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#861
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That's exactly what I mean. "Just practice" is not going to help any brand new red player at all. People like me are behind in EQ PvP experience by more then a decade. We need at least a faint idea of what to do vs. each class.
Should we dispel self against a necro? Do we have time to dispel against a wizard? Should casters still carry pumice? What macros/keybinds are essential? Etc etc. A decent PvP guide is severely lacking on this server and it only reinforces the idea that you guys market it so much to simply kill inexperienced noobs. | ||
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#862
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First pvp encounter: you're probably going to die.
How did they kill you? Was it a caster? What can you do about interrupting nukes? Did you recognize what they were casting? Was it a melee (monk/rogue)? What can you do about your positioning to make them miss any jousts/backstabs/etc? There's nothing wrong with wanting your hand held and wanting a good guide written when you're new, but the more you play the more tricks you'll see and the more you'll pick up. If you go there with a "I'm never going to win in pvp" attitude, you're probably less likely to be receptive to picking up what people are doing and why. What class do you play? Maybe someone from the Zeks and extensive red time should write a comprehensive guide for each class and how they should individually respond to all of the other classes. I'm definitely not the person to write it. The difficulty is that you're not fighting NPCs anymore, players play differently, they have different habits and approaches - you can't really put that in a guide and building up experience really is something you'll benefit from. Watch some red pvp vids, listing a selection from a YouTube search:- https://www.youtube.com/watch?v=29i6oSoLqiQ https://www.youtube.com/watch?v=RmhDHcdCZ48 https://www.youtube.com/watch?v=QUoI8DLpptw Hope some of that helps. There's no blueprint for pvp success. Even when you're raiding there could be some large scale pvp about to go down (check vids above)... how do you write a guide for that? | ||
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#863
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if you played Dark Souls with your internet cable plugged in and liked it, red is for you
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#864
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Without internet it was better. But their idea of difficult was clumsy gameplay. That is my idea of tedious. | |||
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#865
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#866
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Not only that but I don't think the EQ game designers took into account the extra deaths and grind resulting from pvp and item/coin loss. There're so many other things too. The economy on pvp servers on live was always worse. Everything was more expensive, especially if it had magic resist. This all could have many negative effects. And as many have stated, pvp servers are less social than blue. Virtually everybody is anon. On blue you can say whatever you want about yoru level and class and it's a lot easier to find a gorup as a result. On pvp servers, it's not as easy. So if it's harder to make/find pickup groups then it's probably going to mean you'll level slower, or more cautiously. The group exp change I don't agree with though. While it's a nice thing and fits well in an MMORPG, it's a stretch for me. It reduces hte required minimum expectations placed on new group members. So if you get 200 experience solo and you invite a 2nd member, this change on red brings the experience you receive upon kills closer to the original 200, meaning the expectations on the additional group member are fewer. Secondly, the 266% bonus over soloing means soloing classes have less value. Soloing, as a whole, becomes less viable. For players whom like to afk a lot or just go at their own pace, soloing is attractive. If they feel like they're going to lose so much by soloing, they might feel forced to group and that's not going to go down well. I mostly am fine with red. It's very attractive to me. But I want to add the only reason I played on the pvp servers on live wasn't because of the expectation I'd level faster. In fact, I was well aware I was levelling slower than on blue servers. And it was abundantly clear everything in the bazaar was more expensive. And the population was lower. I played on the pvp servers because of the added risk and inertia of activities. THAT's the real reason I kept playing. I fear by focusing on how fast players are levelling, you and others are going to miss entirely why some of us, like myself, play on pvp servers. I just think some players.... many contributing to this thread.... are unwilling to cope with random kills from other players while out adventuring or doing pve in the open world. Many here do not actually want the added risk or delays. They want the relaxed state of blue and fair pvp, but those won't exist in this game in its pvp format. They want something they won't get. While I think some bonus experience is good on red, these people will never have enough because they're in the wrong game.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
Last edited by stormlord; 05-07-2015 at 08:44 PM..
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#867
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Wasn't there a ban wave a long time ago too?
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#868
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That said, its a fun twist on blue EverQuest where you've got a highly toxic raid scene that's so competitive the casuals (BDA etc) will sit at a camp for 6-8 hours waiting at a zoneline and all kinds of camp lawyering happens, people getting mad at each other over Quillmane. If you want to get away from that, give red a go... make some friends, see how you get on. If you don't like it, nobody is making you play. I can make up some basic resist gear for people but having drained my red bank account they'll need to provide the mats (not always expensive, +7 MR bracers very cheap and the MR necklace isn't too pricey either). Stil 2.5 months to Velious...plenty of time to get something to 60 on red. | |||
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#869
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source: 1,000 hours of experience inggrish language | |||
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