View Full Version : Upcoming changes
nilbog
05-09-2013, 05:35 PM
Finished discussing with Rogean about a couple of previously discussed changes.
Here is what is slated for next patch:
PvP kill text of some type. We would like to create something better than simply spamming when someone dies, but to begin with, it might be that rudimentary.
Removal of exp loss on pvp death.
Consider these a work in progress/trial phase. They are small implementations, but if deemed bad or lacking, are subject to change.
Num1RecommendedByDentists
05-09-2013, 05:37 PM
yt
pras
Sirken
05-09-2013, 05:38 PM
ot
Num1RecommendedByDentists
05-09-2013, 05:39 PM
ot in ot gonna be confusing dawg
heartbrand
05-09-2013, 05:40 PM
1) awesome good stuff very cool!
2) any word on resists, I know there was some talk about opening up the code or something
3) thanks again!
Captivate
05-09-2013, 05:40 PM
haha!
hello new playerbase
thanks nilbog, thanks sirken.
Silent
05-09-2013, 05:41 PM
Sweet, thank you.
quido
05-09-2013, 05:49 PM
hooray
Nice one guys! I think both of these changes will help extend server life. Thank you!
Stasis01
05-09-2013, 05:55 PM
Good changes ty
hagard
05-09-2013, 05:57 PM
Thanks for the update nildog
Did you guys discuss resists at all? just curious
Shrubwise
05-09-2013, 06:01 PM
PvP kill text of some type. We would like to create something better than simply spamming when someone dies, but to begin with, it might be that rudimentary.
MASS REAL-TIME KILLSHOT TEXT MESSAGES SENT TO EVERY PLAYERS PHONE.
I'm not settling for YT on this one, guys.
Stasis01
05-09-2013, 06:03 PM
With dota sound double kills rampages etc
Stasis01
05-09-2013, 06:04 PM
Newbs really have to watch their back now, although noone really gives free passes that I've seen on my alt.
Yagebasto
05-09-2013, 06:21 PM
With dota sound double kills rampages etc
^^^^^^
Heywood
05-09-2013, 06:30 PM
With dota sound double kills rampages etc
Malevz
05-09-2013, 06:31 PM
Make ooc unusable for at least 5-10 minutes after a pvp death. Rather not be spammed with excuses after killing people.
big league chew
05-09-2013, 06:32 PM
Make ooc unusable for at least 5-10 minutes after a pvp death. Rather not be spammed with excuses after killing people.
lol
Casey II
05-09-2013, 06:41 PM
Give a moose a muffin
STILLnotMORNIN
05-09-2013, 06:44 PM
Give a goose a gingersnap
Tradesonred
05-09-2013, 06:45 PM
Times up, lets do this!
*reinstalling EQ*
Num1RecommendedByDentists
05-09-2013, 06:50 PM
Times up, lets do this!
*reinstalling EQ*
probably the shortest post i have ever seen you write
Xantille
05-09-2013, 06:55 PM
pras
Kimm Barely
05-09-2013, 06:57 PM
http://i.imgur.com/GXuiGvo.jpg
Zereh
05-09-2013, 06:58 PM
Is this real life?
Tradesonred
05-09-2013, 06:59 PM
Newbs really have to watch their back now, although noone really gives free passes that I've seen on my alt.
I dont see how that disadvantages them more. Instead of losing xp to a loltwink now they can fuck around trying to guerilla gank his ass. It would have been better if they could have looted a piece of gear off him as a winning prize but hey, losing xp loss is a big weight offa their shoulders, and gonna stimulate some fun old school Rallos rumble in the jungles
Num1RecommendedByDentists
05-09-2013, 07:00 PM
Is this real life?
you don't even pvp
why should you care
Faerie Blossom
05-09-2013, 07:01 PM
We appreciate the work you do for us! :)
Sektor
05-09-2013, 07:08 PM
Fucking awesome so excited!!! Inc cleric kills dawg.
magician
05-09-2013, 07:10 PM
Pras
Faerie Blossom
05-09-2013, 07:12 PM
I wonder how kill text can be better than just spamming when someone dies...
mendan
05-09-2013, 07:17 PM
Now we will get yt and spam. Gonna be good times.
Reddi
05-09-2013, 07:19 PM
Finished discussing with Rogean about a couple of previously discussed changes.
Here is what is slated for next patch:
PvP kill text of some type. We would like to create something better than simply spamming when someone dies, but to begin with, it might be that rudimentary.
Removal of exp loss on pvp death.
Consider these a work in progress/trial phase. They are small implementations, but if deemed bad or lacking, are subject to change.
Cool nice to see something so simple that's been asked for since day 1.
I'll go ahead and take one for the team here:
Translation of that last clause, "here's two 1 liners of code we'll toss these clowns to shut up. Make sure you hang it over their head and remind them shits temporary and we can remove what they've been asking for since box birth at a whim."
Thanks for at least making enough effort to post though nilbog.
nilbog
05-09-2013, 07:22 PM
I'll go ahead and take one for the team here:
Translation of that last clause, "here's two 1 liners of code we'll toss these clowns to shut up. Make sure you hang it over their head and remind them shits temporary and we can remove what they've been asking for since box birth at a whim."
Thanks for at least making enough effort to post though nilbog.
Seriously? I made this thread, so don't fuck with me. That's not what it meant.
Kimm Barely
05-09-2013, 07:25 PM
http://i.imgur.com/QdHqp.gif
Sektor
05-09-2013, 07:27 PM
Seriously? I made this thread, so don't fuck with me. That's not what it meant.
Nilbog if you can try to convince rogean to put the xp back to 75% from 25%.
Faerie Blossom
05-09-2013, 07:27 PM
To staff:
http://i42.tinypic.com/2zycr51.jpg
Don't listen to the trolls; you're better than them :)
SamwiseRed
05-09-2013, 07:29 PM
2 best changes. time to suicide all my toons 24/7
SamwiseRed
05-09-2013, 07:30 PM
Give a moose a muffin
my kid loves that book lol
Reddi
05-09-2013, 07:33 PM
Seriously? I made this thread, so don't fuck with me. That's not what it meant.
I'm sorry nilbog I don't mean any disrespect. Thanks for being the ONLY person to actually do something at the code level for this community. That's just how your last statement comes off to me. IMO could have gone without it, but my opinion doesn't matter. I'm just disgruntled.
I'm glad your a PM for this project, without you it would be unplayable and hopeless.
Sorry again. Thanks again.
Bazia
05-09-2013, 07:36 PM
increase exp
mostbitter
05-09-2013, 07:37 PM
Thanks!
Kaahbal
05-09-2013, 07:37 PM
http://i.imgur.com/Gmm1z.gif
Kaahbal
05-09-2013, 08:01 PM
in all seriousness tho, great changes ! :) keep up the good work :)
Agatha
05-09-2013, 08:06 PM
Seriously? I made this thread, so don't fuck with me. That's not what it meant.
im glad you guys are finally getting around to this, wish it was sooner :(
Bazia
05-09-2013, 09:36 PM
oddjob
SamwiseRed
05-09-2013, 09:42 PM
i cant honestly believe that zade is oddjob. it would take a real moran to give such a batshit crazy person any kind of power here. i do know zade is a former (current?) nihilum member but i wasnt told who.
heartbrand
05-09-2013, 09:44 PM
I recommend the following to everyone on these forums:
This message is hidden because SamwiseRed is on your ignore list.
SamwiseRed
05-09-2013, 09:45 PM
^ plays this game 16 hours a day. has lost all sense of reality. prayers plz.
Zereh
05-09-2013, 10:17 PM
Big thanks! for making the changes, Nilbog. =)
and
you don't even pvp why should you care
Where I am when I'm online is no secret, how about you come PvP with me.
Doors
05-09-2013, 10:17 PM
YT thank god bless merica
Agatha
05-09-2013, 10:40 PM
i'm still enjoying red99, downed CT the other day. good fun. Game is what you make of it. We had pvp in lake of ill omen last night. server isn't completely dead. Just azrael is no longer in a position to contest dragon/gods from nihi at the moment due to the public perception of the server. It's a shame too cause even though nihilium had the advantage in levels and class makeup we still gave them a run for their money when we where at our best.
gloinz
05-09-2013, 11:05 PM
great changes thxyou
Nuk3Afr1ca
05-09-2013, 11:49 PM
WHen is the conversion to SZ teams + wipe
Doors
05-10-2013, 12:01 AM
Wormcheck sig photoshopped never lost to him in any game cuz he mad/bad/sad
Tradesonred
05-10-2013, 12:09 AM
i'm still enjoying red99, downed CT the other day. good fun. Game is what you make of it. We had pvp in lake of ill omen last night. server isn't completely dead. Just azrael is no longer in a position to contest dragon/gods from nihi at the moment due to the public perception of the server. It's a shame too cause even though nihilium had the advantage in levels and class makeup we still gave them a run for their money when we where at our best.
All about to change with XP loss in pvp patch giving a chance to underdogs to make zerg guilds work for their dragon gear
I bitch when bitching is due, but big up to devs for finally putting in this needed tweak to the box
Faerie Blossom
05-10-2013, 12:37 AM
All about to change with XP loss in pvp patch giving a chance to underdogs to make zerg guilds work for their dragon gear
I'm not so sure this is the best approach. If you bindrush over and over while they're trying to raid, they'll do it twice as hard (with their zerg powers) when you're raiding. If you ask me, a more sensible solution would be working to eliminate acts like bindrushing, CCing, training, etc. We could be playing nice and getting more players whom are turned off by grief play.
