEASE WAIT...
[Tue Oct 01 12:28:43 2013] You have entered The Nektulos Forest.
[Tue Oct 01 12:28:45 2013] You begin casting Evacuate: Nek.
[Tue Oct 01 12:28:49 2013] Game Time: Saturday, July 21, 3125 - 12 AM
[Tue Oct 01 12:28:49 2013] Earth Time: Tuesday, October 01, 2013 12:28:49
[Tue Oct 01 12:28:51 2013] Your Location is 433.00, -768.00, 33.14
[Tue Oct 01 12:28:54 2013] LOADING, PLEASE WAIT...
[Tue Oct 01 12:29:11 2013] You have entered The Nektulos Forest.
[Tue Oct 01 12:29:15 2013] Game Time: Saturday, July 21, 3125 - 12 AM
[Tue Oct 01 12:29:15 2013] Earth Time: Tuesday, October 01, 2013 12:29:15
[Tue Oct 01 12:29:16 2013] Your Location is 2055.00, -701.00, 47.92

Evacuate: Fay Near a lift.

[Tue Oct 01 12:29:34 2013] You begin casting Evacuate: Fay.
[Tue Oct 01 12:29:43 2013] LOADING, PLEASE WAIT...
[Tue Oct 01 12:29:59 2013] You have entered Greater Faydark.
[Tue Oct 01 12:30:06 2013] You begin casting Evacuate: Fay.
[Tue Oct 01 12:30:13 2013] Game Time: Saturday, July 21, 3125 - 2 AM
[Tue Oct 01 12:30:13 2013] Earth Time: Tuesday, October 01, 2013 12:30:13
[Tue Oct 01 12:30:14 2013] Your Location is -2023.00, -441.00, 1.36
[Tue Oct 01 12:30:15 2013] LOADING, PLEASE WAIT...
[Tue Oct 01 12:30:32 2013] You have entered Greater Faydark.
[Tue Oct 01 12:30:37 2013] Game Time: Saturday, July 21, 3125 - 2 AM
[Tue Oct 01 12:30:37 2013] Earth Time: Tuesday, October 01, 2013 12:30:37
[Tue Oct 01 12:30:38 2013] Your Location is -20.00, 10.00, 0.65

Evacuate: North At the stone marker near crossroads by Gypsies.

[Tue Oct 01 12:31:10 2013] You begin casting Evacuate: North.
[Tue Oct 01 12:31:19 2013] LOADING, PLEASE WAIT...
[Tue Oct 01 12:31:34 2013] You have entered Northern Plains of Karana.
[Tue Oct 01 12:31:37 2013] Game Time: Saturday, July 21, 3125 - 1 AM
[Tue Oct 01 12:31:37 2013] Earth Time: Tuesday, October 01, 2013 12:31:37
[Tue Oct 01 12:31:38 2013] Your Location is -3685.00, 1209.00, 0.62
[Tue Oct 01 12:31:40 2013] You begin casting Evacuate: North.
[Tue Oct 01 12:31:49 2013] LOADING, PLEASE WAIT...
[Tue Oct 01 12:32:03 2013] You have entered Northern Plains of Karana.
[Tue Oct 01 12:32:07 2013] Game Time: Saturday, July 21, 3125 - 1 AM
[Tue Oct 01 12:32:07 2013] Earth Time: Tuesday, October 01, 2013 12:32:07
[Tue Oct 01 12:32:07 2013] Your Location is -284.00, -382.00, -5.70

Evacuate: West Qeynos zone line!

[Tue Oct 01 12:32:10 2013] You begin casting Evacuate: West.
[Tue Oct 01 12:32:16 2013] Your feet slow down.
[Tue Oct 01 12:32:19 2013] LOADING, PLEASE WAIT...
[Tue Oct 01 12:32:34 2013] You have entered Western Plains of Karana.
[Tue Oct 01 12:32:37 2013] Game Time: Saturday, July 21, 3125 - 1 AM
[Tue Oct 01 12:32:37 2013] Earth Time: Tuesday, October 01, 2013 12:32:37
[Tue Oct 01 12:32:39 2013] Your Location is -3569.00, -14815.00, 37.45
[Tue Oct 01 12:32:41 2013] You begin casting Evacuate: West.
[Tue Oct 01 12:32:50 2013] LOADING, PLEASE WAIT...
[Tue Oct 01 12:33:05 2013] You have entered Western Plains of Karana.
[Tue Oct 01 12:34:10 2013] Your Location is 12.00, -638.00, 0.26
[Tue Oct 01 12:34:13 2013] Game Time: Saturday, July 21, 3125 - 1 AM
[Tue Oct 01 12:34:13 2013] Earth Time: Tuesday, October 01, 2013 12:34:13

nilbog
10-01-2013, 01:40 PM
Will look into 'left behind'.

