#51
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#52
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#54
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In classic Ranger will suffer a bit due to chain mitigation vs plate, but realistically, all tank classes will be complete balls next to mage/necro pets, so whatever.
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#55
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I can see warriors being DPS in groups leveling up. It won't be bad to have both a knight AND a warrior in the group, especially since the warrior will be taking less xp than anyone else in the party.
I can see the knights pulling and bringing mobs to the camp, the warrior jumps on it and as soon as agro is transfered the knight goes back out for another mob. This leaves the much higher DPS (ranger/monk/warrior) in the party doing that DPS. People really need to play what they want, good players will make things work. Will groups of mages have a advantage? yes, but I bet you they will be killing the same amount of mobs in Lguk as the melee heavy group down the hallway because it will be so crowded there won't be excess amounts of mobs to take. | ||
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#56
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SV is the most and quickest snap aggro, even more than DC. Clinging isn’t bad, but the other two are better. All are very low mana. In a good group the SK should either pull or tank, usually not both (unless you’ve split the spawns). I think the best crypt/emp groups I was ever in had both SK and warrior. SK is a great puller and more than good enough tank for crypt, but in a really good group the puller doesn’t stick around for the fight anyways. Leveling up, Paladin stuns are amazing. Post 50 they peter out and in higher level camps they just straight up don’t work. Warriors are good DPS, they have high skill caps for offensive and defensive abilities. They’ll never match a rogue because they can’t BS, but a warrior behind the mob is a good DPS contributor. | |||
Last edited by uygi; 10-08-2019 at 12:12 PM..
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#57
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