View Full Version : EQNext Discussion
Tobras
08-02-2013, 03:40 PM
aw the ogres look bad
Sgt1stClassPerkerwood
08-02-2013, 03:41 PM
OMG FACIAL EXPRESSION!? FUCK THAT SHIT IM OUT. I LIKE MY PLAYERS TO BE SOUL-LESS
Zanti
08-02-2013, 03:41 PM
Actual character models look like they escaped from a Dreamworks film.
Facial emotes are cool though. Hate the Kerrans.
Norrath
08-02-2013, 03:43 PM
I just want to see how the chars move. Run animation is key.
Tobras
08-02-2013, 03:44 PM
Hahah! Heroic movement! The new name for freestyle walking?
Sgt1stClassPerkerwood
08-02-2013, 03:45 PM
I WANT TO TAKE MANY SMALL HITS OF WORLD DAMAGE WHEN I GO DOWN AN INCLINE, NOT SLIDE. VERY NOT CLASSIC
Norrath
08-02-2013, 03:45 PM
I WANT TO TAKE MANY SMALL HITS OF WORLD DAMAGE WHEN I GO DOWN AN INCLINE, NOT SLIDE. VERY NOT CLASSIC
Lol
khanable
08-02-2013, 03:45 PM
The models are actually pretty good. Upset about the dumb fucking cat people, though. And ogre all jacked and mean looking. Dumb.
Would cyber that wiz chick, though.
Zanti
08-02-2013, 03:46 PM
I WANT TO TAKE MANY SMALL HITS OF WORLD DAMAGE WHEN I GO DOWN AN INCLINE, NOT SLIDE. VERY NOT CLASSIC
In EQNext the world jumps for you.
they aren't getting the responses they want.
Zanti
08-02-2013, 03:47 PM
Breaking news! SoE invents multiclassing!
rofl
Treefall
08-02-2013, 03:49 PM
Wow...guild wars in the EQ world. Fuck me, I'm glad I have P99.
khanable
08-02-2013, 03:49 PM
ew.. multiclassing.. korean style weapons..
looks like gw2..
Tobras
08-02-2013, 03:49 PM
Yeah I'm not going to listen to this anymore. Disappointed. Back to Field of Bone... I'll check back later
Kelven
08-02-2013, 03:49 PM
Yeah the multi-classing got crickets for a response.
fadetree
08-02-2013, 03:51 PM
I'm out, free form multiclassing and wearing anything you want = fail.
Zanti
08-02-2013, 03:51 PM
Game looks like a damn action brawler. This does not feel like EQ at all :( and going by what they have shown the game looks single player focused.
Sgt1stClassPerkerwood
08-02-2013, 03:51 PM
i will not stand for this. this is not everquest circa 1999. I demand they just repackage original in a fancier, possibly reflective game case, and go with that.
Kraftwerk
08-02-2013, 03:51 PM
Hmm, being able to permanently change game world sounds cool actually.
Treefall
08-02-2013, 03:52 PM
Hmm, being able to permanently change game world sounds cool actually.
Um, did you see how it worked?
I guarantee it's the kind of destruction that just respawns after people move out.
This game sucks nuts.
Oppie
08-02-2013, 03:53 PM
Wait until you guys play the game first. :)
Sgt1stClassPerkerwood
08-02-2013, 03:55 PM
NO WAY BRO ITS NOT CLASSIC TO WAIT UNTIL YOU PLAY THE GAME
Kraftwerk
08-02-2013, 03:56 PM
Hmm, dynamic world that changes sounds pretty good. Slight redemption from retarded sand fingerpainting.
Zanti
08-02-2013, 03:56 PM
i will not stand for this. this is not everquest circa 1999. I demand they just repackage original in a fancier, possibly reflective game case, and go with that.
Maybe its just them trying to show off but when I think EQ I want grouping, not the entire player base running around solo until dynamic "events" bring them together.
Sgt1stClassPerkerwood
08-02-2013, 03:56 PM
on a very real note, this guy speaking is clearly a lvl 5 bard
Sgt1stClassPerkerwood
08-02-2013, 03:56 PM
On a very very real note, Im looking forward to playing a new game at the start.
AceTravis
08-02-2013, 03:57 PM
Dave seems so happy as he talks but the audience response is very muted.
Norrath
08-02-2013, 03:58 PM
Wow, those terrain layers are awesome.
Greegon
08-02-2013, 03:59 PM
minecraft next
Zanti
08-02-2013, 03:59 PM
Wow, those terrain layers are awesome.
It has some potential but from the way he talked about it the layers sound randomly generated.
Sgt1stClassPerkerwood
08-02-2013, 04:00 PM
what the fuck just happend in this boss fight
Zanti
08-02-2013, 04:00 PM
what the fuck just happend in this boss fight
Particle effects.
Oppie
08-02-2013, 04:01 PM
They always have complete nubs playing in these presentations..
Sgt1stClassPerkerwood
08-02-2013, 04:01 PM
particle effects are not classic
Arclyte
08-02-2013, 04:02 PM
more garbage from SoE
Sgt1stClassPerkerwood
08-02-2013, 04:03 PM
this game doesnt even have some kind of scaley, moldy tunic with the same icon as a cloth tunic for 150k. Not classic
joppykid
08-02-2013, 04:06 PM
particle effects are not classic
Called EQ Next, not EQ Classic. To me the real kicker is going to be death penalty. That would weed out a good amount of noobs.
Suirad
08-02-2013, 04:08 PM
I will be there.
Zanti
08-02-2013, 04:09 PM
Less flash and more mechanics would be great. From what they have shown it looks like GW2 improved in some ways.
Sgt1stClassPerkerwood
08-02-2013, 04:09 PM
joppy. just read half of my posts in this thread. i think youll get my point
joppykid
08-02-2013, 04:12 PM
I understand, I didn't get my hopes up for it, it seems it could be good, hard to tell at this point . Be interesting what kind of hardware it's going to take to run this.
But hey they're releasing EQ Minecraft in the winter
Zanti
08-02-2013, 04:12 PM
Wow EQ minecraft... SoE gets us to build everything for them... Could be good or bad.
senna
08-02-2013, 04:12 PM
looks pretty damn fun actually
finally a minecraft killer
Ephirith
08-02-2013, 04:13 PM
As an extremely jaded gamer
I am seriously impressed
Norrath
08-02-2013, 04:13 PM
Make.real.cash.
joppykid
08-02-2013, 04:14 PM
Platlord is going go to school for an architectural degree and own eq landmark market
ill be working on constructing qeynos asap.. gonna be classic whether they intended it or not damnit
Norrath
08-02-2013, 04:14 PM
As an extremely jaded gamer
I am seriously impressed
Agreed.
Razdeline
08-02-2013, 04:16 PM
Wholy shit.
Rust1d?
08-02-2013, 04:16 PM
Dick forest confirmed.
Zanti
08-02-2013, 04:17 PM
It is a great idea no doubt and will save them a ton especially if they allow people to create their own textures as well. Zero info on game mechanics besides the building though :/
As an extremely jaded gamer
I am seriously impressed
QFT
Zero info on game mechanics besides the building though :/
thats the joke
Razdeline
08-02-2013, 04:18 PM
Doesn't matter, minecraft crowd going to have a heyday with this shit
Treefall
08-02-2013, 04:18 PM
This was an overall depressing experience.