As far as I remember, ports should always work, and evacs had a chance of leaving people. Could not be ported while dueling, iirc.

^ That needs researched I guess.

As far as evacs with a set destination instead of safe coords.. cast within the same zone, I think you're correct. These are set properly in the spells file, but will likely need more work to function in that way.

On the topic of leaving people.. did anyone ever see more than one person get left behind? I didn't, but that doesn't mean its not possible. If only one person can be left (including the caster), I'd imagine something like a 6% chance for the entire group; not individually. So.. say it would start port, see if a 6% chance hit, then random someone to leave. Alternately, if more than one person could be left, it would be 1% rolled against each member of the party.

Input welcome.


Also, a random question. Where did the Tolan's Darkwood Breastplate port rangers to, classically?

Nirgon
10-01-2013, 01:54 PM
One such specific event our puller in seb (live, named Senken) pulled a train into disco by accident. I made the call and evac'd. I got out, SK got out, cleric get out, rest died (his guildies).

SK flipped out saying we had it (we didn't) and attacked me lol.

Everyone had a chance to be left behind, including the porter.

I evac'd someone another time and they ported but I didn't. I laughed to them in tells saying "heh well that worked out nice for me".

These were Kunark era accounts.

Only thing I'm shakey on is if the regular ports could leave people behind, too. And I'm pretty sure they did but much, much more rarely.

Nirgon
10-01-2013, 01:57 PM
Here's a good start, its worth getting solid research to make sure its right:
http://thedruidsgrove.org/archive/eq/t-355.html


ccLothar

07-05-2003, 10:18 AM

A wizard friend of mine evac'd his group and was left behind. I did Exodus the other day and left someone behind. Lets not get carried away and call it a fricken feature. It's a BUG and it has to be fixed.


^ dude above doesn't realize its not a bug though heh

Nirgon
10-01-2013, 01:57 PM
Other conditions that should cause people to get left behind:

http://www.graffe.com/forums/showthread.php?5171-Nexus-Port-leaves-folks-behind

Ele
10-01-2013, 01:59 PM
Also, a random question. Where did the Tolan's Darkwood Breastplate port rangers to, classically?

Late Velious comment coincides with wiki/Zam loc: Teleport to 1880,-1060,2 in lfaydark facing SW

October 15, 2001 (http://everquest.allakhazam.com/db/item.html?item=2057#m100314459410246) - "Just to end the confusion, a right-click on this bp ports you into LESSER Faydark right near the GFay zoneline. "

Erati
10-01-2013, 04:00 PM
i always thought it ported u to the Gfay unused druid rings

Thulack
10-01-2013, 04:30 PM
For the Tolan's port at some point it was down by MM cause during LDoN i would use BP and be right near the zone ins for the missions. Honestly on live i havent used one in 5-6 years so dont remember but on p99 it puts you by Gfay zoneline.

Retti_
10-01-2013, 04:34 PM
Wizards and druids that cast the succor or evac version of a spell of same zone they are currently in it acts like an egress/evac and ports to the resoective succor/evac spot

Like if your in west karana for example and u recast the evac west karana u end up at the Q hill zoneline. Acting as the 50-60 version of inner zone evac.

SamwiseRed
10-01-2013, 08:07 PM
Wizards and druids that cast the succor or evac version of a spell of same zone they are currently in it acts like an egress/evac and ports to the resoective succor/evac spot

Like if your in west karana for example and u recast the evac west karana u end up at the Q hill zoneline. Acting as the 50-60 version of inner zone evac.

nice

bulbousaur
10-02-2013, 01:07 PM
Regular ports NEVER left anyone behind. Evacs had a chance, but it was REALLY rare. I remember getting left behind on the evac as the porter, which was strange, but I don't ever remember more than one person being left.

JackFlash
06-09-2015, 11:23 PM
bump

Did Nilbog ever figure out how to fix the zone specific evacs from acting as a succor?