Galacticus
05-10-2013, 12:52 AM
Increase the exp to get more people playing so more pvp happens. Its already been discussed it wont hurt any. It was like that for months and kept people playing for months.
Without exp increase I don't think no xp loss on pvp will matter much for low levels, it really only benefits higher level characters where xp death costs them more time to recover.
Its just like education, the future of the server is with the new players and low level characters.
Tradesonred
05-10-2013, 02:01 AM
If you ask me, a more sensible solution would be working to eliminate acts like bindrushing, CCing, training, etc. We could be playing nice and getting more players whom are turned off by grief play.
Thats never going to happen. What you can do though, is diminish the damage you can do to people on the short end of the zerg stick.
I say instead of working to attract blue players on a red server, people who consider regular, back and forth pvp as "grief play", focus on getting a playerbase thats appropriate for a pvp server, one that enjoys pvp.
Zerg guilds like Nihilum can and do already show up to stop raids from guilds that have lower numbers than them. Removing xp loss in pvp helps bringing a little more balance of power.
Tradesonred
05-10-2013, 02:05 AM
Increase the exp to get more people playing so more pvp happens. Its already been discussed it wont hurt any. It was like that for months and kept people playing for months.
Without exp increase I don't think no xp loss on pvp will matter much for low levels, it really only benefits higher level characters where xp death costs them more time to recover.
Its just like education, the future of the server is with the new players and low level characters.
I agree, if the xp cut and xp loss in pvp had happened at the same time, it would have been allrite. With the pop dip now though would really be a nice boost to have xp back as it was, maybe for a couple of weeks? I dont see the harm on leaving it on though. Im not sure sometimes devs understand the time investment thats needed to bring one character to 60, even when xp was at 75%, its slow as fuck. For me it would only mean i could get to enjoy trying out multiple classes i never leveled past 8 like a necro or bard. Plus now that xp loss's gone, i can finally enjoy the ride.
I dont mind either way, but its clear that switchin xp back would repopulate the server quicker. I think youll get a snowball effect as the zones repopulate.
So faster Xp put back on > more lowbies logging on > fun pvp happening between them because xp loss is gone> word gets around servers fun > more lowbies logging on > fun pvp happening between them because xp loss is gone> Ancient players on server developping interest in having lowbie pvp alts> more word gets around servers fun > Winning.
And while im in a suggestion mode, cherry on top, extremely optional because servers already fun:
- GMs mess around with creating fun organic events that draws pvp like flies on shit. Just take the halloween event of 2001 as a blueprint, which 12 years later or so is still one of the most memorable pvp experience i got and take it from there. The difference i noticed between events here and on Rallos is here the event dont last because people dont wanna eat xp death. Even if you take a zone, and make event wraiths spawn there for 2 hours, the items would have to be really worth it for people wanting to take the xp hit. Now that xp loss in pvp is gone, the event just becomes a big playground for 2 hours where people have fun PVPing over event mobs.
- A NPC like priest of discord, who you talk to that "turns on" item loss in PVP, switch being locked for at least a week. From then on, you are "deep red" and you can be looted, or loot other players that are deep red (1 item). For a corpse to become lootable, at least 75% of the damage had to be done by deep red players (debatable ideally by people with more EQ experience than me). You can only figure out whos deep red by killing a player and trying to loot him.
Stimulate low tier item economy (making it more fun for new guys trying to make coin), more purpose to pvping, nodrop gear from events and regular EQ become hot items for people taking part in item loot gameplay, item loot stays optional but is in for people who want a little extra spice to their gameplay.
Im not trying to take your arm off after youve given us a hand, im just happy to see the changes and motivated to suggest some more tweaks that could make the box even better (to my mind, anyway)
Tradesonred
05-10-2013, 02:22 AM
its almost like Faerie Blossom is a Sony plant trying to make sure server doesnt take off
http://granitegrok.com/wp-content/uploads/2013/01/Tinfoil-hat.jpg
Smedy
05-10-2013, 03:09 AM
great changes, hopefully not to late
tehruoh
05-10-2013, 03:11 AM
Thanks for the word on changes nilbog, wish resist revamp was one of em but beggars cant be choosers.
Prince
05-10-2013, 03:49 AM
need some xp pots
Zallar
05-10-2013, 03:51 AM
Thank you P99 team.
Please consider restoring the XP bonus too
Jenni D
05-10-2013, 04:51 AM
Wow big news
guess i wont need a buffer in 60 now yeahhh
Faerie Blossom
05-10-2013, 05:09 AM
its almost like Faerie Blossom is a Sony plant trying to make sure server doesnt take off
http://granitegrok.com/wp-content/uploads/2013/01/Tinfoil-hat.jpg
You think limiting griefing would destroy the server? :(
Kaahbal
05-10-2013, 05:18 AM
i'm still enjoying red99, downed CT the other morning at 5AM since those Nihilum scums have jobs.
http://media.tumblr.com/tumblr_lhinv84okR1qe12sx.gif
Tradesonred
05-10-2013, 06:52 AM
You think limiting griefing would destroy the server? :(
We had this talk a year and a half ago, and your camp won. Its not been a stellar 18 months for pvp IMO, way way less pvp than what it was on Rallos, and more griefy than Rallos, taking a starting pop of 600 to peak 50, whatever you think of all this.
Now we get to see what kind of server we would have had if my camp would have won.
Nice little experiment.
SamwiseRed
05-10-2013, 06:58 AM
my camp was for hard coded teams, poor us :(
Nuk3Afr1ca
05-10-2013, 07:57 AM
Implement SZ teams, make it so only deities for evil + neut are pickable so there's only 2 teams, done.
heartbrand
05-10-2013, 08:51 AM
Teams sound blue as fuck to me. If someone's camping something I want and they're on my team I'm SOL unless I have an alt on other team.
Casey II
05-10-2013, 09:11 AM
You know that made you sound incredibly jewish, right
Black Jesus
05-10-2013, 09:39 AM
http://www.project1999.org/forums/image.php?u=20523&type=sigpic&dateline=1368158395
lool
Faerie Blossom
05-10-2013, 10:28 AM
We had this talk a year and a half ago, and your camp won. Its not been a stellar 18 months for pvp IMO, way way less pvp than what it was on Rallos, and more griefy than Rallos, taking a starting pop of 600 to peak 50, whatever you think of all this.
Now we get to see what kind of server we would have had if my camp would have won.
Nice little experiment.
I wasn't just talking about bindrushing. Pestering raids is very griefy, and instead of doing that extra hard thanks to the xp loss change I think it would be more productive for the raiding guilds to work together to come up with a set of rules that would benefit everyone.
Andis
05-10-2013, 10:30 AM
OH MY JESUS CHRIST
ITS HAPPENING
Pudge
05-10-2013, 10:37 AM
Thank you GMs!!
Also this will increase pop simply by letting ppl afk at their bind for awhile and not give a fuck
Devours
05-10-2013, 10:38 AM
Pestering raids is very griefy, and instead of doing that extra hard thanks to the xp loss change I think it would be more productive for the raiding guilds to work together to come up with a set of rules that would benefit everyone.
You are just fucking ridiculous.
Snufz
05-10-2013, 10:51 AM
I wasn't just talking about bindrushing. Pestering raids is very griefy, and instead of doing that extra hard thanks to the xp loss change I think it would be more productive for the raiding guilds to work together to come up with a set of rules that would benefit everyone.
LOL
gloinz
05-10-2013, 10:57 AM
its gunna sux to see hybrids come crawl out of their caves for awhile now that they can pvp without having to solo for 10 hours for each death
heartbrand
05-10-2013, 10:59 AM
XP Loss has never been a factor in preventing bind rushing. Bind rushing is already prevented by the fact that you spawn with no mana, and often times in raid situations your corpse is now being camped by 35 people and you have no way of looting it, making melees useless. Move along now please.
Black Jesus
05-10-2013, 11:19 AM
LOL
Pudge
05-10-2013, 11:35 AM
PvP kill text of some type. We would like to create something better than simply spamming when someone dies, but to begin with, it might be that rudimentary.
The more I think about this, the harder I get. Custom messages based on what class killed the victim? Maybe text based on how fast someone died? ("After a long and tiresome battle, X has finally been slain by Y in zone Z" vs "X just got obliterated by Y in Z!" Many be messages incorporating how many players did damage to the victim? "X just got ganked by <guild name, if all ppl in the same guild> in Z"
I remember on another box the messages were different but random, it would really be cool if there were custom messages. Then again, I know this is probably just a fantasy but.. Nilbog you have set my mind free, I can dream again...
heartbrand
05-10-2013, 11:40 AM
I'm happy there will be YT since so many people want it, and it looks like it will increase pop, but truthfully I don't understand why people care so much about it. /shrug, w/e helps the pop tho I support 100%.
Black Jesus
05-10-2013, 11:46 AM
half my fun is ruining urs and YT gives to the cause
I'm happy there will be YT since so many people want it, and it looks like it will increase pop, but truthfully I don't understand why people care so much about it. /shrug, w/e helps the pop tho I support 100%.
1. It allows people to see where pvp is going down.
2. It will eliminate lying about who killed who, proof is in the YT.
3. Depending if there are custom messages, a lot more information will be provided
Just reasons off the top of my head
heartbrand
05-10-2013, 11:58 AM
Dunno, I know who killed who I don't need like confirmation from YT or other people but w/e, like I said I don't rly care as long as it raises pop.