I hope they remove multiclassing...
silkwormxl
08-02-2013, 04:18 PM
Doesn't matter, minecraft crowd going to have a heyday with this shit
Hidden penis temples galore.
joppykid
08-02-2013, 04:19 PM
Smedleys pic they showed looked nothing like him today haha. He had hair, and weighed 50 lbs less
Oppie
08-02-2013, 04:19 PM
I doubt we will here about the one important thing we need to know about..
Endgame.
Smedleys pic they showed looked nothing like him today haha. He had hair, and weighed 50 lbs less
being generous there
senna
08-02-2013, 04:21 PM
gameplay here we go
silkwormxl
08-02-2013, 04:21 PM
This was an overall depressing experience.
I hope they remove multiclassing...
Exactly. It's just every game in one. No direction. Even the landmarks are going to be all over the place with player created content. They didn't talk enough about game mechanics. I have no clue what the GAME is like. All I know is there will be penis temples and a bunch of neckbeards trying to turn the game into their job. As soon as they endorsed making money off the game, it ceased being about the GAME.
was totally into it until they started showing the combat spells and effects with the area of effect-dont-stand-here red rings of handholding wow bullshit. I dont wanna know where he is attacking and where to stand. this is EQ. stop the baby shit. let those pillars of facerolling rock storms to wipe the group hundreds of times until we learn his spell graphics and their locations of impact
myriverse
08-02-2013, 04:23 PM
All of that destructibility destroys the corpses. Where's the loot?!
Technique
08-02-2013, 04:23 PM
all spectacle, no substance
joppykid
08-02-2013, 04:23 PM
You can't even tell what's going on in combat, all the dust is in the way lol
AceTravis
08-02-2013, 04:24 PM
I wasn't expecting anything like EQ Classic but this doesn't look like it will be for me. Hugely disappointed. Maybe once they show more mechanics, raiding, gear, and the quest system it will start to flesh out a little bit more and seem more appealing.
Zanti
08-02-2013, 04:24 PM
all spectacle, no substance
Pretty much and its blinding; I can't even see the players with all of that crap flying around blocking the scene.
senna
08-02-2013, 04:24 PM
looks badass
Alorae
08-02-2013, 04:25 PM
Only playable for me if classic char models are available.
Norrath
08-02-2013, 04:25 PM
The new theme music is A+
Only playable for me if classic char models are available.
lol
Rhuma7
08-02-2013, 04:25 PM
Not even everquest.
Rust1d?
08-02-2013, 04:26 PM
Yeah those red rings are in Marvel Heroes too and it is stupid. Also looks like it plays like a mix of Diablo 3 and WoW in terms of combat.
I would beta test it and go from there. But it does not look too promising.
ukaking
08-02-2013, 04:26 PM
Combat looked terrible. WoW style characters with GW2 looking combat add in the huge amounts of dust and crap so you cant actually see whats going on and there you go!
Wonder if there's gonna be challenge or just smack everything like tard without thinking.
Cigam
08-02-2013, 04:27 PM
Shame about that art style.
Faerie
08-02-2013, 04:27 PM
It all looks like fun and interesting pve, but they didn't even make mention of pvp. PvP is where real innovation would show.
melkortshea
08-02-2013, 04:28 PM
I am hoping its just a target ring and not a Damage radius ring. It seemed like the damage extended far out beyond the red ring. I at least hope so because I also hate that hand holding.
senna
08-02-2013, 04:29 PM
Combat looked terrible. WoW style characters with GW2 looking combat add in the huge amounts of dust and crap so you cant actually see whats going on and there you go!
you sound extremely bitter
myriverse
08-02-2013, 04:29 PM
It's like watching the Tasmanian Devil rip through stuff. Good for Looney Tunes, not for EQ.
But I like almost all of the rest of it.
Vianna
08-02-2013, 04:29 PM
Looks like p99 forever then.... That game while presented well is not EQ.
Combat looked terrible. WoW style characters with GW2 looking combat add in the huge amounts of dust and crap so you cant actually see whats going on and there you go!
Have you actually played EQ with spell effects on before?
AceTravis
08-02-2013, 04:29 PM
Shame about that art style.
Agreed--- Art style is not what I was expecting or hoping for...
Zanti
08-02-2013, 04:30 PM
The whole presentation screamed "We don't know what to do so do it for us, will ya?" Design and build the world for us then vote for everything that you think you want in an MMO because the majority is always right, right? Aside from that some of the tech ideas were impressive and it was pretty to look at here and there.
poofph
08-02-2013, 04:30 PM
yeah, I am not a fan of the wow looking models, I always like more life like looking characters.. ahh well. I will definitely check the game out though once released, sounds like it may be fun.
lecompte
08-02-2013, 04:30 PM
Agreed. Combat looks kinda sucky -- too accessible not enough planning. But I made a mess in my pants over the voxel stuff.
Halius
08-02-2013, 04:31 PM
And as I thought.... Here was my reaction.
http://i940.photobucket.com/albums/ad243/adhesivehippo/HappyToSad.gif
Treefall
08-02-2013, 04:31 PM
That Fiona model made me throw up a little bit.
"Oh, and here's Firiona..."
*crickets*
EDIT MY BAD BITCHES
Thulack
08-02-2013, 04:32 PM
I wasn't expecting anything like EQ Classic but this doesn't look like it will be for me. Hugely disappointed. Maybe once they show more mechanics, raiding, gear, and the quest system it will start to flesh out a little bit more and seem more appealing.
This is my feeling. But from the way the demo went i dont see this as being a game i'd like. It does remind me of GW2 and honestly graphics aren't a gamemaker for me but can be a gamebreaker and damn are those ogres and kerran's ugly.
Faerie
08-02-2013, 04:33 PM
Yeah, what's with ogres not being adorably huggable?
Thulack
08-02-2013, 04:33 PM
The whole presentation screamed "We don't know what to do so do it for us, will ya?" Design and build the world for us then vote for everything that you think you want in an MMO because the majority is always right, right? Aside from that some of the tech ideas were impressive and it was pretty to look at here and there.
They could make the world they want and throw it out there and have everyone complain or they can give you the option of "helping" create it so when the playerbase hates it they can say "well you made it"
That Fiona model made me throw up a little bit.
"Oh, and here's Fiona..."
*crickets*
Who is Fiona?
lecompte
08-02-2013, 04:33 PM
"Would somebody rez the ranger" Unacceptable language.
Tecmos Deception
08-02-2013, 04:34 PM
That Fiona model made me throw up a little bit.
"Oh, and here's Fiona..."
*crickets*
Fiona? Not classic.
A1551
08-02-2013, 04:34 PM
I wanted to like it so bad, but it just looked like GW2 or a stupid console action rpg. They really didn't tell us or show us anything important about the actual gameplay...and from the little they did show us I was less than impressed. Oh well. I know its been said a thousand times but the kind of mass market appeal MMOS need to get green-lighted means disappointment will probably always be inevitable.
I did like the ideas behind the dynamic AI and thought some of the other ideas were promising..but overall it looks like its going to wrapped up with bland/crappy gameplay we've seen (and moved on from) a thousand times.
Thulack
08-02-2013, 04:34 PM
"Would somebody rez the ranger" Unacceptable language.
Sklug is the only Dev i saw that i know was from EQ as he was still a dev on EQ up until EQNext started production.
khanable
08-02-2013, 04:34 PM
I'm disappointed as all hell.
I actually LIKE most of what I saw.. almost all of it, actually. Multiclass is such a massive boner kill and ruins basically all the good for me though.
