Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 11-09-2015, 12:31 AM
astuce999 astuce999 is offline
Sarnak


Join Date: Mar 2010
Location: Québec
Posts: 489
Default Will we ever see Stamina?

I know at some point during kunark beta uthgaard had some sort of attempt at getting stamina to work, but it didn't work well enough and was scratched.

Is there any current work being done on this? It might be late for p99, but would be super awesome if it was done in time for green99.

Astuce
  #2  
Old 11-09-2015, 01:33 AM
fastboy21 fastboy21 is offline
Planar Protector

fastboy21's Avatar

Join Date: Nov 2009
Posts: 2,179
Default

I'm pretty sure its a limitation of the client...and so can't really be implemented.
  #3  
Old 11-09-2015, 01:56 AM
Zaela Zaela is offline
Sarnak


Join Date: Jul 2014
Posts: 319
Default

Quote:
Originally Posted by fastboy21 [You must be logged in to view images. Log in or Register.]
I'm pretty sure its a limitation of the client...and so can't really be implemented.
The server can move the yellow bar whenever it wants and tie plenty of things to it if it wants to (not runspeed, though I don't think that was a thing).

The hard part would be getting all the values right. As far as I know the calculation for the numeric total of stamina "points" in the yellow bar is completely different than it was in classic, which would make it tricky to graft classic-style decreases and increases onto it (particularly as it depends on all your melee stats like STR, the effects of which I believe would have to be factored out)... not that the classic values are known, except on zing spells?

tl;dr it's probably just really complicated to get right.
  #4  
Old 11-09-2015, 08:55 AM
Monty405 Monty405 is offline
Sarnak

Monty405's Avatar

Join Date: Feb 2015
Posts: 361
Default

At what point was stamina no longer a thing for melee classes?
  #5  
Old 11-09-2015, 09:04 AM
Swish Swish is offline
Planar Protector

Swish's Avatar

Join Date: Nov 2010
Posts: 19,242
Default

Still is a thing for rogues, though somewhere there's a debate about agility being better [You must be logged in to view images. Log in or Register.]
  #6  
Old 11-09-2015, 12:47 PM
Sadre Spinegnawer Sadre Spinegnawer is offline
Planar Protector

Sadre Spinegnawer's Avatar

Join Date: Dec 2012
Posts: 1,724
Default

implementing stamina and race/item vision mechanics would easily be my top two priorities to figure out how to bring back.

zing!
__________________
go go go
  #7  
Old 11-09-2015, 02:45 PM
Ele Ele is offline
Planar Protector

Ele's Avatar

Join Date: Jan 2011
Posts: 5,290
Default

Quote:
Originally Posted by Monty405 [You must be logged in to view images. Log in or Register.]
At what point was stamina no longer a thing for melee classes?
Do you mean the stat or when endurance was implemented?

http://www.tski.co.jp/baldio/patch/20031218.html

Quote:
DECEMBER 18, 2003

Melee Enhancements:

We have been building an enhancement to the melee system, and the first part of it is now Live.

The yellow bar now represents endurance rather than stamina.

All Disciplines now require an expenditure of endurance to use. They still have a re-use timer, and they can't be used more often than the timer allows.

Disciplines have now been divided into a few different timers.

We have also added a few of the new melee skills to the game. These are the skills that do not use the new "opening" system, but can be used without an opening present. The "reactionary" skills and the opening system will remain on Test for further tuning.

Warriors have been given a mitigation boost. This affects all warriors at all levels.

Monks have been given the ability to dodge blows from attackers behind them. This affects all monks with the Dodge ability.

All existing disciplines can be purchased as tomes in either East Commons or the Plane of Knowledge. To learn a discipline, the Tome must be turned into your guildmaster.

Several new disciplines have been added for warriors, monks and rogues who are above level 60.
  #8  
Old 11-10-2015, 03:55 AM
Xaanka Xaanka is offline
Banned


Join Date: Jul 2014
Location: ✿Kohai in the Streets, Senpai in the Sheets❤( ͡° ͜ʖ ͡°)
Posts: 2,634
Send a message via ICQ to Xaanka Send a message via AIM to Xaanka Send a message via Yahoo to Xaanka
Default

Quote:
Originally Posted by Ele [You must be logged in to view images. Log in or Register.]
2003
nope /thread
  #9  
Old 11-10-2015, 06:59 AM
astuce999 astuce999 is offline
Sarnak


Join Date: Mar 2010
Location: Québec
Posts: 489
Default

Yes I really meant stamina, classic stamina, the one that made you ask clerics and bards to "zing" you.

And yes, in 2003 it was changed to endurance, but that's not what i'm looking for.

We already have swimming and jumping that are tied to it. So really wondering if there's any hope or any work done to get the weapon swinging component put into it.

cheers,

Astuce
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:39 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.