SamwiseRed
05-10-2013, 11:58 AM
Dunno, I know who killed who I don't need like confirmation from YT or other people but w/e, like I said I don't rly care as long as it raises pop.
well we all cant play 16 hours a day haha
Spoiled
05-10-2013, 12:06 PM
Dunno, I know who killed who I don't need like confirmation from YT or other people but w/e, like I said I don't rly care as long as it raises pop.
turd
Faerie Blossom
05-10-2013, 12:26 PM
LOL
If it's unrealistic, it's only because we've made it that way. Player enforced rules could really increase population imo, but we'd rather hurt ourselves in a misguided attempt at holding our enemies back.
And I'm with Heartbrand about the yellow text thing; what's the big deal? It doesn't seem like it would really impact gameplay much at all.
nilbog
05-10-2013, 12:59 PM
Deleted some stupidity. Not in my thread gtfo.
Barladore
05-10-2013, 01:07 PM
If it's unrealistic, it's only because we've made it that way. Player enforced rules could really increase population imo, but we'd rather hurt ourselves in a misguided attempt at holding our enemies back.
And I'm with Heartbrand about the yellow text thing; what's the big deal? It doesn't seem like it would really impact gameplay much at all.
http://i.qkme.me/3tqlyp.jpg
Reddi
05-10-2013, 01:08 PM
http://www.project1999.org/forums/image.php?u=20523&type=sigpic&dateline=1368158395
lool
KabanazyTZ
05-10-2013, 01:31 PM
I wasn't just talking about bindrushing. Pestering raids is very griefy, and instead of doing that extra hard thanks to the xp loss change I think it would be more productive for the raiding guilds to work together to come up with a set of rules that would benefit everyone.
The raiding guilds will never come up with anything together. Nihilum doesn't want a thriving server, they want to farm all the content without contention from anyone.
Which is why when we brought even numbers (+10 people below level 52), their response is mass recruitment on blue plus luring people by offering them loot rotting in their guild bank that they would otherwise sell for runed mithril tunics.
Just sayin
gloinz
05-10-2013, 01:39 PM
The raiding guilds will never come up with anything together. Nihilum doesn't want a thriving server, they want to farm all the content without contention from anyone.
Which is why when we brought even numbers (+10 people below level 52), their response is mass recruitment on blue plus luring people by offering them loot rotting in their guild bank that they would otherwise sell for runed mithril tunics.
Just sayin
wrong on all accounts lol
heartbrand
05-10-2013, 01:47 PM
The raiding guilds will never come up with anything together. Nihilum doesn't want a thriving server, they want to farm all the content without contention from anyone.
Which is why when we brought even numbers (+10 people below level 52), their response is mass recruitment on blue plus luring people by offering them loot rotting in their guild bank that they would otherwise sell for runed mithril tunics.
Just sayin
We want PVP and competition, unfortunately the competition wants to fight @ 3am EST.
Captivate
05-10-2013, 01:49 PM
why is it a problem we like to fight when we can organize evenish numbers ?
Either way shit is moot because exp loss hopefully being removed soon so we can see some real pvp without anyone worried about grinding just to pvp.
heartbrand
05-10-2013, 01:51 PM
It's not a problem, it's just unfortunate the time zones so diff.
Nirgon
05-10-2013, 01:52 PM
I just think EQ PvP is the most important thing ever.
I'm chock full of stupidity until changes are made.
KabanazyTZ
05-10-2013, 01:54 PM
wrong on all accounts lol
http://www.thearchnemesis.com/images/Kool%20Aid%20Man%20bitch.gif
We want PVP and competition, unfortunately the competition wants to fight @ 3am EST.
You coulda fought 2 hours earlier than that, instead you sent in a cleric for over 2 hours da'ing and running to the zone line. So the fact that the fight didn't happen until 3am was entirely your guys' fault, still using it as an excuse a few weeks later is kind of sad.
Just like we coulda fought at VS on respawn much sooner, but you guys kept sending in korbel with da up for an hour because you would rather fight us engaged on npcs. Kind of like when you guys had your alt cleric train juggs/shrooms on us at the castle in Seb while you zoned in, you guys refuse to fight without some sort of pre-set advantage.
I've never seen Nihilum try for any straight up fight against the Azrael/Force/Dentist A-team. You can boast about all the times you stomped those guys without any of the guild leaders/officers, but unfortunately it doesn't mean anything.
Luckily for Nihilum Nizzar is in a wheelchair and has nothing better to do than be on call to play this game 24/7.
heartbrand
05-10-2013, 01:57 PM
tl;dr
Elderan
05-10-2013, 02:04 PM
I've never seen Nihilum try for any straight up fight against the Azrael/Force/Dentist A-team. You can boast about all the times you stomped those guys without any of the guild leaders/officers, but unfortunately it doesn't mean anything.
Feerrott 31 Nihilum vs 36 Azrael/Force at the fear portal. Azrael/Force had the defensive advantage.
Winner Nihilum.
Now tell me how this was not a straight up fight?
KabanazyTZ
05-10-2013, 02:05 PM
Wasn't there for this fight can't comment on it, however judging by the screenshots and names I've heard recently?
Serious lack of levels among half of the azrael there. (AKA not the a-team)
Notice how I said the Azrael/Force/Dentist ***A*** team
Reddi
05-10-2013, 02:19 PM
We want PVP and competition, unfortunately the competition wants to fight @ 3am EST.
The moment there was competition Nihilum mass recruited by throwing the 10 months worth of guild bank at the entire server until all the competition was recruited.
Not really sure what server your referring to.
Tradesonred
05-10-2013, 02:20 PM
The more I think about this, the harder I get. Custom messages based on what class killed the victim? Maybe text based on how fast someone died? ("After a long and tiresome battle, X has finally been slain by Y in zone Z" vs "X just got obliterated by Y in Z!" Many be messages incorporating how many players did damage to the victim? "X just got ganked by <guild name, if all ppl in the same guild> in Z"
I remember on another box the messages were different but random, it would really be cool if there were custom messages. Then again, I know this is probably just a fantasy but.. Nilbog you have set my mind free, I can dream again...
I think thats a great idea, if devs are interested by something like this, we could have a brainstorm thread where we suggest sentences for a kill specific to how that player was killed.
I still think location should not be given away. The decision to tell the location of the death should be up to the player who makes the kill. It keeps it classic-ish and still contents people who wanted YT for so long.
Sektor
05-10-2013, 02:22 PM
The moment there was competition Nihilum mass recruited by throwing the 10 months worth of guild bank at the entire server until all the competition was recruited.
Not really sure what server your referring to.
This is the perfect example of what went down. Hopefully the people that didn't join will regroup and prepare to start building back up. Force is currently recruiting more pals from our other game and power building them to 52.
Elderan
05-10-2013, 02:28 PM
This is the perfect example of what went down. Hopefully the people that didn't join will regroup and prepare to start building back up. Force is currently recruiting more pals from our other game and power building them to 52.
Nihilum recruited more because we were running with 24-27 people most days. When Azrael/Force started coming at us with 46-50 people we felt the need to recruit more.
Now nihilum runs with 32-35. Azrael/Force lost some people so the can field 38-44 now. They feel like the 7-10 person advantage is not enough so they avoid pvp.
Nizzarr
05-10-2013, 02:30 PM
The raiding guilds will never come up with anything together. Nihilum doesn't want a thriving server, they want to farm all the content without contention from anyone.
Which is why when we brought even numbers (+10 people below level 52), their response is mass recruitment on blue plus luring people by offering them loot rotting in their guild bank that they would otherwise sell for runed mithril tunics.
Just sayin
sorry -- there was as many azrael as nihilum at those raids and you decided to bring in force + curse.
Now deal with what you created -- think id just stay still and not react?
Now stay in the shithole you dug.
Sektor
05-10-2013, 02:31 PM
Nihilum recruited more because we were running with 24-27 people most days. When Azrael/Force started coming at us with 46-50 people we felt the need to recruit more.
Now nihilum runs with 32-35. Azrael/Force lost some people so the can field 38-44 now. They feel like the 7-10 person advantage is not enough so they avoid pvp.
No one takes what you say seriously because you just make stuff up. Force fought out numbered 2 nights ago and got 9 kills while nilly waves kept coming.
Num1RecommendedByDentists
05-10-2013, 02:35 PM
nizzar is by far one of the worst forumquesters i've ever seen
fits his terrible in-game skills well though
KabanazyTZ
05-10-2013, 02:36 PM
sorry -- there was as many azrael as nihilum at those raids and you decided to bring in force + curse.
Now deal with what you created -- think id just stay still and not react?
Now stay in the shithole you dug.
Thanks for supporting my argument.
Also Force had 2 level 60 players when we started bringing them, curse were all 52/53 and under. You seriously whining about the 10 curse players?? Pretty sure gongshow + cleric coulda beat them 2v10 at that point.
The tactic we employed was the best option to us given azrael numbers were generally around 5 less than Nihilum's during respawns. We might have had more numbers outside of respawns, but inside respawns was where we needed more bulk. So we teamed up with force for numbers that we could work with.
It wasn't until curse showed up uninvited to that first plane of fear fiasco where you got stomped that we even considered them a viable ally.
Given your massive gear advantage and your superior level 60 count, I'd say raid force v raid force was pretty even. You just wanted to skew the advantage back in your favor because the majority of your players have no clue how to pvp. It's all fine and dandy, just goes to show how little you want competition.
