View Full Version : Please people learn how to play pet classes.
Vexden
06-22-2010, 02:35 PM
When I say pets, I am meaning any controllable pet, (unlike the Enchanter Pet)
Necro Pets
Mage Pets
Shaman Pets
Charmed Pets
I am wondering how many people actually know how to control their pet.
In the beginning, lower levels, this doesn't matter and I am wondering if this is why so many people I group with fight with me about this topic.
Being an Enchanter for many levels, many servers, I have had hit or miss on pug groups and people controlling their pets. I am not going to worry about how they used to work, as there have been many little tweaks to help us Enchanters when it comes to breaking our mez. I am only going to talk about how it works now.
First off let me say for those who don't know, MEZ has a HUGE aggro modifier. If a mob is Mezzed and then not broken by either A) mind wipe working applied first or B) by a Tank that knows how to break Mez then you are going to have a mob beating the crap out of the Enchanter.
What on earth could make this worse? A rampage pet that has a hatelist built up. Let me explain.
You're in a group, and a puller pulls 4 mobs. While the Enchanter locks down the 3 mobs (minus the 4th that the tank should now have aggro on) a lot of things can happen. Lets say for instance you assist and send the pet to beat on the one mob that the tank currently is on. While that pet is killing that mob, the other 3 mobs can do things to aggro that pet (even though the pet is still beating on the mob it was told to). A mob can cast an AE, it can heal, it can buff, it can actually physically hit the pet (or its owner) (all the while the pet is still being good and beating on the origional mob it was told to).
Now all is so far good, the Enchanter now has the 3 mobs on ice, and the 1st mob might be almost dead at this point. Here is where the Enchanters nightmare starts. Once that 1st mob dies, the pet that remembering all of the things that has happened during that time will now check its own hatelist. It then will go after which mob it wants to next on its own, and without any intervention from its owner, it will break mez. What makes things worse is if the tank breaks a different mob than the pet thinks should be next. So now you have 1 mob that the tank is on, and one mob that is beating the crap out of your enchanter, even if you mez this mob, the pet will keep breaking mez. (In a perfect senario, the mob would stop attacking after the mez, but this isn't always the case).
So this is how a Pet class should control his or her own pet.
After everything has been locked down (on ice, mezzed whatever), the owner of a pet should do the /pet back off command, and just reissue the /assist /pet attack command. When you do the pet back off, it wipes the hatelist from the pet so it will not break mez.
The reason for this post is because I am sick of being made out to be the "jerk" for telling someone how to control their pet. Even the ones that say they have 10 years of expierence playing their pet class. (And then afterwards complain in their guild chat about me for an hour)
Sorry for the Novel,
Discuss.
-Vexden
*edit* Thinking about this, it went from informational to a Rant, move to the section if needed.
Phallax
06-22-2010, 02:38 PM
/move to R&F
Its obviously a rant post, wrong section!
twincannon
06-22-2010, 02:39 PM
Exactly right
Alternatively, as the mob is about to die (10%~), spam backoff to reset the pet's state before the warrior breaks the next mob.
Must be harsh on enchanters with the abundance of pet classes now that people know they solo so well, lol
frefaln
06-22-2010, 02:50 PM
I agree wholeheartedly with the OP, and disagree that spamming anything is necessary. I can't tell you how many times I'm seeing people do /back off not 3x or 4x but 30x. It is not necessary and annoys the hell out of not just the group but people around the group.
When I say pets, I am meaning any controllable pet, (unlike the Enchanter Pet)
Necro Pets
Mage Pets
Shaman Pets
Charmed Pets
I am wondering how many people actually know how to control their pet.
In the beginning, lower levels, this doesn't matter and I am wondering if this is why so many people I group with fight with me about this topic.
Being an Enchanter for many levels, many servers, I have had hit or miss on pug groups and people controlling their pets. I am not going to worry about how they used to work, as there have been many little tweaks to help us Enchanters when it comes to breaking our mez. I am only going to talk about how it works now.
First off let me say for those who don't know, MEZ has a HUGE aggro modifier. If a mob is Mezzed and then not broken by either A) mind wipe working applied first or B) by a Tank that knows how to break Mez then you are going to have a mob beating the crap out of the Enchanter.
What on earth could make this worse? A rampage pet that has a hatelist built up. Let me explain.
You're in a group, and a puller pulls 4 mobs. While the Enchanter locks down the 3 mobs (minus the 4th that the tank should now have aggro on) a lot of things can happen. Lets say for instance you assist and send the pet to beat on the one mob that the tank currently is on. While that pet is killing that mob, the other 3 mobs can do things to aggro that pet (even though the pet is still beating on the mob it was told to). A mob can cast an AE, it can heal, it can buff, it can actually physically hit the pet (or its owner) (all the while the pet is still being good and beating on the origional mob it was told to).
Now all is so far good, the Enchanter now has the 3 mobs on ice, and the 4th mob might be almost dead at this point. Here is where the Enchanters nightmare starts. Once that 1st mob dies, the pet that remembering all of the things that has happened during the time will now check its own hatelist. It then will go after which mob it wants to next on its own, and without any intervention from its owner, it will break mez. What makes things worse is if the tank breaks a different mob than the pet thinks should be next. So now you have 1 mob that the tank is on, and one mob that is beating the crap out of your enchanter, even if you mez this mob, the pet will keep breaking mez. (In a perfect senario, the mob would stop attacking after the mez, but this isn't always the case).
