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View Full Version : PVP Talks tonight decide Red99 fate


Stasis01
08-31-2013, 11:07 AM
We have big nerds who like to look big in a little pond - this box has none of the fun aspects of live or VZTZ.

The rule set is to blame, not the players - if you wiped red99 and recreated the same rule set it would be the same situation even if Nizzar did not play - Holocaust would have done the same thing if they had won.

We need a fresh start and a new rule set. This box is filled with bitterness, and griefing. There is no fun on this box other than the top guild, which the rule set favors highly.

This will be the deciding factor for a lot of players that I have talked to - Rexx/Knuckle realise after their hate trash groups are getting corpse camped (they are lvl 55/53) that these guys don't care about box population or really any other players here. I can't imagine them giving this a real shot and most likely just quitting, like every other group of players/stragglers that have come here. We have 59 people playing on Saturday at 10am, and most likely there's quite a few boxing.

I repeat the rule set created this attitude.

TEAMS- for community/safety for casuals new players

VARIANCE- for end game competition/elimination of zerg tactic being the only viable strategy for a guild

BOXING- This is red99, people want to play the heavy hitting melee, or the heavy DPS caster - finding clerics and enchanters outside of the main PVE guilds, or for groups is impossible, and really boxing was classic - just only allow one box so people don't kill it Sam style.

GROUP EXP BONUS- incentive to invite that shitty rogue with rusty daggers, he increases the groups experience


Little changes won't do - the red99 population is beaten and fed up. The population/attitude on box has shown this every day - LOG ON AND READ OOC, TALK TO THE PLAYERS. One guild happy doing PVE progression on your dime is ridiculous you might as well pull the plug at that point. They shit on your efforts to create a classic PVP box, and the rule set allows them to act exactly how they do and they argue the positives of it.

Last chance devs - if this is micky mouse changes I am out, will cash my loot out and fuck around on blue, that's not a threat, this is just the last breath. Red99 is shit, and it could be great.

mikemandella
08-31-2013, 11:34 AM
Well put!

I think we all need to be ok with the idea of a wipe. At worse we lose a small portion "who just don't want to level again". Since when were the devs so concerned about us losing time/items/etc??? This is an EMU box that makes no $$ anyway. When it's all said and done SOE can pull the plug, or Rogean could get bored. We all came back for the nostalgia and to recapture those lost years.. I've played on this box when it had 12 people. A wipe really needs to be put on the table and at least considered. Even people opposed to wiping know we would get a surge of people.

In the end this is supposed to be a PVP server. Not one guilds personal PVE sandbox. The one thing we all mostly agree on is we need some type of major change. I just hope whatever is decided gives some of the blue guilds a reason to go red. Otherwise, ice the box, make another blue server and just be done with it.

-Oppressor

Bazia
08-31-2013, 11:35 AM
ur not making me level 51+ again dude

fuck wiping it clean

heartbrand
08-31-2013, 11:52 AM
A lot of people don't get eq. This is not counter strike. If you want a MMO that has a sole pvp path with built in rewards and progression play wow.

heartbrand
08-31-2013, 11:57 AM
Like I enjoy progressing my char. I also enjoy pvp. If you completely want to remove the progression aspect of eq then the pvp part is bleh, at least to me. At that point ill play a real pvp game like league or cs or madden bros where progression don't matter. My two cents ur mileage may vary.

Stasis01
08-31-2013, 12:02 PM
From most bitter person on Red99 to content with how things are.

Oh how transparent HB is.

runlvlzero
08-31-2013, 12:07 PM
A lot about progression. But to the best players having the most fun....

Its persona. Which is immortal. No matter what game, where. Maybe it changes a bit as the scenery changes and different options become available or not. But it is a universal cycle that extends well beyond the existance of R99 in both directions. And of which R99 is intrecactly enmeshed. As the creators of the game and even Rogeans persona has shaped what we have today. Good, bad, indifferent.

runlvlzero
08-31-2013, 12:07 PM
I cant spell intricately.

Stasis01
08-31-2013, 12:08 PM
Lay off that crack pipe.

runlvlzero
08-31-2013, 12:10 PM
Done completely without the use of crack. Thanks very much.

Colgate
08-31-2013, 12:18 PM
knowing the fact that tune has logged into his account over 2700 times from the same computer and nizzar has logged into his account over 2100 times from the same computer, i'd love to see a wipe

nabsev
08-31-2013, 12:31 PM
where are those numbers coming from?

runlvlzero
08-31-2013, 12:35 PM
Well... you could start with the origins or math.

Computational theory and physics/chemistry.

Internet structure.

Or go off the philosophical and existential deep end.

runlvlzero
08-31-2013, 12:37 PM
I'm pretty sure we could tie in the fate of Ghengis Khan, and an ant in a slaves cot somewhere into the grand epic tale spanning millenia, multiple universes, and a great time travel paradox to arrive at them.

lite
08-31-2013, 12:51 PM
Apply Variance to Kunark era. I've said it once, I will say it again and even members of Nihilum such as Heartbrand have stated it. Kunark is made to kill any chances for a second guild. Its structure is monopoly heaven.