Captivate
05-10-2013, 02:37 PM
sorry -- there was as many azrael as nihilum at those raids and you decided to bring in force + curse.
Now deal with what you created -- think id just stay still and not react?
Now stay in the shithole you dug.
lets give a moment of silence for this man.
stepping away from my work computer now to smoke a luxurious newport as i walk around and enjoy the sun, knowing damn well nizzar is on craigslist looking for more recruits.
:cool:
can we just talk about increasing XP for levels sub 45, throw us melee a bone, thx bai.
Nirgon
05-10-2013, 02:47 PM
nizzar is by far one of the worst forumquesters i've ever seen
fits his terrible in-game skills well though
He knows his EQ, he knows his PvE mechanics, probably most PvP mechanics by now whether he chooses to practice said knowledge or not... all that is fine
But what I don't understand is when he tries to convince someone like me that the contrary is happening or I'm wrong when shit is just plain out obvious
Barladore
05-10-2013, 02:49 PM
Group exp bonuses at all levels and/or rotating dungeon 100% exp bonuses.
PS Thanks for your efforts nilbog
Tradesonred
05-10-2013, 03:02 PM
sorry -- there was as many azrael as nihilum at those raids and you decided to bring in force + curse.
Now deal with what you created -- think id just stay still and not react?
Now stay in the shithole you dug.
Osti que t'est malhonnete Nizzar lol
Tu vas essayer de nous faire avaler que Azrael qui counterzerg Nihilum, cest de leur faute? LOL
---
lol youre so dishonest Nizzar
Youre gonna try to make us beleive that Azrael counterzerging Nihilum is their fault? LOL
Sorry that was just too ridiculous for me not to laugh at Nizzar in his own language
"More lucky than exploit" Thinks people are such idiots that he doesnt realize how transparent his lies are
Anyway, not to derail this thread, your throne of ultimate zerging is about to get some real comeuppance, thanks to the xp loss in pvp change, shits about to get real
Captivate
05-10-2013, 03:06 PM
yeah anyone notice how nizzar doesnt seem to act too happy about upcoming changes???
no thanks, nothing..
i think he knows whats about to happen.
Crenshinabon
05-10-2013, 03:24 PM
All this commotion over one or two fights.
Play more, fight more, you win some you lose some.
Such epeen in this thread.
KabanazyTZ
05-10-2013, 03:45 PM
All this commotion over one or two fights.
Play more, fight more, you win some you lose some.
Such epeen in this thread.
Commotion isn't over the fights, it's over the resets and gm actions later on.
hagard
05-10-2013, 04:20 PM
Thanks for supporting my argument.
Also Force had 2 level 60 players when we started bringing them, curse were all 52/53 and under. You seriously whining about the 10 curse players?? Pretty sure gongshow + cleric coulda beat them 2v10 at that point.
The tactic we employed was the best option to us given azrael numbers were generally around 5 less than Nihilum's during respawns. We might have had more numbers outside of respawns, but inside respawns was where we needed more bulk. So we teamed up with force for numbers that we could work with.
It wasn't until curse showed up uninvited to that first plane of fear fiasco where you got stomped that we even considered them a viable ally.
Given your massive gear advantage and your superior level 60 count, I'd say raid force v raid force was pretty even. You just wanted to skew the advantage back in your favor because the majority of your players have no clue how to pvp. It's all fine and dandy, just goes to show how little you want competition.
Nihilum Scared of a bunch of oor 50s so they invite the whole server
Kringe
05-10-2013, 04:28 PM
We want PVP and competition, unfortunately the competition wants to fight @ 3am EST.
I call total bshit... You don't want pvp or competition hence the events that went on the last 6-8months of this server...
Let me ask you HB, how many VP raids have you attended? How many Trak kills, VS kill etc... without any resistance whatsoever. The shit has got to be boring by now. We formed a wait.... wait.... 3 GUILD alliance of under geared, under leveled toons to fight your ONE single guild of max geared toons and you recruited more and more LOL... Nizzar was emptying his bank because he feared the competition that you so called "wanted" started to contest... See it anyway you want to see it, but a true leader who wanted a "thriving server" per se, would have said, "yes lets contend, lets fight them with the numbers we have and encourage them to bring and recruit more". That's the type of shit I strive for... Being the underdog and fighting overwhelming odds is what (most of the holocaust you have in your guild used to want).. Pixel lust took over..
You should have been pushing for "Let us be the underdogs for once" (I know what a neat concept), but that's the exact opposite of what Nihilum wants... HB you and a few others may want something different, but Nizzar is only here for Runed Mithril Tunics........ I don't give a fuck what anyone says, nothing in this world would keep the guy farming his 30th and 40th Trak bps etc.. when there was no one to contest with.
So in all honestly most of the people cant deal with the inconsistency this server has when it comes to lackadaisical communication to the community on hard pressed game breaking issues and server resets... Just when a fresh breath of life comes filling into the server with hopes of some strong pvp competition, things like this random Server Resets, that never happened before, tend to crush peoples morale as they don't have 20-25 people to batphone in max lvl 60 and full geared to drop dragons 24hours a day 7 days a week..
Anywhoo, enough with the rebuttals... Hopefully these changes will get implemented sometime within the next few months so a few people whom do enjoy pvp will come back to play and you HB can continue to login (only 16hours a month LOL) for your 1millionth vp and trak runs dog.. Sounds exciting.
Nizzarr
05-10-2013, 04:35 PM
I'm pretty happy about the changes, anything that gets more people playing.
As far as zerging goes, this server's very shitty resist system is exploited by bringing any characters to the fights. When you see level 44 shadowknights landing snares and lvl 44 wizard landing conflagrations for full on level 60 in "vp gear", anyone you bring to a fight does something.
When you bring 50 people to our 30, theres not much we can do except recruit more. No matter how good we are, this server's resist system just nullify any advantage raid gear has.
You can now resume talking about your conspiracies and lunacies.
Num1RecommendedByDentists
05-10-2013, 04:36 PM
ACTUALLY KRINGE IT WAS A FIVE GUILD ALLIANCE
azrael, force, dentists, curse, domingueros de norrath
five guilds come together to barely outnumber one
ehehehe
Num1RecommendedByDentists
05-10-2013, 04:37 PM
I'm pretty happy about the changes, anything that gets more people playing.
As far as zerging goes, this server's very shitty resist system is exploited by bringing any characters to the fights. When you see level 44 shadowknights landing snares and lvl 44 wizard landing conflagrations for full on level 60 in "vp gear", anyone you bring to a fight does something.
When you bring 50 people to our 30, theres not much we can do except recruit more. No matter how good we are, this server's resist system just nullify any advantage raid gear has.
You can now resume talking about your conspiracies and lunacies.
don't think you need to recruit more(most of them hemorrhaging from the competition anyway) when you have levels, gear, and server resets on your side
KabanazyTZ
05-10-2013, 04:39 PM
I'm pretty happy about the changes, anything that gets more people playing.
As far as zerging goes, this server's very shitty resist system is exploited by bringing any characters to the fights. When you see level 44 shadowknights landing snares and lvl 44 wizard landing conflagrations for full on level 60 in "vp gear", anyone you bring to a fight does something.
When you bring 50 people to our 30, theres not much we can do except recruit more. No matter how good we are, this server's resist system just nullify any advantage raid gear has.
You can now resume talking about your conspiracies and lunacies.
http://media.tumblr.com/tumblr_masw03lIEz1qkw398.gif
Kringe
05-10-2013, 04:42 PM
I'm pretty happy about the changes, anything that gets more people playing.
As far as zerging goes, this server's very shitty resist system is exploited by bringing any characters to the fights. When you see level 44 shadowknights landing snares and lvl 44 wizard landing conflagrations for full on level 60 in "vp gear", anyone you bring to a fight does something.
When you bring 50 people to our 30, theres not much we can do except recruit more. No matter how good we are, this server's resist system just nullify any advantage raid gear has.
You can now resume talking about your conspiracies and lunacies.
You don't need to recruit more man, you have a strong class make up of the most OP classes already on the server, and if you don't I'm sure one of the 40-50 alts that are full geared and 60 are that class... I would be enthralled to fight 50 under leveled under geared toons to my 30 all day... That shit is fucking exciting and brings more strategic attacks to the field, but we know that's not what you want Nizzar, stop trying to be the devils advocate here, you were offering our few 60s we had tons of gear +items to come over, because you didn't want competition, you wanted 100% wins, which to me guy "isn't competition"... Im sure it fills your ego rolling around with Tstaffs and broken bards pushing lower lvls shit in nonstop, but that's where we differ.... I on the other hand prefer the 30 vs 50 fights, especially when I have the level/gear and class advantage over 80% of the 50s opposing force, but that's just me.. A man has gotta do what a man has to do to make that $$$ bro, Im not hating on you at all, just calling your bullshit on the word "competition".
KabanazyTZ
05-10-2013, 04:48 PM
Kringe check your pms
Nizzarr
05-10-2013, 04:55 PM
You don't need to recruit more man, you have a strong class make up of the most OP classes already on the server, and if you don't I'm sure one of the 40-50 alts that are full geared and 60 are that class... I would be enthralled to fight 50 under leveled under geared toons to my 30 all day... That shit is fucking exciting and brings more strategic attacks to the field, but we know that's not what you want Nizzar, stop trying to be the devils advocate here, you were offering our few 60s we had tons of gear +items to come over, because you didn't want competition, you wanted 100% wins, which to me guy "isn't competition"... Im sure it fills your ego rolling around with Tstaffs and broken bards pushing lower lvls shit in nonstop, but that's where we differ.... I on the other hand prefer the 30 vs 50 fights, especially when I have the level/gear and class advantage over 80% of the 50s opposing force, but that's just me.. A man has gotta do what a man has to do to make that $$$ bro, Im not hating on you at all, just calling your bullshit on the word "competition".