So this is how a Pet class should control his or her own pet.
After everything has been locked down (on ice, mezzed whatever), the owner of a pet should do the /pet back off command, and just reissue the /assist /pet attack command. When you do the pet back off, it wipes the hatelist from the pet so it will not break mez.
The reason for this post is because I am sick of being made out to be the "jerk" for telling someone how to control their pet. Even the ones that say they have 10 years of expierence playing their pet class. (And then afterwards complain in their guild chat about me for an hour)
Sorry for the Novel,
Discuss.
-Vexden
*edit* Thinking about this, it went from informational to a Rant, move to the section if needed.
+1
This is great info for newbie pet classes, don't move it please.
pickled_heretic
06-22-2010, 02:59 PM
Agree 100%. I'm playing an enchanter alt. If someone gets uppity and decides that he doesn't want to listen to my lecturing, I leave the group. Find someone else to CC for your shitty group, or better yet learn to control your fucking retarded pet so I don't have to lecture you in the first place.
I like grouping with pet classes. They add a ton of DPS and even some utility to a group. The problem is, I think a lot of the people who are attracted to pet classes are not inclined to work well with others. Sorry guys, but when shit hits the fan the CC and the tank run the show. You're going to have to step into their rhythm, not the other way around. If they tell you that you're doing something wrong, you need to accomodate them.
Kraftwerk
06-22-2010, 03:00 PM
I agree wholeheartedly with the OP, and disagree that spamming anything is necessary. I can't tell you how many times I'm seeing people do /back off not 3x or 4x but 30x. It is not necessary and annoys the hell out of not just the group but people around the group.
How then will Jabartik know how badly I desire he stop attacking. Unless he sees me request that he calm down a minimum dozen times he'll think I'm joking. Pet AI is extremely advanced.
Vexden
06-22-2010, 03:10 PM
Agree 100%. I'm playing an enchanter alt. If someone gets uppity and decides that he doesn't want to listen to my lecturing, I leave the group. Find someone else to CC for your shitty group, or better yet learn to control your fucking retarded pet so I don't have to lecture you in the first place.
I like grouping with pet classes. They add a ton of DPS and even some utility to a group. The problem is, I think a lot of the people who are attracted to pet classes are not inclined to work well with others. Sorry guys, but when shit hits the fan the CC and the tank run the show. You're going to have to step into their rhythm, not the other way around. If they tell you that you're doing something wrong, you need to accomodate them.
From what I found, most people that are spamming the pet back off, are ones that are trying to pull a mob a long ways and the pet is trying to taunt / attack the mob during the pull. (or Jibartik is just stupid) :D
Yoite
06-22-2010, 04:17 PM
i am a pet class
i also can do long pulls with my pet up
Sorry master, calming down...x50 is not needed and drives me freaking crazy!
in most cases you only need it ONCE,, ONCE PEOPLE ONCE OMG OMJ OM HOLY TRINITY!
if your pulling, you may need it 3 times or so, but not constant spam.
Also people need to learn to /pet get lost sooner. Your pet gets lost? see him walking into a wall? kill that mofo before he gets us all killed with a crazy train!
Vexden
06-22-2010, 04:37 PM
I usualy try and have Invis up for just an occasion as such. You ask the pet class "hey where is your pet?" they say "I don't know" just cast invis on them and wait for the train.
sidgb
06-22-2010, 04:37 PM
Good post. I am still hoping for /assist as well.
I cycled through 4 targets the other day and they were all taking damage....made me cry.
I have gotten to where I just root park a lot of the time. Heck, I can do that kind of CC on my cleric
Crying shame.
Reiker
06-22-2010, 04:38 PM
Playing an enchanter right now is essentially impossible with how many terrible players are shitting up the low end groups. I'd say 15% of people playing under 30 know what they're doing.
Falisaty
06-22-2010, 04:41 PM
u know what if u don't like the spam filter it out... quit complaining about spam; i cant stand watching spam from everyone's manastone ... but hay i don't rant about it i filter it out nuff said
frefaln
06-22-2010, 04:46 PM
Playing an enchanter right now is essentially impossible with how many terrible players are shitting up the low end groups. I'd say 15% of people playing under 30 know what they're doing.
My gut reaction was to say your 15% was a little low, but when I really think about it, it might be pretty close. I keep making the mistake of assuming two things: 1) that everyone on P99 has prior EQ experience, and 2) that #1 eliminates the possibility of a lot of players having no clue.
And not to pick on pet classes, but yes, so far a large portion of my lowbie-group frustration has derived from those classes. For every one group that establishes a steady cycle (pull, single-target healing, rinse, repeat) there are ten that are operating under complete chaos.
It starts when the puller can't even get out of the camp before two pets are holding the mob in place. Invariably something pops during that time, a caster finds him/herself getting pummeled momentarily, the healer scrambles to keep everyone afloat, and then the chaos finally ends.