Nihilum essentially had all their guild VP keyed basically while everyone else was just joining the server leveling up, and getting to know one another in order to set up a second guild. They have done a good job at being consistent and capitalizing on their first to arrive. Throwing massive numbers and picking anyone they could, with the promise of, you won't get anything unless you join us.

They played the game as others in their situation would and prospered. Which is good for them, but awful for the box. And I highly doubt what we've witnessed over the last year was the intended results of a red server.

I think the idea of wiping the box clean is a bit radical. I could care less about a gear advantage. I've always played to take the roughest path that can be provided to me. People have very little faith and they quit, get discouraged, split up, or just join the only place they think they will witness progression.

Noone is asking for a handout that will make it sure they get mad loots every week. They are just asking for a chance at more than one fight per week. Long drawn out battles over the expectation range of a spawn. Who the fuck wouldn't log on to kill one week's content in 3 hours. Noone's tenacity has been tested here, the red experience has been trivialized to who can bring a bigger army on the 7th day. After the role I've taken upon over the last year, take it with a grain of salt from me. Variance is the only chance.

runlvlzero
08-31-2013, 12:52 PM
Instance VP.

abacab-winner
08-31-2013, 12:53 PM
Lol.

Blaming the ruleset/server because players willingly choose to join Nizzar's guild is like blaming the neighbors kids because little Johnny is smoking crack; the accountability lies with the players for how the server turned out...

Sorry pals, but you're playing with a group of people that value loot over friendships, challenges, and action, so don't blame the dopeman because the population can't help but get their weekly VP fix.

lite
08-31-2013, 12:53 PM
eww

Old_PVP
08-31-2013, 12:55 PM
Everything good has already been suggested somewhere else throughout this forum's history. In short, make the server closer to either a Rallos Zek or Sullon Zek type ruleset, with everything that entails.


EXP LOSS/TEAMS

If there is exp loss with pvp, then add teams. People are here for the pvp, not to grind back boring PvE exp. Exp loss in pvp is a big turn off early on, and it causes new people to quit more often than not. Teams provide a little extra security at the low levels with zone control and allies to group with, and keeps new people here just long enough that they get invested in their character. Sullon had exp loss with exp bonus in PvE, but teams are also required for this model to work I think.

ITEM LOOT

Whether it is a FFA or team based server, I think item loot is a great mechanic in order to keep people in line. I know this is an unpopular idea to many people, but there are a ton of benefits to item loot, that believe it or not are all healthy to a pvp server.

1.) It allows the underdogs of the server the potential to make a difference and affect the top guilds.
2.) It adds an extra edge of excitement and thrill to the game that you would not get otherwise.
3.) There is no pvp adrenaline rush that compares to possibly losing some of your gear.
4.) It cuts back on overpowered twinks.
5.) It allows undergeared, lower level players to band together and employ guerrilla warfare tactics to devastating effect, and actually cause serious consequences and monetary loss to otherwise untouchable people.
6.) Keeps the economy in check, no longer will droppables, rare or common, be ridiculously overpriced.
7.) Bragging rights, and we all know half the fun of pvp is the trash talk, both before and after.


Developers/GMs read this and take notes: Item loot is without a doubt, the most hardcore PVP mechanic that can be introduced on a server, and has been proven to survive and thrive in PVP communities. (Disregarding stupidly hardcore rulesets such as Discord, that just went full retard, and didn't last very long.)

I see some people saying that "item loot would be the death of the server/population". When there is no evidence that would suggest this. Sullon Zek had the lowest population on live, and they had EXP LOSS in pvp, without item loot. Rallos Zek started it all with being the first pvp server in EQ, and they were a thriving server full of guild wars all throughout it's history. And before someone starts flaming, I know SZ, TZ/VZ all had some badass PVP as well, I participated heavily in SZ particularly. (They were also team based, and thats an entirely different issue) My point is that item loot enriched, not destroyed, the pvp experience. There is actually more evidence to suggest this than there is otherwise.

Just take a look at Ultima Online, arguably one of the best pvp games of all time. Now take a trip down memory lane to some of your old pvp fights on Rallos Zek. (if you are oldschool enough) What made the pvp so memorable and exciting, and sometimes terrifying in both of these games? ITEM LOOT

The potential to lose your gear, completely changes the atmosphere of the game world. It's a sobering concept that changes attitudes, and ultimately is essential in creating the pk/anti-pk environment that we all love.

You all want to relive classic EQ? Well start with making memories, as gay as that sounds. Some of my most unforgettable gaming moments were focused around item loot and guild wars, political turmoil, and backstabbing. Item loot creates the best stories, and great pvp stories attracts new blood to the server. People will hear a story and think about how they want to get in on the fun.