You're high. You're acting like all of those 50 people are level 48 with no gear. Thats far from the truth. You have a good core of 25 good geared members who are almost all 60. and theres 15 54-59 and about 10 48-54. We had 30 good geared members.
You wanted to zerg us out of existence, you got countered and now im the bad dude for not letting this happen.
Because getting timers at 6am to kill raid mobs uncontested is competition to you?
Get shit on.
Reddi
05-10-2013, 04:57 PM
Can I see this magical lvl 44sk/wiz vs 60 vp gear fight/spell lands?
Reddi
05-10-2013, 05:01 PM
Nizzars a faggot who prides himself on making the project a failure by exploiting, using a staff member for his personal gain, and preventing any high end competition through mass recruitment n. Grats faggot for making this a skyrim mod.
heartbrand
05-10-2013, 05:01 PM
Can I see this magical lvl 44sk/wiz vs 60 vp gear fight/spell lands?
they do because the pvp resist code doesn't account for levels it only takes into account your resist, and you can't ever fully resist a non MR stun based nuke, so a 44 wizard in sol b casting conflag on a 60 VP gear has the same chance @ landing as a level 60 wizard casting it.
Kringe
05-10-2013, 05:01 PM
You're high. You're acting like all of those 50 people are level 48 with no gear. Thats far from the truth. You have a good core of 15 good geared members who are almost all 60. and theres 15 54-59 running around in bronze and about 10 48-54 in cloth. We had 30 max geared members, and when those die 30 more max geared, and when those die 30 more max geared, and when those die 30max more.... You get the picture...
You wanted to bring a fight to the table, you got countered offered by me emptying my bank out, and now im the bad dude for not letting this happen when I need to make a living off this shit guy....
Because getting timers at 10to 12pm to kill raid mobs instead of workdays from Noon - 3pm like we do iuncontested is competition to you?
Get shit on. Don't fuck with my lively hood man...
Fixed this to put this inline with reality for you man..
KabanazyTZ
05-10-2013, 05:02 PM
You're high. You're acting like all of those 50 people are level 48 with no gear. Thats far from the truth. You have a good core of 25 good geared members who are almost all 60. and theres 15 54-59 and about 10 48-54. We had 30 good geared members.
You wanted to zerg us out of existence, you got countered and now im the bad dude for not letting this happen.
Because getting timers at 6am to kill raid mobs uncontested is competition to you?
Get shit on.
Bolding for emphasis.
Our 25 "good geared" members have what would be considered in your guild average or mediocre gear.
The rest of those 25 people you are talking about?? All wearing wal-mart gear.
You have at least 20 people with what we wish we could have. The other 10 are wearing what our best 25 are wearing.
I swear you posts make me
http://media.tumblr.com/tumblr_lrjkffsMuZ1qiz3wy.gif
heartbrand
05-10-2013, 05:06 PM
GEAR IN KUNARK ON THIS SERVER WITH THIS RESIST SYSTEM IS INCREDIBLY OVER RATED.
mendan
05-10-2013, 05:06 PM
I've seen nilly zone into or bring pvp to azrael undermanned plenty of times. Azrael never stands and fights undermanned. Ever. Never. You always port out or plug unless you have the numbers. I can name a handful of fights in the past few weeks that we brought pvp even tho we were outclassed and undermanned. Grow up and admit it Kringe, you fucking whiner.
mendan
05-10-2013, 05:08 PM
What you lack in gear you make up in tears. God it's pathetic.
KabanazyTZ
05-10-2013, 05:09 PM
I've seen nilly zone into or bring pvp to azrael undermanned plenty of times. Azrael never stands and fights undermanned. Ever. Never. You always port out or plug unless you have the numbers. I can name a handful of fights in the past few weeks that we brought pvp even tho we were outclassed and undermanned. Grow up and admit it Kringe, you fucking whiner.
http://media.tumblr.com/tumblr_meuaw37tQP1rqak77.gif
Reddi
05-10-2013, 05:09 PM
they do because the pvp resist code doesn't account for levels it only takes into account your resist, and you can't ever fully resist a non MR stun based nuke, so a 44 wizard in sol b casting conflag on a 60 VP gear has the same chance @ landing as a level 60 wizard casting it.
Lol your fucking crazy u think a44 wiz is landing full conflagration on 60 with Nihilum resists
Sirken
05-10-2013, 05:11 PM
derailing nilbog's threads is the #1 way to ensure nilbog stops responding in those threads.
just sayin
heartbrand
05-10-2013, 05:11 PM
Lol your fucking crazy u think a44 wiz is landing full conflagration on 60 with Nihilum resists
A full conflag? No. But LEVEL plays no role in the resist system, so the level 44 casting it has the exact same chance @ however much dmg it deals as the level 60.
Kraftwerk
05-10-2013, 05:13 PM
Lol your fucking crazy u think a44 wiz is landing full conflagration on 60 with Nihilum resists
I'm lvl 60 Wiz and I don't even land full DDs normally in mass pvp, do you guys activate that sort of like the invincibility but still in game if you plug at the right time thing?
Reddi
05-10-2013, 05:14 PM
Ok so if e lands on conflagration on u that miraculously isn't resisted 100%, how big is the partial to your 300FR and 4k HP? 100 damage? Shit if we had 20 lvl 44 wizards nuke you we could get u to 50% instantly.
Kringe
05-10-2013, 05:15 PM
A full conflag? No. But LEVEL plays no role in the resist system, so the level 44 casting it has the exact same chance @ however much dmg it deals as the level 60.
To bad this only can happen in a few zones where said level 44 can get roflstomped by 60 melee....
heartbrand
05-10-2013, 05:16 PM
I think we're debating like two dif points. My only point was level is not a factor in a spell's chance to land or not, only the resist # is, and it's IMPOSSIBLE to ever 100% resist a non MR stun based nuke PVP on red99. As far as gear differences and the HP difference via levels ya not disputing that's an advantage broski.
Kraftwerk
05-10-2013, 05:18 PM
I could've sworn I resisted(like got the message you have resisted xxx) draught or something during pvp once, I had like 250 fr/cr . I didn't take a SS though so didnt happen. Need to run 24/7 Fraps for that shit.
heartbrand
05-10-2013, 05:19 PM
Unless I'm wrong or it's like a .000001% chance, I've never since day 1 of server gotten a you resist xxx to a non MR based stun component spell.
Reddi
05-10-2013, 05:19 PM
What stun based nuke isn't MR? Just like to see a list of them.
heartbrand
05-10-2013, 05:21 PM
Maybe I phrased it wrong I meant like the only nukes you can resist are MR ones with a stun component, i.e., enchanter + cleric nukes.
Kraftwerk
05-10-2013, 05:23 PM
Maybe I phrased it wrong I meant like the only nukes you can resist are MR ones with a stun component, i.e., enchanter + cleric nukes.
And the Wiz stun/dd ones, Markars and Tishans.
Reddi
05-10-2013, 05:23 PM
I've had several scoriaes 100% resist. Not sure if this is another one of your "strip removes 1" moments that your trying to use lawyer techniques to walk around by phrasing it weird.
heartbrand
05-10-2013, 05:25 PM
I'd like to see the screenshot of that because I've messed around in VP b4 while in full fire gear + bard song which puts me just around the 500 mark, and while I partial them big time, I've never seen even a double digit nuke nonetheless a full resist. Maybe you're just really lucky or I'm really unlucky.
Jezibell
05-10-2013, 05:27 PM
Unfortunately i changed my capture video button and failed to video the abuse. I might have like 600k right now.
Reddi
05-10-2013, 05:29 PM
Ya called me lucky cus I have been resisted 100% during pvp. The last 1 I recall was vs Valkerie where after breaking tune I had a full resist and 2 partials at 100 for a total of 200 damage after like 5 nukes.
Your argument about 60s vs lvl 44s is retarded.
I understand your obligated to defend Nihilum since its the free pixel machine, but at some point you have to be really wondering why the fuck your defending a faggot that's killing server.
What good is every piece of loot if your playing by yourself?
heartbrand
05-10-2013, 05:33 PM
Ya called me lucky cus I have been resisted 100% during pvp. The last 1 I recall was vs Valkerie where after breaking tune I had a full resist and 2 partials at 100 for a total of 200 damage after like 5 nukes.
Your argument about 60s vs lvl 44s is retarded.
I understand your obligated to defend Nihilum since its the free pixel machine, but at some point you have to be really wondering why the fuck your defending a faggot that's killing server.
What good is every piece of loot if your playing by yourself?
I have no ulterior motive here I'm just stating facts that you can see for yourself if you search through Null posts, the resist # is the only # taken into account in PVP, level has no bearing on it, OBVIOUSLY though nonetheless being a higher level / better gear has huge advantages not disputing that pal.
Again, in terms of nukes, since the 1st day of this server with constant pvp in Guk etc., casting hundreds if not thousands of mage bolts on ppl and being nuked I have never resisted a nuke. Perhaps recent patch changed something about that? Anyone else with experiences with this?