Finally, when the group has expended 10x more energy than it should have to break a camp like, say, orc 1, the impatient members of the group (more often than not, pet classes, and yes, even more often than not, the ever-powerful necro that must prove his/her contribution at all times) pulls non-aggro crap while other people are trying to med/heal.
The tank, healer, chanter are most likely focused on just getting a comfortable cycle going, while the pet classes seem to go schizophrenic if the XP bar isn't moving at all times. Then, when the OOM cleric is unable to save the impatient member(s), tempers flare, the group disassembles, and the whole process starts all over again.
Apologies for the rant, and yes, I realize this post is rife with some generalizations. :)
theblaz
06-22-2010, 04:51 PM
I'm all for pets being controlled, however I do find some fault in either this post or the mechanics of how the pets work on here.
A mezzed mob should not wake up via a pet. You can tell your pet to attack a mezzed mob all day and it won't attack it. (I have tried this on here and it will not attack it, unless there is a bug I am unaware of...)
The only problem is if the pet is attacking a mob that is trying to be mezzed. If the pet casts a spell or lands a damaging attack just after being mezzed, it will wake it. This happens a lot and the pet has to be backed off...
Yes, I do play a pet class. I have played a pet class for ... 8 years or so on live, and I am pretty certain that if you tell a pet to attack a mezzed mob, it will not wake it up, nor will it randomly decide to attack a mob that wakes up on its own **unless** , the mob that has woken up goes for the pet (unlikely, unless the chanter wiped its memory and the pet is the closest in range). If the pet is attacked by the awoken mob while fighting the MA mob, the only way the pet would attack that mob is if it was either told to attack it, and it was low on health.
I do think there is some pet mechanics issues on here, as I have noticed it... but I don't think it is a human performance issue in all cases.
Ok, I'm sure many of you will want to attack me in this post... but I am only posting what I have seen to be true, and I am not attacking any enchanters, or etc. for their views on it.
Blaz
Dersk
06-22-2010, 04:55 PM
A mezzed mob should not wake up via a pet. You can tell your pet to attack a mezzed mob all day and it won't attack it. (I have tried this on here and it will not attack it, unless there is a bug I am unaware of...)
No. It's not a bug. During the Luclin months, pet AI was changed so that pets would no longer attack a mezzed target. Since we're on a server attempting to replicate classic mechanics, pets are free to attack whomever they wish.
Landis
06-22-2010, 04:55 PM
my biggest problem so far (as an enchanter) is the SK tanks who feel the need to disease cloud every mob on a pull. even after i tell them not to. multiple times.
maybe i've gotten lucky but the mages and necros i've grouped with have done a decent job controlling their pets. pet spammers can eat shit and die though.
Reiker
06-22-2010, 04:57 PM
I honestly just recommend any enchanter to go anonymous and LFG that you're a wizard and cast nothing but roots and nukes until level 29. You'll never find a group that assists, everyone just solos their own mob, all the time. Pet classes as the worst offenders, they also just put their pet on one of the mobs and then a) you're not expecting them to be dumb and mez the mob, now you're getting killed until you can get off a root, b) pet class begins nuking the mob so their pet doesn't die, losing dps on the tank's mob, so the tank's now taking more damage c) pet class starts freaking out and asks for a heal on their pet, even though if you're doing this dumb shit you should be expected to reclaim and recast.
This isn't counting the random rangers / monks / rogues who want to solo their own mob and the SKs / necros / druids that feel they must dot every single mob on inc.
Gandite
06-22-2010, 04:57 PM
Hey an enchanter bitching about mez being broken. That's what I call fresh.
Striiker
06-22-2010, 04:57 PM
I agree that this is a great post and should be mandatory reading by those new to pet classes. I was always amazed that there were players who were unaware of how to group with an enchanter. I assumed that by now, most were in the know (although I remember schooling many a group in the old days on live).
I have been fortunate in that most of my experiences on P99 have been with group members who know their stuff. In fact, it's great playing in such a group! Conversely, it REALLY sucks to realize that the people in the group have no clue and don't want to change their ways. (Reminds me of grouping with a cleric in Blackburrow who wanted to use is new AoE spell all the time (waking my mez'd mobs) and blast away with his DD spell. I eventually left as he would not change and we had our tank die a couple of times.
Reiker
06-22-2010, 05:01 PM
I'm all for pets being controlled, however I do find some fault in either this post or the mechanics of how the pets work on here.
A mezzed mob should not wake up via a pet. You can tell your pet to attack a mezzed mob all day and it won't attack it. (I have tried this on here and it will not attack it, unless there is a bug I am unaware of...)
The only problem is if the pet is attacking a mob that is trying to be mezzed. If the pet casts a spell or lands a damaging attack just after being mezzed, it will wake it. This happens a lot and the pet has to be backed off...
Yes, I do play a pet class. I have played a pet class for ... 8 years or so on live, and I am pretty certain that if you tell a pet to attack a mezzed mob, it will not wake it up, nor will it randomly decide to attack a mob that wakes up on its own **unless** , the mob that has woken up goes for the pet (unlikely, unless the chanter wiped its memory and the pet is the closest in range). If the pet is attacked by the awoken mob while fighting the MA mob, the only way the pet would attack that mob is if it was either told to attack it, and it was low on health.