No where else will you be able to loot a Fungi Tunic off anything besides the Myconid Spore King.

No where else will someone get blacklisted and shunned by the community for opportunistic pking a member of their own group to steal a FBSS.

No where else will you see players hastily bagging their gear, hoping not to be blinded before they die.

No where else will you be able to band together with others to take down an overpowered, overtwinked character, and truly make them pay.

No where else will you have an economy that doesn't get too big and out of control and over inflated.

No where else will the pk/anti-pk dynamic exist, other than an item loot server.

No where else do reputations matter more.

No where else will the underdogs stand a chance.

Item loot is absolutely essential to FFA pvp, and will save this server, one shiny loot at a time.

Sorry for the book. Wipe the server clean, start fresh, and start with item loot or teams, or better yet...BOTH. Most of us that are posting suggestions want to see this server succeed, because it is potentially one of the best options for free MMO pvp out there. Some may not have any "red99 history" but we do have years and years of PVP history from all walks of MMORPGs. This isn't our first rodeo, and this isn't 1999. Most of us aren't noobs anymore. We know what works and what makes PVP great, and item loot works and TEAMS definitely work...even in EverQuest.

Get with the program and turn red99 into something worthy of remembrance.

Just the 2 coppers of an old pvper.

lite
08-31-2013, 12:55 PM
Lol.

Blaming the ruleset/server because players willingly choose to join Nizzar's guild is like blaming the neighbors kids because little Johnny is smoking crack; the accountability lies with the players for how the server turned out...

Sorry pals, but you're playing with a group of people that value loot over friendships, challenges, and action, so don't blame the dopeman because the population can't help but get their weekly VP fix.

I don't necessarily disagree with you, but that's just it. The fact that some people are weaker than others when it comes to their pixel need, that is a factor. However, those would stick around a little longer in the 2nd tier guild if there was the occasional trakanon kill yielded from it spawning during a jug farm session, Rather than at Exact o clock for nihilum's already present 40 + army.

abacab-winner
08-31-2013, 12:56 PM
80% of Nihlium's core CHOSE to be in Nihlium they aren't the founders of the guild or the founders alts, they saw Nizzar slaying a few dragons and decided they want loot too and joined up, it only sealed the deal when any opposition to Nihlium is a disorganized train-wreck of narcissists, trolls and faggots that can't keep a guild going for more than a month much less muster the coordination to do a basic planes clear.

abacab-winner
08-31-2013, 12:58 PM
I don't necessarily disagree with you, but that's just it. The fact that some people are weaker than others when it comes to their pixel need, that is a factor. However, those would stick around a little longer in the 2nd tier guild if there was the occasional trakanon kill yielded from it spawning during a jug farm session, Rather than at Exact o clock for nihilum's already present 40 + army.

Nihlium didn't ALWAYS have a zerg force capable of doing that, that was formed over time because Nihlium was waay more devoted, organized, and didn't have a caustic group of players dedicated to griefing as its core.

You got gun smoked not in PvP, you just got out-classed, out-lead, out-raided.

lite
08-31-2013, 12:58 PM
Or innoruk during a hate cleanup....In order to monopolize a mob, you'd have to have a force there for 24+ hours at all time as leaving an afk Tracker in this server is not an option. Then it becomes a fight of who wants it more. Who is willing to hold zone control to wait for this mob. That is real EQ. Not this candyland bullshit that people have gotten so used to, sync your watches. win.

lite
08-31-2013, 01:01 PM
There hasn't been a point in time when Nihilum didn't have superior numbers. Except during that week when we took all mobs from them. But I am not looking to get into an argument over who did what, and why the other guild didn't succeed. Ect. I am simply interested in providing a solution to the present state of affairs. You are taking this thread in an awful direction, this is not the intended purpose.

abacab-winner
08-31-2013, 01:01 PM
Or innoruk during a hate cleanup....In order to monopolize a mob, you'd have to have a force there for 24+ hours at all time as leaving an afk Tracker in this server is not an option. Then it becomes a fight of who wants it more. Who is willing to hold zone control to wait for this mob. That is real EQ. Not this candyland bullshit that people have gotten so used to, sync your watches. win.

Real EQ had a population burgeoning over 2k per server, with multiple guilds in every time zone; fuck most mobs were sniped at 4 AM by Chinese guilds pre-PoP. You don't have that here, most people playing are on the east-coast and the population is sub-200... It's never going to be like live or how "real EQ" was because to be honest you're playing a totally different game that has the same content as EQ.

Stasis01
08-31-2013, 01:04 PM
Abacab isn't incorrect, and there will always be a top guild if it's not Nihilum it will be someone else.

The difference is their ability to take every single raid mob in an easy fashion, and new players having no incentive to log in - they get griefed/shit talked by faggots out the gate.