And RM auction house shit? No thanks
BRING ON WINTER
webrunner5
08-02-2013, 04:35 PM
This thing looks like total crap. WoW on growth hormones. I am not going to play that shit. Looks like it is set up for 12 year old Japanese girls. Jesus. It sucks big time. :eek::eek:
Thulack
08-02-2013, 04:35 PM
Feerott reminded me of that one call of duty map but can't think of name(maybe was just jungle) lol.
Breeziyo
08-02-2013, 04:35 PM
I like it. It doesn't really look like an EQ game, but I like it.
Nimblefork
08-02-2013, 04:36 PM
I really like the environments with the lighting/permanent change direction. However, those character models look like they were drawn up by some retard WoW designer.
Kerra, Whirlwind Attack Bullshit, Orc, Iron Golem...all of that shit looked absolutely retarded.
Tecmos Deception
08-02-2013, 04:36 PM
I can't believe anyone would try RMAH so soon after D3 demonstrated how it can oh, so easily turn out.
Barkingturtle
08-02-2013, 04:36 PM
Honestly couldn't care less about combat in games any more. I'm tired of killing stuff. I like building stuff, though. Just goes to show I had enough Gi Joes and Transformers and He-Man action-figures as a kid but not enough doll-houses. Anyway, I watched about two minutes of the presentation and had to turn it off because that dude with the pony-tail just flat-out depressed me. Is that what we gamers are become? He looked like a frumpy lesbian who'd suffered a double-mastectomy.
Tecmos Deception
08-02-2013, 04:37 PM
WTB Velious beta this year please!
khanable
08-02-2013, 04:38 PM
I really like the environments with the lighting/permanent change direction. However, those character models look like they were drawn up by some retard WoW designer.
Kerra, Whirlwind Attack Bullshit, Orc, Iron Golem...all of that shit looked absolutely retarded.
I'm okay with the models, but that battle animation is god damned horrid
ROAR SUPER INSANE CRAZY ACROBATIC FUCK YOU IN THE FACE MASSIVE CRAZY ANIMATION HOLY SHIT WHAT IS GOING ON SURELY I'VE VANQUISHED MY FOE
you hit your target for 5pts of damage
Hailto
08-02-2013, 04:39 PM
From what i saw of the game play it looks like its going to be gw2 style combat where you don't have mana but instead everything is just on a cooldown. I really hope im wrong.
Zanti
08-02-2013, 04:39 PM
I'm okay with the models, but that battle animation is god damned horrid
ROAR SUPER INSANE CRAZY ACROBATIC FUCK YOU IN THE FACE MASSIVE CRAZY ANIMATION HOLY SHIT WHAT IS GOING ON SURELY I'VE VANQUISHED MY FOE
you hit your target for 5pts of damage
:D:D:D
He looked like a frumpy lesbian who'd suffered a double-mastectomy.
This is the single best thing that will ever be posted in this thread.
Dullah
08-02-2013, 04:40 PM
So different, hard to even compare.
Agree tho, hope its hard. Don't need to telegraph every move the mob does. Let the players learn to adapt, no need to make it easy with rings.
Still don't know about how crafting and everything will work in the game itself. Don't know about the pvps or anything.
Nirgon
08-02-2013, 04:41 PM
Looks like mash buttons and win Lion King MMO.
Definitely won't be *anything* like original EQ.
Nimblefork
08-02-2013, 04:41 PM
I'm okay with the models, but that battle animation is god damned horrid
ROAR SUPER INSANE CRAZY ACROBATIC FUCK YOU IN THE FACE MASSIVE CRAZY ANIMATION HOLY SHIT WHAT IS GOING ON SURELY I'VE VANQUISHED MY FOE
you hit your target for 5pts of damage
Yeah....but the models were also fucking stupid.
Faerie
08-02-2013, 04:42 PM
I'll admit I'm kind of excited to play as a cleric/rogue hybrid. Just really hoping for some pvp news.
Nirgon
08-02-2013, 04:42 PM
Hopefully Rogean is getting as drunk as possible right now. If I was leaving that auditorium, I would be.
Ew.
myriverse
08-02-2013, 04:42 PM
yeah, I am not a fan of the wow looking models, I always like more life like looking characters.. ahh well. I will definitely check the game out though once released, sounds like it may be fun.
Lifelike? Then how'd you ever get into EQ?
Ephirith
08-02-2013, 04:42 PM
My thoughts, based on their hype presentation:
Good:
-Voxel-based terrain, destructible/constructable
-Darkfall-esque dynamic world affected by players
Bad:
-Multiclassing
-Giant shoulderpads and weapons more massive than the person holding them
-xXxLegolasxXx sick moves, watch me hulksmash this crowd of mobs with a giant MEGA SPIRIT BOMB KAMEHAMEHA
Absolute Shit:
-Combat
Has potential if the sandbox is half as fleshed out as they implied it would be, if there is some difficulty involved in combat, and if they go easy on the cash shop.
Alecta
08-02-2013, 04:43 PM
"There are also no levels or in this game, although your character does still progress"
"Combat will consist of four skills and four weapon moves at a time."
http://massively.joystiq.com/2013/08/02/soe-live-2013-everquest-next-explained/
Has potential if the sandbox is half as fleshed out as they implied it would be, if there is some difficulty involved in combat, and if they go easy on the cash shop.
What difficulty is to be found in pressing autoattack and hoping for good rolls?
Or did you mean that other games have combat difficulty, and that's what you want?
Faerie
08-02-2013, 04:44 PM
What's so bad about multiclassing?
Razdeline
08-02-2013, 04:44 PM
I think its funny people are bashing the game based off wow like graphics, which obviously have no relevance in the games we play. We are playing on p99....
Gameplay is what will matter. The harsh penalties, the fear of making a bad choice, and having to deal with the consequences. Also the social interaction and the need for it to be the absolute foundation to the immersion of this game.
All of which have not been revealed. So if you are going to speculate on anything, it should be those things.
Brandonian10
08-02-2013, 04:44 PM
http://blogs.hardingf.am/amanda/wp-content/uploads/2013/04/ronburgundy.jpg
khanable
08-02-2013, 04:45 PM
the most awful thing about multiclassing is someone is going to figure out the optimal class combinations and if you don't play that you basically suck at the game
swap classes on demand? no more bottlenecks on getting content done, making it more accessible to all
commie bullshit
sad sad day
Breeziyo
08-02-2013, 04:46 PM
What's so bad about multiclassing?
I too would like a good reason as to why multiclassing is such a horrendous thing.
It's in D&D and people love it there.
Ghostfaced
08-02-2013, 04:46 PM
This game looks amazing... I watched the twitch announcement.
Zanti
08-02-2013, 04:46 PM
What's so bad about multiclassing?
It detracts from the meaning and role of a class, especially if you can just change it whenever you want to. It also tends to make everyone blandly similar in a variety of ways that harms gameplay and immersion.
FaithlessKR
08-02-2013, 04:47 PM
I know that was a pre-alpha sneak peak...but it looks awful if thats how combat is gonna be.
Razdeline
08-02-2013, 04:47 PM
the most awful thing about multiclassing is someone is going to figure out the optimal class combinations and if you don't play that you basically suck at the game
swap classes on demand? no more bottlenecks on getting content done, making it more accessible to all
commie bullshit
sad sad day
It still is the best system. You can't max out everything, expect a skill based model similar to Uo/SWG. Both of which everyone in the community has been crying about having again for years
Faerie
08-02-2013, 04:47 PM
It detracts from the meaning and role of a class, especially if you can just change it whenever you want to. It also tends to make everyone blandly similar in a variety of ways that harms gameplay and immersion.