I do think there is some pet mechanics issues on here, as I have noticed it... but I don't think it is a human performance issue in all cases.
Ok, I'm sure many of you will want to attack me in this post... but I am only posting what I have seen to be true, and I am not attacking any enchanters, or etc. for their views on it.
Blaz
hey it's one of those 85% of players that enchanters should avoid like I was talking about.
Yes, you cannot order a pet to attack a mezzed mob. No, your mob will not ignore mezzed mobs once it's already aggroed. Mob is pulled and hits you or your pet, gets mezzed, pet will attack it and break mez, sending that mob on the enchanter as soon as its first target is dead.
Simple solution: stop being stubborn and map Pet Attack to hotkey 1 and Pet Back Off to hotkey 2. Hit 2 and then 1 constantly, every 15 seconds or so no matter what you think is aggroed. Constantly refresh your pet's aggro list. If your pet breaks mez while you're apping to a raid guild that should pretty much be game over.
theblaz
06-22-2010, 05:07 PM
No. It's not a bug. During the Luclin months, pet AI was changed so that pets would no longer attack a mezzed target. Since we're on a server attempting to replicate classic mechanics, pets are free to attack whomever they wish.
I will admit that I did not know this, and if it is true that would explain some things. However, that being said, if that were true on here, if I told my pet to attack a mezzed mob, it should attack it 100 % of the time. I tested this again a while ago.. it never broke mez and said that it wasn't a valid target. (which was the behavior I expected)
-Blaz
Gorgetrapper
06-22-2010, 05:07 PM
Landis and Vexden, you know I'm your tank in every group situation and that I'm the best out there. Fuck those shadowknights, they just take the easy way out. You should both know who this is.
savarin
06-22-2010, 05:09 PM
Part of the problem seems to be the misconception that pets can't break mez. There is only one instance where your pet won't break mez: if the mob is already mezzed and you tell your pet to attack it.
If the mob hits your pet and an enc mezzes it, your pet will break it.
If you send your pet on the mob and an enc mezzes it, your pet will continue attacking it (even if the pet itself isn't getting hit).
If a mob attacks you (with melee or an ae), your pet will attack it regardless of mez. This is probably the worst offender because often times a pet user will have their pet on a mob, then get ae'd by another mob. Their pet will not immediately switch targets, but as soon as its current target dies it's going to break mez on the add.
Landis
06-22-2010, 05:11 PM
Landis and Vexden, you know I'm your tank in every group situation and that I'm the best out there. Fuck those shadowknights, they just take the easy way out. You should both know who this is.
stop leveling so fast :mad:
Dersk
06-22-2010, 05:20 PM
However, that being said, if that were true on here, if I told my pet to attack a mezzed mob, it should attack it 100 % of the time. I tested this again a while ago.. it never broke mez and said that it wasn't a valid target. (which was the behavior I expected)
-Blaz
Try getting your pet to attack first, then come back and tells us what happens after you mez.
theblaz
06-22-2010, 05:21 PM
hey it's one of those 85% of players that enchanters should avoid like I was talking about.
Yes, you cannot order a pet to attack a mezzed mob. No, your mob will not ignore mezzed mobs once it's already aggroed. Mob is pulled and hits you or your pet, gets mezzed, pet will attack it and break mez, sending that mob on the enchanter as soon as its first target is dead.
Simple solution: stop being stubborn and map Pet Attack to hotkey 1 and Pet Back Off to hotkey 2. Hit 2 and then 1 constantly, every 15 seconds or so no matter what you think is aggroed. Constantly refresh your pet's aggro list. If your pet breaks mez while you're apping to a raid guild that should pretty much be game over.
Up to you to avoid 85 percent of the pet class players.. seems like that only makes it rougher on you though.
Gorgetrapper
06-22-2010, 05:23 PM
Up to you to avoid 85 percent of the pet class players.. seems like that only makes it rougher on you though.
It doesn't make it rougher when most of them are soloing anyway.
theblaz
06-22-2010, 05:28 PM
Try telling your pet to attack first, then come back and tells us what happens after you mez.
I think I mentioned that in my original post....
***********
The only problem is if the pet is attacking a mob that is trying to be mezzed. If the pet casts a spell or lands a damaging attack just after being mezzed, it will wake it. This happens a lot and the pet has to be backed off...
************
Yes, I realized that..
B
Dersk
06-22-2010, 05:38 PM
I think I mentioned that in my original post....
***********
The only problem is if the pet is attacking a mob that is trying to be mezzed. If the pet casts a spell or lands a damaging attack just after being mezzed, it will wake it. This happens a lot and the pet has to be backed off...
************
Yes, I realized that..
B
You're describing something different. I'm not talking about lag causing an attack to hit after something is mezzed, or the delay caused by a pet casting a spell.
If you have a pet attacking a mob, it will not stop attacking when it is mezzed.
Kainzo
06-22-2010, 05:47 PM
I'm an shadowknight and I almost always throw a few taunts in before breaking the mob, unless the enchanter is at high health and can take the beating.
Vexden
06-22-2010, 06:23 PM
Hey an enchanter bitching about mez being broken. That's what I call fresh.
Apparently you have no idea what i'm talking about then.. I am bitching about people that don't read and think they know how the pet class works.
