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#1
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![]() Lvl 52 non-epic’d Shaman looking to solo CoM moat if possible. From what I can tell so far Shaman would be very challenging for crawling and splitting moat, at least until you get epic. Some ideas are trying to float down to the safe spot from the ramparts or maybe just fight my way in by rooting a couple mobs, burning another mob down and Gating to EJ zoneline to clear aggro.
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#2
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![]() Ivu potion? Or maybe ask in ooc if need stacked.
Why not just clear in? Done smartly it's all dual pulls. Use levitate laddering to get on the partition and you can split everything to give space for cast times. Is 52 too low? Probably fewer root resists than oozes and none of the shit-eaters from temple to deal with. If there is a swarm kiter you will want to camp to the side anyhow. Might as well be hurricane proof. | ||
#3
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#4
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![]() I don't know for shamans but moat starts getting slow around 52, mobs are pretty close to greening out if not already as they are 36-40 IIRC. That and the switchback corners could be a bitch to pull. 52 would probably be better on 2nd floor but it might be a pain to get there and break it without lulls.
At 52 if you still want to solo dungeon, KC or maybe even HS would be more level appropriate? I'm sure there are better outdoors spots also. I just checked the leveling wiki and it says 51-56 "good for shm" in hs basement/ent. If you can pull that off you'll see the exp is insane at 52. | ||
Last edited by Goregasmic; 11-27-2024 at 11:33 AM..
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#5
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#6
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I may be wrong, but I think only Ogres can do this due to their height being tall enough to make the jump.
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Last edited by DeathsSilkyMist; 11-27-2024 at 05:57 PM..
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#7
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![]() I'll try it next time because the classic route is a bit of a pather highway of both live and dead mobs and you gotta clear/lull the 2 golems below if you go with IVU. Bit of a hassle.
But honestly, I don't find the rampart worth it, too many pathers, too much work to break in and when you do you have to stay on top of your game for the entire trip. Everyone I've seen try it I've also seen bite the dust and I've even seen groups wipe. I'm sure people can make it work but it looks like too much of a hassle for what it is worth when there are better options out there. | ||
#8
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massively helped if you have a JBB, but with Turgurs and root for adds it should be fine to manage. | |||
#9
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#10
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![]() The dwarf guards are a really good spot til 54,even 55. Good loot if you bother to make the run out to the druid ring.
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