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Old 02-27-2022, 11:48 AM
Videri Videri is offline
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Default Green 2.0 advice

Green 2.0 advice for would-be raiders, nostalgia seekers, and the content-curious (a work in progress - feel free to add your input and maybe I'll turn this into a Wiki article or something)

Things to watch out for on future Project 1999 timeline servers. Warnings to the casual and hardcore alike. A crystal ball of what might be in our future on the next server.


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CLASSIC / VANILLA / PRE-KUNARK
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—Launch era—

Crowded newbie zones
Expect to camp the spawn point of a decaying skeleton while 99 other people rush around KSing each other.

Legacy camps: Manastone, Guise of the Deceiver, Rubicite Breastplate, Drelzna JBoots
There will be 10-20 players standing at these camps around the clock. Each character will have to wait 3-5 days to get their item. To accomplish this, groups of players will take turns on a single character. The list mechanic allows a 15-minute grace period in case of connection loss. This allows one player to camp out and another player to log in to the same character. Players will take shifts in this way to keep that character on the /list for long enough to get the item. If you cannot do this or are not willing to share account info, you may not be able to get these items. These camps were camped by 10-20 people 24/7 from the moment it was possible to camp them until the moment they were removed from the game.

My druid Naala spent 87 hours on the manastone list. Each night, one of my friends would play her for 6 hours so I could sleep. I would keep my laptop with me the other 18 hours of every day for 4 and a half days. That’s how you get a manastone. If you can’t do that, you won’t be able to camp a manastone. You can farm a lot of plat and buy one.

—Plane of Fear—

Planar rotations
Fear and Hate were rotated between guilds in 8-hour blocks, with each guild owning 1-3 blocks. A guild would fully clear the Plane of Fear during each of their eight-hour blocks in order to fully utilize their slot and get as much loot as they can.

Plane of Fear legacy items
Lustrous Russet armor, the legacy item Plane of Fear armor, will be farmed assiduously by those who know about it. It is the same as Indicolite armor (the later Plane of Hate warrior armor), but it is usable by all plate and chain classes. Expect clerics and shamans wearing Lustrous Russet Boots, rogues wearing Lustrous Russet Breastplate, bards wearing Lustrous Russet Bracer, and more.

Spinechiller Spiders drop the Cryosilk Robe, but only until Plane of Hate comes out. In later eras, this robe is trash, but it looks really good.

Fear Golems 1.0
Initially, Fright, Dread, and Terror don’t drop anything at all. They also don’t death touch or have any AEs. One of them blinds the tank (surprise!). They are just large golems with no loot table.

—Plane of Hate—

Fear and Hate were rotated between guilds in 8-hour blocks, with each guild owning 1-3 blocks. A guild would fully clear the Plane of Hate during each of their eight-hour blocks in order to fully utilize their slot and get as much loot as they can. The level cap is still 50, so it’s quite difficult. Expect to wipe sometimes.

—Plane of Sky—

The Ishva Mal for Summon Corpse
It was announced that Plane of Sky would be “competitive” for the first two weeks. As the release date of Plane of Sky approached, experienced players realized Summon Corpse might be necessary to quickly progress a whole guild through Plane of Sky (get some players keyed to the next island, have other players die on purpose and summon their corpses to the next island, and rez them).

As soon as The Ishva Mal was added to the game, <Seal Team> began permanently camping it, rotating in shifts and holding the camp indefinitely. They did not keep a camp list. Other players asked to camp the Ishva Mal after them, but they did not respond to /tells. They held the camp for many days. Other guilds were incensed.

Players petitioned them until finally the GMs implemented a /list mechanic for the Ishva Mal. Only necromancers could join the /list. Due to the 36-hour spawn time of the Ishva Mal, necromancers had to stay at the camp for hours or days at a time. Most necromancers did not bother.

“Competitive Sky” did not end up happening. The guilds quickly agreed on a weekly rotation. Also, it turned out nobody used Summon Corpse that much to advance in Plane of Sky. So the round-the-clock camping, the drama and rage, the petitioning, and the /list torture was all for nothing. the end

Plane of Sky while the level cap is 50 is a form of torture
During this era, when the level cap was 50, it took normal raid guilds 8-12 hours to clear Plane of Sky. Supposedly Seal Team would do Plane of Sky using almost exclusively mages, something like 20-30 mages, and that worked better when the level cap was 50.

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Please post your own advice for players next server. Please reply with anything I missed or got wrong. I'll post my Kunark notes later.
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