Mez being broken is part of the game, it will happen, it is the people that will state they have played this game for x number of years and to not tell them how to play their class.
I guess that just goes to show that people can suck for 10+ years at their class.
I guess that just goes to show that people can suck for 10+ years at their class.
When you got 3 50s, you cant do anything the wrong way. Its like gandalf showing up late, never happens.
Arkis
06-22-2010, 06:36 PM
When you got 3 50s, you cant do anything the wrong way. Its like gandalf showing up late, never happens.
This! Also, sometimes when in grind groups and I get frustrated enough that pets are breaking mez, I look at what it's attacking and charm it. Makes it stop attacking and just spam "NOT A LEGAL TARGET!"
This thread makes me laugh hard ... ;)
Here's a few points on the matter:
I'd say over 90% of all noob play mechanics can be avoided by NOT BEING LAZY. My rule of thumb is and always will be to NOT WASTE other people's time (which seems to be a foreign concept to many, many players on this server). When you do bitch about their play style you get:
1. Hey! Don't tell me how to play the game man, I was like the most uber vagina back in the day and could solo Dragons as a druid! I.e I'm the pro, your the noob theory.
2. This game is over 10 years old dude, so what I didn't assist and we wiped! This is not serious business! (the ones who will waste an hour of your time doing CR and really couldn't give a f*#@$)
3. I swear I sent my pet on the tank target but somehow he ran all over to that other group, must be server coding! (the guy who always has an explanation for everything)
4. This is the way i did it 10 years ago, this is the way i do things here. (the "set in their ways" people who are agreeable until you tell them to do things differently).
5. I lagged. (the common denominator when you know you fucked up but can't admit to it).
As an enchanter it's up to you to set standards for yourself and see what kind of behavior is acceptable to you. The care free people who don't care shouldn't have an issue with any of the above and take 20 times longer to reach 50. When I leveled up, I used a 2 strike system (Btw I'm not being critical of the casual gamer here, we all got different ways to enjoy the game). Anyone who repeated the same mistake was put on my probation list. If they repeat the same mistakes the next time I group with them, then they are put on the "not worth my time" list.
It's easy to throw a hissy fit when some people are noobing up your group. Just remember though that losing an enchanter is often more debilitating than most classes (especially in dungeons), and other players shouldn't be made to suffer because you leave the group abruptly (that imo is just as bad as the retard that made you leave in the first place). It's best to keep up the group, try to make small changes to improve things and make a note of X player. You do this often enough and soon you'll find players who exceed your expectations by a mile. Gather those players and start some semi perma groups, your grind to 50 will be a lot more bearable. Not to mention you'll make great friends by the time you hit 50.
As Robert F. Kennedy once said : "Don't get mad, get even"
PS:
1. Between casters who can't/won't control their pet
2. Tanks who break the wrong target.
3. Tanks who can't hold aggro or gain aggro
4. Melee dps who break the wrong mez
5. Melee dps who keep dps'ing the wrong target and do 99 mez break combos.
6. Caster dps who nuke the wrong target after a mez.( Because ducking is like wtf is that?)
7. Caster dps who dots the wrong target or all the targets (my fav)
8. Healers who try to make you join the purple club.
9. Healers who go down like a 2$ ho after initial heal aggro.
10. Puller who pulls 1 mob every 10min.
11. Puller who pulls 5 mobs while room is repopping.
12. Players who play EQ on their 486 and 28.8 modems with a 9 sec game delay.
13. Players who keep requesting haste (although you kept refreshing it 30 sec before it faded for over an hour).
14. Players who request the wrong buffs, healers wanting haste being the best.
15. Players who request every single buff that they and their mom can think of.
16. Players who die like a retard after you fully buffed them 5 sec into a trash mob encounter and then demands a full rebuff (Melee DPS dying to a DS from auto attack being the best.)
17. Players who ask you to do X buff even though you tell them the buffs are being made in rotation.
18. Horrible enchanters who don't know wtf mana management is or is about.
19. Horrible enchanters who do buffs on the fly in a raid scenario and go oom without telling anyone.
20. Players who don't carry the most basic equipment needed to raid. (no eb item being the best)
21. Zomg i could keep going forever but you guys should get the gist of this..
The point is your average enchanter needs therapy by the time they hit 50 from encountering all these noobs. Do you part and ask yourself: "Have you hugged an enchanter today?" Imagine a world without enchanters if all of them get burnt out! ;)
Ihealyou
06-22-2010, 10:43 PM
8. Healers who try to make you join the purple club.
I purple clubbed 3 tanks before level 10. NBD.
Volga
06-23-2010, 01:51 AM
I didn't know that back off wiped the hate list, thanks for the post - I will be a better Necro for it.
darkblade717
06-23-2010, 01:57 AM
When I say pets, I am meaning any controllable pet, (unlike the Enchanter Pet)
Necro Pets
Mage Pets
Shaman Pets
Charmed Pets
I am wondering how many people actually know how to control their pet.
In the beginning, lower levels, this doesn't matter and I am wondering if this is why so many people I group with fight with me about this topic.
