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  #321  
Old 06-25-2024, 02:51 PM
magnetaress magnetaress is offline
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Going to support the game even if I can't really play it. Hopefully a lot of content creators find out about it. As I enjoy watching lets plays and lore videos these days. Or zone showcases.
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  #322  
Old 06-25-2024, 03:01 PM
Botten Botten is offline
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I think the game will draw more players if they go with a cosmetic micro transaction deal or a donation method.

Not crazy about monthly fee.
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  #323  
Old 06-25-2024, 03:52 PM
Trexller Trexller is offline
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Quote:
Originally Posted by Botten [You must be logged in to view images. Log in or Register.]
I think the game will draw more players if they go with a cosmetic micro transaction deal or a donation method.

Not crazy about monthly fee.
don't listen to this guy

definitely charge a monthly fee

in-game cash shops always become pay to win games, even if they don't start out that way
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  #324  
Old 06-25-2024, 05:04 PM
Thulghor Thulghor is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
don't listen to this guy

definitely charge a monthly fee

in-game cash shops always become pay to win games, even if they don't start out that way
Agreed.
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Thulghor Skullgrinder (Blue Server)
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  #325  
Old 06-25-2024, 05:56 PM
magnetaress magnetaress is offline
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WoW Titan pantheon themed Star Pegasus mount grossed more revenue than Star Craft 2 lol.

I may even have one also.
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  #326  
Old 06-25-2024, 09:55 PM
Topgunben Topgunben is offline
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Quote:
Originally Posted by Trexller [You must be logged in to view images. Log in or Register.]
don't listen to this guy

definitely charge a monthly fee

in-game cash shops always become pay to win games, even if they don't start out that way
Amen. The devs of m & m seem to be doing this more out of a love of good gaming and not $.
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  #327  
Old 07-01-2024, 09:51 AM
TheIrateTurk TheIrateTurk is offline
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Further to my post a few weeks back, I just finished playing a monk on the two day playtest.

I am continually blown over by how good this game is. I cannot state how enjoyable it was to play a new game where things were unknown and there was little to no hand holding. We had to figure things out for ourselves, and it was a great social and gaming experience.

M&M completely captures the spirit of EQ from the P1999 era, while updating some systems in a way which seems sensible and does not detract the authenticity of the classic MMO experience.

Changes
Monk has more buttons to press. We have a jab on a short cooldown which interrupts casting, and AOE stun which is on a 150s CD which also interrupts casting. A celestial punch which gave a buff which increased regen

Combat seems faster, there are many mobs in a zone and they have a short respawn time. We're talking 5-7 minutes. Regen is faster. Named mobs in dungeons seem to be a big deal relative to their placeholders and surrounding mobs. Yes, the Orc Trainer is higher level and harder to kill, but he is effectively just another Crushbone mob. The named ghosts which were level 8-10 in Wyrmsbane Tomb could heal, gate etc.

Corpse Runs are harder. Casters need their spellbooks to mem their spells and without this they are unable to cast anything. I heard the devs talking about buying a second spellbook and keeping it in your bank, or asking a rogue to drag the corpses for you. We were quite deep in Wyrmsbane Tomb and I was having to flop my way while dragging four corpses on a macro, and mending the damage I'd taken. Took about 30 minutes.

They have added a campfire system which from what I could tell, gave the group breeze as well as being a large light source. This is a profession of sorts, so any class could gather wood and build a campfire which gives the group vision and also MP5. There will probably be better campfires which provide different buffs etc.

Vision is really important. It's dark in the dungeons. Torches and candles and firebeetle eyes all have fuel which expires, so you have to use them sparingly.

NPCs do not give you quest breadcrumbs [like this]. They speak without square brackets, and you have to figure out what they want you to say if you want to progress a quest. There is a quest Journal which seems to capture any important conversations so you can remember what you have to do.

My initial thoughts of vendors who won't indiscriminately buy your gear was that it could be bad, but having played with the system for a bit, it really was not a problem at all. You quickly figure out who the Rusty Weapon merchant is and everyone was close together.

There is a navigation trainer/ skill but this was not working AFAIK so not sure what the system would involve.

All in all, this game is shaping up to be something special which I know fans of P99 would love.
Last edited by TheIrateTurk; 07-01-2024 at 10:09 AM..
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  #328  
Old 07-01-2024, 01:30 PM
One Tin Soldier One Tin Soldier is offline
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I've tried to play in the last four tests and most of the time I can't even get into the game. The one time I did get in the lag was so bad I couldn't do anything. Admittedly I'm trying to run it on older PCs (two different ones). A friend of mine has had a similar experience.

Given the low end graphics (which I like so don't take that the wrong way) it seems like you shouldn't need a brand new, high end PC to play it.

I know it's still very early in the testing phase but it seems like something they might want to think about.

It may not matter for me in the long run though. If they stick to making the game as described in their FAQ I will be willing to buy a new PC just for this game. But not yet. After years of disappointment I have developed this nasty suspicious part of my mind that I can't quash entirely and it makes me worry that they might pull some kind of bait and switch trick. They seem like regular, down to earth guys so probably not but that suspicion still lurks in my mind.

Still, the more people who can run the game the more potential customers so, again, it might make sense to think about that.
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  #329  
Old 07-01-2024, 02:13 PM
maxtorps maxtorps is offline
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I tried it fro a few hours over the weekend and thought it was great! To me, it really captures the essence of a game with no hand holding. Even dying was a delight as I floated above my cold, dead corpse before hitting the loading screen!

It was good to see a quest journal, interesting there's no compass so you rely on the position of the sun and moon for directions. There's also other clues like "North Gate" for example as well as various signposts in the city, but it's not simple to navigate. It's just the right amount of awkward vs obvious.

Spells, gems, casting and abilities are very similar so you can get started right away. I spent about an hour killing rats and could afford three new L1 spells, once I'd found a shady peddlar that buys literally anything but at knockdown prices. Other merchants specialise and give you more of a reward. (Thanks to the player Bardarossa who led me to them).

Overall, I found it an enjoyable experience and will feature it more in my podcast as more access is given. On that note, my Twitch channel has some clips if you want to see, there's also an excellent channel run by one of the devs "ALovingRobot", definately worth a follow.

On saying all of that, P99 is still my current fave...
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  #330  
Old 07-01-2024, 11:52 PM
GardylooGubbins GardylooGubbins is offline
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Played for a few hours this weekend. Looks quite promising. Interesting Zones, no hand holding, and actual player interaction as people were trying to figure things out. Played a beastlord, and it was fun. Made some money, got my spells/abilities, and slowly figured out where stuff was.

Night blindness was no joke though.
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