Sirbanmelotz
05-10-2013, 05:43 PM
I hate everyone on red. All they do is argue in cry. So annoying
Tradesonred
05-10-2013, 05:44 PM
To be fair to Nihilum, xp loss in pvp encourages zerging. Its gonna happen anyway but xp loss really tilted things toward huge zerg guilds.
Im very happy about the changes, i can now enjoy the server
Kimm Barely
05-10-2013, 05:45 PM
lets give a moment of silence for this man.
stepping away from my work computer now to smoke a luxurious newport as i walk around and enjoy the sun, knowing damn well nizzar is on craigslist looking for more recruits.
:cool:
http://i.imgur.com/WALWkGg.gif
Tradesonred
05-10-2013, 05:49 PM
What you lack in gear you make up in tears. God it's pathetic.
Saving that one for a month after xp loss is gone, i know most of nihilum is blue, other ones left the boat
heartbrand
05-10-2013, 05:51 PM
Ya called me lucky cus I have been resisted 100% during pvp. The last 1 I recall was vs Valkerie where after breaking tune I had a full resist and 2 partials at 100 for a total of 200 damage after like 5 nukes.
Your argument about 60s vs lvl 44s is retarded.
I understand your obligated to defend Nihilum since its the free pixel machine, but at some point you have to be really wondering why the fuck your defending a faggot that's killing server.
What good is every piece of loot if your playing by yourself?
I intend to get around to testing them...again, but IRL is a little rough at the moment and its not exactly a quick thing to test and document well enough to post here.
However...
Nothing has changed in respect to the resist code since beta, I did a diff of the beta source vs. the current and its exactly the same. Something could have changed in the database in regards to spell mods, but there isn't one for pure nukes, which seems to be what people are complaining about.
There is no difference between the different resist types when dealing with pure nukes, so saying that one sort of nuke is landing better or worse than another one is just not possible unless the nuke has an added component of stun (making it more likely to resist).
It is impossible to get a full resist of a pure nuke in the current resist code, just as it was on beta. There is a low chance to land a nuke for full regardless of the targets resist rate, but at 150FR/MR/CR/WhateveR on a pure nuke you should see a very high reduction in damage from partials.
When reading a lot of these posts it seems like people either A. using too small of samples. B. just don't know how the resist system is intended to work here (not there fault since details of it are not up on the wiki). C. listing their fully buffed resists before getting dispelled, debuffed and then nuked to shit or D. something has broken that is not readily apparent in the code, like a change outside of the resist code is somehow putting a dick in it.
I would bet A and B, possibly C and unlikely D (only because the resist code is largely segregated from everything else).
Anyhow ill have something for you guys as soon as I can, if someone doesn't beat me too it.
heartbrand
05-10-2013, 05:55 PM
It sounds like if some kunark spells are being resisted it's unintentional
Tradesonred
05-10-2013, 05:56 PM
lets keep the e-peenery out of this thread and discuss the topic
Reddi
05-10-2013, 06:26 PM
It sounds like if some kunark spells are being resisted it's unintentional
* #33 * *
01-14-2012, 05:34 AM
A closer look at your null quote
heartbrand
05-10-2013, 06:31 PM
I've never seen a patch note subsequent to that which altered the code though, so it seems as though if a change occurred it's unintended or it's a product of kunark spells perhaps not being coded for pvp appropriately, I'd be interested in testing on a rainy day like doing conflags @ 500 FR and then doing kunark FR spells @ 500 FR
Bazia
05-10-2013, 07:47 PM
I can not think of a single time in 5 years where a GM decision has actually improved a EMU PvP server.
Can you? Every thing you do lowers the pop.
wrong when nilbog increased exp when pop was like 50 it went up fast
INCREASE EXP ~ only gm decision that makes pop actually go up
Reddi
05-10-2013, 07:53 PM
Retti sticking up for the people who called him shittywalk a few months ago, shits classic.
Remember when I dd the same for Nihilum? I was in the front lines dawg that's what happens when your a loud charismatic soldier.
I'll do it for any group of people I'm with. Whether their past or future enemies.
I probably went at it with Cwall and Mornin the most of anyone on the forum. Turns out they are way different than their forum trolls after getting to know them.
Remember how it's a game?
Reddi
05-10-2013, 09:29 PM
You were farming dino during raids and crying when no one came to rescue you from pvp
There was once this kid that lived in the jungle named Mogley who was friends with a bear name Balloo. They sang songs about the bare necessities and fought an evil tiger name Sheer Kahn.
Tradesonred
05-11-2013, 07:49 PM
Need some thrive in that motherfucker
Tradesonred
05-12-2013, 03:13 PM
Gonna play server Nostradamus once again
Logged back to server after 2 months hiatus to find guilds that were contenders 2 months ago to large zerg guild that shall remain unnamed having 5-8 people logging on per night.
Now it remains to be seen what kind of effect the patch of no xp loss in pvp is going to have, but if i had to put money on it, id say server will continue to decline unless something is done to stop it.
That something would be to put back xp at 75% and build up a buzz before xp loss in pvp is patched. Will make people log in again.
I think server really needs this. You guys went ahead and made some good changes, cmon finish the job and kickstart that motherfucker
HeisChuck
05-12-2013, 04:08 PM
I got no commebt
nilbog
05-14-2013, 01:19 PM
The more I think about this, the harder I get. Custom messages based on what class killed the victim? Maybe text based on how fast someone died? ("After a long and tiresome battle, X has finally been slain by Y in zone Z" vs "X just got obliterated by Y in Z!" Many be messages incorporating how many players did damage to the victim? "X just got ganked by <guild name, if all ppl in the same guild> in Z"
I remember on another box the messages were different but random, it would really be cool if there were custom messages. Then again, I know this is probably just a fantasy but.. Nilbog you have set my mind free, I can dream again...
As I said, it will likely be rudimentary to begin with. You guys are welcome to brainstorm some ideas for future patches.
I think killing sprees would be cool.
magician
05-14-2013, 01:31 PM
When is it going live.
tehruoh
05-14-2013, 02:04 PM
As I said, it will likely be rudimentary to begin with. You guys are welcome to brainstorm some ideas for future patches.
I think killing sprees would be cool.
killing sprees would be fuckin awesome, but you have to put in voice mods like Counter strike :P
Nirgon
05-14-2013, 02:05 PM
Don't make it too unclassic pals.
Personally, I'm MUCH more in favor of a kill log that posts the day after every 24 hours rather than something not classic in game.
Generates site traffic and serves as a tale of the tape for the server months down the road.
Handpartytowel
05-14-2013, 02:12 PM
Don't make it too unclassic pals.
Personally, I'm MUCH more in favor of a kill log that posts the day after every 24 hours rather than something not classic in game.
Generates site traffic and serves as a tale of the tape for the server months down the road.
nirgon i usually support you as you know your classic shit but this suggestion is boring and awful.
Nirgon
05-14-2013, 02:25 PM
I could be a nasty Nirgon here but I'll let it slide
Handpartytowel
05-14-2013, 02:54 PM
so close to yt, dont take this away from me. its all i have.
Nirgon
05-14-2013, 03:13 PM
I'll always have my nastiness
Tradesonred
05-17-2013, 02:48 AM
You guys got some sort of time frame you got in mind implementing this?
Faerie Blossom
05-17-2013, 02:57 AM
You guys got some sort of time frame you got in mind implementing this?
Lol, what's wrong with you people? They said next patch :P
Patience is a virtue!
Tradesonred
05-17-2013, 03:22 AM
Lol, what's wrong with you people? They said next patch :P
Patience is a virtue!
Yeah
Knowing what the fuck youre talking about, also a virtue
Faerie Blossom
05-17-2013, 03:26 AM
Enlighten me, oh rude one.
princepolk
05-17-2013, 03:33 AM
?
Bazia
05-17-2013, 04:00 AM
yeah hurry the fuck up kraz has been playing here for like 3 weeks now and hes tired of waiting for these changes
big league chew
05-17-2013, 07:49 AM
lals
Feniggles
05-17-2013, 08:13 AM
forum pvp sounds really fun hehe
http://i.imgur.com/thWNknC.jpg?1
kraz is not cool
Smedy
05-17-2013, 09:03 AM
feniggles in rags putting kraz into shame, champ status deluxe
Rogean
05-17-2013, 09:25 AM
"[PvP] %s%s%s%s has been defeated by %s%s%s%s!", GetName(), GuildID() ? " <" : "", GuildID() ? guild_mgr.GetGuildName(GuildID()) : "", GuildID() ? ">" : "", Killer->GetName(), Killer->CastToClient()->GuildID() ? " <" : "", Killer->CastToClient()->GuildID() ? guild_mgr.GetGuildName(Killer->CastToClient()->GuildID()) : "", Killer->CastToClient()->GuildID() ? ">" : ""
GODPARTICLE
05-17-2013, 09:33 AM
char phrase[255];
database.GetRandPvPSaying(phrase);
worldserver.SendEmoteMessage(0,0,0,15,
"%s (%u %s) <%s> %s %s (%u %s) <%s> in %s!",
this->GetName(),this->GetLevel(),classes[this->GetClass()],guild_mgr.GetGuildName(this->GuildID()),
phrase,
killer->GetName(),killer->GetLevel(),classes[killer->GetClass()],guild_mgr.GetGuildName(killer->GuildID()),
zone->GetLongName()
);
Feniggles
05-17-2013, 09:33 AM
"[PvP] %s%s%s%s has been defeated by %s%s%s%s!", GetName(), GuildID() ? " <" : "", GuildID() ? guild_mgr.GetGuildName(GuildID()) : "", GuildID() ? ">" : "", Killer->GetName(), Killer->CastToClient()->GuildID() ? " <" : "", Killer->CastToClient()->GuildID() ? guild_mgr.GetGuildName(Killer->CastToClient()->GuildID()) : "", Killer->CastToClient()->GuildID() ? ">" : ""
so much for a troll free thread.