Being an Enchanter for many levels, many servers, I have had hit or miss on pug groups and people controlling their pets. I am not going to worry about how they used to work, as there have been many little tweaks to help us Enchanters when it comes to breaking our mez. I am only going to talk about how it works now.
First off let me say for those who don't know, MEZ has a HUGE aggro modifier. If a mob is Mezzed and then not broken by either A) mind wipe working applied first or B) by a Tank that knows how to break Mez then you are going to have a mob beating the crap out of the Enchanter.
What on earth could make this worse? A rampage pet that has a hatelist built up. Let me explain.
You're in a group, and a puller pulls 4 mobs. While the Enchanter locks down the 3 mobs (minus the 4th that the tank should now have aggro on) a lot of things can happen. Lets say for instance you assist and send the pet to beat on the one mob that the tank currently is on. While that pet is killing that mob, the other 3 mobs can do things to aggro that pet (even though the pet is still beating on the mob it was told to). A mob can cast an AE, it can heal, it can buff, it can actually physically hit the pet (or its owner) (all the while the pet is still being good and beating on the origional mob it was told to).
Now all is so far good, the Enchanter now has the 3 mobs on ice, and the 1st mob might be almost dead at this point. Here is where the Enchanters nightmare starts. Once that 1st mob dies, the pet that remembering all of the things that has happened during that time will now check its own hatelist. It then will go after which mob it wants to next on its own, and without any intervention from its owner, it will break mez. What makes things worse is if the tank breaks a different mob than the pet thinks should be next. So now you have 1 mob that the tank is on, and one mob that is beating the crap out of your enchanter, even if you mez this mob, the pet will keep breaking mez. (In a perfect senario, the mob would stop attacking after the mez, but this isn't always the case).
So this is how a Pet class should control his or her own pet.
After everything has been locked down (on ice, mezzed whatever), the owner of a pet should do the /pet back off command, and just reissue the /assist /pet attack command. When you do the pet back off, it wipes the hatelist from the pet so it will not break mez.
The reason for this post is because I am sick of being made out to be the "jerk" for telling someone how to control their pet. Even the ones that say they have 10 years of expierence playing their pet class. (And then afterwards complain in their guild chat about me for an hour)
Sorry for the Novel,
Discuss.
-Vexden
*edit* Thinking about this, it went from informational to a Rant, move to the section if needed.
I've forcefully tried breaking mez with my pet and I get the 'Sorry master, I am unable to awaken <target>" message, so you've got your facts wrong somewhere.
Lazortag
06-23-2010, 04:07 AM
I have a hotkey that mezzes and tells my group that I'm mezzing the target. 25% of the time people attack it anyway while the tank is attacking another enemy. I honestly wonder why I ever group anymore.
Gorgetrapper
06-23-2010, 07:40 AM
I've forcefully tried breaking mez with my pet and I get the 'Sorry master, I am unable to awaken <target>" message, so you've got your facts wrong somewhere.
You obviously missed the entire point of the message. You're part of the problem.
Omnimorph
06-23-2010, 08:40 AM
You obviously missed the entire point of the message. You're part of the problem.
Lol.
You can't send your pet in on a mob that's been mezzed, but if your pet already has it on it's aggro list then it'll beat on it and keep breaking mez.
As an enchanter i can agree with *some* of the points raised, it's very frustrating to mez something, for the something to then run up to you and smash you in the face, you to step back, stun it, then prepare to mez it and having to duck your mez because GONARTIK is beating on the fucking mob... you spam hail GONARTIK hoping that the player who owns it will do something, but then doesn't even notice the spamming!
so in the end i root it and walk away.
Vexden
06-23-2010, 08:42 AM
I've forcefully tried breaking mez with my pet and I get the 'Sorry master, I am unable to awaken <target>" message, so you've got your facts wrong somewhere.
Ok, so you read all of that, and you still don't understand? (This is the arguement that the last pet class gave me)
I will explain this (hey I tested it and you are wrong) once.
You can do all the single target testing you want. You can have a mob Mezzed and you try and send the pet, the pet will return "I cannot wake up this mob master". (this works most of the time with single target)
It is when you introduce the multiple mob situation that you run into real problems when you are lazy and just say "it isn't my pet". It is when your pet is already attacking one mob (so its attention is set to do one thing) and then an additional mob comes to piss it off that causes the problem most of the time. Think of it like a 3 year old getting a shot, if you shake something shiney in its face while he or she is getting a shot, most of the time they don't know what is going on.. (example a pet attacking a target), it is after you remove the shiney thing that the 3 year old notices the pain (Pet notices the aggro from the 2nd mob, and then mezzed or not goes and attacks it).
I really don't know how to put it anymore simple.
p.s. There were no 3 year olds harmed in this testing.
Vexden
06-23-2010, 08:43 AM
I didn't know that back off wiped the hate list, thanks for the post - I will be a better Necro for it.
People that can admit they can still learn something makes this post completely worth my time, thank you.
People that can admit they can still learn something makes this post completely worth my time, thank you.
Keep up the good fight Vex... it's a shame this thread is in R&F, lots of learning to be had in here.
Coalrymer
06-23-2010, 04:34 PM
Wait... People play pet class' that don’t even know how to play them?
Such.. blaspheme.. it’s just... blasphemous... the blasphemy....
