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  #21  
Old 10-24-2024, 01:54 PM
jungels jungels is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
This is completely ridiculous. You made a huge UN-CLASSIC change to the spell because of one single data point from 2003???

Here is the actual info from in-era: https://web.archive.org/web/20010725...ell.asp?Id=115 - The spell lasted 2 minutes.
I'm sorry but castersrealm was widely known to not be updated, back then, and an inaccurate resource to use.
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  #22  
Old 10-24-2024, 04:15 PM
Keebz Keebz is offline
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It sounds more like paci didn't work at all in era from the testimonials and missing spdat entry. 2 minutes is too long.
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  #23  
Old 10-24-2024, 08:22 PM
Impact1983 Impact1983 is offline
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Quote:
Originally Posted by Keebz [You must be logged in to view images. Log in or Register.]
It sounds more like paci didn't work at all in era from the testimonials and missing spdat entry. 2 minutes is too long.
Missing data must mean it didn't ever fade.
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  #24  
Old 10-24-2024, 09:02 PM
Dolalin Dolalin is offline
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Quote:
Originally Posted by bivouac [You must be logged in to view images. Log in or Register.]
The eqemu buff duration formula page is also helpful to find the correct calculation for a particular formula.
That makes perfect sense now -- I was wondering how that could work if there was no duration set!

I agree with your conclusion, 7 minutes seems right.
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  #25  
Old 10-27-2024, 08:25 AM
scifo76 scifo76 is offline
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Pacify definitely had a 7 mins duration during Velious.
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  #26  
Old 11-13-2024, 12:26 PM
Goregasmic Goregasmic is offline
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From a logical standpoint:

Calm is half the mana and faster casting, faster reset, with nearly zero aggro radius. The only practical reason to use pacify is for the 7 minutes duration. Hell I often use soothe because the calm duration and agro reduction is overkill anyway, which makes pacify super niche. Reducing pacify's duration basically eliminates its only reason to exist.

That and wake of tranquility will keep its 7 min duration? It is basically AE pacify.
Last edited by Goregasmic; 11-13-2024 at 12:42 PM..
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  #27  
Old 11-13-2024, 12:43 PM
Jimjam Jimjam is offline
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I had a little dwarf cleric back on live. He didn’t get far, but far enough to learn the early lull spells. I learned from somewhere it could make it easier to single pull from a group of mobs. Obviously with dwarven charisma my attempts to break camps were often greeted with a crit resist. Particularly when a camp had a red and yellow in addition to the blue i hoped to isolate.

I remember trying to learn what the spell was all about - the descriptions mentioned how frenzy and assist radius would be lowered (followed by what appeared to be a fraction with a single digit nominator and double digit denominator) and how it would pacify mobs

While I now understand the vibe of how lull work, to this day I’m not sure what these different radii, numbers nor ‘pacify’ actually mean.

I also wonder whether lull has use beyond reducing the range/chance (?) that a mob aggros an enemy / assists a friend? Does pacify reduce everyones hate totem to zero while not actually removing them from the hate list perhaps? What does the ‘pacify’ line in the spell description actually do seeing as the first two lines already seem to cover the main functions?
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  #28  
Old 11-13-2024, 01:03 PM
spoil spoil is offline
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Quote:
Originally Posted by scifo76 [You must be logged in to view images. Log in or Register.]
Pacify definitely had a 7 mins duration during Velious.
+1
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  #29  
Old 11-13-2024, 02:11 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I had a little dwarf cleric back on live. He didn’t get far, but far enough to learn the early lull spells. I learned from somewhere it could make it easier to single pull from a group of mobs. Obviously with dwarven charisma my attempts to break camps were often greeted with a crit resist. Particularly when a camp had a red and yellow in addition to the blue i hoped to isolate.
I feel like a lot of the "I remember lull/charm being useless on live" testimonies don't take into account that people most likely tried to lull/charm even cons with low charisma.

People also widely thought your MH's delay set your OH delay when dual weilding and we're not reworking the entire combat system around this misunderstanding of game mechanics. I'm sure you could find plenty of "proofs" of that "fact" on old message board posts.
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  #30  
Old 11-13-2024, 05:13 PM
Treefall Treefall is offline
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I finally got pacify like a week ago, so this nerf makes sense. [You must be logged in to view images. Log in or Register.]

I have no idea what it should be, but 7 min seemed great!
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