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View Full Version : Dear "CLASSIC OR CUSTOM, MAKE UP UR MINDS" whiners


Pyrocat
07-14-2010, 03:15 AM
Shut the fuck up, thanks.

Yes, the devs are trying to follow the patch history as closely as possible, but some (classic) fixes are necessary to implement early. This means stuff that got fixed in Kunark and Velious may get fixed now, get over it, it was done for a good reason.

No fixes or changes or nerfs from Luclin, PoP .etc have been made to my knowledge, so calm the fuck down.

eqdruid76
07-14-2010, 04:11 AM
Someone needs a fresh poop sock.

Rolfcam
07-14-2010, 04:46 AM
it was done for a good reason.

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Lucrio40
07-14-2010, 07:40 AM
Would you consider the mob run speed changes necessary? That's a deviation from anything live has done when talking about classic mobs even to this day.

Yes, I know WHY the devs did it, but it is a bit of a spit in the face at the idea of getting this server as close as possible to classic.

Uaellaen
07-14-2010, 08:41 AM
Would you consider the mob run speed changes necessary? That's a deviation from anything live has done when talking about classic mobs even to this day.

Yes, I know WHY the devs did it, but it is a bit of a spit in the face at the idea of getting this server as close as possible to classic.

How about you write a fix for it then? Oh? Not smart enought? Can not code in C and Pearl? too bad, get back to trolling ...

i realy start to hate all this "uhh they only fix what they want" ... its not always that simple, have you even ONCE looked at the source code of EQEmu??

Lucrio40
07-14-2010, 08:46 AM
How about you write a fix for it then? Oh? Not smart enought? Can not code in C and Pearl? too bad, get back to trolling ...

i realy start to hate all this "uhh they only fix what they want" ... its not always that simple, have you even ONCE looked at the source code of EQEmu??

Except its not a bug. The dev's have came out and said they changed mob run speed on purpose because they didn't want to make running from a mob trivial. It was an intentional deviation from classic.

Rolfcam
07-14-2010, 09:50 AM
Where did 7 day corpse timers come from?

Remove linked items?

I can't code for shit, but I would be able to remove that in 5 seconds.

Gorgetrapper
07-14-2010, 10:14 AM
Except its not a bug. The dev's have came out and said they changed mob run speed on purpose because they didn't want to make running from a mob trivial. It was an intentional deviation from classic.

Except that the only way you could run from mobs in classic is if you used strafe running. Currently, if you strafe run + jump, you can easily outpace any mob that isn't SoW'd or has an innately fast running speed (Hasten).

Also keep in mind how the coding works. If you looked at a previous thread, which included a small clip posted on youtube about bard kiting (using selos to circle mobs) the mobs would hit the player if they ran forward, but wouldn't do it if they ran in the circles. The distance was nearly the same away from the mobs, but because of how the coding is here, (latency included), mob hit range varies in situations.

So instead of literally outrunning a mob by just running forward (from how it was previously) they had to increase the movement speed so that you couldn't outrun everything without even trying.

utenan
07-14-2010, 10:19 AM
Except its not a bug. The dev's have came out and said they changed mob run speed on purpose because they didn't want to make running from a mob trivial. It was an intentional deviation from classic.

Because hit boxes are fucked up, fix those and then were good to go

Supreme
07-14-2010, 10:33 AM
Someone needs a fresh poop sock.

Gat Dayum.

YendorLootmonkey
07-14-2010, 10:37 AM
This means stuff that got fixed in Kunark and Velious may get fixed now, get over it, it was done for a good reason.

Good, then once they fix the class-based XP penalties by removing them, we'll be all square. :)

Ohhhhh wait, no, that would make it easier for players... can't put that change in yet! :P

Bones
07-14-2010, 10:37 AM
Where did 7 day corpse timers come from?

Remove linked items?

I can't code for shit, but I would be able to remove that in 5 seconds.
No you couldn't you stupid piece of shit.

Lucrio40
07-14-2010, 10:46 AM
You could get away from mobs by jump running as well. You didn't have to only strafe run. I wish I had a scanner still so I could scan the page in the collectors edition manual that told people to do that.

The reason turning and running in a straight line wouldn't work before wasn't because mobs were faster, it was because mobs ran at the same speed. running without jumping or strafing would make it so that the distance the mob kept from you was the same so you'd still get hit unless you jumped a couple times or strafed. Also, once you DID gain that distance on the mob you kept that distance, it didn't catch back up with you.

Like I said in the first post I made here, I know WHY it is like the way it is, but it is obviously intentional and not like it was in classic.

Because of how the code has changed in the client and seemingly everywhere else, this server will never be 1999. It can be close, but never spot on. The trick is weighing what non-classic changes should be put in.

Toony
07-14-2010, 10:49 AM
http://www.ayo4theo.com/stuff/pics/crying-baby-doll.jpg

Itchybottom
07-14-2010, 11:09 AM
No you couldn't you stupid piece of shit.

I think he could, it's just strstr. You could read through cplusplus.net reference and figure that much out.

Messianic
07-14-2010, 11:25 AM
Would you consider the mob run speed changes necessary?

I thought I was crazy, but that's definitely why I haven't been able to flee from mobs by jumping on my newbie characters...Makes a lot of sense now.

JackFlash
07-14-2010, 12:01 PM
Where did 7 day corpse timers come from?

Remove linked items?

I can't code for shit, but I would be able to remove that in 5 seconds.

Certain functions are embedded into the client and therefore NOT going to be touched by P99 devs or anyone with half a brain that doesn't want SoE lawers up their ass. I don't know if this is one but here's what I do know:

You sir, are a dickbag.

Nedala
07-14-2010, 12:21 PM
Remove linked items?



I cant imagine why even the biggest classic-nazi want item links to be removed...

if verant had the option and the idea they would probably have implemented them from the beginning.


is implemented a word? lol

girth
07-14-2010, 12:57 PM
is implemented a word? lol

Yes.

Taxi
07-16-2010, 04:20 AM
Thing is, server is labeled "Classic progression" so it could be argued that its the progression that is supposed to be classic (slow) not the rest. But confusion comes when devs say that they are trying to get as close as classic as possible.

I never actually figured out what was the aim of the server, its as vague as the naming policy.

h0tr0d (shaere)
07-16-2010, 04:58 AM
When it was discovered that classic exactly was beyond reach, you settle for as close as it comes... I think.