/cough
Seriously, though, if you don't learn to play with your pet before you group up with people. The class may not be best for you. Also if a chanter is mezzing mobs and announces it, and a pet is breaking it. It's two peoples fault. The pet owner for being blind/inattentive. The enchanters, for being too stupid casting it more than one time while its being hit.
Personally if I mez something and a pet breaks it. I let the pet die, and then mez it. Every chanter has their own play style. But the pet is the pet owners responsibility. If you can't handle your pet, learn or quit.
Just my coppers... /cough
Landis
06-23-2010, 04:42 PM
Personally if I mez something and a pet breaks it. I let the pet die, and then mez it.
except when the pet breaks mez, it will aggro the enchanter. ok so you root it onto the pet. then root breaks since the mob is taking damage and it comes after you and rapes you for max damage since you were medding. rinse & repeat.
Vexden
06-23-2010, 06:13 PM
except when the pet breaks mez, it will aggro the enchanter. ok so you root it onto the pet. then root breaks since the mob is taking damage and it comes after you and rapes you for max damage since you were medding. rinse & repeat.
I think I just relived a nightmare of mine from the other night.
haha
Lazortag
06-23-2010, 06:20 PM
Personally if I mez something and a pet breaks it. I let the pet die, and then mez it. Every chanter has their own play style. But the pet is the pet owners responsibility. If you can't handle your pet, learn or quit.
If it were this easy I'd definitely agree with you (bad necros/mages really need to be taught a lesson!) but most of the time the mezzed mob just goes after whoever mezzed, not whoever broke mez, as was already said. Additionally I can see why someone might keep on mezzing if they were hopeful that their group mates aren't dumb-dumbs who don't understand what "/g Mezzing %t - Don't touch!" means, and maybe just broke mez once accidentally.
frefaln
06-23-2010, 06:39 PM
Seriously, though, if you don't learn to play with your pet before you group up with people.
But that's the catch-22 here. When you're in a group it's a whole new ball game, no amount of solo experimentation is going to prepare a lowbie for group dynamics. At lowbie camps we all just need to expect and tolerate a little bit of chaos and BS.
However, if a chanter is telling them what they're doing wrong and they cop an attitude or ignore it, that's when you've got a problem.
Thrymm
06-24-2010, 02:04 AM
The "pet guard here" command is also good to set a small distance away from the camp. Wait for the tank to call assist, send in... back off pet when mob is at a certain health % depending how fast it is dropping. In this case, the pet is a small distance from the pull, and can give the caster a short window to hit the pet back off/calm down in time....
For raids, early on and then in the later expansions especially, 99%, I wouldn't even bother with a pet. Would concentrate more on keeping healers with mana and dots to targets.
Haven't noticed it in p99 yet, but how about a pet class going LD and then somehow that pet would aggro the group? Also seemed that pet would turn into a roided out machine.
Autotune
06-24-2010, 06:09 AM
just invis the pet's master. Pet dies. Point across.
jilena
06-24-2010, 01:36 PM
In all fairness with levelling both of my chars from 1-50 (necro and cleric) I think I grouped with like 5 enchanters ever? Groups seem to flow pretty well with or without them though admitedly the CC does tend to make it a bit safer. Most enchanters come off as too full of themselves and I always found it hilarious when they would freak out doing sissy ass groups about mobs being mezzed. OH NOES SOMEONE BROKE MEZ ON THE MOB IN THE CAMP I CAN SOLO EXCEPT I HATE SOLOING?!
Regardless, pet control is super fucking easy. Right before every mob dies hit pet back off. Reassist and tell pet to attack again when the tank picks a target. Not fucking rocket science. If the pet has aggro on a mob that is smacking it over and over. Watch the enchanter, when they start glowing and shooting big bright white balls of awesome out of their ass, start hitting back off, hopefully landing it just as the enchanter lands their mez. Or if you are a necro and really nice, root the mob and back your pet off so the enchanter can mez it. La de da. SOOO HARD.
Vexden
06-24-2010, 01:53 PM
In all fairness with levelling both of my chars from 1-50 (necro and cleric) I think I grouped with like 5 enchanters ever? Groups seem to flow pretty well with or without them though admitedly the CC does tend to make it a bit safer. Most enchanters come off as too full of themselves and I always found it hilarious when they would freak out doing sissy ass groups about mobs being mezzed. OH NOES SOMEONE BROKE MEZ ON THE MOB IN THE CAMP I CAN SOLO EXCEPT I HATE SOLOING?!
Regardless, pet control is super fucking easy. Right before every mob dies hit pet back off. Reassist and tell pet to attack again when the tank picks a target. Not fucking rocket science. If the pet has aggro on a mob that is smacking it over and over. Watch the enchanter, when they start glowing and shooting big bright white balls of awesome out of their ass, start hitting back off, hopefully landing it just as the enchanter lands their mez. Or if you are a necro and really nice, root the mob and back your pet off so the enchanter can mez it. La de da. SOOO HARD.
Some great stuff there, may I add that you are right most of the time 1-50 dungeons don't really "require" an Enchanter to go through. There are some camps that makes it a lot easier (and especially after the break, you don't need an Enchanter to keep the camps).
