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#11
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![]() Here, I made a worksheet for these threads.
1. You can sell time investment. Odds of successful sale are __________ 2. You can sell having no monetization. Odds of successful sale are __________ 3. You can sell no meta-gaming. Odds of successful sale are __________ 4. Selling all three in 2025. Odds of successful sale are ___________ What everyone calls the classic MMORPG experience requires all three be normative. From this viewpoint p99 genuinely is as good as it gets, and really, I think that is where I am at, at this point. No business can run an MMORPG. [You must be logged in to view images. Log in or Register.] Yeah. But that's part of the problem. It's all winding up. Dammit where's my bat. I think better with my bat. [You must be logged in to view images. Log in or Register.]
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go go go
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#12
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![]() The Neuralizer.
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#13
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![]() I think Star Citizen could have pulled off being an actual successful "mmo" ...
Short of trying to revolutionize simulated worlds, you're jus taking a cheap copy of something that is only appealing because of it's uniqueness. Wow is successful because it was the vast majority of the planets first MMO experience. The first experience MMO is always better than any others, for anyone. Befallen, was a real dungeon. With real skeletons in it. From then on in all future MMO's, everything was "like befallen" ... We need a MMO world to feel like we're in a new real world, to be a successful mmo. Star citizen would be cool, but come on its been in development for like 20 years, Elon made a real starship company in like less time. | ||
#14
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![]() I question the demand for an immersive world that is enclosed, that is, one world. No one wants to be shackled to one world in a world of many world and new ones every day. It should be in the DSM.
"Doctor, Timmy only wants to play one game!" "Hmm, he may be what we call a "low world" kid. No problem. He's loveable for who he is." [theme music outro] In EQ2 -- which was technically speaking peak eq as far as technical possibilities go -- SOE easily could have app'd the home part of the game, and turned the eq2 home into a home for the user towards others maybe not playing this game. That would have been a outside the box idea, since it was all about IP capture in the early years of WoW. They wanted you locked into the world. Well, that era and that battle is over, and we are still stuck with enclosed world game design. An open source project where I could move around in other gameworlds, as well as text-based extensions for normal phone use, at least to some extent, is far more appealing to today's market. No one wants to be "inside" a computer game the way we were. The "world" model itself is a road block to people. I would argue, the "time commitment" problem potentially disappears if you turn the gameworld inside out, so to speak. Blockchain the IP. Alright, now. Look into the neuralyzer. [You must be logged in to view images. Log in or Register.]
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go go go
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#15
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![]() Quote:
New "modern" MMOs can be fun for about a month, old MMOs have their die hard fan bases, new ones trying to capture that old school magic find a microcosm of a niche market and then fade away. Or in pantheons case, be dead on arrival due to a 1:1 blood:cocaine level
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< Knights Who Say Ni >
Qeynos questing and leveling (all quests nerfed) | Off the beaten path 24-40. | |||
#16
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![]() For starters, they could try not pleasing the "40 year old loser" crowd, because they are too cheap to spend money and don't agree on anything
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#17
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![]() If the development cost/overhead/ and upkeep get low enough it will be possible to make MMOs more niche focused. This will probably be the key to reviving the genre. The mass appeal MMO is a dead concept imo, everything oriented towards that just turns into modern WoW (phased questing, DDR high APM raiding, and daily dollhouse-related fetch quests).
I mean even EQ focused too much on subs over substance. If Luclin never existed and they just expanded the game laterally instead of vertically, and then allowed it to reach a natural shelf life, classic could have evolved into something extremely more memorable than the pile of oddities and unfinished content we're stuck with today. There's plenty of indie games that put vision and passion over making the most money possible, the genre just needs to get in reach of those devs. | ||
#19
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![]() Quote:
No thanks. [You must be logged in to view images. Log in or Register.] | |||
#20
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![]() Quote:
Their wives might not like it though. Women hate male happiness. | |||
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