Like I said before, Nihilum chases around low level heresy groups to grief them off the box - including planar trash raids immersed as fuck.

There needs to be improvement to make people have safe areas - I am not totally in favor of safe zones, and tend to lean more towards teams to include that casual fun pvp feel of defending a zone for your team and backing up others that are hardcoded on your team. Not everyone grief everyone and quit.

Like Lite said, no variance allows for 1 guild - with variance there might be smaller guilds, or even maybe a second guild that could poach things.

The problem with red99 - is it's probably too far gone, and Nihilum already has a full geared raid force of about 30 people who have no lives and dedicate their time to ruining anyone that isn't in their guild, even if it's just for planar trash - this type of attitude/behavior was enabled by the rule set, and created a toxic environment.

It isn't Nihilums fault, or the people that joined them - they realised what the rule set allows for, which is one hardcore guild - no casuals, no journey players, no second/third guild or smaller crews. So they quit.

Stasis01
08-31-2013, 01:04 PM
The only reason Rallos succeeded was because it was a different Era of gaming - that's it, and it shows now how it plays out with grief mentality age of gaming.

abacab-winner
08-31-2013, 01:05 PM
There hasn't been a point in time when Nihilum didn't have superior numbers. Except during that week when we took all mobs from them. But I am not looking to get into an argument over who did what, and why the other guild didn't succeed. Ect. I am simply interested in providing a solution to the present state of affairs. You are taking this thread in an awful direction, this is not the intended purpose.

I'd say deal with it.

You're suffering because Chewie is too busy coining noobs in Guk, you're suffering because people would rather twink toons and roll Unrest; you have had the potential of forming a sizable opposition countless of times; but sadly the only people you can muster for your opposition are 3rd-stringer VZ/TZ rejects that didn't make the Torrent/TDT cut before the box dropped for the final time.

Essentially the only people you have to choose for the good fight are a bunch of losers that only know how to pad numbers and screenshot kills with their gank squads, that have never even attempted mass PvP on any scale outside a 5v1 SolB gankfest.

You're bound to lose anyway, even if you had the numbers and the gear.

Loto
08-31-2013, 01:07 PM
Everything good has already been suggested somewhere else throughout this forum's history. In short, make the server closer to either a Rallos Zek or Sullon Zek type ruleset, with everything that entails.


EXP LOSS/TEAMS

If there is exp loss with pvp, then add teams. People are here for the pvp, not to grind back boring PvE exp. Exp loss in pvp is a big turn off early on, and it causes new people to quit more often than not. Teams provide a little extra security at the low levels with zone control and allies to group with, and keeps new people here just long enough that they get invested in their character. Sullon had exp loss with exp bonus in PvE, but teams are also required for this model to work I think.

ITEM LOOT

Whether it is a FFA or team based server, I think item loot is a great mechanic in order to keep people in line. I know this is an unpopular idea to many people, but there are a ton of benefits to item loot, that believe it or not are all healthy to a pvp server.

1.) It allows the underdogs of the server the potential to make a difference and affect the top guilds.
2.) It adds an extra edge of excitement and thrill to the game that you would not get otherwise.
3.) There is no pvp adrenaline rush that compares to possibly losing some of your gear.
4.) It cuts back on overpowered twinks.
5.) It allows undergeared, lower level players to band together and employ guerrilla warfare tactics to devastating effect, and actually cause serious consequences and monetary loss to otherwise untouchable people.
6.) Keeps the economy in check, no longer will droppables, rare or common, be ridiculously overpriced.
7.) Bragging rights, and we all know half the fun of pvp is the trash talk, both before and after.


Developers/GMs read this and take notes: Item loot is without a doubt, the most hardcore PVP mechanic that can be introduced on a server, and has been proven to survive and thrive in PVP communities. (Disregarding stupidly hardcore rulesets such as Discord, that just went full retard, and didn't last very long.)

I see some people saying that "item loot would be the death of the server/population". When there is no evidence that would suggest this. Sullon Zek had the lowest population on live, and they had EXP LOSS in pvp, without item loot. Rallos Zek started it all with being the first pvp server in EQ, and they were a thriving server full of guild wars all throughout it's history. And before someone starts flaming, I know SZ, TZ/VZ all had some badass PVP as well, I participated heavily in SZ particularly. (They were also team based, and thats an entirely different issue) My point is that item loot enriched, not destroyed, the pvp experience. There is actually more evidence to suggest this than there is otherwise.

Just take a look at Ultima Online, arguably one of the best pvp games of all time. Now take a trip down memory lane to some of your old pvp fights on Rallos Zek. (if you are oldschool enough) What made the pvp so memorable and exciting, and sometimes terrifying in both of these games? ITEM LOOT

The potential to lose your gear, completely changes the atmosphere of the game world. It's a sobering concept that changes attitudes, and ultimately is essential in creating the pk/anti-pk environment that we all love.