I have found though, that when Kunark comes out, Enchanters are almost required for some of the camps. Sebillis can be one, (Yes there are some great monks that may be able to split up some camps).
As far as being full of themselves, I can see how working with the tank and both being in control of the flow on how things are done might make some people get big heads. But on the other hand, I've seen many many clerics full of themsleves because of being able to give back lost xp.
All in all, I have received some positive input, and it is nice to see that there are people that ware willing to take this information for what it is.
jilena
06-24-2010, 02:06 PM
As far as being full of themselves, I can see how working with the tank and both being in control of the flow on how things are done might make some people get big heads. But on the other hand, I've seen many many clerics full of themsleves because of being able to give back lost xp.
Yeah this always seems to be like in the level 10 groups where everyone is a nub freaking out like OMG YOU BROKED MY MEZ. And I am like OMG I can solo all 3 of these mobs at the same time! Who cares if the dumbass level 6 warrior broke mez. Are you dying? Close to dying? Then shut the fuck up lol.
darkblade717
06-24-2010, 03:42 PM
You obviously missed the entire point of the message. You're part of the problem.
My bad, I don't group with scrubs who can't keep their pulls under control :-/
darkblade717
06-24-2010, 03:44 PM
Ok, so you read all of that, and you still don't understand? (This is the arguement that the last pet class gave me)
I will explain this (hey I tested it and you are wrong) once.
You can do all the single target testing you want. You can have a mob Mezzed and you try and send the pet, the pet will return "I cannot wake up this mob master". (this works most of the time with single target)
It is when you introduce the multiple mob situation that you run into real problems when you are lazy and just say "it isn't my pet". It is when your pet is already attacking one mob (so its attention is set to do one thing) and then an additional mob comes to piss it off that causes the problem most of the time. Think of it like a 3 year old getting a shot, if you shake something shiney in its face while he or she is getting a shot, most of the time they don't know what is going on.. (example a pet attacking a target), it is after you remove the shiney thing that the 3 year old notices the pain (Pet notices the aggro from the 2nd mob, and then mezzed or not goes and attacks it).
I really don't know how to put it anymore simple.
p.s. There were no 3 year olds harmed in this testing.
I skimmed because I barely ever group with Enchanters and on the rare occasion that I do they're only there for Clarity and haste, most of the time my pet IS the CC because it makes things die faster.
Coalrymer
06-24-2010, 04:16 PM
hmm, haven’t had that problem when it comes after me after pet breaking it. but I also play with a druid that snares everything(like a good little cute druid should *pets the druid wolf thing*) /cough... any who. my chanter is almost 30 now have only died when I charm things.... and not paying attention /cough... seems that’s the biggest and most needed attribute of a chanter. ATTENTION SPAN yay... but then again I like watching my druid friend run around like an idiot. Druid/chanter combo is great ;).
but uhh... definitely going to start invising people when they don't work their pet right... just got the feeling my chanter is going to be well hated...
Gorgetrapper
06-24-2010, 04:27 PM
My bad, I don't group with scrubs who can't keep their pulls under control :-/
I skimmed because I barely ever group with Enchanters and on the rare occasion that I do they're only there for Clarity and haste, most of the time my pet IS the CC because it makes things die faster.
You're just another terrible pet class and that's pretty much it.
darkblade717
06-24-2010, 09:13 PM
You're just another terrible pet class and that's pretty much it.
lolumad?
Gorgetrapper
06-24-2010, 09:15 PM
I should know better to not respond to obvious troll posts who know nothing of what they're talking about.
Good day ma'am.
mimixownzall
06-26-2010, 01:01 PM
Vex learned the pet mechanics from my leetness.
bullet
06-26-2010, 04:05 PM
You do realize it's people like this who keeps the game going.
Noobs who don't know any better.
But they will.
utenan
06-26-2010, 08:53 PM
I didn't know about the pet hatelist thing, this is my first pet class : / thanks for the post though, I will be a better shaman for it!
Omnimorph
06-27-2010, 06:35 PM
If you're in a group with someone who seems to be slow and unaware and their pet keeps messing your mezzes... invis them :D problem solved.
"i'll stop invising you when you control your pet"
Vexden
06-28-2010, 10:10 AM
If you're in a group with someone who seems to be slow and unaware and their pet keeps messing your mezzes... invis them :D problem solved.
"i'll stop invising you when you control your pet"
That is a tactic I will have to start using more often.
I usually do this on Wizards that nuke once per 4 mobs and go afk. (This is a whole new topic that should be called "Wizards, do you actually contribute?)
There are only a few I will group with because of this problem, Mages are getting there with their pet issues now haha.
darkblade717
06-28-2010, 11:09 AM
That is a tactic I will have to start using more often.
I usually do this on Wizards that nuke once per 4 mobs and go afk. (This is a whole new topic that should be called "Wizards, do you actually contribute?)
There are only a few I will group with because of this problem, Mages are getting there with their pet issues now haha.
Lazy Wizards is a different animal altogether, and they're harder to catch than anyone else. Lazy healers or melee DPS is obvious, and lazy pet classes if their pet isn't doing anything, but a Wizard can get away with just sitting there doing nothing, hitting a hotkey to /assist /cast nuke /sit every few minutes and no one would ever know.
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