GODPARTICLE
05-17-2013, 09:36 AM
btw what is that Rogean perl or something? What's the world coming to with ternary operations in a string format. Wonder if that's valid in C/C++
Rogean
05-17-2013, 09:46 AM
char phrase[255];
database.GetRandPvPSaying(phrase);
worldserver.SendEmoteMessage(0,0,0,15,
"%s (%u %s) <%s> %s %s (%u %s) <%s> in %s!",
this->GetName(),this->GetLevel(),classes[this->GetClass()],guild_mgr.GetGuildName(this->GuildID()),
phrase,
killer->GetName(),killer->GetLevel(),classes[killer->GetClass()],guild_mgr.GetGuildName(killer->GuildID()),
zone->GetLongName()
);
database.GetRandPvPSaying(phrase); ? You're pulling an SQL Query every time you want to get a phrase? I almost didn't read past this horrible bit of inefficiency.
"%s (%u %s) <%s> %s %s (%u %s) <%s> in %s!"
Lack of guild causes unnecessary ") <> ". This is why I have %s%s%s, If there's no guild name, why add the extra support text around it. It looks cleaner.
You have an extra space before "in".
I did forget the zone name, I'll add that to mine.
Smedy
05-17-2013, 09:46 AM
"[PvP] %s%s%s%s has been defeated by %s%s%s%s!", GetName(), GuildID() ? " <" : "", GuildID() ? guild_mgr.GetGuildName(GuildID()) : "", GuildID() ? ">" : "", Killer->GetName(), Killer->CastToClient()->GuildID() ? " <" : "", Killer->CastToClient()->GuildID() ? guild_mgr.GetGuildName(Killer->CastToClient()->GuildID()) : "", Killer->CastToClient()->GuildID() ? ">" : ""
pras the lawd, he is pushing buttons in some sequence that may or may not be corrrect
welcome back rogean
GODPARTICLE
05-17-2013, 09:48 AM
its a myisam table. reads are virtually 0 overhead for how often a pvp slaying happens, especially compared to the trillions of database calls happening constantly. I did it so they could be added in realtime without recompiling and resetting the server, but it could be hardcoded array (mt_rand might have the same overhead realistically)
oh the original line with <> was a copypasta of null's code
Feniggles
05-17-2013, 09:50 AM
plz send updates to my icq = 7050258
Rogean
05-17-2013, 09:53 AM
its a myisam table. reads are virtually 0 overhead
Are you forgetting all the overhead of actually running an SQL Query? The amount of code that then needs to be executed through the database functions, then the TCP code.. THEN we get to the actual mysql / myisam portion while the server process sits and twiddles it's thumbs (non asynchronous db call). Then repeat in reverse. I'll pass on that.
especially compared to the trillions of database calls happening constantly.
Not on my servers. There's a reason P99 holds more stability with hundreds of people online / in same zones compared to other servers. We moved away from on-demand sql queries a long time ago, preferring caches whenever possible.
Andis
05-17-2013, 09:53 AM
when will this be ready by?!?!!
GODPARTICLE
05-17-2013, 09:53 AM
Well thanks for sharing that stability with the rest of the project
Rogean
05-17-2013, 09:55 AM
Well thanks for sharing that stability with the rest of the project
^ Mad.
GODPARTICLE
05-17-2013, 09:56 AM
I love you bro
http://i.imgur.com/R2zpRbZ.jpg
Rogean
05-17-2013, 10:05 AM
http://i.qkme.me/3ug20b.jpg
GODPARTICLE
05-17-2013, 10:06 AM
http://i.imgur.com/lfrGd.png
Stasis01
05-17-2013, 10:07 AM
Rogean pls believe me pal, when you reduced the exp it killed the box sir - pls do the right thing.
Rogean
05-17-2013, 10:08 AM
Ugh wtf language is that
GODPARTICLE
05-17-2013, 10:08 AM
pretty sure objective-c
Rogean
05-17-2013, 10:11 AM
Doesn't look like C to me.
Also you're all over that F5 key like a fat kid on a cupcake...
GODPARTICLE
05-17-2013, 10:12 AM
objective-c, like what apple uses for the iphone. It's what you get when Ruby programmers reinvent C++
Trolling all the forums simultaneously.
<Wa11ace: lets protest outside rogeans house for global ooc dog patriot1776
Tradesonred
05-17-2013, 10:13 AM
Rogean pls believe me pal, when you reduced the exp it killed the box sir - pls do the right thing.
^
YT is a nice touch but if you can patch the CPR stuff first would be great.
Isnt xp loss in pvp super easy to turn off?
Id say things that will improve pop most, in order:
1. Improved xp gain
2. Removal of xp loss in pvp (close second)
3. Yellow text (distant third)
add xp bonus for sub lvl 45 save the lowbies, pras rogean
Rogean
05-17-2013, 10:15 AM
<Wa11ace: lets protest outside rogeans house for global ooc dog patriot1776
Do it. Bring Beer.
will send beer (/wink) for XP raise sub lvl 45
GODPARTICLE
05-17-2013, 10:28 AM
real beer trade, now youre talkin in my currency
Smedy
05-17-2013, 10:31 AM
Are you forgetting all the overhead of actually running an SQL Query? The amount of code that then needs to be executed through the database functions, then the TCP code.. THEN we get to the actual mysql / myisam portion while the server process sits and twiddles it's thumbs (non asynchronous db call). Then repeat in reverse. I'll pass on that.
Not on my servers. There's a reason P99 holds more stability with hundreds of people online / in same zones compared to other servers. We moved away from on-demand sql queries a long time ago, preferring caches whenever possible.
rogean just took a shit on this self proclaimed genius godparticle sons, put some ones and zeros into red99 so we can get some shit done now
GODPARTICLE
05-17-2013, 10:34 AM
I explained the reasoning, as if .00007s is an overhead
As far as being a genius, I do like to brag
http://tinyurl.com/naezdegree
Inkanddagger
05-17-2013, 10:35 AM
rogean just took a shit on this self proclaimed genius godparticle sons, put some ones and zeros into red99 so we can get some shit done now
http://turnernbaallball.files.wordpress.com/2013/05/posterize.gif?w=600&h=428
GODPARTICLE
05-17-2013, 10:38 AM
You can dunk all you want I'll be throwin half court 3 pointers and swoopin it back in before it leaves the net for show
Inkanddagger
05-17-2013, 10:39 AM
You can dunk all you want I'll be throwin half court 3 pointers and swoopin it back in before it leaves the net for show
Yeah, but let's be honest here. Getting posterized is WAY more entertaining for the onlooker.
GODPARTICLE
05-17-2013, 10:46 AM
You want even more overhead? How about a write to innoDB
database.LogPvPKill(zone->GetShortName(), pvp_points,
killer->CharacterID(), killer->GetName(), guild_mgr.GetGuildName(killer->GuildID()), killer->GuildID(),
killer->GetLevel(), killer->GetRace(), killer->GetClass(), long2ip(killer->GetIP()).c_str(),
this->CharacterID(), this->GetName(), guild_mgr.GetGuildName(this->GuildID()), this->GuildID(),
this->GetLevel(), this->GetRace(), this->GetClass(), long2ip(this->GetIP()).c_str()
);
Or an update
this->UpdatePVPStats(PVPEncounterDeath, pvp_points); // you lose! next we'll divide your points between the group.
// we don't need to SendPVPStats() here, they'll get them when they zone to their bind
Or an update for the entire group?
if (killer->IsGrouped())
{
Group *pvp_group = entity_list.GetGroupByClient(killer);
if (pvp_group != NULL)
{
pvp_points = pvp_points / pvp_group->GroupCount(); // divide the points, TODO: fix it to not divide by people not in zone
for (int i = 0; i < 6; i++)
{
if
( pvp_group->members[i] != NULL &&
// we're only awarding "assists" for groupies in the same zone
pvp_group->members[i]->CastToClient()->CharacterID() != killer->CharacterID() &&
pvp_group->members[i]->CastToClient()->GetZoneID() == zone->GetZoneID()
)
{
pvp_group->members[i]->CastToClient()->UpdatePVPStats(PVPEncounterAssist, pvp_points);
pvp_group->members[i]->CastToClient()->SendPVPStats();
}
}
}
}
killer->UpdatePVPStats(PVPEncounterKill, pvp_points); // do this here for code flow logic
killer->SendPVPStats();
Somehow that read from a myISAM table ain't looking like that big a deal anymore?
hijinks
05-17-2013, 10:49 AM
Rogean,
Is it possible you could dump the logs of the PvP kills to a different public area where somebody else (as I doubt you have the time) could create a web page that tracks kill:death ratio for some sort of Leaderboard. If the data is readily available somebody else could make like a Sullon Zek type page, though I'm not sure how successful it would be with the population being where it's at currently. Need these changes like yesterday!
Lazortag
05-17-2013, 10:59 AM
I explained the reasoning, as if .00007s is an overhead
As far as being a genius, I do like to brag
http://tinyurl.com/naezdegree
Cropped to hide MQ.