Similar? Sounded to me like it was offering some crazy amounts of customization. Better than having the exact same skillset as every player of your class, in that regard.
liveitup1216
08-02-2013, 04:48 PM
I'm hoping its like what they mentioned about you can choose to be classes not available to your race, but it will involve questlines and finding out of the way trainers/etc to learn it, and doing so will ruin your faction/ties to your previous class.
Razdeline
08-02-2013, 04:49 PM
What they will need to overcome is basically how hard the content will be. Will it require a tank? healers? or is everyone going to run around as the same class archtype.
If the content is unforgiving in a manner that players have to adapt a skill based system to exploit it, expect people to make their own arch-types of tanks/healers/dps.
I think if it's done right, they can have a true customizable class system.
But once again, here's hoping.
Zanti
08-02-2013, 04:49 PM
Similar? Sounded to me like it was offering some crazy amounts of customization. Better than having the exact same skillset as every player of your class, in that regard.
Game devs have yet to prove that they can actually come up with a large variety of skill/class combos that are relevant and in demand at any given time. More often than not they create a "core" system with everything else ending up as neglected fluff. People will optimize and ignore the useless stuff so instead of more options everyone will be running around with the "best" setup.
khanable
08-02-2013, 04:49 PM
Similar? Sounded to me like it was offering some crazy amounts of customization. Better than having the exact same skillset as every player of your class, in that regard.
this is assuming they can balance it correctly
otherwise everyone is just going to be the same optimal load out
silkwormxl
08-02-2013, 04:50 PM
It detracts from the meaning and role of a class, especially if you can just change it whenever you want to. It also tends to make everyone blandly similar in a variety of ways that harms gameplay and immersion.
This.
It just makes everyone be able to do everything. No dedication to a class. It's like the dual classing and talent system in WOW. Or how scenarios in WOW don't require a healer or tank. It's just like... what's the point of picking a class when it doesn't matter?
Least it gets rid of posts like "What class does this server need?"
Hailto
08-02-2013, 04:50 PM
Everyone is going to be playing the same OP class combination. That one aspect of the game was the most disappointing to me.
This.
It just makes everyone be able to do everything. No dedication to a class. It's like the dual classing and talent system in WOW. Or how scenarios in WOW don't require a healer or tank. It's just like... what's the point of picking a class when it doesn't matter?
Least it gets rid of posts like "What class does this server need?"
You say this, but The Secret World proves you wrong pretty spectacularly.
Everyone is going to be playing the same OP class combination. That one aspect of the game was the most disappointing to me.
See a lot of Rangers and Wizards lately?
Dalron
08-02-2013, 04:51 PM
Looks horrid. Won't play.
Dalron - Healer of the 25th Circle of Light
Samoht Farstrider
08-02-2013, 04:51 PM
I missed the broadcast. Is there anyway to watch it?
Alecta
08-02-2013, 04:52 PM
Rift let you do that, but really you only had like 1-3 viable builds for every class (which would change every patch, hah)
Nimblefork
08-02-2013, 04:52 PM
I think its funny people are bashing the game based off wow like graphics, which obviously have no relevance in the games we play. We are playing on p99....
Gameplay is what will matter. The harsh penalties, the fear of making a bad choice, and having to deal with the consequences. Also the social interaction and the need for it to be the absolute foundation to the immersion of this game.
All of which have not been revealed. So if you are going to speculate on anything, it should be those things.
They showed the combat/gameplay you fuck-stick
I missed the broadcast. Is there anyway to watch it?
Click Twitch link. At top-right of Twitch side area is a tab that has "Videos" as an option. Select that and you can watch all past videos.
Or click this, I suppose: http://kotaku.com/two-astounding-new-everquest-games-are-coming-full-de-1002721647
Barkingturtle
08-02-2013, 04:53 PM
I hear a lot of bemoaning about multi-classing and how it homogenizes the player-base but I wonder how many people play a ranger here on P99? Okay, now how many play a monk, instead?
See what I'm getting at? I mean, really.
hopefully they listen to feedback from the beta. if any real eq'ers got access, they better suggest turning the rings off. someone give me a buddy key plox
Faerie
08-02-2013, 04:54 PM
I don't care for min/maxing in any game, and if I end up playing EQNext I'll pick my class for RP reasons.
EDIT: More options is always better for RP.
Ephirith
08-02-2013, 04:55 PM
In EQ, mobs will rape you. You can't go barreling into a room full of mobs and do a whirlwind, spam your abilities, and they all die.
Unless you severely outlevel or outgear the content, you will get raped unless you use some strategy, or cooperate with other players. You need to CC, slow, attempt to single pull, etc. Difficult content forces interaction, or at least some level of planning/strategy.
Having to interact with other people to get something done is a lot more fun and fulfilling, in my opinion, than watching my avatar bash some harmless mob into the ground with a billion particle effects and huge numbers. I don't want this game to be Socially-Augmented-Single Player, I want to to be Massively Multiplayer, with a community, reputation, etc etc.
khanable
08-02-2013, 04:55 PM
I think it's also safe to say with multiclassing (everyone doing everything) you can pretty much forget any sort of class specific thing that others players will rely on you for
No more needing to find a druid or wizard for a port, no more needing to find a necro to summon a corpse, no more needing to find a cleric to rez..
just do it all yourself after you click a few change templates buttons
boo
Hailto
08-02-2013, 04:55 PM
See a lot of Rangers and Wizards lately?
Not sure what your point is.
silkwormxl
08-02-2013, 04:55 PM
You say this, but The Secret World proves you wrong pretty spectacularly.
People still play that shit?
Razdeline
08-02-2013, 04:56 PM
They showed the combat/gameplay you fuck-stick
Sure they showed a couple of devs running on gm created and pre-skilled classes. Your inability to see past this is laughable. Everything they have revealed has not truly shown the harshness of fighting something against your skill level, the group mechanics, the penalties for death, travel, etc.
Go back to rnf, maybe learn some things before comming in here and shitting up a thread with unintelligent statements.
Halius
08-02-2013, 04:56 PM
In EQ, mobs will rape you. You can't go barreling into a room full of mobs and do a whirlwind, spam your abilities, and they all die.
Unless you severely outlevel or outgear the content, you will get raped unless you use some strategy, or cooperate with other players. You need to CC, slow, attempt to single pull, etc. Difficult content forces interaction, or at least some level of planning/strategy.
Having to interact with other people to get something done is a lot more fun and fulfilling, in my opinion, than watching my avatar bash some harmless mob into the ground with a billion particle effects and huge numbers. I don't want this game to be Socially-Augmented-Single Player, I want to to be Massively Multiplayer, with a community, reputation, etc etc.
This.
Not sure what your point is.
Read it a few times. You'll figure it out.
This.
True for literally every MMO ever made.
Faerie
08-02-2013, 04:57 PM
In EQ, mobs will rape you. You can't go barreling into a room full of mobs and do a whirlwind, spam your abilities, and they all die.
Unless you severely outlevel or outgear the content, you will get raped unless you use some strategy, or cooperate with other players. You need to CC, slow, attempt to single pull, etc. Difficult content forces interaction, or at least some level of planning/strategy.