You all want to relive classic EQ? Well start with making memories, as gay as that sounds. Some of my most unforgettable gaming moments were focused around item loot and guild wars, political turmoil, and backstabbing. Item loot creates the best stories, and great pvp stories attracts new blood to the server. People will hear a story and think about how they want to get in on the fun.

No where else will you be able to loot a Fungi Tunic off anything besides the Myconid Spore King.

No where else will someone get blacklisted and shunned by the community for opportunistic pking a member of their own group to steal a FBSS.

No where else will you see players hastily bagging their gear, hoping not to be blinded before they die.

No where else will you be able to band together with others to take down an overpowered, overtwinked character, and truly make them pay.

No where else will you have an economy that doesn't get too big and out of control and over inflated.

No where else will the pk/anti-pk dynamic exist, other than an item loot server.

No where else do reputations matter more.

No where else will the underdogs stand a chance.

Item loot is absolutely essential to FFA pvp, and will save this server, one shiny loot at a time.

Sorry for the book. Wipe the server clean, start fresh, and start with item loot or teams, or better yet...BOTH. Most of us that are posting suggestions want to see this server succeed, because it is potentially one of the best options for free MMO pvp out there. Some may not have any "red99 history" but we do have years and years of PVP history from all walks of MMORPGs. This isn't our first rodeo, and this isn't 1999. Most of us aren't noobs anymore. We know what works and what makes PVP great, and item loot works and TEAMS definitely work...even in EverQuest.

Get with the program and turn red99 into something worthy of remembrance.

Just the 2 coppers of an old pvper.

I wouldn't be surprised if this were the case. However, the hardest objective in this whole endeavor is to convince the admin that wiping is a better option than leaving it alone.

Frankly, once that decision has been made, the followup will move right along. If the server is going to be wiped and everyone knows it, the people not interested in a fresh box will bounce, leaving only the people interested in a fresh box to decide what kind of ruleset will be employed. If the server won't be wiped, then the people who want a fresh start will exit stage left, and leave behind the people who want to maintain the status quo.

Personally? I want to see neckbeards squabbling over a DRT in crushbone the same way the orcs did in LOTR when Frodo was imprisoned. Because that's what I imagine neckbeards to look like, and I want to see that squabble in person (in pixel? voxel?).

Wipe the box, turn item loot on, throw in exp loss - lets see some tears. But at the same time, turn up the xp so all the action doesnt happen in the city zones

Stasis01
08-31-2013, 01:08 PM
It has been proven that not everyone wants to make a massive zerg to compete against no life neck beards during prime time - no one wants to deal with it, hence the low pop.

What a stupid argument.

lite
08-31-2013, 01:08 PM
I'd say deal with it.

You're suffering because Chewie is too busy coining noobs in Guk, you're suffering because people would rather twink toons and roll Unrest; you have had the potential of forming a sizable opposition countless of times; but sadly the only people you can muster for your opposition are 3rd-stringer VZ/TZ rejects that didn't make the Torrent/TDT cut before the box dropped for the final time.

Essentially the only people you have to choose for the good fight are a bunch of losers that only know how to pad numbers and screenshot kills with their gank squads, that have never even attempted mass PvP on any scale outside a 5v1 SolB gankfest.

You're bound to lose anyway, even if you had the numbers and the gear.

It seems like you are more interested in pointing fingers and stating your opinion, than proposing ideas to improve the environment. I really want to keep this thread clean dude. Tonight's events are unprecedented, and the GM's could make this box which we've all grown to like ... playable.

abacab-winner
08-31-2013, 01:11 PM
imagine how fun the box would be if it was nihilum, vs lite crew, vs heresy crew

with variance

No you'd still whine.

You think juggling a few things around on the server is going to change anything? Adding a variance would just make Nihlium recruit that much harder and you'll watch their ranks swell as they entice noobs to join with free gear/plvl.

Heresy crew and Lite crew would still lost almost every single target, and they still wouldn't be able to put a dent in the monster known as Nihlium; and this has nothing to do with rulesets.

You just have shit guilds, with shit leaders, and sperglord followers, you'll consecutively go 0-9 in the little league not because your crew isn't trying, but because your Coach is a drunk pillhead that can't get his act together long enough to actually coach.

lite
08-31-2013, 01:13 PM
alright, didn't know if he was an actual player. Trying to take everyone seriously here so hopefully the GM's dont throw up as they try and read this thread. I want to provide them with real ideas.

Stasis01
08-31-2013, 01:15 PM
Abacab thinks we want changes so people will take over the #1 spot, which is actually completely irrelevant to what needs to happen to promote growth.

It just can't be exclusive to Nihilum, and griefers - which is how it's set up.

abacab-winner
08-31-2013, 01:16 PM
It seems like you are more interested in pointing fingers and stating your opinion, than proposing ideas to improve the environment. I really want to keep this thread clean dude. Tonight's events are unprecedented, and the GM's could make this box which we've all grown to like ... playable.