JackFlash
06-09-2015, 11:35 PM
From graffe.com

http://web.archive.org/web/20010419064650/http://www.graffe.com/

Earliest cached pages mention this about evacs. Circa Sept. 18th 2000 on the spells page.

Evacuate North
The Evacuation series of spells works exactly like the Portal series, in that they will transport your entire group to the specified location. However, there is a greater chance of leaving a group member behind in the cast. The upside of these spells is that they cast much faster than the portal spells (once you've cast a portal, you'll realize quickly why you don't want to try it in an emergency). This one transports to North Karana.

Evac: Ro
Evacuation series spell to Ro desert. It will drop your party to the combine ruins within the desert of South Ro. Many use this for personal travel to get closer to Guk and the surrounding area.


Still working on information pertaining to casting the spell in the same zone. I played a wizard back then and can't remember any instance other than abscond or non zone specific evac that took you to a zone line and not spires.

Grimjaw
06-10-2015, 01:02 AM
Wizards and druids that cast the succor or evac version of a spell of same zone they are currently in it acts like an egress/evac and ports to the resoective succor/evac spot

Like if your in west karana for example and u recast the evac west karana u end up at the Q hill zoneline. Acting as the 50-60 version of inner zone evac.

can confirmed this one is still getting abused religiously to skip the whole West Karana run


now that i think about this some more, didnt evacs only work in dungeons? kinda like how the kunark ports only work in kunark dungeons? that would prevent the entire issue of casting it FROM the same zone it goes TO

Grimjaw
06-10-2015, 01:36 AM
nevermnid my memory was playing tricks on me. found people talking about evacing from freeport to karana on castersrealm.

JackFlash
10-28-2015, 12:51 AM
As far as evacs with a set destination instead of safe coords.. cast within the same zone, I think you're correct. These are set properly in the spells file, but will likely need more work to function in that way.


Any word on this widely used exploit to cross western karana?

Gvelz Underfoot
11-04-2015, 02:33 PM
Any word on this widely used exploit to cross western karana?

^^ I don't believe that this is an exploit. I remember casting evac: West on live from the West Karana spire to get people to QH zone line when I was a level 49 Wizard. I believe that is how the spell is supposed to work, if you are at the spire and cast the evac of that specific zone, it should take you to the evac spot in said zone, as noted here: http://wiki.project1999.com/Travel_Guide (for example, Evac: Faydark from the Gfay spire takes you to Kelethin in between the first and pod lifts)

However, I believe the original issue still stands. The example being that if I'm in South Ro (lets say at the gypsy camp) and cast Evac:Ro, it should take me to the south Ro spire. Currently, it will take me to the evac spot in Oasis. This seems incorrect. I believe it should take me to the spire, and then if i cast it again take me to Oasis zone line. I did this a couple days ago as I was trying to pick up someone at the south ro spire, I was at the evac spot in South Ro, and every time I cast Evac:Ro I did not move an inch.

JackFlash
12-03-2015, 08:45 PM
Evacuate spells with a specific zone attached should only function as a port to that zones spire. It should not take you to the spire on the initial cast from another zone and then function as an evac when cast again from the target zone.

I'm pretty sure nilbog already said they were set to function correctly it just needed some tweaking to get it working correctly. I can guarantee you never did this on live back in the day. Maybe you remember porting to WK and then casting evac.

JackFlash
03-06-2016, 11:57 PM
bumpity....

JackFlash
05-15-2016, 01:32 AM
wizards can still do this too.....

JackFlash
07-23-2016, 12:09 AM
Will look into 'left behind'.

As far as I remember, ports should always work, and evacs had a chance of leaving people. Could not be ported while dueling, iirc.

^ That needs researched I guess.

As far as evacs with a set destination instead of safe coords.. cast within the same zone, I think you're correct. These are set properly in the spells file, but will likely need more work to function in that way.

On the topic of leaving people.. did anyone ever see more than one person get left behind? I didn't, but that doesn't mean its not possible. If only one person can be left (including the caster), I'd imagine something like a 6% chance for the entire group; not individually. So.. say it would start port, see if a 6% chance hit, then random someone to leave. Alternately, if more than one person could be left, it would be 1% rolled against each member of the party.

Input welcome.


Also, a random question. Where did the Tolan's Darkwood Breastplate port rangers to, classically?

memories......