Rogean,
Is it possible you could dump the logs of the PvP kills to a different public area where somebody else (as I doubt you have the time) could create a web page that tracks kill:death ratio for some sort of Leaderboard. If the data is readily available somebody else could make like a Sullon Zek type page, though I'm not sure how successful it would be with the population being where it's at currently. Need these changes like yesterday!
Make an API for me Rogean.. I will make a pwn leaderboard site.
GODPARTICLE
05-17-2013, 11:13 AM
server needs leaderboards
http://img26.imageshack.us/img26/7100/etay.png
Make an API for me Rogean.. I will make a pwn leaderboard site.
I'll even code the API and send to you for approval (you can input DB info etc..). I just need to see the table structure where you logging the PvP kill info...
Rogean
05-17-2013, 12:11 PM
You want even more overhead? How about a write to innoDB
Or an update
Or an update for the entire group?
Somehow that read from a myISAM table ain't looking like that big a deal anymore?
And yet we have far more sophisticated tracking on numerous systems such as that in the game, as I'm sure you've seen.
Or have you?
http://www.rogean.com/images/p99sysencsearch.png
http://www.rogean.com/images/p99sysencdetails.png
http://www.rogean.com/images/p99sysnpctrade.png
Point of all this.. Those logging systems don't make a single database call from the zoneserver process.
Database queries are 10 years ago. Get on my level.
magician
05-17-2013, 12:18 PM
God what i'd do to see whats inside "Hackers"
Rogean
05-17-2013, 12:20 PM
God what i'd do to see whats inside "Hackers"
Nothing, actually. It's a dead link. Page I never made. All the information is in the database, but there's no front end page for it. (Account table holds the flag, separate tables hold violation instances with information regarding type and details).
Splorf22
05-17-2013, 12:26 PM
I don't think anyone is claiming you haven't done a fantastic job.
We just wish you'd stop playing star wars and come back to it :D
Colgate
05-17-2013, 12:29 PM
can we get a confirmation on what color said text will be?
Smedy
05-17-2013, 12:34 PM
Rumor is orange
GODPARTICLE
05-17-2013, 12:41 PM
And yet we have far more sophisticated tracking on numerous systems such as that in the game, as I'm sure you've seen.
Or have you?
http://www.rogean.com/images/p99sysencsearch.png
http://www.rogean.com/images/p99sysencdetails.png
http://www.rogean.com/images/p99sysnpctrade.png
Point of all this.. Those logging systems don't make a single database call from the zoneserver process.
Database queries are 10 years ago. Get on my level.
So you store them locally in memory for awhile and take a big dump then, you don't avoid the database
Rogean
05-17-2013, 12:42 PM
So you store them locally in memory for awhile and take a big dump then, you don't avoid the database
Bzzzzt
Rogean
05-17-2013, 12:42 PM
Guy thinks hes gods gift to programming flashing his college degree around and still doesn't know shit about efficient coding.
GODPARTICLE
05-17-2013, 12:43 PM
So what are you storing in if not a database?
Also I am a performance stickler, a fucking MyISAM read is not a bottleneck rofl
Rogean
05-17-2013, 12:48 PM
So what are you storing in if not a database?
Also I am a performance stickler, a fucking MyISAM read is not a bottleneck rofl
Anything that locks up the process waiting for a response from a different service, even if it's just an ACK from a database insert, is a bottleneck. What happens if the database query gets lock queued (because that does happen from time to time with 1k users online). There's a reason removing the bulk of on-demand SQL Queries from zoneprocess improved our stability tremendously.
You're thinking strictly from a database model point of view. What you need to consider is everything else that goes on including the code in the zone process itself handling all the database code, the transport code, and then the WAITING it does. You shouldn't have to fucking WAIT for a database to go "Herr ok I inserted it" before resuming code execution on an UPDATE/INSERT. (And yes, you still get the same problem with INSERT DELAYED, although only slightly improved).
GODPARTICLE
05-17-2013, 12:49 PM
the database object is a model anyway. you can cache the results in a static variable and reload as necessary in GetRandPVPSaying()
Gongshow
05-17-2013, 12:49 PM
http://i3.kym-cdn.com/photos/images/newsfeed/000/301/544/2da.jpg
letsjoe
05-17-2013, 12:51 PM
[stone awful game]: (Fecal) ya
[stone awful game]: (Fecal) if rogean would respond
[stone awful game]: (Fecal) like this
[stone awful game]: (Fecal) to issues with the server
[stone awful game]: (Fecal) shit would be great
agreed
Smedy
05-17-2013, 12:52 PM
Maybe naez or whoever the fuck this is should work on his teeth issue and stop holding rogean from putting these ones and zeroes in the correct places
We all know about that teeth issue dog and i'm willing to donate @your paypal if you can provide dentist visit receipt
Splorf22
05-17-2013, 01:00 PM
Anything that locks up the process waiting for a response from a different service, even if it's just an ACK from a database insert, is a bottleneck. What happens if the database query gets lock queued (because that does happen from time to time with 1k users online). There's a reason removing the bulk of on-demand SQL Queries from zoneprocess improved our stability tremendously.
You're thinking strictly from a database model point of view. What you need to consider is everything else that goes on including the code in the zone process itself handling all the database code, the transport code, and then the WAITING it does. You shouldn't have to fucking WAIT for a database to go "Herr ok I inserted it" before resuming code execution on an UPDATE/INSERT. (And yes, you still get the same problem with INSERT DELAYED, although only slightly improved).
100% agree that a database call is way more of an issue on a realtime game server than a webpage. I guess if I had to do it I would
a) Load all the info out of the database on server start/player login
b) Just have a simple write to 'the big logfile' (just copy the structs directly out of memory) so very fast
c) Have another process/thread which stuffs things into the database (If you want to make any sort of queries you'll have to either use a database or reinvent the wheel)
But I wouldn't be super happy with this, because I'd be giving up reliability. From what little I remember there is no way for the server to confirm that the logfile was actually flushed to disk before confirming the trade with the user AFAIK without using the very slow fsync call, so we aren't exactly talking banking level reliability here.
Kind of curious exactly what you did now :D
Rogean
05-17-2013, 01:08 PM
c) Have another process/thread which stuffs things into the database (If you want to make any sort of queries you'll have to either use a database or reinvent the wheel)
/clap
Colgate
05-17-2013, 01:10 PM
can we get a confirmation on what color said text will be?
GODPARTICLE
05-17-2013, 01:11 PM
I never claimed it was the most efficient implementation, however it is a practical way to accomplish a realtime updateable system for when you think of new phrases to use with realistically negligible overhead besides nitpicking
Obwin
05-17-2013, 01:11 PM
People wonder why "one line of code" takes a long time to put in. If you are so good at it go make your own server and shit it up with crappy code.
I have no stake on r1999 and I am just a lurker here but I love classic EQ and will be back if some of the changes bring back people. FWIW I'd love to see samwise get his way but I know how much work this takes.
Just remember these guys that support this project, for FREE, in there personal time have a skill that is billable in the hundreds to thousands of dollars an hour. To all you college grads that think you are gods gift to coding, go get a real job, with real deadlines, work 60-80 hours a week for some BS corporation that can never give good business requirements. Recode your shit 80 times because users don't understand how to give requirements, get yelled at for not reading minds and not delivering perfect products in ridiculous timeframes. THEN spend all your remaining free time supporting a sever full of whiney know it alls, sitting that in their basement/dorm room smoking weed all day blasting you / each other with racial slurs and homophobic cutdowns in response to every well thought out post/suggestion.
It's no wonder not much gets done around here. Can't say I'd be very motivated to help either. My dream of finding a classic MMO experience that isn't shit up by a community of assholes is slowly dying. Try to log in and enjoy server for what it is, end up listening to a dick conversation in /ooc for 45 minutes. Immersion ruined.
<waits for racially charged/homophobic response>
Pudge
05-17-2013, 01:14 PM
Thank you Rogean!
For the PvP text :)
Edit: I see the above poster was thinking the same grateful thoughts as I was. And Rogean those pics are badass. I see you even have a tab for items dropped on the ground! Haha
GODPARTICLE
05-17-2013, 01:15 PM
Trips to the database are extremely fast, the bottlenecks are in the queries which is why they pay people the big bucks to optimize them. In the converted relational algebra to get a random saying, all you have is a single projection operation which is probably passed into a mersenne twister (or whatever random generator mysql uses), no sigmas, intersections, unions, cartesian products, or tuple joins; which is where inefficiency comes into play (even moreso with myisam). Pretty much all you're waiting for is the rotational delay of the hard drive and a single block transfer time. If we were really worried about database workload I imagine the project would have switched to something more robust like postgresql ages ago.
reddi lol
05-17-2013, 01:20 PM
I never claimed it was the most efficient implementation
Obviously you degree was from Devry institute of technology cus ***** u dum
Obwin
05-17-2013, 01:20 PM
Trips to the database are extremely fast, the bottlenecks are in the queries which is why they pay people the big bucks to optimize them. In the converted relational algebra to get a random saying, all you have is a single projection operation which is probably passed into a mersenne twister (or whatever random generator mysql uses), no sigmas, intersections, unions, cartesian products, or tuple joins; which is where inefficiency comes into play (even moreso with myisam). Pretty much all you're waiting for is the rotational delay of the hard drive and a single block transfer time.
Has nothing to do with discussion. Copied from textbook.
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