Having to interact with other people to get something done is a lot more fun and fulfilling, in my opinion, than watching my avatar bash some harmless mob into the ground with a billion particle effects and huge numbers. I don't want this game to be Socially-Augmented-Single Player, I want to to be Massively Multiplayer, with a community, reputation, etc etc.
I'm sure the raids will be very difficult. Beyond that; who cares how hard pve is? Players will always need to be organized and attentive in pvp, which is obviously the most important gameplay aspect.
Nimblefork
08-02-2013, 04:58 PM
Sure they showed a couple of devs running on gm created and pre-skilled classes. Your inability to see past this is laughable. Everything they have revealed has not truly shown the harshness of fighting something against your skill level, the group mechanics, the penalties for death, travel, etc.
Go back to rnf, maybe learn some things before comming in here and shitting up a thread with unintelligent statements.
Whirlwind ATtack/Hammer Smash GERPLAHHH, you're super intelligent mate. University?
Razdeline
08-02-2013, 04:58 PM
In EQ, mobs will rape you. You can't go barreling into a room full of mobs and do a whirlwind, spam your abilities, and they all die.
Unless you severely outlevel or outgear the content, you will get raped unless you use some strategy, or cooperate with other players. You need to CC, slow, attempt to single pull, etc. Difficult content forces interaction, or at least some level of planning/strategy.
Having to interact with other people to get something done is a lot more fun and fulfilling, in my opinion, than watching my avatar bash some harmless mob into the ground with a billion particle effects and huge numbers. I don't want this game to be Socially-Augmented-Single Player, I want to to be Massively Multiplayer, with a community, reputation, etc etc.
I can log on my mage and run through Crushbone, gather 50 mobs, and nuke them down with 1 aoe. Hopefully what has been shown at this reveal is something similar, would like to see them fight something around their skill level. Game all boils down to community interaction triggers and the interaction with difficult mob encounters. (which have not yet been defined)
silkwormxl
08-02-2013, 04:58 PM
I hear a lot of bemoaning about multi-classing and how it homogenizes the player-base but I wonder how many people play a ranger here on P99? Okay, now how many play a monk, instead?
See what I'm getting at? I mean, really.
It's not the multi-classing part that's the problem. Hybrid classes have basically always existed since the dawn of MMORPGs. It's the "You can switch to any class you want at anytime" part. That shit is GAY.
heartbrand
08-02-2013, 04:59 PM
I love the people crying about multi classing, nothing was more frustrating in classic eq than sitting for two hours looking for a cleric to be able to continue your exp group
Razdeline
08-02-2013, 04:59 PM
Whirlwind ATtack/Hammer Smash GERPLAHHH, you're super intelligent mate. University?
You still don't get it, go back to rnf please.
silkwormxl
08-02-2013, 04:59 PM
Sure they showed a couple of devs running on gm created and pre-skilled classes. Your inability to see past this is laughable. Everything they have revealed has not truly shown the harshness of fighting something against your skill level, the group mechanics, the penalties for death, travel, etc.
Go back to rnf, maybe learn some things before comming in here and shitting up a thread with unintelligent statements.
FANBOI ALERT
Hailto
08-02-2013, 04:59 PM
Read it a few times. You'll figure it out.
The difference is EQ has distinct classes, when you allow everyone to be everything at once people just find the combination that is the most OP and play it. Classic has people playing rangers and wizards because they still have abilities that are useful and needed that other classes can't utilize. When you allow multiclassing people find the combination that is the most overpowered or some minor variation of it and play it.
Razdeline
08-02-2013, 05:00 PM
Whirlwind ATtack/Hammer Smash GERPLAHHH, you're super intelligent mate. University?
I can log on my mage and run through Crushbone, gather 50 mobs, and nuke them down with 1 aoe. Hopefully what has been shown at this reveal is something similar, would like to see them fight something around their skill level. Game all boils down to community interaction triggers and the interaction with difficult mob encounters. (which have not yet been defined)
Halius
08-02-2013, 05:00 PM
It's not the multi-classing part that's the problem. Hybrid classes have basically always existed since the dawn of MMORPGs. It's the "You can switch to any class you want at anytime" part. That shit is GAY.
I don't want to be able to switch classes at any time I want. Make a unique hybrid? Yeah that would be cool, but if I just want to switch between classes I will make new characters to adventure with thank you.
Also I am at work so I wasn't able to watch absolutely everything (almost though), I didn't catch mention of open world dungeons or instances or the like, did they mention anything about that?
myriverse
08-02-2013, 05:01 PM
the most awful thing about multiclassing is someone is going to figure out the optimal class combinations and if you don't play that you basically suck at the game
swap classes on demand? no more bottlenecks on getting content done, making it more accessible to all
commie bullshit
sad sad day
That's not communist. That's the free market.
And if you actually listened, you would have learned that everybody cannot switch on demand. You have to earn the ability to get your classes.
The difference is EQ has distinct classes, when you allow everyone to be everything at once people just find the combination that is the most OP and play it.
Except that's a provably false statement.
Technique
08-02-2013, 05:01 PM
"Would somebody rez the ranger" Unacceptable language.I cringed at every self-conscious reference to a game so far removed from what they were showing as to make the allusions practically nonsensical.
Nimblefork
08-02-2013, 05:01 PM
Prove it. Regardless, that Kerra shit still looked retarded.
Hailto
08-02-2013, 05:02 PM
Except that's a provably false statement.
Prove it.
Zanti
08-02-2013, 05:02 PM
I hear a lot of bemoaning about multi-classing and how it homogenizes the player-base but I wonder how many people play a ranger here on P99? Okay, now how many play a monk, instead?
See what I'm getting at? I mean, really.
I think you are inadvertently proving our point, ranger was the combo that went too far in the wrong direction and got left at the wayside till Luclin. Its another option to play with sure, but hardly anyone does because it is obviously not optimal, thus monks and everything else.
The other classes weren't like this because they had something (more or less) that they could excel at in a meaningful way in a variety of situations. Rangers got boned in that department.
Alecta
08-02-2013, 05:02 PM
Hrm, I posted in the dead thread in RnF.
"There are also no levels or in this game, although your character does still progress"
"Combat will consist of four skills and four weapon moves at a time."
http://massively.joystiq.com/2013/08/02/soe-live-2013-everquest-next-explained/
Ok with the first, kinda eh on the second.
silkwormxl
08-02-2013, 05:03 PM
I don't want to be able to switch classes at any time I want. Make a unique hybrid? Yeah that would be cool, but if I just want to switch between classes I will make new characters to adventure with thank you.
Yeah, hybrids are fine... but I think it's a better idea to have it developer created. Min/maxing will come into play otherwise and everyone will be using the same templates.
I remember when Asheron's Call first came out, no one had any idea what they were doing. They were just spreading their points all over the place, picking what sounded cool. Then after a few months, players had found out the best hybrid combinations and everyone was rerolling.
Razdeline
08-02-2013, 05:03 PM
What im saying is, they have showed GFX, a couple of classes using 2 abilities, and mainly the focus of unveiling was the Minecraft like world.
All of the things that actually matter (to me) were not shown. Gameplay mechanics and the forced requirement to interact with other players in anything I did. Harsh penalties, and the fear of making bad choices.
The crafting stuff is cool, but I was never really into it.
Thulack
08-02-2013, 05:04 PM
I'm sure the raids will be very difficult. Beyond that; who cares how hard pve is? Players will always need to be organized and attentive in pvp, which is obviously the most important gameplay aspect.