No.

It's just the ideas thrown around are completely retarded and not even addressing the real issue.

"Turn on xp loss, turn on item loot, teams!"

None of that will do a damn thing, you'll still have nerds OOR healing, cross-teaming for zerg pixels; you'll be right back to where we are now not even 3-months down the road. You're only putting on band-aids and alleviating the symptoms but you're not curing the big problem which is an outright caustic community that equates play time with ruining someone elses time.

As long as you got pals getting full on boners on deleveling people, running people off the server, spamming OOC with hate speech and being an autistic fuck in general, then you'll never have anything worthwhile because all the mature and serious players will pool in one guild and the rest of the sperglords will implode themselves with infighting and narcissism.

This it'll just be Nihlium 2.0 vs. more 40 dungeon scrubs.

lite
08-31-2013, 01:17 PM
Abacab thinks we want changes so people will take over the #1 spot, which is actually completely irrelevant to what needs to happen to promote growth.

It just can't be exclusive to Nihilum, and griefers - which is how it's set up.

thissss, a million times. Couldn't emphasize this enough.

Stasis01
08-31-2013, 01:18 PM
Abacab thinks we want EXP death on, and item loot - no wonder this is going nowhere.

lite
08-31-2013, 01:19 PM
The objective of this is not in the slightest to make the necessary arrangements to dethrone Nihilum and take #1. It's about creating an enjoyable environment for all.

abacab-winner
08-31-2013, 01:33 PM
The objective of this is not in the slightest to make the necessary arrangements to dethrone Nihilum and take #1. It's about creating an enjoyable environment for all.

Then solve the real problems first.

Turn off global OOC
Enforce harassment policies, permaban anyone that griefs or talks shit, or posts screenshots to talk shit in the forums.

Until you really crackdown on the bullshit with zero-tolerance policies then it's more of the same, people perform better when things are draconian because you weed out negative elements.

It sucks you're going to have to treat a server like a fucking Public School where if you remotely say anything that is construed as offensive you get a suspension and a ton of other harsh penalties.

But you know reason #1 why you're not getting any fresh blood on the server is because of stupid ooc banter and consistent griefing.

Mittens Romney
08-31-2013, 01:35 PM
Great post Stasis. The server is well beyond the point of a no return. A wipe and restart with a new rule set would bring back the fun of classic EQ pvp. I think teams is the only way to stop one guild from crushing the server if a wipe does happen. Forcing a united opposition would create fun and more competitive pvp battles for big spawns.

abacab-winner
08-31-2013, 01:37 PM
perma banning people sounds like a good way to cause bitterness and reduced pop

Then don't do things that get you permabanned? If you know calling someone a "fag" is a 5-day suspension and it escalates from that point, then perhaps don't call someone a fag?

abacab-winner
08-31-2013, 01:40 PM
Harassment would get you fired from work, kicked out of school, possibly thrown in jail IRL, so why shouldn't it be applied here? Why do players get a free pass on this emulator when if they did such things in the real world shit would get serious pretty quickly.

Apply universal constraints like that and weed out negative factors from day one.

lite
08-31-2013, 01:45 PM
http://i.imgur.com/h23KbQj.png

please lets keep this thread on track.

abacab-winner
08-31-2013, 01:47 PM
Sirken is an ok GM, but not hard enough on the bullshit.

You need a CSR that consistently is watching, breathing down your necks, that won't hesitate to throw the ban hammer the moment you fuck up; it needs to be less of a "at will" response to a lot of the drama, problems, and player base and more of a "police state" center of authority to deal with grief and harassment.

Goobles
08-31-2013, 01:50 PM
GMs need to be around to enforce loot and scoot. Can't just half ass the job with a dilligaf attitude.

I will come back to play if box is wiped, teams are created, and global ooc is turned off.

Colgate
08-31-2013, 02:08 PM
where are those numbers coming from?

from the GM's mouth that told them to me

Nirgon
08-31-2013, 02:17 PM
Bout to have them talks

lite
08-31-2013, 02:27 PM
trak tooth / soulfires / Golem wands should be looked into as well.

lite
08-31-2013, 02:30 PM
gate pots being lore / resists ..ect

Junkman
08-31-2013, 02:34 PM
think highsun should be looked into aswell :P

Colgate
08-31-2013, 02:36 PM
i think banning players that deserve it should be looked into

HEH

Lu|z Sect
08-31-2013, 02:38 PM
Need to submit more screenshots IMO. Fraps not good enough evidence.

Supreme
08-31-2013, 02:51 PM
Wiping will not fix anything(will more than likely hurt).

Raid spawn variance is a misnomer for a PVP server.

