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  #41  
Old 12-13-2011, 04:56 PM
Softcore PK Softcore PK is offline
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Quote:
Originally Posted by Truth [You must be logged in to view images. Log in or Register.]
You're stuck on that single situation, but I will say it is pretty self-evident that a single selos pulse is superior to your suggestion of:

step 1. mr song
step 2. fear pet
step 3. shadowstep
step 4. swap in lute
step 5. pell
step 6. swap in drum
step 7. selos
step 8. get re-rooted
Sure it's superior. But bards don't need any help here. No one said bards should be immune to snare or root.
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  #42  
Old 12-13-2011, 06:16 PM
Slave Slave is offline
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Originally Posted by Softcore PK [You must be logged in to view images. Log in or Register.]
Sure it's superior. But bards don't need any help here. No one said bards should be immune to snare or root.
Please, please, stop trolling, and let's all try to help get bards how they were in 1999.
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  #43  
Old 12-14-2011, 11:04 PM
Truth Truth is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Please, please, stop trolling, and let's all try to help get bards how they were in 1999 to 2001.
ftfy
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  #44  
Old 10-09-2014, 02:12 AM
xblade724 xblade724 is offline
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Quote:
Originally Posted by lindz [You must be logged in to view images. Log in or Register.]
Found a relevant patch note from Jan 9th 2001.

Quote:
*Root and Snare*

Root-type spells and "snare" type spells now use a separate spell
effect.

Previously, "Root" spells would overwrite any snare effect upon the
target. When the root would wear off, the target began moving at full
speed. With this change, when root wears off, snare will still be in
effect. This has a few added effects on the other end.

For instance, root will no longer cancel SoW or Journeyman's Boots
effects. It also allowed us to correct a long-standing bug that was
allowing bards to cancel root on themselves by playing Selo's
Accelerando if Selo's was in effect at the time that the bard was
rooted.
As mentioned in a previous patch where the first part of this
bug was fixed, this was not the intended effect.
This looks like Selo's would take you out of root, but not snare. Can't find any info of the "previous patch" it mentions.
Necro bump, per dev's request (more or less :P), with already-stated patch notes on how it was pre-2001~

>> if selos was already going while rooted, the next tick of selos should unroot.

(Playing the song AFTER rooted if it's not already playing would not cause this effect, so if someone's twisting selos and elemental rhythms, if root lands on elemental rhythms, the next twist of selos won't cancel .... but if selos was the last song played and let it channel another tick of selos, it would break root)

Source: http://everquest.allakhazam.com/hist...es-2001-1.html
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  #45  
Old 10-26-2014, 11:39 PM
xblade724 xblade724 is offline
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Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
Right, but 90% of the changes in classic content are because of unintended results, yet I don't think anyone is demanding that manastones or dropped jboots or easy money farm spots shouldn't be put in. The question for me would be whether or not it's heinously game breaking for bards to have a get out of jail free card or if it's a fun aspect of the classic experience that should make it in.
But here's the thing: Manastone wasn't REMOVED, it was nerfed at a certain time period. Just like bards: This selos thing should be here, like manastone and other things nerfed and "unintended", until Velious.

According what you are saying, any item every nerfed should be REPLACED with the nerfed item, not left in the game at all.

The selos mechanics is no different -- keep it in the game til velious as it was classic. If not, remove any pre-nerf item that's ever been dropped in the game because it's the same argument. Just like Circlet of Shadow per nerf items will still be in the game after velious, but only onward the new ones will drop (Selos will be patched velious+ , but before velious, we should have the classic mechanic)

(/wave Valentin)
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  #46  
Old 11-13-2014, 11:15 AM
Burgerking Burgerking is offline
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Quote:
Originally Posted by xblade724 [You must be logged in to view images. Log in or Register.]
But here's the thing: Manastone wasn't REMOVED, it was nerfed at a certain time period. Just like bards: This selos thing should be here, like manastone and other things nerfed and "unintended", until Velious.

According what you are saying, any item every nerfed should be REPLACED with the nerfed item, not left in the game at all.

The selos mechanics is no different -- keep it in the game til velious as it was classic. If not, remove any pre-nerf item that's ever been dropped in the game because it's the same argument. Just like Circlet of Shadow per nerf items will still be in the game after velious, but only onward the new ones will drop (Selos will be patched velious+ , but before velious, we should have the classic mechanic)

(/wave Valentin)

Selo's did indeed break root and snare until right around velious era.

BUT if you want classic then...

Denon's should be resisted all the damn time on anyone with 80+ pr and the stun should be .1 not 1 second.

Brusco Bombastic bellow's did not land on anyone with 80+ mr and the stun duration was not amplified by epic.

Dirge was often partial ed or fully resisted by anyone with over 100+ mr

Chants were often fully resisted by anyone with 100-120 mr fr

Bard is one of the least classic classes on red99, all the buffs in there favor. Bard's don't see how great they are until level 59 though lol. So if you want classic changes to bards and your not 59, you are screwing you're own class so hard.
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  #47  
Old 11-13-2014, 01:30 PM
xurai724 xurai724 is offline
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Quote:
Originally Posted by Burgerking [You must be logged in to view images. Log in or Register.]
Selo's did indeed break root and snare until right around velious era.

BUT if you want classic then...

Denon's should be resisted all the damn time on anyone with 80+ pr and the stun should be .1 not 1 second.

Brusco Bombastic bellow's did not land on anyone with 80+ mr and the stun duration was not amplified by epic.

Dirge was often partial ed or fully resisted by anyone with over 100+ mr

Chants were often fully resisted by anyone with 100-120 mr fr

Bard is one of the least classic classes on red99, all the buffs in there favor. Bard's don't see how great they are until level 59 though lol. So if you want classic changes to bards and your not 59, you are screwing you're own class so hard.
Oh so the level 59+ gets advantage but screw 1 to 58, those levels are so easy to get to. Damn right they should add selos fix til velious. It's not like Bards can do anything til max level and epic to anyone in pvp.

It only breaks if selos is already active and most Bards have high MR anyway, just add it
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