Not everyone likes PvP.
Oppie
08-02-2013, 05:04 PM
Bunch of hipsters on these forums..
silkwormxl
08-02-2013, 05:04 PM
That's not communist. That's the free market.
And if you actually listened, you would have learned that everybody cannot switch on demand. You have to earn the ability to get your classes.
If YOU had listened, he didn't say anything about EARNING shit. He said "Find" that class. Pokemon/EQ/WOW/minecraft, go go go!
GOTTA CATCH EM' ALL!
Nirgon
08-02-2013, 05:04 PM
Lol @ thinking wizards are bad. Still makes me smirk every single time.
Prove it.
http://www.thesecretworld.com/
k.
Hailto
08-02-2013, 05:06 PM
http://www.thesecretworld.com/
k.
Your proof is linking a horrible dead game? Bravo.
Ephirith
08-02-2013, 05:07 PM
All of the things that actually matter (to me) were not shown. Gameplay mechanics and the forced requirement to interact with other players in anything I did. Harsh penalties, and the fear of making bad choices.
This, probably the most important features that need to make it into EQN for it to appeal to me. Also, sadly, highly unlikely.
khanable
08-02-2013, 05:07 PM
That's not communist. That's the free market.
And if you actually listened, you would have learned that everybody cannot switch on demand. You have to earn the ability to get your classes.
Use your head. You think they're going to make the wizard class be some epic long quest? They're gonna make everyone be the same class to start and force you to level up with shitty classes until you can get the higher level cooler classes?
They said very clearly you'll "earn" the quest (my guess, delivery me 5 rat furs!) and will be able to mix and match what you want from any classes.
This is everyone having access to every class.
Your proof is linking a horrible dead game? Bravo.
Doesn't change the fact that the multiclass leveling system worked.
Chokan
08-02-2013, 05:07 PM
Watch some videos on Battlefield 4, now that's movable, alterable terrain. Trees popping up and exploding, pfft.
Stinkum
08-02-2013, 05:07 PM
I missed the live stream, is there any video recording out there to watch?
silkwormxl
08-02-2013, 05:08 PM
Your proof is linking a horrible dead game? Bravo.
lol, for real. That game is shyte. I played in the beta and made the mistake of buying it after it came out. Just another F2P cash shop trash game.
khanable
08-02-2013, 05:08 PM
Doesn't change the fact that the multiclass leveling system worked.
Worked in what capacity?
It's a dead game?
lol, for real. That game is shyte. I played in the beta and made the mistake of buying it after it came out. Just another F2P cash shop trash game.
Do you write "shyte" because it's more XTREME and you RP that's its actually 1999 on these boards?
Worked in what capacity?
It's a dead game?
Functioned in such a way as to promote many viable build options. I don't give a shit what any of your opinions on the game are - opinions are opinions and all that - I'm just arguing against factually incorrect nonsense you're spewing.
Faerie
08-02-2013, 05:09 PM
Use your head. You think they're going to make the wizard class be some epic long quest? They're gonna make everyone be the same class to start and force you to level up with shitty classes until you can get the higher level cooler classes?
They said very clearly you'll "earn" the quest (my guess, delivery me 5 rat furs!) and will be able to mix and match what you want from any classes.
This is everyone having access to every class.
They said there were going to be 8 base classes to choose from at the start.
Hailto
08-02-2013, 05:09 PM
Doesn't change the fact that the multiclass leveling system worked.
Worked so well that the game is dead and was terrible. Derp.
Ephirith
08-02-2013, 05:09 PM
Use your head. You think they're going to make the wizard class be some epic long quest? They're gonna make everyone be the same class to start and force you to level up with shitty classes until you can get the higher level cooler classes?
They said very clearly you'll "earn" the quest (my guess, delivery me 5 rat furs!) and will be able to mix and match what you want from any classes.
This is everyone having access to every class.
Or it'll be like planetside 2 and you can either grind and find the classes, or buy them in the cash shop with your smedbucks.
If that's the case, well...
http://i.imgur.com/uvDapZc.gif
silkwormxl
08-02-2013, 05:11 PM
Doesn't change the fact that the multiclass leveling system worked.
How is that proof that it "worked"? Because no one plays it? Just because it exists in a game doesn't mean it's a good idea.
Besides, most MMORPGs contain some sort of multi-classing. They usually call it "specs". IE; WOW classes have several roles they can play. At one point, they were even able to spread their points across those roles talents as they wanted. It's nothing new or ground breaking. I liked how quiet the crowd was when that tranny announced it like it was a new concept.
How is that proof that it "worked"? Because no one plays it? Just because it exists in a game doesn't mean it's a good idea.
Besides, most MMORPGs contain some sort of multi-classing. They usually call it "specs". IE; WOW classes have several roles they can play. At one point, they were even able to spread their points across those roles talents as they wanted. It's nothing new or ground breaking. I liked how quiet the crowd was when that tranny announced it like it was a new concept.
I think you might actually be a retarded person. I feel bad for making fun of you now.
khanable
08-02-2013, 05:14 PM
Functioned in such a way as to promote many viable build options.
I asked a friend who played that game for a few months what he felt
Basically confirmed my suspicions that everyone goes for the optimal build
your opinion is bad
your opinion is bad
super defensible statement you're making there.
Hailto
08-02-2013, 05:16 PM
I think you might actually be a retarded person.
You're sitting here calling other people retarded while trying to argue that an aspect of a game that failed horribly works, lol.
khanable
08-02-2013, 05:16 PM
super defensible statement you're making there.
------->
Functioned in such a way as to promote many viable build options. I don't give a shit what any of your opinions on the game are - opinions are opinions and all that - I'm just arguing against factually incorrect nonsense you're spewing.
webrunner5
08-02-2013, 05:16 PM
You still don't get it, go back to rnf please.
Your coming off sounding like the 12 year old Japanese girl I was talking about. Well maybe you are one. :confused: The game SUCKS plain and simple. :( It is set up for little kids.
You're sitting here calling other people retarded while trying to argue that an aspect of a game that failed horribly works, lol.
You might be, too. Apologies all around, then.
Hailto
08-02-2013, 05:20 PM
You might be, too. Apologies all around, then.
Provide some evidence that the multiclass system actually worked other than linking the URL of a dead game or gtfo.
Also those commas are extraneous learn to format your sentences correctly before you question someones intelligence.
lecompte
08-02-2013, 05:21 PM
... I'm going to play it and like it. I'll play anything that breaks a mold.
Razdeline
08-02-2013, 05:22 PM
Your coming off sounding like the 12 year old Japanese girl I was talking about. Well maybe you are one. :confused: The game SUCKS plain and simple. :( It is set up for little kids.
confirmed 12
Zanti
08-02-2013, 05:23 PM
All we saw was a basic dev demo that could mean anything a few years down the road when they actually populate the world with their free labor scheme. The fact that they said NOTHING about how they plan to set up the games rule set is the most worrying thing about it. Will it be EverQuest Solo Adventures with a TF2 like cosmetics store or will it have any substance? I doubt if even they know.
khanable
08-02-2013, 05:24 PM
From the EQN website:
Our character classes are streamlined and designed to be mixed. Want to be a teleporting rogue or a backstabbing barbarian? The choice is yours!
There you have it folks
TELEPORTING ROGUES
BACKSTABBING BARBARIANS
what's next, tradeskilling fire pets?!
