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#21
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#22
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![]() It sounds more like paci didn't work at all in era from the testimonials and missing spdat entry. 2 minutes is too long.
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#23
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#24
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I agree with your conclusion, 7 minutes seems right. | |||
#25
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![]() Pacify definitely had a 7 mins duration during Velious.
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#26
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![]() From a logical standpoint:
Calm is half the mana and faster casting, faster reset, with nearly zero aggro radius. The only practical reason to use pacify is for the 7 minutes duration. Hell I often use soothe because the calm duration and agro reduction is overkill anyway, which makes pacify super niche. Reducing pacify's duration basically eliminates its only reason to exist. That and wake of tranquility will keep its 7 min duration? It is basically AE pacify. | ||
Last edited by Goregasmic; 11-13-2024 at 12:42 PM..
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#27
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![]() I had a little dwarf cleric back on live. He didn’t get far, but far enough to learn the early lull spells. I learned from somewhere it could make it easier to single pull from a group of mobs. Obviously with dwarven charisma my attempts to break camps were often greeted with a crit resist. Particularly when a camp had a red and yellow in addition to the blue i hoped to isolate.
I remember trying to learn what the spell was all about - the descriptions mentioned how frenzy and assist radius would be lowered (followed by what appeared to be a fraction with a single digit nominator and double digit denominator) and how it would pacify mobs While I now understand the vibe of how lull work, to this day I’m not sure what these different radii, numbers nor ‘pacify’ actually mean. I also wonder whether lull has use beyond reducing the range/chance (?) that a mob aggros an enemy / assists a friend? Does pacify reduce everyones hate totem to zero while not actually removing them from the hate list perhaps? What does the ‘pacify’ line in the spell description actually do seeing as the first two lines already seem to cover the main functions? | ||
#29
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People also widely thought your MH's delay set your OH delay when dual weilding and we're not reworking the entire combat system around this misunderstanding of game mechanics. I'm sure you could find plenty of "proofs" of that "fact" on old message board posts. | |||
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