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  #21  
Old 01-28-2023, 06:46 PM
ya.dingus ya.dingus is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It's good, even at 60. You should save up for JBB while leveling if you solo a lot. A JBB will help you more than your stat gear, so it is definitely worth selling the stat gear for it.

https://www.youtube.com/watch?v=umuVBewCNgY - At 60 doing Cliff Golems I can get 5326 damage from it, which equates to 1/6 of the Cliff Golem's HP. Mana-wise that is saving you at least 1200 mana from casting Pox, not including potential resists and casting insidious decay.
Perfect example when FSI doesnt do anything for you but regen would.
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  #22  
Old 01-28-2023, 07:15 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by ya.dingus [You must be logged in to view images. Log in or Register.]
Perfect example when FSI doesnt do anything for you but regen would.
The regen did nothing that fight. FSI would have helped if I screwed up and got summoned.

On a 20 minute fight I would get 1600 HP as a Troll with standing Regen (+8 HP per tick). That is 1 Torpor if you get a 1500 HP Torpor on server Tick. That would save me a grand total of 30 seconds recovering after the fight. Cliff Golems have a 6 minute respawn, and I can get to full HP/Mana in 3 minutes[You must be logged in to view images. Log in or Register.] It is 100% useless generally speaking with Torpor.
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  #23  
Old 01-28-2023, 10:44 PM
ya.dingus ya.dingus is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The regen did nothing that fight. FSI would have helped if I screwed up and got summoned.

On a 20 minute fight I would get 1600 HP as a Troll with standing Regen (+8 HP per tick). That is 1 Torpor if you get a 1500 HP Torpor on server Tick. That would save me a grand total of 30 seconds recovering after the fight. Cliff Golems have a 6 minute respawn, and I can get to full HP/Mana in 3 minutes[You must be logged in to view images. Log in or Register.] It is 100% useless generally speaking with Torpor.
Hey, whatever you say man. We both know the math agrees with me.

Also standing it's 12 regen, not 8.

Only a person who ignores math thinks regen is useless.

Here's the wiki so you can brush up on your eq knowledge. Might help you change your opinion to the obvious right answer. Or you can keep being wrong, no skin off my nose. I tried.

https://wiki.project1999.com/Troll_R...P_Regeneration
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Last edited by ya.dingus; 01-28-2023 at 10:46 PM..
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  #24  
Old 01-29-2023, 01:20 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by ya.dingus [You must be logged in to view images. Log in or Register.]
Hey, whatever you say man. We both know the math agrees with me.

Also standing it's 12 regen, not 8.

Only a person who ignores math thinks regen is useless.

Here's the wiki so you can brush up on your eq knowledge. Might help you change your opinion to the obvious right answer. Or you can keep being wrong, no skin off my nose. I tried.

https://wiki.project1999.com/Troll_R...P_Regeneration
It's 8 because that is the difference between Ogre Regen and Troll Regen (12-4). You don't count the full 12 because Ogres regenerate too.

The math agrees with me[You must be logged in to view images. Log in or Register.] The regen is too slow to save you mid fight, and the total HP saved isn't enough to increase my kills per hour. What else do you think Regeneration is doing? If you are camping Cliff Golems, for example, you will be at 100% HP and Mana as both a Troll and an Ogre by the time the respawn timer hits. There is no difference between a 3 minute recovery time and a 3 minute 30 second recovery time when it takes 6 minutes to respawn. You will get the exact same number of kills per hour as an Ogre or a Troll.
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  #25  
Old 01-29-2023, 01:58 AM
Duik Duik is offline
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JBB, is it any good?
Yes, cliff golems need 5000 hp from them and regen (natural OR spells) makes no difference @ lvl60 with Torpor.
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  #26  
Old 01-29-2023, 10:22 AM
Snaggles Snaggles is offline
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Good idea. Bump a 4 month old thread about a JBB to argue about FSI.

Let’s see if we can get a thread in each section going concurrently bickering about racial perks that don’t matter.
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  #27  
Old 01-29-2023, 11:27 AM
Danth Danth is offline
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More significantly, were the cliff golems changed with the recent patches? I know the wiki says they hit for 220's and have 30K life, but having fought hundreds of them over the years, I'd put them at something around or a bit under 20K with a max hit of something like 176. I have, however, not visited those since the last couple patches. That's a fairly significant update if things changed.

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  #28  
Old 01-29-2023, 11:46 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
More significantly, were the cliff golems changed with the recent patches? I know the wiki says they hit for 220's and have 30K life, but having fought hundreds of them over the years, I'd put them at something around or a bit under 20K with a max hit of something like 176. I have, however, not visited those since the last couple patches. That's a fairly significant update if things changed.

Danth
I think the 30K HP estimate was true when I recorded that video. In the description I mathed out my own damage, and I did a total of 19K. In my video showing pet DPS, I was getting an average of around 17DPS on Sebilis Mobs. I would say the pet is attacking for roughly 16 minutes total in the video, maybe a bit more. 17 x 60 x 16 = 16,320. When you consider HP regeneration + the fact that Cliff Golems are higher level than Sebilis mobs, the total damage of my pet being at least 10k is quite plausible. I would need to add up the numbers in the logs to confirm, and I am too lazy to do it at the moment. But I doubt my pet only did like 3K damage based on the DPS numbers I have run previously on Shaman pets.
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  #29  
Old 01-29-2023, 12:00 PM
Danth Danth is offline
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Max was definitely 170's, I think 176. I've seen a lot of hits in the 170's over the years, certainly none over 200, not even any 190's/etc. The health I was less certain about since it was an estimate to begin with. Now I feel like I need to go check in more detail.
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  #30  
Old 01-29-2023, 12:02 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Max was definitely 170's, I think 176. I've seen a lot of hits in the 170's over the years, certainly none over 200, not even any 190's/etc. The health I was less certain about since it was an estimate to begin with. Now I feel like I need to go check in more detail.
Yeah I don't think I have ever seen a Cliff Golem hit for over 200 either.

EDIT: Watching through my Cliff Golem video, I haven't seen a number higher than 172.
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