Faerie
08-02-2013, 05:24 PM
From the EQN website:
There you have it folks
TELEPORTING ROGUES
BACKSTABBING BARBARIANS
what's next, tradeskilling fire pets?!
Probably means teleporting like was shown in the demo. Shadowstep.
Kittyheart
08-02-2013, 05:27 PM
You know, they think they touched on the key points... But Did they really? I mean sure I liked a lot of what I heard, the Voxel based graphics(smashing everything) cool, I am eating my own words by saying this, but SOEMOTE "MIGHT"(keyword might) not suck here actually, AND I guess its cool being able to build walls and keeps, the whole minecraft thing "might" be good(or it might ruin the game). I enjoy the risk they're taking there... However...
Gameplay pacing... Is there any breaks between combat like Everquest 1? What about solo content Versus Group content. I honestly find nothing more loathsome and boring about playing alone in a MMO, Whats the point? I RARELY EVER had to do that ever in Everquest. In fact it was built on playing with others, but is Everquest Next built on that? Or tedious hours of gathering and slaying "this or that" alone.
I'm not sold, and it doesn't sound like many of you are either. Also the combat was a mess, Too much smoke in the screen, with silly red circles telling where attacks are going to be. That's just lazy development.
Champion_Standing
08-02-2013, 05:27 PM
Looks fucking terrible.
Razdeline
08-02-2013, 05:28 PM
Your coming off sounding like the 12 year old Japanese girl I was talking about. Well maybe you are one. :confused: The game SUCKS plain and simple. :( It is set up for little kids.
12 year old Japanese girl would have more sense than you, "OMG GAME SUCKS" when seeing a short reveal which in turn did not show anything that mattered.(core gameplay, social interaction, penalties, etc)
You know, all of the reasons people play p99. I do agree, however, that this stuff will probably be dissapointing when revealed as well. The point im trying to make is that the things that have mattered weren't even revealed. I would be pretty ignoramus to state anything is good or sucks at this point in time.
Also those commas are extraneous learn to format your sentences correctly before you question someones intelligence.
http://www.quickanddirtytips.com/education/grammar/when-use-comma-%E2%80%9Ctoo%E2%80%9D?page=all
Also, you need a comma and coordinating conjunction between "extraneous" and "learn" if you want to say that as one sentence.
Your language arts skills are pretty good for a retarded person, though, so I wasn't going to say anything.
Trelaboon
08-02-2013, 05:28 PM
This is definitely not EQ for me. Nothing about this game reminds me of EQ. In fact, I'm more convinced its Azeroth. With that being said; I played WoW for 6 years and liked it. This looks like another game in the same table as WoW, but with completely new concepts.
Ill continue to play P1999, but absolutely can't wait for this to take my "modern MMO" slot, which I currently have none.
Hailto
08-02-2013, 05:30 PM
http://www.quickanddirtytips.com/education/grammar/when-use-comma-%E2%80%9Ctoo%E2%80%9D?page=all
Also, you need a comma and coordinating conjunction between "extraneous" and "learn" if you want to say that as one sentence.
Your language arts skills are pretty good for a retarded person, though, so I wasn't going to say anything.
Awaiting your proof that the class system worked in TSW.
Hailto
08-02-2013, 05:31 PM
Your language arts skills are pretty good for a retarded person, though, so I wasn't going to say anything.
Still too many commas, you're getting better though!
Still too many commas, you're getting better though!
Double posts: because editing is for fucking scrubs.
Faerie
08-02-2013, 05:34 PM
Still too many commas; you're getting better though!
I fixed that for you ;)
Zanti
08-02-2013, 05:34 PM
The point im trying to make is that the things that have mattered weren't even revealed. I would be pretty ignoramus to state anything is good or sucks at this point in time.
I agree with you, its just that the things that they did show were incredibly suggestive and reminiscent of other titles... in a bad way. They hinted at some wonderful technical "potential" but every new MMO tries to do that.
I just wish they would have been able to demonstrate that they have an actual vision for their game beyond tell us what to do folks.
silkwormxl
08-02-2013, 05:34 PM
Still too many commas, you're getting better though!
Come on man, lay off the mouth breather. He is defeated.
Don't back him into a corner, bro. You don't want him to let the tiger out of the cage.
Com_Truise
08-02-2013, 05:35 PM
I FEEL EMBARASSED FOR EVERYONE INVOLVED IN THAT PRESENTATION, LOOKS REAL BAD.
Come on man, lay off the mouth breather. He is defeated.
Don't back him into a corner, bro. You don't want him to let the tiger out of the cage.
Don't treat me like shyte bro.
Hailto
08-02-2013, 05:37 PM
Don't treat me like shyte bro.
Are you going to provide some evidence that the class system actually worked? So far all you've done is link a game that failed.
Razdeline
08-02-2013, 05:37 PM
http://www.quickanddirtytips.com/education/grammar/when-use-comma-%E2%80%9Ctoo%E2%80%9D?page=all
Also, you need a comma and coordinating conjunction between "extraneous" and "learn" if you want to say that as one sentence.
Your language arts skills are pretty good for a retarded person, though, so I wasn't going to say anything.
Also, you need a comma and coordinating conjunction between "extraneous" and "learn". If you want to say that as one sentence.
Your language arts skills are pretty good for a retarded person. I wasn't going to say anything until now.
Fixed for you
Razdeline
08-02-2013, 05:38 PM
A lot of people add commas for no reason. Ultimately creating run-on sentences. I am guilty of this too. Don't feel bad though! When spelling cures cancer I will begin to give a fuck.
Stinkum
08-02-2013, 05:38 PM
i guess im the only one who thought it has potential
A lot of people add commas for no reason. Ultimately creating run-on sentences.
A lot of people add commas for no reason, ultimately creating run-on sentences.
Fixed that for you.
I love where this thread has gone.
silkwormxl
08-02-2013, 05:40 PM
A lot of people add commas for no reason. Ultimately creating run-on sentences. I am guilty of this too. Don't feel bad though! When spelling cures cancer I will begin to give a fuck.
It's okay. Live your life of sublime ignorance.
"I dun need no edjukashun cuz I dun cur what ppl think about my speekin abiliteez, cuz"
Chrysus
08-02-2013, 05:41 PM
I missed the broadcast and had no interest at all, until reading in these comments that it will not have level based system. I'm willing to check it out just for that alone, the high-fantasy MMO scene desperately needs a non-level based MMORG. I thought WOW's success would have doomed us to ~2 decades of rip-offs.
Even some UO-like** mess would be a breath of fresh air at this point.
** I mean classic UO, no idea what it turned into over the almost 20 years now
It's okay. Live your life of sublime ignorance.
"I dun need no edjukashun cuz I dun cur what ppl think about my speekin abiliteez, cuz"
shyte
Hailto
08-02-2013, 05:43 PM
Are you going to provide some evidence that the class system actually worked? So far all you've done is link a game that failed.
Novoselic
08-02-2013, 05:43 PM
Beta signups are available btw. Get em here https://www.everquestnext.com/
Razdeline
08-02-2013, 05:43 PM
I agree with you, its just that the things that they did show were incredibly suggestive and reminiscent of other titles... in a bad way. They hinted at some wonderful technical "potential" but every new MMO tries to do that.
I just wish they would have been able to demonstrate that they have an actual vision for their game beyond tell us what to do folks.