There should be unlimited boxing however. It will create raid guilds of groups of players two-three boxing and increase available PVP targets/guilds. I also know that it is incredibly hard to solo level melees. With such a limited population boxing is healthy.

lite
08-31-2013, 02:55 PM
Raid spawn variance is a misnomer for a PVP server

I don't think I'd necessary disagree in a server with 2k population and multiple guilds, tons of players of all calibers to select from. The picking pool of red just doesn't provide a very stable route towards proper structure in a guild.

Gaffin Deeppockets
08-31-2013, 03:00 PM
PRAS THE DISCUSSION LETS HEAR THE TEARS FLOW INTO LAKE OF ILL OMEN

lite
08-31-2013, 03:01 PM
Also, I disagree with a server wipe. People would lose faith in the box. It's unfortunate that people developed fortunes thanks to things like invis pulling. Difficult camps such as South wing or Fungi king trivialized so badly, really sad shit.

Gaffin Deeppockets
08-31-2013, 03:02 PM
Let only 60's xfer from blue so I can rape all your assholes.

Lu|z Sect
08-31-2013, 03:04 PM
All joking aside, at this point a blue transfer should be considered.

lite
08-31-2013, 03:07 PM
All joking aside, at this point a blue transfer should be considered.

at this point, yeah. probably should be up for discussion.

NotKringe
08-31-2013, 05:28 PM
Nihlium didn't ALWAYS have a zerg force capable of doing that, that was formed over time because Nihlium was waay more devoted, organized, and didn't have a caustic group of players dedicated to griefing as its core.

You got gun smoked not in PvP, you just got out-classed, out-lead, out-raided.

The server has nothing to do with out-classed, out-lead, out-raided... There was a point in time where we had the resilience to endure the grind + Level/Gear advantage they had over us, coupled along with the fact that bringing everyone "Not in Nihilum" together to fight them and push raid timers back more along our prime time... Needless to say Abacab you cannot beat the guy who "controls the server switch".. Call it a coincidence or a pure fluke, but reseting the server 3 times within a few week period that we adamantly thrived to push raid times more so in line with times we could get competitive numbers on for to have that time consistently altered due to these "All of a Sudden" Server has to be reset shit, was enough to let me and several others know right then and there, OK.... No matter how hard you try, there is a Zero % chance of winning when the server will just consistently get reset to further accommodate our Non - Peak time... That my friend is what we call a no win situation and in situations like that we just opt to bail out...

There is no one who can beat the man who controls the switch... Plain and simple.
Like I have said a 100times, I honestly don't think Rogean cares about Nihilum, but try explaining that to 25 other people in TS... It's just a no brainer.

Stasis, is pretty spot on about the rest of his points.. Hopefully this open ended discussion tonight can provide some insight.

Colgate
08-31-2013, 05:35 PM
"42 day server reset" rule had me lol'ing pretty hard considering the server was up for the entirety of 2012

heartbrand
08-31-2013, 05:47 PM
Variance will have zero impact on red said it many times, ragefire was variance and nihilum got every single one for two months. You're fighting people who treat this game like a job and will sit at their comps for bonus dkp Korean style to spot the raid mobs pop and log on their trak alts or their inny alts. Abcabab hit nail on head nihilum wins cuz the opposition has been awful since day one.

Holocaust had no leader and a shit load of griefers who turned everyone off. Uprising was a joke with no leader. Imaginary friends was a joke. Founding fathers cares more about killing holocaust than nihilum. Red dawn was a bunch of egos. The ten lite guilds were jokes. Kringe made a good two week run with what he had but even before the light switch being flipped there were people like chuck and mornin who already were burnt out by the 4am trak raids and weren't going to keep doing it anyway.

I've told lite before but he's blinded by ego and narcissism, the vast majority of apps to nihilum are not people looking for easy pixels, they're people like stasis who apped originally because the opposition is a bunch of complete retards that no one wants to play with. I'm sure lite or others will use deflection or ad hominem attacks about me, but this isn't about me, what I'm saying has nothing to do with me. You can change the rules however you want and nihilum will still get 95% of the mobs if not more because of that as well as other reasons.

This box died a long time ago when rogean stopped caring and guard aggro wasn't fixed. It died way before the holocaust ban. It died in those first two weeks. Nothing can ever save this box, things like boxing perhaps limited to two like I suggested where accounts are tied so punishment hits them all, resists, pvp loot some other shit might make it better, but nothing short of new fresh blood via blue transfers is going to truly breathe life into this box.

My two cents from someone who has played here since week one and been in every guild and played with just about everyone at one point or another. It's night and day between nihilum and the opposition. You don't think there's dissatisfied people in nihilum? There are but none of them are leaving to guild with lite or Andis or sickpuppy. If there were multiple blue guilds here with mature leadership? Who knows. Who would risk their eq emu and velious life to leave nihilum for guilds ran by the same people who pack their bags every six to eight weeks and say wts 60 bard and aon? No one is doing that dawgs.

abacab-winner
08-31-2013, 06:06 PM
Variance will have zero impact on red said it many times, ragefire was variance and nihilum got every single one for two months. You're fighting people who treat this game like a job and will sit at their comps for bonus dkp Korean style to spot the raid mobs pop and log on their trak alts or their inny alts. Abcabab hit nail on head nihilum wins cuz the opposition has been awful since day one.