Thulack
08-02-2013, 05:43 PM
Hey guys. How about we stop calling each others name and put a actual group focus on trying to make this game better. We have a rather large community here that if banded together could put a voice to what we all want which in the end is the same thing(something like classic eq). While we might not be able to change everything there might be things that we could have a loud input on to make the game little more challenging. As SoE said they want it to be our game. They are letting people design buildings and such so why should that listen to alot of the people about gameplay. We all heard the reception they got from the crowd. We arent the only ones that want a more classic game.
Faerie
08-02-2013, 05:45 PM
Anyone else think that facial recognition thing was creepy/cool?
Razdeline
08-02-2013, 05:45 PM
It's okay. Live your life of sublime ignorance.
"I dun need no edjukashun cuz I dun cur what ppl think about my speekin abiliteez, cuz"
Doing spelling/grammar well is something any uneducated person can do. Perhaps if you could show us your calculus skills we can be impressed.
Rushmore
08-02-2013, 05:45 PM
Looks fucking terrible.
I couldn't have put it any better
Hey guys. How about we stop calling each others name and put a actual group focus on trying to make this game better. We have a rather large community here that if banded together could put a voice to what we all want which in the end is the same thing(something like classic eq).
I don't share the opinions of people on this forum about modern games. I simply share a love of classic EQ. Honestly, the further people that frequent these boards stay away from game design, the better.
Also, dicking with those two idiots has been the ForumQuest highlight of my day after the saddening lack of info in the twitch stream.
Doing spelling/grammar well is something any uneducated person can do. Perhaps if you could show us your calculus skills we can be impressed.
Math is paint-by-numbers. Rhetoric is where it's at.
Hailto
08-02-2013, 05:46 PM
Anyone else think that facial recognition thing was creepy/cool?
Personally I don't like the idea of constantly seeing what faces the neckbeards I'm playing with are making. Hopefully that is a feature you can turn off.
Razdeline
08-02-2013, 05:48 PM
I don't share the opinions of people on this forum about modern games. I simply share a love of classic EQ. Honestly, the further people that frequent these boards stay away from game design, the better.
Also, dicking with those two idiots has been the ForumQuest highlight of my day after the saddening lack of info in the twitch stream.
Math is paint-by-numbers. Rhetoric is where it's at.
And trying to prove your intelligence in an eq forum=priceless.
Keep making me smile
Alecta
08-02-2013, 05:48 PM
Anyone else think that facial recognition thing was creepy/cool?
That plus the shitty kerrans make me think one of the devs is a cyber-furry.
Ghordo
08-02-2013, 05:49 PM
Whats so hard about literally remaking eq1.....
Hailto
08-02-2013, 05:49 PM
Math is paint-by-numbers. Rhetoric is where it's at.
Clearly you pride yourself in your rhetorical prowess. Making statements with no evidence to back them up is pretty impressive.
Targobaath
08-02-2013, 05:49 PM
Hey guys. How about we stop calling each others name and put a actual group focus on trying to make this game better. We have a rather large community here that if banded together could put a voice to what we all want which in the end is the same thing(something like classic eq). While we might not be able to change everything there might be things that we could have a loud input on to make the game little more challenging. As SoE said they want it to be our game. They are letting people design buildings and such so why should that listen to alot of the people about gameplay. We all heard the reception they got from the crowd. We arent the only ones that want a more classic game.
^^
And trying to prove your intelligence in an eq forum=priceless.
Keep making me smile
What? The recommendation to prove intelligence was your idea, I just ran with it and offered a different subject matter.
Dragonmist
08-02-2013, 05:50 PM
It looks cool and has decent ideas going for it but its way too far off the path to even come close to Original EQ1
Razdeline
08-02-2013, 05:51 PM
SO...Is the housing going to be permanent or could the wolf blow it down?
LiQuid
08-02-2013, 05:55 PM
I missed the live stream, is there any video recording out there to watch?
http://www.twitch.tv/everquestnext/b/439794859
Nikon
08-02-2013, 05:55 PM
i guess im the only one who thought it has potential
I'm still going to have hope. I can get over the cartoony graphics if they don't go too overboard with things like huge question marks over NPC's heads and such. The lore and questing/progression system will really determine how I feel, and of course, they talked nothing of it. If nothing else, I was disappointed with today's presentation, not necessarily the game itself.
Lopretni
08-02-2013, 05:56 PM
i guess im the only one who thought it has potential
Nope, I'm pretty enthusiastic about it myself. We're the minority here I guess, in that we don't just want a reskinned EQ1.
webrunner5
08-02-2013, 05:57 PM
12 year old Japanese girl would have more sense than you, "OMG GAME SUCKS" when seeing a short reveal which in turn did not show anything that mattered.(core gameplay, social interaction, penalties, etc)
You know, all of the reasons people play p99. I do agree, however, that this stuff will probably be dissapointing when revealed as well. The point im trying to make is that the things that have mattered weren't even revealed. I would be pretty ignoramus to state anything is good or sucks at this point in time.
Sorry, I came off too harsh on you. And you have some good points. But to me the Video was just a TOTAL letdown. It just looks like WoW on Warp Drive. No way in hell am I going to play some game with lighting bolts, and fire, and dirt clods, smoke, etc, going all over hell and and back. And toons with weapons and shoulder pads bigger than they are running around like Ninja's.
That stuff appeals to 12 year old kids. But guess what, when EQ first came out most people playing it were 12 year old kids. I can sort of see why they have taken the same route. Its all about the MONEY. But not going to be my money.
liveitup1216
08-02-2013, 06:01 PM
I knew it wasn't going to be a remade EQ1 so I wasn't disappointed. From a modern mmo perspective, the game sounds phenomenal compared to what's out there. I'm hoping they make it hard still and take out that get-out-of-the-fire tell graphic. Still eager to see the class design, travel, death, and actual combat UI. I don't have high hopes for meaningful death/travel/combat, but one can sort of hope.
Kittyheart
08-02-2013, 06:02 PM
i guess im the only one who thought it has potential
Oh It "has" potential. But its a matter of whether it lives up to it or not. But I think its has to be said that no evidence was given to it living up to the values of Everquest One.
One could even draw conclusions to say that they still view those "values" as weaknesses(having to travel places manually, or a emphasis on group based combat.)
Champion_Standing
08-02-2013, 06:03 PM
Would be a lot cooler if this thread wasn't about a couple faggots flaming each other.
Gaffin Deeppockets
08-02-2013, 06:04 PM
Yep. Kerrans be looking like retarded Taurens. They showed 1 Animation of the ground being pushed in 10 times in a row with no actual combat. Armor looks horrible. Ive always hated the huge armor look just like eq2/WoW, specially the shoulderpads. Unless alot of things are changed though, it already looks like a huge letdown for me. Cool you can break the enviroment up, and fly, who cares.
The enviroment changing over time is the only thing I liked.
Dragonmist
08-02-2013, 06:05 PM
I was hoping particle effects could be turned off and yea more in depth things could have been shown.
Zanti
08-02-2013, 06:06 PM
And toons with weapons and shoulder pads bigger than they are running around like Ninja's
That part in the presentation really got to me when he was talking about the "parcour" like world travel (aside from the awful notion of implementing double jumping). "Oh and by the way folks you don't have to press any extra buttons to jump over these objects... the game does it for you!" LoL :confused:
silkwormxl
08-02-2013, 06:06 PM
Would be a lot cooler if this thread wasn't about a couple faggots flaming each other.
a couple faggots
faggots
DAT LOGIC
vBulletin® v3.8.11, Copyright ©2000-2025, vBulletin Solutions Inc.