Holocaust had no leader and a shit load of griefers who turned everyone off. Uprising was a joke with no leader. Imaginary friends was a joke. Founding fathers cares more about killing holocaust than nihilum. Red dawn was a bunch of egos. The ten lite guilds were jokes. Kringe made a good two week run with what he had but even before the light switch being flipped there were people like chuck and mornin who already were burnt out by the 4am trak raids and weren't going to keep doing it anyway.

I've told lite before but he's blinded by ego and narcissism, the vast majority of apps to nihilum are not people looking for easy pixels, they're people like stasis who apped originally because the opposition is a bunch of complete retards that no one wants to play with. I'm sure lite or others will use deflection or ad hominem attacks about me, but this isn't about me, what I'm saying has nothing to do with me. You can change the rules however you want and nihilum will still get 95% of the mobs if not more because of that as well as other reasons.

This box died a long time ago when rogean stopped caring and guard aggro wasn't fixed. It died way before the holocaust ban. It died in those first two weeks. Nothing can ever save this box, things like boxing perhaps limited to two like I suggested where accounts are tied so punishment hits them all, resists, pvp loot some other shit might make it better, but nothing short of new fresh blood via blue transfers is going to truly breathe life into this box.

My two cents from someone who has played here since week one and been in every guild and played with just about everyone at one point or another. It's night and day between nihilum and the opposition. You don't think there's dissatisfied people in nihilum? There are but none of them are leaving to guild with lite or Andis or sickpuppy. If there were multiple blue guilds here with mature leadership? Who knows. Who would risk their eq emu and velious life to leave nihilum for guilds ran by the same people who pack their bags every six to eight weeks and say wts 60 bard and aon? No one is doing that dawgs.


10/10 Forest Loop post.

heartbrand
08-31-2013, 06:08 PM
Let me put it in tl;dr form: 300 people aren't going to roll red for the shot at a vox horn off a Kunark dragon they sniped or a tunarian scimitar from innoruuk once every two to three months.

Tradesonred
08-31-2013, 06:10 PM
Are you tired of hearing about this yet?

Xp loss in pvp was stupid as fuck and it allowed one guild to gear progress with 0 contest for a year +

Reboot server with that fixed from the get go and i guarantee things will be different

I wont play on it though, neither will alot of people for whom eq isnt their purpose in life

Thats the catch 22, stay with this fubared status quo or reboot server with many people quitting

Oh well, guess they should have listened to player feedback when it was still time to turn things around

heartbrand
08-31-2013, 06:16 PM
If they wipe I'm out. Ill play that first two weeks cuz lets be real swamp quest is a lot of fun but once it all dies down and only the neckbeards remain I'd never seriously play again.

abacab-winner
08-31-2013, 06:18 PM
If they wipe I'm out. Ill play that first two weeks cuz lets be real swamp quest is a lot of fun but once it all dies down and only the neckbeards remain I'd never seriously play again.

I'll send you an invite into Grindcore, we'll Gunrich/Slaythe our way to the top, swinging crookstingers and bullsmashers

real talk.

lite
08-31-2013, 06:32 PM
http://i.imgur.com/J0Czcz2.png

Lu|z Sect
08-31-2013, 06:33 PM
http://i1.kym-cdn.com/photos/images/newsfeed/000/507/374/9c2.jpg

abacab-winner
08-31-2013, 06:42 PM
http://i1.kym-cdn.com/photos/images/newsfeed/000/507/374/9c2.jpg

Silly goyim, why don't you blanda up?

abacab-winner
08-31-2013, 06:45 PM
http://i.imgur.com/J0Czcz2.png

Lite ignoring all that truth, because admitting the game is terrible not because of rulesets but rather a community of lootwhores, asspies, and incompetent trolls would ruin his chances to secure that wipe and maybe score a few dragons on 2.0.

heartbrand
08-31-2013, 07:30 PM
Nothing confirms ForumQuest YT more than someone screenshotting and posting their rage over emulated elf message board posts. Good assist on lite kill abcabab.

abacab-winner
08-31-2013, 08:14 PM
Nothing confirms ForumQuest YT more than someone screenshotting and posting their rage over emulated elf message board posts. Good assist on lite kill abcabab.

Can I have next Robe of Azure Sky for my warrior?

heartbrand
08-31-2013, 08:15 PM
Onions or pizzas?

runlvlzero
08-31-2013, 08:24 PM
Pizza + Onions + Cheese + Red Sauce + Olives + Mushrooms = Greatness.

Lu|z Sect
08-31-2013, 08:40 PM
I top my pizzas with hot pockets.